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Xenosaga

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Xenosaga (ゼノサーガ Zenosāga) is a series of video games released for the PlayStation 2 platform. The first game in the series, Episode I: Der Wille zur Macht, was released in February 2002 in the Japanese market, and then in February 2003 in the American market. Developed by Monolith Soft and published by Namco, it is the first episode in a trilogy, which serves as a spiritual successor to the game Xenogears, released in 1998 for the PSOne.

Xenogears was originally released by Squaresoft (now Square Enix). The series' creator, Tetsuya Takahashi, left Squaresoft in 1999 along with Hirohide Sugiura. Using funds from Namco, they started Monolith Soft. All episodes of Xenosaga are named after the books of Friedrich Wilhelm Nietzsche. Many Nietzschean concepts and references appear in the series.

There is much speculation among fans on issues such as the legality of Squaresoft retaining the copyright to Xenogears while Namco is seemingly developing prequels and/or sequels to it. Tetsuya Takahashi has been somewhat vague and ambiguous in his comments on the matter. He has said that Xenogears didn't turn out as he envisioned it, and that with Xenosaga he is "hitting the reset button" and starting over.

Episode II: Jenseits von Gut und Böse was released in June 2004 in Japan and February 2005 in North America. Xenosaga: The Animation, an anime based on Episode I premiered on TV Asahi in Japan on January 5, 2005. Xenosaga: Pied Piper, a 3 chapter long cellphone based game depicting the history of Ziggy 100 years before the start of Episode I, was released in Japan in July 2004.

It has been recently announced that Episode III: Also sprach Zarathustra will be the final title in the Xenosaga series, effectively cutting the series in half (see section below.) A retelling of the first two episodes titled Xenosaga I & II has also been announced for the Nintendo DS and is rumoured to be the final version of Xenosaga DS. [1]

Plot Summary

It is the year T.C. 4767 (4,767 years after mankind abandoned the "AD" calendar, in 2510 AD; "TC" means "Transcend Christ"), and mankind lives almost entirely in outer space, or on artificial colonies. The capital of all known space is Fifth Jerusalem, where the Galaxy Federation supposedly keeps watch over mankind. Nanotechnology is commonplace, but new frontiers are still being reached using it. Nanotech's largest use has come in the last ten years, when a mysterious enemy known as the Gnosis began to attack man's colonies seemingly indiscriminately. It is largely believed that the Gnosis were brought into the universe by a madman named Joachim Mizrahi, but there is more to that story than the public really knows.

Vector Industries, the largest corporation in existence and the primary arms manufacturer for the Galaxy Federation, is currently researching new ways to use nanotechnology to build an unstoppable battle android, code-named KOS-MOS. This is quite controversial, since androids have been replaced for many, many years by artificial life-forms known as Realians, which have proven far more effective in combat. However, Vector Industries and their head of R&D, Shion Uzuki, have other ideas. Shion, a simple researcher traveling on the starship Woglinde, becomes involved in a conspiracy not only to control the mysterious Gnosis, but to reshape the destiny of all mankind.

Like Xenogears, Xenosaga uses several religious references, especially of the Western World. Obvious examples are seen in character names: 'Shion', roughly equal to Zion; 'KOS-MOS', from the Greek 'kosmos' meaning 'universe' (order and harmony); and most obviously 'chaos' (whose name is consistently left uncapitalized).

Xenosaga features a heavily Gnostic plot. Intertwined in the complex symbolism of the series are themes of Nietzsche, Jungian psychology, and the biblical Book of Revelation. Buried beneath the multitude of mythological and psychological references are the questions the series asks: What makes one truly human? What is good and what is evil? Who are we, where did we come from, and where are we going?

Controversy

In recent years, the Xenosaga project has seen the resignation of staff who were contributors to the game Xenogears, as well as the first episode of Xenosaga. As of Episode II, Tetsuya Takahashi and Soraya Saga were removed (though actual details as to how or why are hard to come by) from the Xenosaga team and their return is unlikely. As a result of this, it would seem that the original draft of Episode II, written by the aformentioned designers, was altered. While Soraya is not working on the series anymore, Takahashi continues to be involved, albeit in a non-production role. The music composer, Yasunori Mitsuda, has also left the Xenosaga series as of Episode II. These changes in staff left some fans wondering what would become of the series as it has left the focus of its former creator. [2] The series was announced to be officially at an end with the release of Episode III, possibly for these reasons.

Some fans refer to Tetsuya Takahashi, Kunihiko Tanaka (character designer), and Yasunori Mitsuda as important elements of series' design. While Tanaka, the remaining member of the three, re-illustrated the characters for Episode II, he has since distanced himself from the project. It should be noted that Soraya Saga has removed the information on this change in staff on the FAQ page from , her site

NOTE: This link does not contain the information in link #1, above, anymore)

Xenosaga Episode I: Der Wille zur Macht

Xenosaga Episode I: Der Wille zur Macht
North American box art.
Developer(s)Monolith Soft
Publisher(s)Namco
Platform(s)PlayStation 2
ReleaseFebruary 28, 2002 (JP)
February 25, 2003 (NA)
Genre(s)RPG
Mode(s)Single player

Der Wille zur Macht (ゼノサーガ エピソードI 力への意志), literally "The Will To Power", is a reference to Nietzsche's thus named concept of an assumed rudimentary a-teleological force that elicits all activity stinted to existence itself.

Game notes

In Xenosaga: Episode I, players assume the role of Shion Uzuki and five other protagonists. Episode I focuses heavily on the Gnosis situation as well as the Zohar Emulators. It mainly serves as an exposition, or an introduction to the characters and the developing plotline. The game features no universal world map, but the player can travel to several regions of the game through the Encephalon. This Encephalon is also featured in Episode II.

Other features include an in-game database, several mini-game "plug-in" systems that can be accessed from Shion's portable UMN console, an e-mail system, and a turn-based battle system that includes both character and A.G.W.S. battles.

While the timeline of Xenosaga does not correspond completely to that set out in Xenogears -- some fans speculate that Xenosaga's creators wanted to avoid any legal battles with Square Enix -- the two are largely synchronous. T.C. 4767 is the year the events of the game take place, according to the Xenogears Perfect Works Book, but in that same year the Eldridge is supposed to have been launched and no mention of that is made in Episode I. The most common explanation is that Xenosaga is a re-envisioning of the Xenogears concept, using many similar elements, themes, and plotlines.

Xenosaga: Episode I sold a million copies worldwide.

Criticism

Some critics believed that the artwork in Xenosaga was not quite up to par with expectations, with the characters often having what some call the "glass eyes" style that is featured in some anime series. Episode II offers a different art style.

Others were not quite satisfied with the battle engine, or the use of the large mechas known as A.G.W.S., the "gear lookalikes". Many were also frustrated at the game's casual name dropping without in-game explanations, arguing that the in game searchable glossary was a cheap device to avoid exposition. However, since Xenosaga is a series, all of these elements will and have been integrated into the plot. A significant number of these terms and characters were developed in Xenosaga Episode II, and more will be explained in Episode III.

Xenosaga: Episode I Reloaded

In mid-2003, Namco also released a special version of Episode I in Japan to drum up hype for the upcoming Xenosaga: Episode II called Xenosaga: Episode I Reloaded, which featured the English voice-acting and a few special features, like costume switching and a play-back library of all the game's movie scenes.

Xenosaga Freaks

On April 28 2004, Namco released Xenosaga Freaks in Japan, a supplementary game including a Xenosaga-themed word-puzzle game based off of Namco's Mojipittan called Xenopittan, a comical adventure game Xenocomi, the complete dictionary of terminology from Episode I enhanced with audio and video clips, and a playable demo of Episode II. This is the closest that Xenosaga has come to Xenogears' "Perfect Works" anthology.

Xenosaga Episode II: Jenseits von Gut und Böse

Xenosaga Episode II: Jenseits von Gut und Böse
North American box art.
Developer(s)Monolith Soft
Publisher(s)Namco
Platform(s)PlayStation 2
ReleaseJune 24, 2004 (JP)
February 15, 2005 (NA)
Genre(s)RPG
Mode(s)Single player

Jenseits von Gut und Böse (ゼノサーガ エピソードII 善悪の彼岸), literally "Beyond Good and Evil", is taken from a philosophical work by Friedrich Nietzsche of the same name.

Game notes

In June 2004, Namco released the long-awaited Xenosaga Episode II: Jenseits von Gut und Böse. Continuing where the story left off in Xenosaga Episode I, players play the role of the heroine Shion Uzuki. The character designs looked less like the anime style seen in Episode I. Some characters, such as KOS-MOS and Shion, received costume changes.

Although Xenosaga EPISODE II answered many questions related to the U.R.T.V.s and the Miltian Conflict in Episode I, there are still plot elements that have not been answered. Some examples include the true identities of chaos and Nephilim, in addition to the significance of Abel's Ark.

Xenosaga Episode II's battle system was modified from the one featured in Episode I. Episode II features the "boost" command, but it also introduces the "stock" system. A.G.W.S. units have been replaced in Episode II by different robots known as E.S.. These E.S. units are equipped with Anima Relics, which players of Xenogears may be familiar with. Battles in E.S. are now completely independent from character battles, like most of Xenogears, and players may also use E.S. to explore dungeons as well.

Xenosaga Episode II features movie scene music composed by Yuki Kajiura, a newcomer to the Xenosaga project.

Criticism

Although the new and arguably improved battle system and graphics were well received by some players, Episode II has its share of flaws according to some fans. One of the biggest complaints came from Episode II's story, which was fast paced in comparison to the style of storytelling seen in Episode I. This change in the method of storytelling was probably a definite attempt by Namco to make this game more appealing to a broader audience. This reason alone brought the series down a huge notch to some of the core audience.

Many also complained that the game is shorter than Episode I, despite the game being two-discs long. Other common complaints include the modified skill system and the removal of shopping/money system. The new voice actors were considered a downgrade by some, although others consider the voice acting to be on par or superior to the first game. Finally, the flow between Episode I and Episode II was, to some, unsatisfactory.

Post-game issues

Episode II sold below expectations. In many areas, the series seems to have lost a portion of its core audience because of the afforementioned reasons. Nevertheless, Episode III was brought into production.

Several months after Episode II's North American release, it was revealed that series creator and executive producer Tetsuya Takahashi and his wife, head writer Soraya Saga, left the series. It was also revealed that Mrs. Saga's original script had been altered by the new team of writers and editors that Monolith Soft had hired on for Episode II's production. It was also revealed that several scenes were cut from Episode II, which upset many fans.

Shortly after the American release of Episode II, Monolith Soft announced that the main Xenosaga series would be stopped at Episode III.

Xenosaga Episode III: Also sprach Zarathustra

Template:Future game

Also sprach Zarathustra (ゼノサーガ エピソードIII ツァラトゥストラはかく語りき), literally "Thus Spoke Zarathustra", is also the title to Nietzsche's most famous work, which introduced the Übermensch and popularised the phrase "God is dead".

Game notes

Template:Spoiler According to an interview with the Xenosaga developers, this episode will end the Shion story arc. In September of 2005, it was officially announced that Episode III would mark the premature end to the series, which was originally planned to span six titles, including a possible re-telling of Xenogears. Judging from the final sequences in Episode II, chaos and Ziggy may be given larger roles, though this is just speculation. The cast from episodes I and II will return, but their roles have not been specified; a voice actor has been hired and confirmed for the part of Voyager.

EPISODE III will take place one year after EPISODE II, with E.S. units from EPISODE II and the Zohar Emulators and TECHS from EPISODE I making a return. A dialogue knowledge tree will be included, allowing playing to speak to non-playable characters. A new addition to the cast will be T-elos, which was featured in EPISODE I's U-TIC level as a blueprint. T-elos is infact much like KOS-MOS in appearance, as the recent game trailers indicates, and will probably have some kind of relationship.

Shion has resigned her job with Vector Industries when she discovers the connection between Vector and the Gnosis Phenomenon. She is now working with the underground organization Scientia, a rebel group based on Michtam whose purpose is to expose the darker secrets of the seemingly benevolent super corporation. While working with Scientia, Shion discovers that the KOS-MOS project has been cancelled in favour of a new battle android known as T-elos; T-elos bares a striking resemblance to KOS-MOS. Shion and her friends are reunited one last time in EPISODE III in order to discover the secrets behind the series' plot.

So far there are no words of a release date for Xenosaga EPISODE III.

Xenosaga side stories

Xenosaga: Pied Piper

Puzzlingly released on mobile phones, this Xenosaga side-story is set 100 years prior to the start of EPISODE I and explores the past of the cyborg character Ziggy back when he was a human named Jan Sauer and working for the Galaxy Federation's counter-terrorism task force. The plot of the three chapter long story centres around Jan and his team as they track a dangerous serial killer known only by the hacker alias 'Voyager', who kills his victims using the U.M.N..

Many people who have read the unoffically translated script, the last contribution by former Xenosaga writer Soraya Saga before she was removed from the production team, have commented that it seems to be the best story that has appeared in the Xenosaga universe so far. Many people are puzzled as to why a game produced for a cell phone platform had a better storyline than a full-scale game produced for the PS2 like EPISODE II.

Pied Piper provides an extremely interesting peek into the back stories of some of the most important, yet rarely felt presences in the Xenosaga universe, like Ziggy, chaos, Wilhelm, Voyager and Dr. Dimitri Yuriev.

Xenosaga I & II

Originally under the working title Xenosaga DS, Xenosaga I & II is a re-telling of the first two episodes of the game for the Nintendo DS handheld system. The game's script is by Yuichiro Takeda, who worked on Xenosaga: The Animation. Hiroshi Takeuchi, of Cowboy Bebop fame, is responsible for character art, which has been promised to be dramatically different from the PlayStation 2 titles. Music for the game is being composed by Kousuke Yamashita, who's previous works include Nobunaga's Ambition and Mahou Sentai Majirenjaa Tabidate. Yamashita is the fourth composer to score a Xenosaga video game after Yasunori Mitsuda, Yuki Kajiura and Shinji Hosoe.

Xenosaga I & II will not just be a simple retelling of the previous two games; some minor changes will be made to the storyline of the game without changing the pre-existing elements which the first games have already laid out. Some senarios will be slightly retuned and re-edited and some new but minor characters are said to be included in these new parts. The Episode II portion of the game, originally told through Jr.'s perspective will now focus on Shion, much like Episode I and Episode III before and after it.

The game plays out on the DS' top screen from the 3/4s perspective while the bottom touch screen is used to issue commands and navigate menues. The game's battle mechanics follow Episode I's style as opposed to Episode II.

For more information see:

Xenosaga: The Animation

Main article: Xenosaga: The Animation

Template:Spoilers An anime based on Xenosaga, titled Xenosaga: The Animation, premiered on TV Asahi in Japan on January 5, 2005. The anime itself follows the story of Xenosaga closely, albeit removing several scenes (for example, Jr.'s first appearance in Episode I) and adding others (before the destruction of the Woglinde, Shion makes good friends with one of Albedo's "personal assistant" Realians, the Kirschwassers.) Some scenes were entirely re-written for the show's purposes (the Encephalon dive being a major example.) The pacing has the viewer running through the first ten to fifteen hours of gameplay of Episode I in the first five episodes. Jin Uzuki, Shion's brother and a major character in Episode II, can be seen early on in episode eight of The Animation. Given the nature of the anime, it works best as a suppliment to Episode I; some points that the game explained poorly or didn't explain at all are brought to light in the anime. Despite the changes, many fans prefer The Animation over the movie DVD of Episode I given with pre-orders of Episode II, saying that the DVD was a poorly assembled group of cutscenes; the quality of the DVD is significantly lower than that of the orginal PlayStation 2 cutscenes.

See also