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Maniac Mansion

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Maniac Mansion
Cover art for Maniac Mansion, depicting five of the playable characters.
Platform(s)
Mode(s)


Plot summary

It has been twenty years, to the day, since a mysterious purple meteor came hurtling out of the sky and made a large crater in the front lawn of a huge Victorian-era mansion belonging to the Edison family. Dr. Fred, his wife Nurse Edna, and their son Edward "Weird Ed" Edison were reclusive people who left the house very rarely, but the meteor's arrival brought about a strange change in Dr. Fred and the family were seen even less, and even their mansion has fallen into disrepair. Lately, patients from the local hospital have begun to disappear without trace.

Now, a local teenage cheerleader, Sandy Pantz, has been kidnapped. Dave Miller, her boyfriend, saw her being carried off to the Edison's mansion and has gathered a few of his college pals on a rescue mission to invade the mansion and save Sandy. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected. The game was a parody of the horror B-movie genre, featuring a secret lab, disembodied tentacles, and an evil mastermind.

Gameplay

Maniac Mansion was notable for its multiple possible endings, depending on which characters the player used (and which ones survived) and what those characters did. For instance, you can send the adversary off into space, or have him arrested by the Meteor Police, or make him famous by having his autobiography published, or, in some versions, feed him to the mutant plant. The game also allows permadeath, which is unusual for Lucas games. If one character dies, replacement needs to be selected, and if all characters die you will get a game over.

The game featured some notorious red herrings, such as a chainsaw for which there was no fuel, despite many wishful rumours to the contrary. In one of the in-jokes that are a hallmark of the LucasArts adventure games, the second SCUMM game, Zak McKracken and the Alien Mindbenders, contains some fuel "for chainsaws only", but no chainsaw. Another red herring is the staircase in the library (with a sign reading "staircase out of order") that appears to be a puzzle, but in fact there is no way to fix it or cross it. During development, it had been planned to put a room there, but the room was left out due to a lack of disk space. One notable bug in Commodore 64 version of the game was at the Garage near the pool. If you didn't open the Garage door, you can can select the top of the garage with the Walk-To option and the player's character would walk up the garage door like it was a staircase.

Cast

Playable characters

Maniac Mansion has a total of seven possible player characters. The player controls Dave, the main protagonist (unless he dies), and two other characters, chosen from six additional characters, each of whom has their own distinct skills and quirks:

  • Syd, an aspiring New Wave musician. He specializes in musical instruments.
  • Michael F. Stoppe, an amateur photographer, aspiring to be a professional photographer. He works for the college newspaper and is able to develop film.
  • Wendy, an aspiring novelist with writing and editing skills.[1]
  • Bernard Bernoulli, a nerd suffering from cowardice (he runs away from Green Tentacle until another character makes friends with it). He has the most skills of any character in the game, as he can disassemble the radio in the den, fix the HAM radio, the torn wiring in the attic, and fix the telephone in the library. His presence in the game, although optional like the rest of the kids, is significant (and perhaps canonical) because he reappears in Maniac Mansion: Day of the Tentacle as the main playable character.
  • Razor, a female punk rocker. Her talents are identical to Syd's. She was based on Gary Winnick's girlfriend.[2] Her band, Razor and the Scummettes, is referred to in Zak McKracken. She reappears as a member of "The Vultures" biker gang in the 1995 game Full Throttle.
  • Jeff Woodie, a "surfer dude", is the least talented character of the group after Dave, as his only ability is to repair the telephone, which Bernard can also do. However, the game is still completable with Jeff in a player's party.
File:ManiacMn.png
The character selection screen.

The Edisons

The titular mansion is owned by Dr. Fred Edison and his bizarre family. Most of the Edisons pose a threat and will throw the player into the dungeon (or kill them, in some instances) if they are spotted. The exceptions are Weird Ed, who under certain circumstances can be convinced to side with the player, and the relatively harmless Green Tentacle.

Reception

Maniac Mansion was well received by critics. Computer Gaming World praised the game for being "composed in the best comic horror tradition".[3] Nintendo Power listed it as the 16th best Nintendo Entertainment System video game, praising it for its clever and funny writing and for being unlike any other game on the system.[4]

References in other games

Numerous other games have referenced Maniac Mansion. Some of these include:

  • The Meteor reappears on a shelf in the office of Indiana Jones in the 1989 SCUMM game Indiana Jones and the Last Crusade: The Graphic Adventure.
  • In another reference, the entire game is contained within its sequel, Maniac Mansion: Day of the Tentacle, on a computer in the bedroom of one of the characters. Also, one of the playable characters (who is stuck in the future) has to put a frozen hamster in a microwave in order to thaw it, after which she breaks the fourth-wall by making a warning about what happens to children who put hamsters in microwaves (a direct reference to the incident stemming from the concept of the practice that was left in the early NES cartridge version of the game as described below). [1]
  • Purple Tentacle appears in a hidden bonus level in the SNES game, Zombies Ate My Neighbors.
  • In the Enhanced PC version of Maniac Mansion released in 1989, the heroes can read a poster of the Zak McKracken game in the arcade room, upon which they will comment, "Zak McKracken and the Alien Mindbenders. What a great game!! I never did figure out what to do with the can of gas on Mars." (The gas could be used in the original Maniac Mansion game with the chain saw in the kitchen.)
  • Quite a few games have gone on to reference Chuck the Plant, a recurring joke object in LucasArts games. In Bethesda Softworks' The Elder Scrolls III: Morrowind, for example, players can find a potted shrub named "Charles the Plant" which contains a unique alchemy ingredient called "meteor slime".
  • A Vampyre Story features a set of stained glass windows in the study resembling green and purple tentacles, upon inspection Froderick the bat will comment on how he hates purple tentacles and the green ones are much nicer.
  • The Secret of Monkey Island: Special Edition features a tentacle statue outside the giant monkey head, replacing one of Sam & Max from the original version.
  • In the costume shop on Booty Island in Monkey Island 2: LeChuck's Revenge Special Edition the costume of Max from Sam & Max is replaced with a costume of Purple Tentactle from Day of the Tentacle.

Versions and ports

File:C64 Maniac Mansion.png
Screenshot from the Commodore 64 version

The game was originally released in October 1987 for the Commodore 64 and Apple II. It was the first game to use the SCUMM engine, allowing relatively quick ports to other platforms. The project leader was Ron Gilbert, and the game was designed by Gilbert and Gary Winnick. The game was scripted by Gilbert and David Fox. The game was programmed by Carl Mey. The following spring, it was ported to the PC using an improved version of the SCUMM engine. In 1989, Maniac Mansion was released for the Atari ST and Amiga with improved graphics, and was also released for the PC with the updated graphics. The original Commodore and Apple versions of the game had a disk-based copy protection, but the other computer ports had a security door that required the player to enter codes to open it (the codes were actually Commodore graphics characters). If the player enters the wrong codes three times, the mansion blows up, ending the game. The codes were left out of the Commodore and Apple versions because of a lack of space (the game completely filled up both sides of a floppy disk).

In 1988, Jaleco released a version of Maniac Mansion in Japan for the Nintendo Famicom, which was substantially different from the computer versions. The game had non-scrolling screens with very simplistic backgrounds and the characters were given an anime look. It was not censored, as Nintendo had no such requirements in Japan. The game did not have a battery-backed save, and instead used huge passwords up to 104 characters long.

There was a sitcom of the same name, very loosely based on the game, which aired from 1990 to 1993 on YTV in Canada and The Family Channel in the United States.

In 2004, fans released a remake called Maniac Mansion Deluxe, which runs under Windows, features enhanced graphics, music throughout the whole game (borrowed from Day of the Tentacle), and fixes some bugs and inconsistencies found in the original release of the game. Furthermore, some changes were implemented, such as a slightly harder puzzle to remove the paint blotch on the fourth floor.

In 2008, fans started working on a 3D version called Meteor Mess 3D. This version is announced to be released somewhere in 2010.[5]

NES version

In 1990, Lucasarts began developing NES games, and their first one for the system was a port of Maniac Mansion. Originally, the programmers contemplated bringing the Famicom version to North America, but then rejected the idea and instead made a completely new game. It used a battery save instead of the passwords in the Famicom Maniac Mansion, and also added a theme song for each character. A customized version of the SCUMM engine was written for the NES Maniac Mansion.

In the early 1990s, Douglas Crockford, the programmer in charge of producing the NES Maniac Mansion, wrote an essay entitled The Expurgation of Maniac Mansion, discussing the challenges of porting the game to the NES and having to contend with Nintendo of America's censorship policies. As NES games were not allowed to have any profanity, religious, political, or sexual content, some material, such as Nurse Edna's dialogue and the Playboy calendar in Dead Cousin Ted's bedroom, had to be cleaned up or removed. Crockford said that this was perfectly understandable, as console games are targeted more towards children than computer games, but he added that some of Nintendo's policies made no sense whatsoever. In particular, he did not understand their policies on violence in NES games (an arcade machine in the game named "Kill Thrill" was changed to "Tuna Diver" because of this). Crockford argued that most Nintendo games contain violence, including the Super Mario games, “and the only motivation [for killing enemies] is that they are there”, but apparently it was acceptable so long as blood or the word kill were not used. "For Nintendo, the baddest bad word is 'kill'." He also documents how he justified keeping in a nude statue in the Edisons' art gallery by claiming that it was modeled on a real Michelangelo sculpture; NoA acquiesced, on the condition that Lucasarts remove non-existent pubic hair from the statue; because this could not be done, they were ultimately forced to remove the image. Nintendo also insisted on the removal of a poster in Ted's bedroom featuring a fully-clothed mummy in a sensual pose.[6]

Lastly, not all questionable content was removed from the game. One notorious feature of the game is that the player can actually microwave a hamster. This is a feature that can be found in all NTSC copies of the game. While some have argued that this feature was later removed in a second version of the game, although no such version exists.

See also

References

  1. ^ Sheri Graner-Ray. Gender Inclusive Game Design: Expanding the Market. p. 24, Charles River Media. September 1, 2003. ISBN 1-58450-239-8.
  2. ^ The Making Of...Maniac Mansion - Edge Online
  3. ^ Ardai, Charles (May 1988). "The Doctor is in: An Appointment with Terror in Activision's Maniac Mansion". Computer Gaming World. pp. 40–41.
  4. ^ "Nintendo Power - The 20th Anniversary Issue!". Nintendo Power. 231 (231). San Francisco, California: Future US. August 2008: 71. {{cite journal}}: |access-date= requires |url= (help); |format= requires |url= (help); Cite journal requires |journal= (help); Unknown parameter |month= ignored (help)
  5. ^ Vampyre Games: Meteor Mess 3D
  6. ^ The Expurgation of Maniac Mansion for the Nintendo Entertainment System

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