Zombies Ate My Neighbors

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Zombies Ate My Neighbors
Zombies Ate My Neighbors box.jpg
North American Sega Genesis cover
LucasArts (Wii Virtual Console)
Designer(s)Mike Ebert
Programmer(s)Dean Sharpe
Artist(s)Collette Michaud
Composer(s)Joe McDermott
Platform(s)Super NES, Genesis
  • NA: July 1993
  • PAL: January 27, 1994
Genre(s)Run and gun
Mode(s)Single-player, Cooperative

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.

One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.

While not a great commercial success, the game was well received for its graphical style, humor and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994.


Zeke at the end of a level

The player chooses between two characters, Zeke and Julie, or both in a two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, spiders, squidmen, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, mummies, chainsaw-wielding maniacs, "pod people" (aggressive alien clones of the players), and the game's namesake, zombies. In each of the 48 stages, which includes seven optional bonus levels, the players must rescue numerous types of neighbors, including barbecue chefs, teachers, babies, tourists, inspectors, soldiers, dogs and cheerleaders. Once all neighbors on a level have been saved by the players touching them, a door opens that will take the player to the next stage.[1]

All types of neighbors will be killed if an enemy touches them, preventing them from being saved for the remainder of the game or until an "Extra Bonus Victim" is awarded. On some levels, daytime gradually turns to night. Upon nightfall, tourists transform into werewolves and cannot be saved; the game counts it as if they had been killed. At least one neighbor must be saved from each level to progress to the next. The game is lost if the players lose all of their lives or if all of the neighbors are killed. Scoring points earns players neighbors to save and extra lives. Each level has at most ten neighbors, and each neighbor type is worth a different number of points.

There are various items that the players can pick up along the way. These include keys that open up doors, health packs that restore health, and potions with various effects such as increasing speed or temporarily transforming the player into a powerful monster. Players can also collect various types of weapons, such as an Uzi water gun, bazookas, weed-whackers, explosive soda cans, ice pops, tomatoes, Silverware, dishes, ancient crucifixes, flamethrowers, fire extinguishers and Martian bubble guns, each with their own effectiveness against certain types of enemies.


Zombies Ate My Neighbors was originally developed by LucasArts. It was published by Konami, a company already known for platformers in 1993.[2] Music for the game was composed by Joseph "Joe" McDermott. The game was developed on the Super Nintendo, before it was ported to the Sega Genesis about halfway through.[3] The ZAMN engine would later be used for Ghoul Patrol, Metal Warriors and Big Sky Trooper.[4] The developer wanted to include battery save in the game but was unable to as they could not afford it.[5]

The monsters in the game are based on classic horror films released in the 1950s and more modern films like Friday the 13th and The Texas Chain Saw Massacre.[6] Weapon effectiveness is also based on these depictions; werewolves die in one hit if attacked with silverware and vampires die faster if attacked with the crucifix. In the SNES version of the game, there's a flamethrower which is not included in the Sega Mega Drive version.[6] The North American release was released with a variant cover art in limited quantities.[citation needed]

The PAL Sega Mega Drive release was renamed Zombies


The game was subject to some censorship. This game was released before the ESRB existed and before then, Nintendo did not want violence in their video games. Nintendo of America ordered all depictions of blood and gore be removed or changed to purple ooze.[7] Censorship committees in several European Nations—i.e. United Kingdom, Ireland, Italy, France, Spain, Austria, Portugal, Finland, Denmark, Norway, Sweden, and Germany—censored more by having the game renamed to Zombies and ordered other changes including the replacement of the chainsaw-wielding enemies with lumberjacks wielding axes.[8]

In October 2009, the Super NES version of Zombies Ate My Neighbors was re-released for the Wii Virtual Console.[9][10]


Aggregate score
Review scores
EGM9 out of 10[11]
IGN8 out of 10[12]
Nintendo Life8 out of 10[1]
Nintendo Power3.8 out of 5[11]
Sega-168 out of 10[2]

Although not an immediate success, Zombies Ate My Neighbors became a cult classic years after its release.[1][12] Upon its release, it got above average praise, earning an 84.5% on Gamerankings.com.[11] Reviewers of the game often cited its humor, two-player mode, graphics and music as some of its best aspects.

Mike Seiblier of Sega-16.com said the variety of weapons shows off the game's "tongue in cheek nature by giving you weapons and items like, silverware, dishes, soda can grenades, a weed whacker, keys, bazookas as well as health packs".[2] The Armchair Empire similarly praised the variety and strategy that the weapon system incorporated. They also made note of the "little details that make it so cool to play", saying "If you come across a door, which you don't have the key for, you can blow it open with the bazooka."[13] Critics agreed the co-op mode is "highly recommended".[14]

The game's "colorful and detailed" graphics have been praised as well as its soundtrack which Seibler called an "homage to the spooky, over the top music found in old, scary flicks".[2] He went on to mention the sound effects are equally impressive. Corbie Dillard of Nintendolife.com said the graphics do not "exactly set new 16-bit standards, but they still manage to look sharp and the creative use of the darker color scheme used throughout the game really makes the creepy visuals come to life onscreen".[1] He ended his review by affectionately calling the game a "second-rate horror movie" version of Contra.

Upon the game's release for the Wii Virtual Console, Zombies Ate My Neighbors received immense praise and earned an Editor's Choice Award from IGN.[12] The game has been regarded as one of "the most requested additions to the VC system even before the Wii launch".[12][14]


In 1997, LucasArts released a game for Sony's PlayStation and Sega's Sega Saturn titled Herc's Adventures, which uses the same basic gameplay format and mechanics as Zombies Ate My Neighbors.[15][16] Programmer Chris Long cited Zombies Ate My Neighbors as a major influence on his 1997 game Swagman.[17]

Day of the Tentacle, another game developed by LucasArts, is referenced in Zombies Ate My Neighbors through a secret level.[18] Comparisons to the game Dead Rising, released for the Xbox 360 in 2006, have been drawn, Lucas Thomas of IGN saying "Zombies Ate My Neighbors is basically a comical 16-bit template for the new Xbox 360 release, Dead Rising. And like that game, this one arms you with a pretty bizarre arsenal. Weed whackers, exploding soda cans and flying silverware all make an appearance to help you, or you and a friend, put a hurt on these living dead."[14]

Sequels and spin-offs[edit]

A sequel entitled Ghoul Patrol was released in 1994, but was not as well received as its predecessor. Originally, Ghoul Patrol was not intended to be released as a sequel to Zombies Ate My Neighbors, but was re-worked as such to increase sales.

As of 2011, a film based on the game was in development.[19] The film was being penned and produced by screenwriter and director John Darko, known for his work on James Wan's Insidious[20] and Aaron Sims' Archetype. At the time of report, the film was in the process of securing rights from LucasArts and obtaining a director as well as financing.[21]


  1. ^ a b c d Dillard, Corbie (October 9, 2009). "Zombies Ate My Neighbors". Nintendolife.com. Archived from the original on October 12, 2009. Retrieved October 26, 2009.
  2. ^ a b c d Seibler, Mike (August 18, 2005). "Zombies Ate My Neighbors (Genesis)". Archived from the original on January 2, 2010. Retrieved October 26, 2009.
  3. ^ "Sega-16 – Interview: Toshiyasu Morita (SOA Technical Director)". www.sega-16.com. Archived from the original on November 29, 2014. Retrieved August 1, 2018.
  4. ^ "Interview: Toshiyasu Morita at Sega-16.com". Archived from the original on November 29, 2014. Retrieved February 5, 2010.
  5. ^ "Archived copy". Archived from the original on December 28, 2012. Retrieved November 30, 2012.CS1 maint: archived copy as title (link) CS1 maint: BOT: original-url status unknown (link)
  6. ^ a b "Zombies Ate My Neighbours and they're shambling towards the VC". September 25, 2009. Retrieved October 26, 2009.[permanent dead link]
  7. ^ "Nintendo: Banned in the USA". July 22, 2009. Archived from the original on June 16, 2011. Retrieved October 26, 2009.
  8. ^ Webster, Andrew (May 19, 2009). "Z-Day Approaches: A Look At The History Of Zombies In Games". Archived from the original on May 22, 2009. Retrieved October 26, 2009.
  9. ^ "Nintendo Offers Downloadable Halloween Fun from Axe to Zombies". Nintendo of America. October 26, 2009. Archived from the original on October 29, 2009. Retrieved October 27, 2009.
  10. ^ "Zombies Ate My Neighbors". Nintendo Life. Archived from the original on November 3, 2009. Retrieved October 27, 2009.
  11. ^ a b c d "Zombies Ate My Neighbors". GameRankings. Archived from the original on November 29, 2009. Retrieved October 26, 2009.
  12. ^ a b c d Thomas, Lucas (October 27, 2009). "The cult classic comes to Virtual Console, just in time for Halloween". IGN.com. Archived from the original on October 30, 2009. Retrieved October 30, 2009.
  13. ^ "Zombies Ate My Neighbors". July 22, 2002. Archived from the original on March 11, 2009. Retrieved October 26, 2009.
  14. ^ a b c Thomas, Lucas (August 10, 2006). "Retro Remix: Round 24". IGN.com. Archived from the original on February 14, 2009. Retrieved October 30, 2009.
  15. ^ "Herc's Adventures: Get Pumped Up with Herc". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 101.
  16. ^ "Herc's Adventures". GamePro. No. 103. IDG. April 1997. p. 50.
  17. ^ Yeo, Matt (May 1997). "Swagman Interview: Master of Minds". Sega Saturn Magazine. No. 19. Emap International Limited. p. 47.
  18. ^ "International House of Mojo: Day of the Tentacle". The International House of Mojo. Archived from the original on October 22, 2008. Retrieved June 30, 2012.
  19. ^ Billington, Alex (February 3, 2011). "Excl: Horror-Comedy 'Zombies Ate My Neighbors' in Development" Archived February 7, 2011, at the Wayback Machine. First Showing. Retrieved June 30, 2012.
  20. ^ Williams, Owen (February 4, 2011) "Zombies Ate My Neighbours Onscreen" Archived October 20, 2012, at the Wayback Machine. Empire. Retrieved June 30, 2012.
  21. ^ Plante, Chris (February 4, 2012). ""Zombies Ate My Neighbors" Movie Likely Stuck in Development Purgatory". Archived from the original on January 4, 2014. Retrieved November 3, 2012.

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