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Fallout 2

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Fallout 2
Developer(s)Black Isle Studios
Publisher(s)Interplay Entertainment
Designer(s)Feargus Urquhart
Chris Avellone
Matt Norton
SeriesFallout
EngineFallout engine
Platform(s)Microsoft Windows, Macintosh
ReleaseSeptember 30, 1998
Genre(s)cRPG
Mode(s)Single-player

Fallout 2 is a computer role-playing game developed by Black Isle Studios and published by Interplay in 1998. The game's story takes place in 2241, 80 years after the events of Fallout.[3] It tells the story of the original hero's descendant and his or her quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK).[4] Although featuring an almost completely new game world, stories, and adventures that are several times larger than its predecessor, the game mechanics from Fallout remain mostly unchanged, with the majority of changes dedicated to fixing interface issues.[5]

Gameplay

Fallout 2 gameplay consists of traveling and interacting with local inhabitants and organizations. The player's actions dictate what future story or gameplay opportunities are available. Mature themes such as alcohol consumption, drug usage and sex are present.

Organized crime, prostitution and slavery are major elements of the setting. Character creation is based on SPECIAL role-playing system.

Plot

During 2241, Arroyo suffered the worst drought on record. Faced with the calamity, the village elders asked the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.[4]

The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, a spear and some cash to start on his mission.

The player eventually finds Vault 13, the supposed location of a GECK, devoid of the majority of its former human inhabitants. The Chosen One returns to find his village captured by the remnants of the United States government known as the Enclave. The Enclave often terrorizes the inhabitants of continental United States with their supreme arsenal of advanced technology. The player, through various means, activates an ancient oil tanker and engages its autopilot, thus allowing him to reach the Enclave's main base on an offshore oil rig.

It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for Forced Evolutionary Virus (FEV). Vault 13 was supposed to be closed for 200 years as part of a government experiment,[3] making them perfect test subjects. The Enclave modified the Forced Evolutionary Virus into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over.

The player frees both his fellow villagers from Arroyo and the Vault 13 dwellers from Enclave control and subsequently destroys the Enclave's oil rig, killing the Enclave and United States President Richardson as well as a genetically-modified secret service enforcer known as Frank Horrigan. In the end, the inhabitants of Vault 13 and the Arroyo villagers create a new prosperous community with the help of the GECK.

Reception

Fallout 2 received generally positive reviews from critics. Online review aggregator Metacritic gave it a score of 86 out of 100 based on fifteen reviews.[6] Positive reviewers praised the gameplay, storyline, and worthiness as a successor to the original Fallout, while detractors criticized frequent bugs and lack of improvement over the first game. Daniel Morris of GamePro gave it five out of five stars, praising the mix of action and character interaction as well as the non-linear gameplay.[7] Commenting on the lack of change from the original, IGN applauded the developers for "not fixing something that wasn't broken," and praised the sizable game world and the writing.[9] Chris Harding of Adrenaline Vault, on the other hand, found it distracting that problems in the original were not addressed in the sequel.[10]

Mods

A fan-made mod was released on January 6, 2008; entitled "Fallout 2 Restoration Project 1.0". The mod acted as an expansion for the purpose of restoring content cut from the final product and fixing numerous bugs. Adding 6 new locations and several changes to encounters and pre-existing locations. On July 25, 2010 a second version (2.1) was released that added additional changes, fixes and critters.[11][12]

International versions and censorship

Some non-US versions of the game were censored due to local regulations on violence or the portrayal of children in computer games. In particular, the UK and German versions both had children removed from the game and had some violence options disabled. This affected the gameplay for certain missions in game. This was particularly noticeable in Modoc where the mission to rescue Jonny from the wishing well was crippled. Since the original release of the game, fan made patches have made it possible for owners of European versions of the game to play the game as originally intended.[13]

References

  1. ^ "Fallout 2". Product Help. Interplay. Retrieved 2006-09-03.
  2. ^ McVeigh, Chris (2002-10-08). "Survival Guide". Fallout: Post-Nuclear Survival on Mac OS X. Apple Computer. Retrieved 2006-09-03. {{cite web}}: External link in |work= (help)
  3. ^ a b Avellone, Chris (2002-02-25). "Fallout Bible 0". Fallout Bible. Retrieved 2006-09-03.
  4. ^ a b "The Story". Fallout 2 Website. Interplay. 1998. Archived from the original on April 2004. Retrieved 2006-09-03. {{cite web}}: Check date values in: |archivedate= (help)
  5. ^ http://fallout.wikia.com/wiki/Fallout_2:_A_Post_Nuclear_Role_Playing_Game#Changes_from_Fallout
  6. ^ a b "Fallout 2". From Metacritic. Retrieved December 5, 2008.
  7. ^ a b Morris, Daniel (2000-01-01). "Fallout 2". GamePro. Retrieved 2008-12-05.
  8. ^ "Fallout 2 Review". GameSpot. 1998-12-09. Retrieved 2010-10-22.
  9. ^ a b "Fallout 2" (November 13, 1998). IGN. Retrieved December 5, 2008.
  10. ^ Harding, Chris (December 10, 1998). "Fallout 2". Adrenaline Vault. Retrieved December 5, 2008.
  11. ^ http://www.nma-fallout.com/forum/viewtopic.php?t=40631&view=previous
  12. ^ http://www.nma-fallout.com/forum/viewtopic.php?t=55555
  13. ^ http://www.nma-fallout.com/forum/dload.php?action=file&file_id=78

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