Leonard Boyarsky

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Leonard Boyarsky
Leonard Boyarsky of Troika Games.jpg
Boyarsky in 2004/2005
Occupation Video game designer, artist
Employer Obsidian Entertainment
Known for Fallout

Leonard Boyarsky is an American computer game designer and visual artist best known for being one of the key designers of the video games Fallout and Diablo III.

Early life[edit]

After he earned a Bachelor's Degree in Illustration (at Cal State Fullerton) and a bachelor's degree in Fine Art (at Art Center College of Design), he worked as freelance artist for Interplay and Maxis in 1992.


Interplay Entertainment (1992–1998)[edit]

After some freelance work for Interplay (Rags to Riches: The Financial Market Simulation and Castles II: Siege and Conquest) he was hired as art director, lead artist and designer/writer.

His first work was as lead artist in 1995 was Stonekeep. Two years later, in 1997, he finished his work as art director on Fallout, where he set the recognizable 1950s future graphics style, the humorous Vault Boy Traitcards and also the unusual ending. He also did some polishing on the dialogs for the game. Before leaving Interplay to form Troika Games with Tim Cain and Jason D. Anderson, he designed the overall gameplay refinements and main story arc/quests/areas/characters for Fallout 2 in 1998.

Troika Games (1998–2005)[edit]

Boyarsky had different roles at Troika Games, among others he was project leader, art director, designer/writer and CEO.

On their first project, Arcanum: Of Steamworks and Magick Obscura, which was released 2001, he filled similar positions as in Fallout, doing the art direction, dialog writing/editing and story/quest design. He was the project leader and art director on Troika's last released game in late 2004, Vampire: The Masquerade - Bloodlines. He worked also on an untitled post-apocalyptic game which was never released due to financial trouble. Though, a demonstration video of the engine was later released for the public.[1]

As Troika closed down in early 2005, he took a year off due to burnout syndrome. He was later asked by Blizzard Entertainment to work on the story and RPG elements on Diablo III.[2]

Blizzard Entertainment (2006–2016)[edit]

Boyarsky worked as lead world designer on Diablo III at Blizzard Entertainment.

Obsidian Entertainment (2016–present)[edit]

In April 2016, Boyarsky joined Obsidian Entertainment.[3]


When later asked why he left Interplay, Boyarsky commented that

After the Fallout IP was bought by Bethesda he said (in 2004):


External links[edit]