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Sherman3D

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Sherman3D Sdn. Bhd., Sherman3D Multimedia Inc.
Company typePrivate
IndustryVideo Games
Entertainment industry
Founded2003
HeadquartersMalaysia, Canada
Key people
Jeffery Patrick
(Director)
Ng Eu Ginn
(Director)
Sherman Chin
(CIO)
Tiffany Lim
(CFO)
Gan Soon Ling
(Chief Game Designer)
Nicholas Shanafelt
(Game Art Outsourcing Manager)
ProductsAlpha Kimori (PC)
Websitewww.Sherman3D.com

Sherman3D is an independently owned video game developer company incorporated in 2003 by Sherman Chin and Tiffany Lim, which develops cute, bright, and colorful Anime inspired video games[1].


Overview

Sherman3D started as an independent game development community but was incorporated in April 2003 in Malaysia and in July 2006 in Canada. Sherman3D's has online developers from across the globe from countries such as Japan, New Zealand, United Kingdom and America. Sherman3D specializes in pixel art outsourcing and has worked on over 20 internationally recognized games including Drawn To Life published by THQ in 2007, Scribblenauts published by Warner Bros. Interactive Entertainment in 2009, Nickelodeon Diego's Build & Rescue published by 2K Play in 2010[2]. In 2011, Sherman3D created its own story and trademarked intellectual property in the form of a sci-fi fantasy PC Role Playing Game entitled Alpha KimoriGreat Doubt™ Episode One, which was distributed by Big Fish Games[3], IGN Entertainment[4] and GameHouse[5] in the US, IGN[6] in the UK, GamersGate[7] in Sweden, and DLsite[8] in Japan.

Sherman3D is an authorized Nintendo DS developer and provides pixel art partner studio outsourcing services to other game development companies such as 5th Cell[9]. Sherman3D and its services is also listed in the Game Developer's Market Guide book[10]

History

Sherman3D was first incorporated as Sherman3D Sdn. Bhd. after securing the 2nd-runners up award in Venture 2002,Malaysia's first nationwide business plan competition organized by McKinsey & Company[11]. The award was presented to Sherman3D by Malaysia's Prime Minister, Yang Amat Berhormat Datuk Seri Abdullah Ahmad Badawi[1]. Sherman3D Sdn. Bhd. was recognized by the Malaysian government as an MSC Malaysia Status Company in 2004[12] and part of the technopreneur development division [13].

Sherman3D worked on a MMORPG prototype entitled Vibeforce on IBM's Butterfly Supercomputing Grid[14] for Sony's PlayStation 2[15], which was showcased at E3 2003[16]. Sherman3D was mentioned in The New York Times[17], The Wall Street Journal[18] and USA Today[19].

The Sherman3D 3D BSP [20] Game Engine and documentation has been used as university research paper reference [21].

Sherman3D Multimedia Inc. was incorporated in British Columbia, Canada in 2006 and it provides 2D game pixel art and animation outsourcing services[22].

Sherman3D is invited to speak on the philosophy of Great Doubt in Alpha Kimori[23] at the Defense, Science & Research Conference 2011 organized by the National University of Singapore in Singapore in August 2011[24].


Reception

Alpha Kimori™ had its first official review by Gamezebo with a rating of 4 out of 5 stars and is titled, "Alpha Kimori™: Great Doubt™ is an excellent, thought-provoking RPG."[25]

Sherman3D worked on all the in-game pixel art graphics of Scribblenauts[26], which was rated at 8.5 out of 10 by IGN Entertainment[27]. Scribblenauts went on to sell over a million copies worldwide[28].

Sherman3D worked on all the in-game pixel art graphics of Lock's Quest[29], which was rated at 8.5 out of 10 by IGN Entertainment[30].

Sherman3D worked on all the in-game pixel art graphics of Drawn To Life[31], which was rated at 8.0 out of 10 by IGN Entertainment[32].

Original Intellectual Property Titles

Partner Titles

References

  1. ^ a b "Sherman3D Official Website". Sherman3D. 2003-05-01. Retrieved 2011-06-06.
  2. ^ "Sherman3D Publisher Info". GamersGate. 2011-05-01. Retrieved 2011-06-06.
  3. ^ "Big Fish Games". Big Fish Games. 2011-03-24. Retrieved 2011-06-06.
  4. ^ "IGN Entertainment". IGN Entertainment. 2011-05-01. Retrieved 2011-06-06.
  5. ^ "GameHouse RealArcade". RealNetworks, Inc. 2011-06-24. Retrieved 2011-06-25.
  6. ^ "IGN UK". IGN Entertainment. 2011-05-01. Retrieved 2011-06-25.
  7. ^ "GamersGate". GamersGate. 2011-05-01. Retrieved 2011-06-06.
  8. ^ "DLsite Japan". DLsite. 2011-06-01. Retrieved 2011-06-25.
  9. ^ "5th Cell describes their art-creating processes for DS". Go Nintendo. 2011-05-01. Retrieved 2011-06-06.
  10. ^ Bates, Bob (2003). Game Developer's Market Guide. Premier Press. pp. 434, 560, 511. ISBN 1-59200-104-1..
  11. ^ "Net Value: Winning ideas". The Edge. Malaysia. 2003-01-20.
  12. ^ "MSC Malaysia Status Companies". MSC Malaysia. 2004-01-01. Retrieved 2011-05-31.
  13. ^ "Technopreneur Development Division". Technopreneur Development Division Malaysia. 2004-01-01. Retrieved 2011-05-31.
  14. ^ "IBM and Butterfly to Run PlayStation-R-2 Games on Global Grid". IBM. 2003-02-27. Retrieved 2011-05-31.
  15. ^ "VibeForce & Butterfly.net". Sony Computer Entertainment Inc. 2003-02-27. Retrieved 2011-06-06.
  16. ^ "E3 2003: Butterfly.net". IGN Entertainment. 2003-05-16. Retrieved 2011-06-06.
  17. ^ Lohr, Steve (2003-02-27). "Sony Is Venturing Into Online Games for Multitudes". The New York Times.
  18. ^ Bulkeley, William (2003-02-27). "Sony Plans Videogame Grid, Signs Deal With Developer". The Wall Street Journal.
  19. ^ Acohido,, Byrone (2003-04-15). "Game on(line) for Microsoft, Sony". USA Today.{{cite news}}: CS1 maint: multiple names: authors list (link)
  20. ^ "Binary Space Partitioning". Smith College. 2009-03-23. Retrieved 2011-06-06.
  21. ^ Al-Najdawi, Nijad Dr. (2008-01-01). "Introduction to Visualization using Game Engines" (PDF). Loughborough University. Retrieved 2011-06-06.
  22. ^ "2D Game Pixel Art And Animation Outsourcing". LinkedIn. 2006-07-07. Retrieved 2011-06-06.
  23. ^ "The Philosophy of Great Doubt in a Game". DSR 2011. 2011-05-01. Retrieved 2011-06-06.
  24. ^ "Sponsors for Simulations & Serious Games". DSR 2011. 2011-05-01. Retrieved 2011-06-06.
  25. ^ King, Darcie (2011-05-31). "Alpha Kimori Review". Gamezebo. Retrieved 2011-05-31.
  26. ^ "Scribblenauts Credits". Moby Games. 2009-09-15. Retrieved 2011-05-31.
  27. ^ Harris, Craig (2009-09-15). "Scribblenauts Review". IGN Entertainment. Retrieved 2011-05-31.
  28. ^ Franco, Gabriel (2010-02-03). "Scribblenauts Tops One Million Units". VG Chartz. Retrieved 2011-05-31.
  29. ^ Vuckovic, Daniel (2008-09-30). "Interview with Brett Caird, developer on Lock's Quest". Vooks. Retrieved 2011-05-31.
  30. ^ Bozon, Mark (2008-09-08). "Lock's Quest Review". IGN Entertainment. Retrieved 2011-05-31.
  31. ^ "Drawn To Life Credits". Moby Games. 2007-09-10. Retrieved 2011-05-31.
  32. ^ Bozon, Mark (2007-09-10). "Drawn To Life Review". IGN Entertainment. Retrieved 2011-05-31.