Halo: Combat Evolved Anniversary
Halo: Combat Evolved Anniversary | |
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Developer(s) | 343 Industries (Campaign) Saber Interactive (Campaign) Certain Affinity (Multiplayer) Bungie (Original) |
Publisher(s) | Microsoft Studios |
Composer(s) | Martin O'Donnell Michael Salvatori |
Series | Halo |
Engine | Saber3D engine v.S3 |
Platform(s) | Xbox 360 |
Release | November 15, 2011 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer, cooperative |
Halo: Combat Evolved Anniversary, also referred to as Halo: Anniversary, or Halo: CEA, is a first-person shooter video game set in the Halo universe and is an enhanced remake of Halo: Combat Evolved.[1] Microsoft announced the game alongside Halo 4 at the 2011 Electronic Entertainment Expo. The game reached gold status on October 15, 2011, and was released a month later, on November 15, 2011, the 10th anniversary of the original title's launch.[2][3][4]
Halo: Combat Evolved Anniversary was developed through a partnership with development studios 343 Industries, Saber Interactive, and Certain Affinity. The game features several updates to the original title, including a complete visual overhaul; support for cooperative and multiplayer gameplay on the Xbox Live online service; remakes of several multiplayer maps from previous Halo games; and extras such as achievements, multimedia "terminals", and other hidden easter eggs. The original game engine was replaced by the Saber3d engine in campaign mode and the Halo: Reach engine in multiplayer. The game is the first in the series to include Kinect support.[5][6]
Reception to Anniversary was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals was praised. Complaints included technical glitches and the presentation of the game's multiplayer offering.
Gameplay
Halo: Combat Evolved Anniversary's gameplay and plot are nearly identical to the original Halo: Combat Evolved, with the addition of new features. Players can freely switch from playing the game with the original "classic" graphics or new graphics by pressing a button;[7] the original game's visuals are presented in high-definition, 16:9 widescreen as opposed to the original game's 480i, 4:3 resolution and aspect ratio.[8]
Additions to the gameplay include Xbox Live achievements, online cooperative gameplay, and hidden content; these include "terminals" that provide new backstory, and skulls that modify gameplay. The Anniversary edition also has subtitles available for in-game and combat dialogue. A new feature to this integration is the Library. When the command analyze is given, specific characters, vehicles and objects can be scanned and an index for detailed information on them is made available.[9] The remastered graphics are also available in 3D for 3D televisions.[10]
The original Combat Evolved did not have multiplayer except for local area networking via System Link. Anniversary allows two players to play through the campaign cooperatively on the same console or via Xbox Live. The game's multiplayer mode uses Halo: Reach's engine,[11] and features seven remakes of Combat Evolved and Halo 2 maps. Anniversary also ships with a Firefight map, where players fight against waves of enemies with the assistance of friendly non-player characters or human players. The setting of the Firefight map is taken from a Combat Evolved campaign level.[12][13]
Development
![](http://upload.wikimedia.org/wikipedia/en/thumb/c/c3/HaloCEA_comparison.png/220px-HaloCEA_comparison.png)
Bungie developed the original Halo: Combat Evolved as a 2001 launch title for the Xbox console after Microsoft purchased the company in 2000. Bungie and Microsoft split in 2007, but the rights to Halo remained with the latter, which formed an internal division to oversee Halo franchise development. 343 Industries, the internal division, approached Saber Interactive with a proposal to remake Combat Evolved for the game's tenth anniversary. Saber's Chief Operating Officer Andrey Jones recalled that the offer was "an opportunity we [could not] miss", as Saber had never before worked on a major game franchise and many team members were fans of Halo. Saber developed concept art to form visual ideas for the remake and then flew to Seattle, Washington to meet with 343 Industries (343i).[14]
343i wanted a complete remake of the original game by November 11, the date of Combat Evolved's release, giving Saber just over a year to complete the game. The gameplay was to remain unchanged, while the visuals would be updated along with added features like campaign skulls. Iones recalled that experimentation with the game was limited—redoing keyframed character animations was off-limits because redoing them could introduce gameplay bugs, and design choices like game balance had already been determined.[14] Development began under the codename Spark.[15]
Saber decided not to recreate the gameplay using their Saber game engine as it would prove difficult to precisely replicate the original game. Another option considered was to port the PC version of the game to the Xbox 360 and add features, but this would have imposed serious constraints of the visual makeover possible. Instead, they decided to pair the two game engines—information from the Combat Evolved engine was transferred to the Saber engine, meaning that the game's original programming remained unchanged.[14] To make the original Halo: Combat Evolved look and feel like a greatly enhanced game, 343 used the Halo: Combat Evolved and Saber3d engines for the campaign and Halo: Reach's engine for multiplayer.[1] The game's ability to alternate between the legacy and remastered graphics engines in the campaign was made possible by the rendering engine developed by Saber Interactive. The technology allowed the developers to both update Halo: Combat Evolved's visuals and preserve the original gameplay at the same time. [16] Since the ability to switch between classic version and remastered version was provided to players, both engines were designed to work simultaneously to retain the spontaneity of game.[17]
Because of their previous contributions to the series - the Blastacular and Defiant map packs - Certain Affinity was approached by 343 Industries to streamline the multiplayer maps to take Halo: Reach's gameplay options into account. The campaign runs on the original engine with the help of Saber3d, whereas multiplayer is powered by the Halo: Reach's engine which was worked on by Certain Affinity. [18]
Since 343 Industries developed Halo 4 concurrently with the Anniversary edition, they decided to use Halo: Combat Evolved Anniversary to link the original trilogy's story with the Reclaimer trilogy's, using game mechanics similar to Halo 3: ODST's terminals and data pads; extra backstory is also included, with Guilty Spark as the subject.[19][20]
Audio
While the visuals received an overhaul for Anniversary, Senior Audio Director Kristopher Mellroth worked on the sound.[21]
Halo: Combat Evolved Anniversary retains some of the original audio from Halo: Combat Evolved, though it is remastered to sound clearer, allowing it to work seamlessly in 5.1 surround sound. For this HD remake of the soundtrack, 343 partnered with Pyramind Studios to remake the original game soundtrack, using the Skywalker Symphony Orchestra and the Chanticleer vocal ensemble.[22] All non-vocal audio for the game was re-recorded by Skywalker Sound.[23] The soundtrack had both a normal CD release and a vinyl release limited to 5000 copies.[24] Thirty-nine tracks are featured on two discs and most of the song titles are derived from the song titles of the Halo: Combat Evolved soundtrack.[25]
In addition to original music from Halo: CE, additional tracks are as below.
No. | Title | Length |
---|---|---|
1. | "Random Slipspace Trajectory" | 3:39 |
2. | "Bravery, Brotherhood" | 1:26 |
3. | "Installation 04" | 4:20 |
4. | "An End of Dying" | 2:46 |
5. | "Pale Rider" | 1:31 |
6. | "Yawning Chasm" | 1:01 |
7. | "A Private Service" | 1:13 |
8. | "Rock in a Hard Place" | 1:17 |
9. | "Flotsam, Jetsam" | 2:49 |
10. | "Captain, My Captain" | 0:56 |
11. | "Suite Fall" | 4:19 |
12. | "Demons and Heretics" | 1:30 |
13. | "Exfiltration" | 1:05 |
14. | "Honest Negotiation Suite" | 8:48 |
15. | "Unless You Mean To Shoot" | 2:29 |
16. | "Infiltration" | 1:48 |
17. | "Strung" | 1:49 |
No. | Title | Length |
---|---|---|
1. | "Still, Moving" | 1:59 |
2. | "Lions and Tigers and…" | 1:38 |
3. | "Between Beams" | 0:56 |
4. | "Paranoid Illusion" | 0:51 |
5. | "Xenoarchaeology" | 1:45 |
6. | "Choreographite" | 1:43 |
7. | "In the Substance of it" | 1:17 |
8. | "How to Get Ahead in War" | 1:50 |
9. | "Unreliable Exploration" | 1:12 |
10. | "Dewy Decimate" | 6:16 |
11. | "First Step" | 2:12 |
12. | "Arborea Above" | 1:27 |
13. | "Bad Dream" | 1:37 |
14. | "Cloaked in Blackness" | 3:39 |
15. | "Strident" | 0:59 |
16. | "To Sleep" | 1:01 |
17. | "Marathon Sprint" | 2:02 |
18. | "Fragments" | 1:46 |
19. | "Heretic Machine" | 1:35 |
20. | "Unfortunate Discovery" | 1:45 |
21. | "Heliopause" | 0:39 |
22. | "Didactic Principal" | 1:48 |
No. | Title | Length |
---|---|---|
1. | "Random Slipspace Trajectory" | 3:39 |
2. | "Installation 04" | 4:20 |
3. | "Bravery, Brotherhood" | 1:27 |
4. | "An End of Dying" | 2:46 |
5. | "Pale Rider" | 1:31 |
6. | "Yawning Chasm" | 1:01 |
7. | "A Private Service" | 1:13 |
8. | "Suite Fall" | 4:19 |
9. | "Rock in a Hard Place" | 1:17 |
No. | Title | Length |
---|---|---|
1. | "Honest Negotiation Suite" | 8:48 |
2. | "Flotsam, Jetsam" | 2:49 |
3. | "Demons and Heretics" | 1:30 |
4. | "Exfiltration" | 1:05 |
5. | "Unless You Mean To Shoot" | 2:29 |
6. | "Captain, My Captain" | 0:56 |
7. | "Strung" | 1:49 |
Marketing
Halo: Combat Evolved Anniversary's trailer was released on June 6, 2011, at E3 which was followed up with the teaser trailer for Halo 4. Those who pre-ordered the game would receive a code to download John-117's Mark V MJOLNIR armor for their Xbox Live avatars. Pre-ordering the game also gave access to the Grunt Funeral skull, which causes Unggoy to explode like plasma grenades when killed.[26] During the Halo Universe panel at the 2011 San Diego Comic-Con, a short trailer showcasing the animation used in the terminals with a narration by 343 Guilty Spark was shown to the fans.[27] Microsoft launched the "Halo Living Monument campaign" consisting of a live-action short and video and a website to celebrate the ten years of completion of original Halo.[28][29]
Among the tie-ins for the marketing, Pizza Hut ran a Halo: Combat Evolved Anniversary promotion in the United Kingdom from November 7 − December 19, 2011, during which anyone who ordered a Halo pizza received two free days of Xbox Live Gold membership.[30]
Reception
Aggregator | Score |
---|---|
GameRankings | 81.80%[31] |
Metacritic | 82/100[32] |
Publication | Score |
---|---|
1Up.com | B[36] |
Computer and Video Games | 8/10 (UK)[35] |
Edge | 9/10[39] |
Eurogamer | 8/10[38] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
IGN | 8/10 (US)[33] |
Official Xbox Magazine (UK) | 9/10[37] |
The Guardian | ![]() ![]() ![]() ![]() ![]() |
Halo: Combat Evolved Anniversary received generally positive reviews. On aggregate review website Metacritic, the game has attained an overall score of 82 out of 100, based on 73 reviews from professional critics.[32] On GameRankings, the game has an overall score of 81.80% based on reviews from 51 professional critics.[31]
The Inquirer praised the graphics and the use of 3D saying, "Halo: Combat Evolved Anniversary is a must have for Halo fans and if you never played the original then this is a great way of playing a classic title as it was and re-mastered."[41]
The Guardian's Steve Boxer gave a positive review, saying, "It's a mighty fine game—for my money, the best in the Halo franchise—that deserves to accumulate a cult following. Microsoft should be applauded for having the balls (and the money) to exhume it in such a magnificent manner."[40]
Steven Hopper of IGN gave a slightly mixed review although awarding a good score overall and praising the game for its graphics, saying "If you can approach the experience with an open mind and are willing to take a few frustrating old-school design choices, and you're fine with a "best of" map pack versus a full redo, then this is a great way to bide the time before Halo 4."[33]
References
- ^ a b "Halo: Anniversary Exclusive". Halo Waypoint. Microsoft Game Studios. June 6, 2011. Retrieved October 28, 2011.
- ^ Hillard, Kyle (October 15, 2011). "Halo: Combat Evolved Anniversary Has Gone Gold". Game Informer. Retrieved October 26, 2011.
- ^ Shea, Jessica (October 19, 2011). "The Halo Bulletin: 10/19/11". Halo Waypoint. Microsoft Game Studios. Retrieved October 26, 2011.
- ^ Davison, Pete (June 6, 2011). "E3: Halo Anniversary Coming November 15". GamePro. Archived from the original on December 1, 2011. Retrieved October 26, 2011.
- ^ Pakinkis, Tom (June 20, 2011). "Halo: CE Anniversary has Kinect support". Computer and Video Games. Retrieved October 26, 2011.
- ^ Evans-Thirlwell, Edwin (June 20, 2011). "Halo Anniversary Kinect support confirmed". Official Xbox Magazine. Retrieved October 26, 2011.
- ^ Hillier, Brenna (June 10, 2011). "Halo Anniversary to run two engines side by side". VG247. Retrieved October 26, 2011.
- ^ Sheffield, Brandon (November 15, 2011). "Features - Making Halo: Anniversary Work". Gamasutra. pp. 1–3. Archived from the original on 2012-03-03. Retrieved 2012-03-03.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Lynch, Casey (October 16, 2011). "First Halo Kinect Details Revealed". IGN UK. Retrieved October 28, 2011.
- ^ ""343 Guilty Spark" Level Demo". Halo Waypoint. Microsoft Game Studios. August 27, 2011. Retrieved October 28, 2011.
- ^ Shea, Jessica (September 22, 2011). "The Halo Bulletin: 9/21/11". Halo Waypoint. Microsoft Game Studios. Retrieved October 26, 2011.
- ^ Lynch, Casey (August 26, 2011). "Halo Fest: Halo Anniversary Exclusive Multiplayer Blowout". IGN. Retrieved March 3, 2012.
- ^ Noble, McKinley (October 25, 2011). "Halo: Combat Evolved Anniversary Hands-On Preview". GamePro. Archived from the original on December 1, 2011. Retrieved November 8, 2011.
- ^ a b c Jones, Andrey (2012). "Feature; Halo: Combat Evolved Anniversary". Game Developer Magazine. 19 (3). UBM plc: 20–27.
{{cite journal}}
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ignored (help) - ^ "343 Sparkast 004" (MP3). Halo Waypoint. Microsoft Game Studios. June 8, 2011. Retrieved November 15, 2011.
- ^ "The man who's rebuilding Halo: Combat Evolved". Computer and Video Games. October 6, 2011. Retrieved October 28, 2011.
- ^ Noble, McKinley (October 25, 2011). "Halo: Combat Evolved Anniversary Hands-On Preview". GamePro. Archived from the original on December 1, 2011. Retrieved November 8, 2011.
- ^ "E3 2011: Halo Returns Interview". GameTrailers. June 6, 2011. Retrieved October 28, 2011.
- ^ Yin-Poole, Wesley (July 25, 2011). "Halo 4 in development for two years". Eurogamer. Retrieved November 3, 2011.
- ^ "A Behind The Scenes Look at the Terminals of Halo: Anniversary". Halo Waypoint. Microsoft. Retrieved 2012-03-03.—YouTube link.
- ^ "A Behind The Scenes Look at the Remaster Music of Halo: Anniversary". Halo Waypoint. Microsoft. Retrieved 2012-02-28.—Official YouTube link.
- ^ Helgeson, Matt (July 6, 2011). "343 And Pyramind Studios Remaking Halo Soundtrack For Anniversary Edition". Game Informer. Retrieved November 12, 2011.
- ^ "Halo Fest: Halo Anniversary Campaign Discussion". IGN. August 27, 2011. Retrieved October 29, 2011.
- ^ Webb, Dan (October 5, 2011). "343 Industries' Frank O'Connor: "3D Will Always Be Like 5.1"". Xbox360Achievements. Retrieved October 29, 2011.
- ^ "Sumthing Else Music Works Announces Halo®: Combat Evolved Anniversary Soundtrack Double CD Album". Halo Waypoint. Microsoft Game Studios. November 10, 2011. Retrieved November 11, 2011.
- ^ "Special Halo: Combat Evolved Anniversary Pre-Order Bonuses". Halo Waypoint. Microsoft Game Studios. July 18, 2011. Retrieved October 29, 2011.
- ^ "Halo Waypoint: Anniversary Terminals Teaser". xbox. Retrieved November 15, 2011.
- ^ Hinkle, David (November 2, 2011). "Rumor: Microsoft launching 'Halo Living Monument' for Combat Evolved Anniversary". Joystiq. Retrieved November 13, 2011.
- ^ Dutton, Fred (November 14, 2011). "Live action clip announces Halo Living Monument". Eurogamer. Retrieved November 16, 2011.
- ^ Shaw, Patrick (November 1, 2011). "Pizza Hut's Halo Pizza is a Real Thing". GamePro. Archived from the original on December 1, 2011. Retrieved November 9, 2011.
- ^ a b "Halo: Combat Evolved Anniversary". GameRankings. Retrieved April 14, 2012.
- ^ a b "Halo: Combat Evolved Anniversary". Metacritic. Retrieved November 15, 2011.
- ^ a b Hopper, Steven (November 14, 2011). "Halo Combat Evolved Anniversary Review". IGN. Retrieved November 15, 2011.
- ^ Noble, McKinley (November 14, 2011). "Review: Halo: Combat Evolved Anniversary (360)". GamePro. Archived from the original on December 1, 2011. Retrieved November 15, 2011.
- ^ Gapper, Michael (November 14, 2011). "Halo: Combat Evolved Anniversary Review". Computer and Video Games. Retrieved November 15, 2011.
- ^ Otero, Jose (November 14, 2011). "Review: Halo Combat Evolved Anniversary Revisits the Early Days of a Classic". 1UP.com. Retrieved November 15, 2011.
- ^ "Halo: Combat Evolved Anniversary Review". Official Xbox Magazine UK. November 14, 2011. Retrieved November 15, 2011.
- ^ Robinson, Martin (November 14, 2011). "Halo: Combat Evolved Anniversary Review". Eurogamer. Retrieved November 15, 2011.
- ^ "Halo: Combat Evolved Anniversary review". Edge. November 14, 2011. Retrieved November 15, 2011.
- ^ a b Boxer, Steve (November 14, 2011). "Halo Combat Evolved Anniversary – review". The Guardian. Retrieved November 15, 2011.
- ^ "Halo: Combat Evolved Anniversary hands-on review". The Inquirer. October 24, 2011. Retrieved November 08, 2011.
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External links
- Halo: Anniversary at Xbox.com