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This is an old revision of this page, as edited by 71.145.208.158 (talk) at 22:34, 9 May 2006 (Music). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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203.122.101.170 has merged the Phazon article into this article. --Sparky the Seventh Chaos 19:42, Nov 13, 2004 (UTC)

Unfortunately, what is there is now outdated: See the Phazon article now? It's huge. Perhaps we should merge it again.

--205.251.80.95 00:21, 20 November 2005 (UTC)[reply]

NTSC/PAL version storyline

Why is there a such a focus on the PAL version's storyline and almost none for the NTSC's when Retro Studios, the people in control of the Metroid Prime subseries' plot say that the NTSC version is the official one and the one they're likely to base Metroid Prime sequels on? Dr. Lobotomy 03:41, 10 April 2006 (UTC)[reply]

Probably because it makes more sense. It was edited for a reason, even if Retro had nothing to do with it. That's my general take on it anyway. (195.92.168.175 15:52, 10 April 2006 (UTC))[reply]
More sense how? It creates glaring plotholes like Metroid Prime obviously using Pirate Technology and a Metroid-based form. The explaination given for the metroid is based on pure speculation (If this is true, then the Metroid that mutated into Metroid Prime must have already been living on Tallon IV by the Chozo around the area where the meteorite crashed (perhaps it was a Queen Metroid).) The Space Pirates, who brought Metroids with them, capturing the creature that becomes Metroid Prime which wasn't yet at full power "sealed" in a crater that somehow has entire veins of Phazon mineral spreading outward from it makes alot more sense. And since the Chozo made Metroids, they wouldn't be referring to the creature in the Meteor as "the Worm" if it was a mutated metroid from the get go.Dr. Lobotomy 19:44, 10 April 2006 (UTC)[reply]

Seems to me that someone was probably just trying to demonstrate how much they know, but instead of removing PAL stuff maybe it would work better to expand the NTSC stuff. Niroht 18:31, 10 April 2006 (UTC)[reply]

I think a nice comparison would be a good compromise - "NTSC said this, while PAL said that", like in the "storyline differences" section.
It doesn't matter which made more sense. What matters is that both versions happened, so they should both be reported on. --Sparky Lurkdragon 01:28, 11 April 2006 (UTC)[reply]

"Excessive linking"

My last edit to this page added a See also: Phazon link that was removed because "it was already in the paragraph." If you'll ever so kindly notice, Metroid Prime (creature) is also linked in the paragraph, and it also has a see also one at the bottom. I notice that no one has nor complained or removed this link.

The entire sub-heading is about Phazon. Logically, a see also: Phazon which links to the Phazon article would be a good idea. I'm reinserting the link.

--Jetman123 02:02, 20 November 2005 (UTC)[reply]

I don't believe Metroid Prime (creature) had a link; it certainly didn't as of my recent edit. Either way, I've moved the link (to Phazon) to a place that I'm fine with...it makes perfect sense as a "Main article" header, it's just sort of odd as a repeated-link "See also". Can we take its current form as a compromise? -- stillnotelf has a talk page 02:36, 20 November 2005 (UTC)[reply]

Perfect: it's fine the way it is. Nice job.

--Jetman123 06:43, 20 November 2005 (UTC)[reply]

Jetman123 here - I want to apologize for the kind-of-frustrated attitude I displayed earlier. To quote WP:COOL:

6. Be prepared to apologise. In the heat of the moment we sometimes say things that were better left unsaid; the least we can then do is make amends.

I apologize for the attitude I displayed - to someone else, it might seem like I was flaming. In any case, I didn't mean to seem so brazen - if that's the word I'm looking for - and I would much rather co-exist in harmony than create friction.

Perhaps what I'm trying to say is that I should probably have left out the "if you'll ever so kindly notice". I should probably have simply come back in a couple of hours and speak neutrally rather than in a frustrated scense. I'm sorry if I offended anyone.

--Jetman123 02:53, 30 November 2005 (UTC)[reply]

It's fine, dude, I wasn't offended, I'm at least half at fault. I probably should have put in a main article header from the beginning instead of just removing the link - I considered it but thought that an in-text link was sufficient. Given your recent major upgrade of Phazon, wanting to promote it is entirely understandable! I'd say apology accepted, except I really don't feel that one is owed. -- stillnotelf has a talk page 04:31, 30 November 2005 (UTC)[reply]


"Freezing"

I am not disputing that the game freezes. I *am* disputing the cause cited. The game does not freeze because of moving too quickly. If it did, speedrunning would be impossible. I can link to speedrunners on this issue at request.

Also, another semi-related note, but a slower non-buggy loader was released with later versions of the game. Take that into account too. Maur 02:16, 10 December 2005 (UTC)[reply]

Sure - let me see your source, I'm curious, not demanding veracity. I'm open minded, it just always seemed like a speed issue to me - my game only froze when I suddenly changed directions or went through tunnel rooms too fast. (I have an original NTSC version). Indeed, I'd even wondered how speedrunning was possible with a speed related freezing issue - I figured those people were relying on a lot of luck and a path that didn't require lots of room loading. -- stillnotelf has a talk page 02:26, 10 December 2005 (UTC)[reply]
No problem. The post is here. You can read a few posts above that if you want to, really. It may actually be (partially) based on speed and we just don't know, but we're never finding out, most likely. :P We just don't know, except that if it is based on speed, it's kind of messed up in that regard. Speedrunners don't get frozen everytime, and people just walking through get frozen too... Maur 02:47, 10 December 2005 (UTC)[reply]
Actually, I have found that the game freezes on the elevator connecting the Chozo Ruins with Magmoor Caverns, even if I'm not speedrunning.--RedZion--71.145.162.231 17:02, 14 April 2006 (UTC)[reply]
I have found that the game will crash if more than two rooms are loaded, like in the Furnace access room: the room behind you is loaded, the room you are in, and the Furnace attempts to load. This causes conflicts, and crashes. This is why minor enemies are placed in connecting rooms; to slow you down and allow the next room to load and the previous room to leave memory. --SheeEttin 00:10, 24 April 2006 (UTC)[reply]

This aritcle is looking decidedly unencyclopedic

Sections 2-4 (items, locations and bosses) are just lists of information, much of which is of no interest to most people who read this article. Wikipedia is not a repository for lists. --82.7.125.142 13:50, 22 December 2005 (UTC)[reply]

Indeed. That seems information for a Wikibook. Anyone wants to transwiki it, or should I do it? I would prefer someone who has been in touch with the game and knows it rather than me (who only played the Game Boy and SNES versions). Changing the lists to a paragraph with the information, nd moving the list to a Wikibook seems to be the best solution. -- ReyBrujo 14:53, 22 December 2005 (UTC)[reply]

First-person adventure?

Oh, so it is like Myst? Puh-leeze... 200.217.227.102 01:43, 6 March 2006 (UTC)[reply]

It's not like Myst, it's an action / adventure game played from the first-person perspective.Max22 01:50, 13 March 2006 (UTC)[reply]

Bosses

Um, I like how the major boss battles are explained, but what about the mini-bosses, huh? Considering how most of them are actually not as 'mini' as most people think, shouldn't someone just type in a little note? Such as 'don't attack while he's absorbing energy' or 'use a Super Missile when he fires' just so that it doesn't seem like the miniboss fights are trivialized. And one more thing: Does the Parasite Queen even count as a boss? I had never actually played a first-person-shooter (I could never manage the controls!) before Prime and I beat the Queen first try. The only true first boss is Flaagra, but less experienced players may consider the Parasite a true boss. I don't know71.145.162.231 16:59, 14 April 2006 (UTC)RedZion, 12:00, 4-14-0671.145.162.231 16:59, 14 April 2006 (UTC)[reply]


Music

How can you say the Magmoor Caverns music is 'Ridley's Lair'??? It is obviously a remix of the Norfair theme from the old NES Metroid!-RedZion-71.145.176.152 23:07, 18 April 2006 (UTC)[reply]

Hm... I guess that would be more accurate. It has been changed to reflect this. --SheeEttin 18:32, 23 April 2006 (UTC)[reply]
Thanks. RedZion71.145.208.158 22:34, 9 May 2006 (UTC)[reply]

Inappropriate person

Currently some sections of the article are using the second person ("you", "your", etc). Please keep the tag until all references have been modified to a more formal tone. Thanks! -- ReyBrujo 18:40, 1 May 2006 (UTC)[reply]

I've fixed some of them, as well as a few little grammatical things and such, but I'm not sure if I got them all. In addition, some sentences may want restructuring now that the second person is fixed, for grammar, but I'm not sure.--Niroht 15:35, 2 May 2006 (UTC)[reply]

Plot differences in PAL version

I read here that "The Chozo Lore entries paint a much different picture of the relationship between Samus and the Tallon IV Chozo." However, after playing through both the PAL and NTSC versions, I could not find any source for this information. I recovered all the Chozo Lores as well. Both version simply allude to a savior (Samus) that will rid Tallon of Metroid Prime.

I really don't think I missed any of the Lores... But if I did, I'd really like to get the lowdown on what this "different picture" is. —The preceding unsigned comment was added by Walterbennet (talkcontribs) .

In essence, from what I've gathered, the NTSC Tallon IV Chozo seem to know Samus personally, whereas the PAL Tallon IV Chozo don't seem to know Samus herself, just predicted the arrival of a savior in the form of a woman. --Sparky Lurkdragon 04:54, 4 May 2006 (UTC)[reply]