Yoshinori Kitase
Yoshinori Kitase | |
---|---|
Born | |
Nationality | Japanese |
Alma mater | Nihon University |
Occupation | Video game producer |
Employer | Square Enix |
Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born 23 September 1966) is a Japanese game producer and former game director that has been working for Square Enix since April 1, 1990. He is famous for being the co-director of Final Fantasy VI (1994) and Chrono Trigger (1995). He is also famous for being the director of Final Fantasy VII (1997) and Final Fantasy VIII (1999).
Yoshinori Kitase also works as a game designer. He is the creator of the "Interactive Movie RPG" game design introduced in Final Fantasy X (2001). He further evolved this game design in Crisis Core: Final Fantasy VII (2007) and Final Fantasy XIII (2009). Kitase also provided the original concept of the game design used in Dirge of Cerberus: Final Fantasy VII (2006).
He became a producer when Hironobu Sakaguchi, the creator of the Final Fantasy series, chose him to be producer of the mainline Final Fantasy games developed by Product Development Division 1. In this position, Kitase currently serves as producer of two production teams within Product Development Division 1. One team develops mainline Final Fantasy games for home consoles and is lead by Motomu Toriyama. The other team develops spin-off Final Fantasy games for handheld consoles and is lead by Hajime Tabata. Although Yoshinori Kitase no longer directs games, he still supervises the development of the games made by monitoring their game design and screenplay.
Works
Release | Title | System | Credit(s) |
---|---|---|---|
1991 | Final Fantasy Adventure | Game Boy | Writer |
1992 | Romancing SaGa | Super Nintendo Entertainment System | Field map designer |
1992 | Final Fantasy V | Super Nintendo Entertainment System | Event planner |
1994 | Final Fantasy VI | Super Nintendo Entertainment System | Co-director (with Hiroyuki Ito) |
1995 | Chrono Trigger | Super Nintendo Entertainment System | Co-director (with Takashi Tokita and Akihiko Matsui) |
1997 | Final Fantasy VII | PlayStation, Windows | Director, co-writer (with Kazushige Nojima) |
1998 | Ehrgeiz | PlayStation | FF VII staff |
1999 | Final Fantasy VIII | PlayStation, Windows | Director, co-writer (with Kazushige Nojima and Hiroki Chiba) |
2001 | Final Fantasy X | PlayStation 2 | Producer, game designer, script supervisor |
2002 | Kingdom Hearts | PlayStation 2 | Co-producer (with Shinji Hashimoto) |
2003 | Final Fantasy X-2 | PlayStation 2 | Producer, script supervisor |
2004 | Before Crisis: Final Fantasy VII | Mobile phone | Producer, script supervisor |
2004 | Kingdom Hearts: Chain of Memories | Game Boy Advance | Co-producer (with Shinji Hashimoto) |
2005 | Final Fantasy VII: Technical Demo for PS3[1] | PlayStation 3 | Supervisor[2] |
2005 | Final Fantasy VII: Advent Children | DVD-Video, UMD | Co-producer (with Shinji Hashimoto) |
2005 | Kingdom Hearts II | PlayStation 2 | Co-producer (with Shinji Hashimoto) |
2006 | Dirge of Cerberus: Final Fantasy VII | PlayStation 2 | Producer, original concept, script supervisor |
2006 | Final Fantasy V Advance | Game Boy Advance | Co-supervisor (with Hiroyuki Ito) |
2006 | Final Fantasy VI Advance | Game Boy Advance | Co-supervisor (with Hiroyuki Ito) |
2006 | Dawn of Mana | PlayStation 2 | Special thanks |
2007 | Heroes of Mana | Nintendo DS | Special thanks |
2007 | Crisis Core: Final Fantasy VII | PlayStation Portable | Producer, game designer, script supervisor, event planner[3] |
2008 | Sigma Harmonics | Nintendo DS | Producer |
2008 | Dissidia: Final Fantasy | PlayStation Portable | Producer |
2009 | Final Fantasy VII: Advent Children Complete | Blu-ray Disc | Co-producer (with Shinji Hashimoto) |
2009 | Final Fantasy XIII | PlayStation 3, Xbox 360 | Producer, game designer, script supervisor |
2010 | The 3rd Birthday | PlayStation Portable | Producer |
2011 | Dissidia 012: Final Fantasy | PlayStation Portable | Special thanks |
2011 | Final Fantasy Type-0 | PlayStation Portable | Producer, script supervisor |
2011 | Final Fantasy XIII-2 | PlayStation 3, Xbox 360 | Producer, script supervisor |
2012 | Theatrhythm Final Fantasy | Nintendo 3DS | Special thanks |
2013 | Final Fantasy: All The Bravest | iOS | Special thanks |
2013 | Lightning Returns: Final Fantasy XIII | PlayStation 3, Xbox 360 | Producer, script supervisor |
2013 | Final Fantasy X HD Remaster | PlayStation 3, PlayStation Vita | Producer |
2013 | Final Fantasy X-2 HD Remaster | PlayStation 3, PlayStation Vita | Producer |
TBA | Final Fantasy Versus XIII | PlayStation 3 | Co-producer (with Shinji Hashimoto) |
References
- ^ "The complete video of Final Fantasy VII: Technical Demo for PS3".
- ^ "FFX producer developing PS3 Final Fantasy?". GameSpot. 8 June 2005.
Yoshinori Kitase: As a hint, one thing I can say is that the FFVII technical PS3 demo was supervised by me and created by Toriyama and his team staff.
- ^ Martin, Joe (26 April 2008). "Crisis Core: Interviewing Yoshinori Kitase". Interview. bit-tech. Retrieved 4 April 2011.
Yoshinori Kitase: Nibelheim. It was a huge part of the story in the original game and marked the turning point for many of the characters like Cloud, Sephiroth, Zack in this game and Tifa to a degree too. We really wanted to revisit that place and relay the event from a different perspective. In fact, we took such great care to do it that we actually reused all the same camera angles as we did in Final Fantasy VII. Even though I was the executive producer, I stepped down to the role of event planner for that section and actually worked that entire section myself too. That was definitely the area we wanted to look at the closest.