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Session Initiation Protocol

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Session Initiation Protocol (SIP) is a protocol developed by IETF MMUSIC Working Group and proposed standard for initiating, modifying, and terminating an interactive user session that involves multimedia elements such as video, voice, instant messaging, online games, and virtual reality. In November 2000, SIP was accepted as a 3GPP signaling protocol and permanent element of the IMS architecture. It is one of the leading signaling protocols for Voice over IP, along with H.323.

Protocol design

SIP clients traditionally use TCP and UDP port 5060 to connect to SIP servers and other SIP endpoints. SIP is primarily used in setting up and tearing down voice or video calls. However, it can be used in any application where session initiation is a requirement. These include, Event Subscription and Notification, Terminal mobility and so on. There are a large number of SIP-related RFCs that define behavior for such applications. All voice/video communications are done over separate transport protocols, typically RTP.

A motivating goal for SIP was to provide a signaling and call setup protocol for IP-based communications that can support a superset of the call processing functions and features present in the public switched telephone network (PSTN). The SIP Protocol by itself does not define these features, rather, its focus is call-setup and signaling. However, it has been designed to enable the building of such features in network elements known as Proxy Servers and User Agents. As such these are features that permit familiar telephone-like operations: dialing a number, causing a phone to ring, hearing ringback tones or a busy signal. Implementation and terminology are different in the SIP world but to the end-user, the behavior is similar.

SIP enabled telephony networks can also implement many of the more advanced call processing features present in Signalling System 7 (SS7), though the two protocols themselves are very different. SS7 is a highly centralized protocol, characterized by highly complex central network architecture and dumb endpoints (traditional telephone handsets). SIP is a peer-to-peer protocol. As such it requires only a very simple (and thus highly scalable) core network with intelligence distributed to the network edge, embedded in endpoints (terminating devices built in either hardware or software). SIP features are implemented in the communicating endpoints (i.e. at the edge of the network) as opposed to traditional SS7 features, which are implemented in the network.

Although many other VoIP signaling protocols exist, SIP is characterized by its proponents as having roots in the IP community rather than the telecom industry. SIP has been standardized and governed primarily by the IETF while the H.323 VoIP protocol has been traditionally more associated with the ITU. However, the two organizations have endorsed both protocols in some fashion.

SIP works in concert with several other protocols and is only involved in the signaling portion of a communication session. SIP acts as a carrier for the Session Description Protocol (SDP), which describes the media content of the session, e.g. what IP ports to use, the codec being used etc. In typical use, SIP "sessions" are simply packet streams of the Real-time Transport Protocol (RTP). RTP is the carrier for the actual voice or video content itself.

The first proposed standard version (SIP 2.0) was defined in RFC 2543. The protocol was further clarified in RFC 3261, although many implementations are still using interim draft versions. Note that the version number remains 2.0.

SIP is similar to HTTP and shares some of its design principles: It is human readable and request-response structured. SIP shares many HTTP status codes, such as the familiar '404 not found'. SIP proponents also claim it to be simpler than H.323. However, some would counter that while SIP originally had a goal of simplicity, in its current state it has become as complex as H.323. Others would argue that SIP is a stateless protocol, hence making it possible to easily implement failover and other features that are difficult in stateful protocols such as H.323. The argument had approached religious proportions but it appears SIP has won the battle if not the protocol war. SIP and H.323 are not limited to voice communication but can mediate any kind of communication session from voice to video or future, unrealized applications.

SIP network elements

Hardware endpoints, devices with the look, feel, and shape of a traditional telephone, but that use SIP and RTP for communication, are commercially available from several vendors. Some of these can use Electronic Numbering (ENUM) or DUNDi to translate existing phone numbers to SIP addresses using DNS, so calls to other SIP users can bypass the telephone network, even though your service provider might normally act as a gateway to the PSTN network for traditional phone numbers (and charge you for it).

Today, software SIP endpoints are common. Microsoft Windows Messenger uses SIP, in June 2003 Apple Computer announced and released in public beta, iChat AV, a new version of their AOL Instant Messenger compatible client that supports audio and video chat through SIP. On Linux, Ekiga supports SIP.

SIP also requires proxy and registrar network elements to work as a practical service. Although two SIP endpoints can communicate without any intervening SIP infrastructure (which is why the protocol is described as peer-to-peer), this approach is impractical for a public service. There are various softswitch implementations (by Nortel, Sonus and many more) which can act as proxy and registrar. Other companies, led by Ubiquity Software and Dynamicsoft have implemented products based on the proposed standards, building on the Java JAIN specification. These follow the SIP Servlet API, JSR 116. These products allow deploying applications of arbitrary complexity onto a telephony network. In particular they play the role of Application Servers in the IMS architecture.

From the RFCs:

"SIP makes use of elements called proxy servers to help route requests to the user's current location, authenticate and authorize users for services, implement provider call-routing policies, and provide features to users."
"SIP also provides a registration function that allows users to upload their current locations for use by proxy servers. "
"Since registrations play an important role in SIP, a User Agent Server that handles a REGISTER is given the special name registrar."
"It is an important concept that the distinction between types of SIP servers is logical, not physical."

Instant messaging (IM) and presence

A standard instant messaging protocol based on SIP, called SIMPLE, has been proposed and is under development. SIMPLE can also carry presence information, conveying a person's willingness and ability to engage in communications. Presence information is most recognizable today as buddy status in IM clients such as MSN Messenger, AIM, and Skype.

Some efforts have been made to integrate SIP-based VoIP with the XMPP specification used by Jabber. Most notably Google Talk, which extends XMPP to support voice, plans to integrate SIP. Google's XMPP extension is called "Jingle" 1 2 and like SIP it acts as an SDP carrier.

The free OpenWengo softphone and the proprietary Gizmo Project have implemented SIP in their clients and services. As both software use SIP they can accept calls from each other.

The SIP protocol itself defines a method of passing instant messages between endpoints, similar to SMS messages. This is not generally supported by commercial operators, but UK based VoIP provider AQL supports this method of communication, including the sending of such messages to ordinary GSM mobile telephones.

Commercial application

The Real-time Transport Protocol (RTP) used to carry the media stream does not traverse NAT routers. Most SIP clients can use STUN to traverse full cone, restricted cone, and port restricted cone NAT but not symmetrical NAT. Also some newer routers now recognize and pass SIP traffic. RTP Proxies, special purpose SIP line speed processors analogous to HTTP proxies commonly used in the early 1990s, enable CALEA and traversal of older, SIP-unaware NAT devices.

Firewalls typically block media packet types such as UDP, though one way around this is to use TCP tunnelling and relays for media in order to provide NAT and firewall traversal. One solution involves tunnelling the media packets within TCP or HTTP packets to a relay. This solution uses additional functionality in conjunction with SIP, and packages the media packets into a TCP stream which is then sent to the relay. The relay then extracts the packets and sends them on to the other endpoint. If the other endpoint is behind a symmetrical NAT, or corporate firewall that does not allow VOIP traffic, the relay would transfer the packets to another tunnel. One disadvantage of this approach is that TCP was not designed for real time traffic such as voice, so an optimized form of the protocol is sometimes used. [1]

As envisioned by its originators, SIP's peer-to-peer nature does not enable network-provided services. For example, the network can not easily support legal interception of calls (referred to in the United States by the law governing wiretaps, CALEA). Emergency calls (calls to E911 in the USA) are difficult to route. It is difficult to identify the proper Public Service Answering Point, PSAP because of the inherent mobility of IP end points and the lack of any network location capability. However, as commercial SIP services begin to take off practical solutions to these problems are being proven. Standards being developed by such organizations as 3GPP and 3GPP2 define applications of the basic SIP model which facilitate commercialization and enable support for network-centric capabilities such as CALEA.

Companies such as Vonage, TelTel and SIPphone were consumer SIP pioneers and have a fast growing subscriber base. Major carriers like AT&T and Level 3 are now following suit. The traditional telecommunications industry (including companies such as Avaya, Siemens, Ericsson, Nokia, Lucent Technologies and Nortel) is now focused on developing systems based on the architecture model and SIP extensions as defined by 3GPP in their IP Multimedia Subsystem (IMS).

Some VoIP phone companies, such as BroadVoice, allow customers to bring their own SIP devices, including SIP-capable telephone sets, the Asterisk PBX, Yate, or softphones. The new market for consumer SIP devices continues to expand.

The open source community started to provide more and more of the SIP technology required to build both end points as well as proxy and registrar servers leading to a commoditization of the technology, which accelerates global adoption. SIPfoundry has made available and actively develops a variety of SIP stacks, client applications and SDKs, in addition to entire IP PBX solutions that compete in the market against mostly proprietary IP PBX implementations from established vendors.

The National Institute of Standards and Technology (NIST), Advanced Networking Technologies Division provides a public domain implementation of the JAVA Standard for SIP JAIN-SIP which serves as a reference implementation for the standard. The stack can work in proxy server or user agent scenarios and has been used in numerous commercial and research projects. It supports RFC 3261 in full and a number of extension RFCS including RFC 3265 ( Subscribe / Notify) and RFC 3262 (Provisional Reliable Responses) etc.

See also

External links