User:Russellpg/sandbox
Paul Kruszewski
Paul Kruszewski | |
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Paul Kruszewski | |
Born | Paul ???? Kruszewski Error: Need valid birth date: year, month, day Adelaide, ???? |
Nationality | ???? |
Alma mater | McGill University ???? |
Awards | ??? |
Scientific career | |
Fields | Artificial Intelligence Digital Entertainment |
Paul Kruszewski is a Canadian AI technologist and a serial entrepreneur based out of Montreal. He is known for pushing the boundaries of artificial intelligence, and being an established leader in the field of human pose estimation. Born in rural Canada in 1967, he got an early start into the world of computer games and computer programming, when he bought his first TRS-80 colour computer. Since then he has graduated with a PhD in computer science from McGill University[1], and founded three separate startups in the field of human pose estimation.
Academic Life
Where did you go before McGill? what scholarships did you get besides NSERC? Involved in student life in any way? Any entrepreneurial ventures during this time? Any world renowned profs? was your thesis mind blowing?
Work in Industry
Wrnch
Kruszewski's latest venture builds on previous experience gained from working with computer vision technology[2]. It was originally purposed as an image denoiser. Kruszewski led the development of a program that could recognize shapes and estimate movement, allowing it to then manipulate out of place pixels and replace them with what should really be there. Wrnch's newest piece of tech, BodySLAM, has continued pushing those boundaries. It can now track and emulate 21 different points on the human body, and is being integrated into augmented reality experiences at theme parks and in video games.
GripHeavyIndustries
GripHeavyIndustries, better known as Grip, is recognized for giving life to background characters in video games, and on the big screen. Before its sale to Autodesk in 2011[3], Grip had been an integral part of games produced by companies such as EA, Disney and BioWare[4].
BioGraphic Technologies
BioGraphic Technologies (BGT) was Kruszewski's first real foray into the entrepreneurial world, previously working as a software developer at various companies around the globe[5]. BGT is best known for developing AI.implant, a program allowing for realistic crowd simulation, making characters capable capable of interacting with the environment set around them. Taking his previous experience in video game development, Kruszewski originally focused the BGT's vision on the film and gaming industries, working with companies like Lucas Films and Sony Computer Entertainment. Engenuity Technologies, a Canadian defence contractor, saw the benefits of simulating large civilian crowds for training purposes, and purchased the company in 2005[6].
Publications and Awards
Publications
Distinctions
Awards
- ^ "Paul Kruszewski: Executive Profile & Biography - Bloomberg". www.bloomberg.com. Retrieved 2017-07-04.
- ^ "Red Giant Partnership with wrnch". Red Giant. Retrieved 2017-07-04.
- ^ "Autodesk acquires Montreal's Grip Entertainment". Financial Post. 2011-11-07. Retrieved 2017-07-04.
- ^ "KEY RELEASE: Grip Digital Extras and Character Control System". Retrieved 2017-07-04.
- ^ "Paul Kruszewski: Executive Profile & Biography - Bloomberg". www.bloomberg.com. Retrieved 2017-07-04.
- ^ TMP. "Engenuity Technologies Acquires BGT BioGraphic Technologies | Presagis". www.presagis.com. Retrieved 2017-07-04.