Draft:The Legend of Zelda: Link's Awakening DX: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
No edit summary
Line 22: Line 22:
{{See also|The Legend of Zelda: Link's Awakening#Gameplay}}
{{See also|The Legend of Zelda: Link's Awakening#Gameplay}}


''Link's Awakening DX'' includes features compatible with the [[Game Boy Printer]] accessory through the addition of a photo album. After visiting an in-game Camera Shop, the player collects pictures taken over the course of twelve locations in the game that can be viewed by the player in the photo album or printed out using the Game Boy Printer.<ref name=EGM2>{{cite magazine|magazine=Electronic Gaming Monthly|issue=116|date=February 1999|title=The Legend of Zelda: Link's Awakening DX|pages=80|url=https://archive.org/details/electronicgamingmonthlyissue115february1999}}</ref> An additional hidden dungeon, named the Color Dungeon, is also included in the game, featuring color-based puzzles including color-coded enemies and switches. Completion of the dungeon allows the player to select one of two items: the Red Tunic, which increases the player's attack power, and the Blue Tunic, which decreases the damage taken by the player.<ref name=NP2>{{cite magazine|magazine=Nintendo Power|issue=116|date=January 1999|title=The Legend of Zelda: Link's Awakening DX - Instruction Booklet|pages=100-104|url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20116%20%28January%201999%29}}</ref><ref name=Manual>{{cite book|title=The Legend of Zelda - Link's Awakening DX|publisher=Nintendo|date=1998|url=https://archive.org/details/kirklands-manual-labor-nintendo-game-boy-color-usa-4k-version}}</ref>
''Link's Awakening DX'' includes features compatible with the [[Game Boy Printer]] accessory through the addition of a photo album. After visiting an in-game Camera Shop, the player collects pictures taken over the course of twelve locations in the game that can be viewed by the player in the photo album or used to print out stickers using the Game Boy Printer connected via a [[Game Link Cable]].<ref>{{cite magazine|magazine=Game Boy Official Magazine|issue=1|pages=title=Sticker Sensation|pages=8|url=https://archive.org/details/game-boy-official-magazine-1/page/8}}</ref><ref name=EGM2>{{cite magazine|magazine=Electronic Gaming Monthly|issue=116|date=February 1999|title=The Legend of Zelda: Link's Awakening DX|pages=80|url=https://archive.org/details/electronicgamingmonthlyissue115february1999}}</ref> An additional hidden dungeon, named the Color Dungeon, is also included in the game, featuring color-based puzzles including color-coded enemies and switches. Completion of the dungeon allows the player to select one of two items: the Red Tunic, which increases the player's attack power, and the Blue Tunic, which decreases the damage taken by the player.<ref name=NP2>{{cite magazine|magazine=Nintendo Power|issue=116|date=January 1999|title=The Legend of Zelda: Link's Awakening DX - Instruction Booklet|pages=100-104|url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20116%20%28January%201999%29}}</ref><ref name=Manual>{{cite book|title=The Legend of Zelda - Link's Awakening DX|publisher=Nintendo|date=1998|url=https://archive.org/details/kirklands-manual-labor-nintendo-game-boy-color-usa-4k-version}}</ref>


== Development and release ==
== Development and release ==
Line 59: Line 59:
The [[Game Boy Printer]] features were
The [[Game Boy Printer]] features were


=== 3DS version ===
=== Retrospective reception ===


{{ video game reviews
{{ video game reviews
Line 70: Line 70:


}}
}}

=== Retrospective reception ===


Several critics provided favorable reviews of ''Link's Awakening DX'' upon its release on the [[Nintendo 3DS eShop]]. ''Nintendo Power'' described the game as one of the "best titles available" on the eShop,<ref>{{cite magazine|magazine=Nintendo Power|issue=277|date=April 2012|title=The Nintendo 3DS eShop|pages=68|url=https://archive.org/details/nintendo-power-issue-277-april-2012/page/68/mode/2up?q=%22link%27s+awakening+dx%22}}</ref> with reviewer Chris Hoffman stating the game had a "simplicity" and less immersive world due to its age and platform, but featured a "more pronounced" sense of fun, "unbridled imagination" in its design and a "surprisingly poignant" story.<ref name=NP/>
Several critics provided favorable reviews of ''Link's Awakening DX'' upon its release on the [[Nintendo 3DS eShop]]. ''Nintendo Power'' described the game as one of the "best titles available" on the eShop,<ref>{{cite magazine|magazine=Nintendo Power|issue=277|date=April 2012|title=The Nintendo 3DS eShop|pages=68|url=https://archive.org/details/nintendo-power-issue-277-april-2012/page/68/mode/2up?q=%22link%27s+awakening+dx%22}}</ref> with reviewer Chris Hoffman stating the game had a "simplicity" and less immersive world due to its age and platform, but featured a "more pronounced" sense of fun, "unbridled imagination" in its design and a "surprisingly poignant" story.<ref name=NP/>


Many critics have retrospectively named ''Link's Awakening DX'' as one of the best games released for the Game Boy system, including ''Game Boy Official Magazine'',<ref>{{cite magazine|magazine=Game Boy Official Magazine|date=May 2001|issue=104|title=5 of the Best|pages=12|url=https://archive.org/details/nom-104-game-boy-official-magazine-may-2001-pa/page/12}}</ref> ''Pocket Games'',<ref>{{cite magazine|magazine=Pocket Games|title=The Game Boy Elite: 30 Must-Own "Classic" Game Boy Games|pages=48|issue=6|date=Summer 2001|url=https://dn790009.ca.archive.org/0/items/pocket-games-issue-06-summer-2001/Pocket%20Games%20Issue%2006%20%28Summer%202001%29.pdf}}</ref> and ''GamePro''.<ref>{{cite magazine|last=Elektro|first=Dan|magazine=GamePro Presents Handheld Games|date=Winter 1999|pages=55|title=Top 25 Game Boy Games|url=https://archive.org/details/game-pro-presents-handheld-games-winter-1999/page/21}}</ref> Luke Albiges of ''Retro Gamer'' considered the game's addition of a "vivid" color pallette and new features to "breathe new life" into the game, highlighting the Color Dungeon for "expanding upon what was possible" in the original title.<ref>{{cite magazine|magazine=Retro Gamer|title=Ultimate Guide - The Legend of Zelda: Link's Awakening|pages=56|issue=199|date=October 2019|url=https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20199}}</ref> However, Stuart Gipp of ''Nintendo Life'' considered ''DX'' to be a downgrade from the original due to its "unenjoyable extra dungeon" and "garish lick of paint that doesn't do the visuals any favors".<ref>{{cite web|website=Nintendo Life|last=Gipp|first=Stuart|title=Feature: Why Zelda: Link’s Awakening Is Literally My Dream Game|date=4 March 2021|accessdate=29 March 2024|url=https://www.nintendolife.com/news/2021/03/feature_why_zelda_linkrs_awakening_is_literally_my_dream_game}}</ref>
Many critics have retrospectively named ''Link's Awakening DX'' as one of the best games released for the Game Boy system, including ''Game Boy Official Magazine'',<ref>{{cite magazine|magazine=Game Boy Official Magazine|date=May 2001|issue=104|title=5 of the Best|pages=12|url=https://archive.org/details/nom-104-game-boy-official-magazine-may-2001-pa/page/12}}</ref> ''Pocket Games'',<ref>{{cite magazine|magazine=Pocket Games|title=The Game Boy Elite: 30 Must-Own "Classic" Game Boy Games|pages=48|issue=6|date=Summer 2001|url=https://dn790009.ca.archive.org/0/items/pocket-games-issue-06-summer-2001/Pocket%20Games%20Issue%2006%20%28Summer%202001%29.pdf}}</ref> ''GamePro'',<ref>{{cite magazine|last=Elektro|first=Dan|magazine=GamePro Presents Handheld Games|date=Winter 1999|pages=55|title=Top 25 Game Boy Games|url=https://archive.org/details/game-pro-presents-handheld-games-winter-1999/page/21}}</ref> and ''Nintendo Power''.<ref>{{cite magazine|magazine=Nintendo Power|title=Game Boy Top 10|pages=12|issue=123|date=December 1999|url=https://archive.org/details/nintendo-power-issue-127-december-1999_202301/page/n13}}</ref> Luke Albiges of ''Retro Gamer'' considered the game's addition of a "vivid" color pallette and new features to "breathe new life" into the game, highlighting the Color Dungeon for "expanding upon what was possible" in the original title.<ref>{{cite magazine|magazine=Retro Gamer|title=Ultimate Guide - The Legend of Zelda: Link's Awakening|pages=56|issue=199|date=October 2019|url=https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20199}}</ref> However, Stuart Gipp of ''Nintendo Life'' considered ''DX'' to be a downgrade from the original due to its "unenjoyable extra dungeon" and "garish lick of paint that doesn't do the visuals any favors".<ref>{{cite web|website=Nintendo Life|last=Gipp|first=Stuart|title=Feature: Why Zelda: Link’s Awakening Is Literally My Dream Game|date=4 March 2021|accessdate=29 March 2024|url=https://www.nintendolife.com/news/2021/03/feature_why_zelda_linkrs_awakening_is_literally_my_dream_game}}</ref>


== Legacy ==
== Legacy ==

Revision as of 07:47, 28 April 2024

The Legend of Zelda: Link’s Awakening DX
Developer(s)Nintendo
Publisher(s)Nintendo
Designer(s)Shigeru Miyamoto (producer)
Takashi Tezuka (director)
Platform(s)Game Boy Color
ReleaseUS October 31, 1998
Japan December 12, 1998
EU January, 1999
Genre(s)Adventure
Mode(s)Single player

The Legend of Zelda: Link's Awakening DX is a 1998 video game developed by Nintendo for the Game Boy Color. The game is a colorized version of the 1993 Game Boy video game The Legend of Zelda: Link's Awakening, with gameplay additions including an additional color-themed dungeon and support for the Game Boy Printer.

Gameplay

Link's Awakening DX includes features compatible with the Game Boy Printer accessory through the addition of a photo album. After visiting an in-game Camera Shop, the player collects pictures taken over the course of twelve locations in the game that can be viewed by the player in the photo album or used to print out stickers using the Game Boy Printer connected via a Game Link Cable.[1][2] An additional hidden dungeon, named the Color Dungeon, is also included in the game, featuring color-based puzzles including color-coded enemies and switches. Completion of the dungeon allows the player to select one of two items: the Red Tunic, which increases the player's attack power, and the Blue Tunic, which decreases the damage taken by the player.[3][4]

Development and release

Link's Awakening DX was developed by lead de Takashi Tezuka

Reception

Link's Awakening DX received acclaim from critics upon release, with many critics recommending the game on the basis of the merits of the original title and its continuing appeal both for new and returning players.[7][10]

Critics praised the colorisation of the game. Electronic Gaming Monthly described the graphics as "sharp" and adding "vibrant life" to the game.[7] Total Game Boy stated that the game's color was a "vast improvement" on the graphics of the original game and helped objects and enemies in the environment "stand out tremendously".[9] Although noting its graphics were "primitive" by the standards of 1999, Jes Bickam of Planet Game Boy considered the graphics to also be "more sharply defined" and "smoother-scrolling" compared to the original.[10]


Reviewers generally agreed that the game's additions were minimal.[9][7]

The addition of the Color Dungeon received a mixed reception. Describing it as "lame" and a "total disappointment", Electronic Gaming Monthly considered the dungeon to be too short, easy to complete, and had limited variety in its puzzles.[7]

The Game Boy Printer features were

Retrospective reception

Several critics provided favorable reviews of Link's Awakening DX upon its release on the Nintendo 3DS eShop. Nintendo Power described the game as one of the "best titles available" on the eShop,[14] with reviewer Chris Hoffman stating the game had a "simplicity" and less immersive world due to its age and platform, but featured a "more pronounced" sense of fun, "unbridled imagination" in its design and a "surprisingly poignant" story.[12]

Many critics have retrospectively named Link's Awakening DX as one of the best games released for the Game Boy system, including Game Boy Official Magazine,[15] Pocket Games,[16] GamePro,[17] and Nintendo Power.[18] Luke Albiges of Retro Gamer considered the game's addition of a "vivid" color pallette and new features to "breathe new life" into the game, highlighting the Color Dungeon for "expanding upon what was possible" in the original title.[19] However, Stuart Gipp of Nintendo Life considered DX to be a downgrade from the original due to its "unenjoyable extra dungeon" and "garish lick of paint that doesn't do the visuals any favors".[20]

Legacy

In December 2023, a fan-made port of Link's Awakening DX was released for PC, containing widescreen, zoom and high-framerate support, allowing the game to be played without transitions between screens.[21][22][23] The port was shortly taken down following release after a takedown notice was issued by Nintendo on the basis of copyright infringement.[24][25]

References

  1. ^ Game Boy Official Magazine. No. 1. p. 8 https://archive.org/details/game-boy-official-magazine-1/page/8. {{cite magazine}}: Missing or empty |title= (help)
  2. ^ "The Legend of Zelda: Link's Awakening DX". Electronic Gaming Monthly. No. 116. February 1999. p. 80.
  3. ^ "The Legend of Zelda: Link's Awakening DX - Instruction Booklet". Nintendo Power. No. 116. January 1999. pp. 100–104.
  4. ^ The Legend of Zelda - Link's Awakening DX. Nintendo. 1998.
  5. ^ Williamson, Colin. "The Legend of Zelda: Link's Awakening DX". Allgame. Archived from the original on 14 November 2014. Retrieved 29 March 2024.
  6. ^ Davies, Paul (March 1999). "Zelda: Link's Awakening DX" (PDF). Computer and Video Games. No. 208. p. 52.
  7. ^ a b c d e "Link's Awakening DX". Electronic Gaming Monthly. No. 116. March 1999. p. 135.
  8. ^ Musashi (2001). "The Legend of Zelda: Link's Awakening". RPGFan. Archived from the original on 11 December 2004. Retrieved 29 March 2024.
  9. ^ a b c "Zelda: Link's Awakening DX". Total Game Boy. No. 2. 1999. pp. 14–16.
  10. ^ a b c Bickham, Jes (June 1999). "The Legend of Zelda: Link's Awakening DX". Planet Game Boy. No. 1. pp. 34–5.
  11. ^ Thomas, Lucas (15 June 2011). "The Legend of Zelda: Link's Awakening DX Review". IGN. Retrieved 29 March 2024.
  12. ^ a b Hoffman, Chris (August 2011). "The Legend of Zelda: Link's Awakening DX". Nintendo Power. No. 270. p. 30.
  13. ^ Liu, Abraham Ashton (2012). "The Legend of Zelda: Link's Awakening DX". RPGFan. Archived from the original on 27 April 2012. Retrieved 29 March 2024.
  14. ^ "The Nintendo 3DS eShop". Nintendo Power. No. 277. April 2012. p. 68.
  15. ^ "5 of the Best". Game Boy Official Magazine. No. 104. May 2001. p. 12.
  16. ^ "The Game Boy Elite: 30 Must-Own "Classic" Game Boy Games" (PDF). Pocket Games. No. 6. Summer 2001. p. 48.
  17. ^ Elektro, Dan (Winter 1999). "Top 25 Game Boy Games". GamePro Presents Handheld Games. p. 55.
  18. ^ "Game Boy Top 10". Nintendo Power. No. 123. December 1999. p. 12.
  19. ^ "Ultimate Guide - The Legend of Zelda: Link's Awakening". Retro Gamer. No. 199. October 2019. p. 56.
  20. ^ Gipp, Stuart (4 March 2021). "Feature: Why Zelda: Link's Awakening Is Literally My Dream Game". Nintendo Life. Retrieved 29 March 2024.
  21. ^ Fenlon, Wes (14 December 2023). "This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet". PC Gamer. Retrieved 29 March 2024.
  22. ^ Welsh, Oli (13 December 2023). "Check out this stunning PC port of Zelda: Link's Awakening while you can". Polygon. Retrieved 29 March 2024.
  23. ^ Yin-Poole, Wesley (14 December 2023). "Link's Awakening DX HD Is an Unofficial PC Remake of the Game Boy Color Classic". IGN. Retrieved 29 March 2024.
  24. ^ Yin-Poole, Wesley (15 December 2023). "Unsurprisingly, Nintendo Has Unofficial Zelda: Link's Awakening PC Port Pulled Offline". IGN. Retrieved 29 March 2024.
  25. ^ Hagues, Alana (16 December 2023). "Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo". Nintendo Life. Retrieved 29 March 2024.