User talk:Archer888

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This is an old revision of this page, as edited by 138.88.65.145 (talk) at 17:02, 12 September 2010 (→‎X3D edits). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

User talk:Archer888/Newsletters

Ha

Ha!

The vote ad at the top got annoying, so I clicked on it only to get a message about me not being amongst the list of pre-determined users selected to vote on the subject. Seriously? ...Seriously? Alex.

Welcome

Welcome!

Hello, Archer888, and welcome to Wikipedia! Thank you for your contributions to military history-related articles; I hope you like the place and decide to stay. Here are some general pages that you might find helpful:

To quickly address a pet peeve of many: please sign your messages on discussion pages using four tildes (~~~~) after your message; this will automatically insert your username and the date, allowing others to easily see who posted the message. :)

If you need help with anything, don't stay silent! Try one of these: ask me on my talk page, check out Wikipedia:Questions, or ask your question on this page and then place {{helpme}} before the question.

If you would be interested in joining a group dedicated to improving Wikipedia's coverage of topics related to military history, please take a look at the Military history WikiProject—we would be happy to have you! If you have any questions about the project, feel free to ask away either on my talk page (as I am a member) or on the main discussion page of the project. Cheers friend! —Ed 17 (Talk / Contribs) 01:57, 18 April 2009 (UTC) [reply]

Wonderful new question... Why on earth do I have to do something special to sign my contributions to talk pages after I've already logged into the website using my username and password? Is there some kind of viable reason for this lack of functionality in the software? -.-

Your recent edits

Hi there. In case you didn't know, when you add content to talk pages and Wikipedia pages that have open discussion, you should sign your posts by typing four tildes ( ~~~~ ) at the end of your comment. If you can't type the tilde character, you should click on the signature button located above the edit window. This will automatically insert a signature with your name and the time you posted the comment. This information is useful because other editors will be able to tell who said what, and when. Thank you! --SineBot (talk) 15:57, 30 April 2009 (UTC)[reply]

You're an annoying little robot, aren't you. J.M. Archer (talk) 16:20, 30 April 2009 (UTC) Happy now?[reply]

Haha! I'm not the only one who does this on lunch break, it seems.

So, I tend to do minor edits on the random pages to which I venture without bothering to log in. 's not like I care if a punctuation fix does or does not get credited to me, right? But, of course, like a zillion people share the IP I have in mind... I've always wondered, "hey, what are the odds of two people using the same IP for this nonsense?" It seems like such a boring pastime, after all--but, today, I saw that the IP address had a "new message" talking about some unhelpful edits being reverted.

My initial response was, "What dumbass is pissed that I moved his punctuation inside the quotation mark where it belongs?" And then I realized that someone sharing the IP in question had added an off-color joke to an article that had, at the time I'm sure, been featured on the front page.

Apparently, the odds aren't all that bad. :)

Welcome!

Design date thing...

By automatic signature, I assume you mean having wikipedia somehow sense that your posting on a talk page and have it add your signature for you. As far as I know, there is no feature for this. If you mean having your name, with time and date appended, without typing it all out in longhand, then just putting ~~~~ does that - which I expect you already know. There are additional options at WP:SIG

On to your main question. Yes, it's an en-dash. WPMILHIST style guidelines mostly follow the main style guidelines regarding date ranges, see WP:MOSNUM. I used the toolbar below the edit box to get the en-dash. Just to the right of "Insert" is en-dash, then em-dash, etc.:

The history should highlight deletions in red, and additions in green, but it does sometimes go wonky and not quite reflect what's happened.

You might find H:TMM useful.. I only just found it while searching for a screenshot that answered your question :) Hohum (talk) 20:02, 19 November 2009 (UTC)[reply]

Testing! – — … Hyup. J.M. Archer (talk) 21:03, 19 November 2009 (UTC)[reply]

Re: Ozark Trail Graphic

Answered on my talk page. --Kbh3rdtalk 20:55, 16 February 2010 (UTC)[reply]

Find citations for important information that has none. In this case, when there is a list of so-called causes of sudden unintended acceleration, several of which have no backup... that might be a clue.

When editing contains information that's important, but unreferenced, it is then by default the editor's own conjecture, hence "original research." Original research isn't allowed; the reader has no way to verify the information, and verifiability is key. By placing the tag over the section, you're telling the reader to be on guard. Substantiate the info and the tag can go. Hope this helps.842U (talk) 19:04, 25 February 2010 (UTC)[reply]

The only one without a supporting source is "pedal misapplication." The others are sourced, but inline references are either in the wrong place or missing. When I say "missing," I'm referring to the last one--"other on-board computer or electronics failures," which is simply another way of stating the next to last cause, and which could share its source. I was gonna delete that one, but didn't want to insult whoever added it in the first place. >.>
I can address two out of three in about a minute, but do you really believe we need a source for the claim that pressing the gas pedal inadvertently can cause a vehicle to accelerate unexpectedly? That point seems neither obscure nor important.
With those out of the way, I'll ditch the tag and if anyone has any other issues they can re-add it.
J.M. Archer (talk) 19:15, 25 February 2010 (UTC)[reply]
Actually, the article on stuck throttles addresses pedal misapplication. J.M. Archer (talk) 19:17, 25 February 2010 (UTC)[reply]
Though, the references may not meet wp:RS, and oddly, you are reposting it after I just it's being included as an overly promotional external link? 842U (talk) 19:58, 25 February 2010 (UTC)[reply]
I didn't repost anything. Those links were all already there. Also, the rest of what you just said did not make a lot of sense. J.M. Archer (talk) 20:02, 25 February 2010 (UTC)[reply]

Nominations for the March 2010 Military history Project Coordinator elections now open!

The Military history WikiProject coordinator selection process has started; to elect the coordinators to serve for the next six months. If you are interested in running, please sign up here by 23:59 (UTC) on 8 March 2010! More information on coordinatorship may be found on the coordinator academy course and in the responsibilities section on the coordinator page.
This has been an automated delivery by BrownBot (talk) 21:00, 1 March 2010 (UTC)[reply]

Your question

Hi, JMArcher. I saw your question on my talk page concerning God and how evolution can clash with Him. Well, even though this is an encyclopedia ;) I'll be happy to answer your queries. First of all...I never heard about the story about the angel...? But I did hear the story about how God can make a rock so big that he can't lift it. My answer to that question is, well, I believe that God can make a rock so big He can't lift it, and then He can lift it! In a nutshell, God transcends human understanding. :p As for evolution, the Bible, which I firmly believe is the Word of God, says that God created it in seven days, and that there is Noah's ark. If we all descended from monkeys ect, as evolution says, the Bible would not be true, and of course, we would have no difference from animals in having the "breath of God" in us.

Please feel free to reply, but I'll probably respond more quickly here, and if you want a more lengthy answer, which I'll be very happy to give, you can email me. :) I edit much more on Simple English Wikipedia, you see. Thanks for your question, and for listening to my reply. Sincerely yours, Classical Esther 12:18, 13 March 2010 (UTC)[reply]

Thanks

Thank you for coming to my rescue (a little) on the editing behavior and attitude of Delicious Carbuncle's talk page. From your edit there, you might be interested in contributing to http://en.wikipedia.org/wiki/User:Ash/analysis for a soon to be presented WQA, RfC, and/or ANI. 38.109.88.196 (talk) 05:50, 17 March 2010 (UTC)[reply]

I'm thinking I oughta just mind my own business. I need practice at that. J.M. Archer (talk) 13:56, 17 March 2010 (UTC)[reply]
That's certainly your option. Since you brought the subject up, I thought you might be interested in the direction that editor's work is taking. If you choose to involve yourself any further or not, I want again to say thank you for pointing out what I thought was the obvious. :o) 38.109.88.196 (talk) 18:56, 17 March 2010 (UTC)[reply]
A WQA has been posted here. Your name was mentioned, so I thought you should know about it. Thanks again for any advice you might have. 38.109.88.196 (talk) 16:33, 19 March 2010 (UTC)[reply]

My most important contribution so far

Welcome to Wikipedia, and thank you for your contributions, including your edits to Talk:Jasmuheen. However, please be aware of Wikipedia's policy that biographical information about living persons must not be libelous. Any controversial statements about a living person added to an article, or any other Wikipedia page, must include proper sources. Thank you. - SummerPhD (talk) 20:11, 17 March 2010 (UTC)[reply]

ROFL. I couldn't help it. :) J.M. Archer (talk) 20:16, 17 March 2010 (UTC)[reply]

You're welcome, by the way. ;) J.M. Archer (talk) 20:17, 17 March 2010 (UTC)[reply]

Coordinator elections have opened!

Voting for the Military history WikiProject coordinator elections has opened; all users are encouraged to participate in the elections. Voting will conclude 23:59 (UTC) on 28 March 2010.
This has been an automated delivery by BrownBot (talk) 21:22, 18 March 2010 (UTC)[reply]

Copyedit Backlog Elimination Drive

Hi, as a member of the Guild of Copy Editors you're hereby notified of and invited to participate in the WikiProject Guild of Copy Editors/Backlog elimination drives/May 2010. Please help us eliminate the 8,000+ copyedit backlog! Participating editors will receive barnstars and other awards, according to their level of participation. ɳorɑfʈ Talk! 00:21, 22 April 2010 (UTC)[reply]

VRML and Flux edits

You recently undid edits I made to the VRML and Flux pages. I'm assuming you don't really know much about VRML and Flux. I've followed the VRML industry for over 15 years. If you did, you would see that the edits are legitimate. Let me explain.

Your edits done to VRML broke consistency with X3D, while in Flux denied its downloadability continuance. I know that Flux is last ever stuff from Tony Parisi that still works with activationless Windows Me/Windows 2000. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

Regarding Flux, you said "restore legitimate links needed to show alternatives and remove tolkienesque fairy tales by Special:Contributions/138.88.66.24-to prove vivaty existence primary vivaty sources are needed"

Alternatives shows pre-Flux era in its entirety, so they are needed for historic reasons, to prove existence of Vivaty WP:VER policy needs existence of Vivaty sites themselves. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

If you went to the page with "alternative" links you'd realize that the page is very old. All of the VRML plugins mentioned on the page are no longer available. So they can't be very useful alternatives. The page also is talking about the alternatives in terms of very old Windows OSes and web browsers (Netscape). All of the alternatives are useless, that's why I deleted the link.

Alternatives shows pre-Flux era in its entirety, so they are needed to show that Flux had forerunners. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

What do you mean by "tolkienesque fairy tales" !?!? The facts that are backed up by the references are that the company MediaMachines which made Flux, became Vivaty in 2008 and Flux Player and Flux Studio became Vivaty Player and Vivaty Studio. Vivaty folded in the spring of 2010. The references verify this. Here's another reference to Vivaty shutting down http://www.gamasutra.com/view/news/27916/Vivaty_Shutting_Down_3D_Virtual_Spaces.php I don't see much of a "fairy tale". Try going to www.mediamachines.com or www.vivaty.com They're both shutdown.

To prove existence of Vivaty WP:VER policy needs existence of Vivaty sites themselves. Media Machines never became Vivaty, it still exists in niche form: http://mediamachines.wordpress.com J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

On the VRML page, I removed one link and added a link under VRML examples. The one I removed was for an example that only works in the Flux browser. An example that does not work correctly in other VRML plugins is not a legitimate example. That example does not work in the currently developed and maintained plugins. Flux is no longer maintained. The reason why the Flux VRML example doesn't work is because it has an attribute in it from X3D that is not part of the VRML specification. So, it's not a good example.

Your edits done to VRML examples broke consistency with X3D examples. Flux is main default flagship VRML/X3D browser from VRML/X3D inventors themselves, while other plugins are only competitive clones, so Flux is legitimate. Flux is still maintained in standstill: http://mediamachines.wordpress.com/ because it is still downloadable from http://mediamachines.wordpress.com/ Flux VRML example is good and most up to date, because it is VRML encoded, but not XML encoded, so new attribute in VRML 2.0 is from WRL-encoded VRML3.0=X3DV, not from XML-encoded X3D. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

The link that I added was to examples from the VRML Sourcebook. http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/toc.htm There should probably be some explanation with this on the wiki page, but it has dozens of great examples. If you actually had clicked on any of the links and drilled down, you'd get to lots of basic VRML examples that cover all aspects of the specification.

VRML Sourcebook as VRML article example set is not consistent with X3D article example set. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

So please put back my legitimate and useful changes.

They cannot be restored because in this way consistency between VRML and X3D articles will be broken. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

First an apology. I'm sorry that I did not use the proper netiquette when trying to address the issue that you seem to be reverting the changes that I have made to the VRML and Flux pages. I should not have questioned your knowledge about VRML and Flux.

Thanks for apology, you have proof of my good knowledge directly above. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

However, I would like to get a explanation of why you (or someone else) continues to undo the few changes I have made to the VRML (http://en.wikipedia.org/w/index.php?title=VRML&action=historysubmit&diff=370514829&oldid=369962845) and Flux (http://en.wikipedia.org/w/index.php?title=Flux_%28software%29&action=historysubmit&diff=370793418&oldid=369178719) pages. Please explain your reasoning. At one point you referred to the changes as "tolkienesque fairy tales"(http://en.wikipedia.org/w/index.php?title=Flux_%28software%29&action=historysubmit&diff=369176996&oldid=368906299). I'm not sure what that means.

Your changes were reverted because they broke consistence between VRML and X3D examples, while "tolkienesque fairy tales" referred to transmutation of Media Machines into Vivaty, while Media Machines only went into niche: http://mediamachines.wordpress.com/ while not changing its name to Vivaty at all. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

I have provided explanations in both discussion sections, however, they also seem to have been deleted too (http://en.wikipedia.org/w/index.php?title=Talk%3AVRML&action=historysubmit&diff=371243006&oldid=370515503) (http://en.wikipedia.org/w/index.php?title=Talk%3AFlux_%28software%29&action=historysubmit&diff=371243471&oldid=370514324). The explanations do not follow proper netiquette and uses the wrong tone and for that I'm sorry, but they provide the explanations for my changes.

My counter-explanations shows your changes as harmful, as explained directly above. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

To repeat the issues (http://en.wikipedia.org/w/index.php?title=User_talk%3AArcher888&action=historysubmit&diff=371243855&oldid=369539174):

Your issues are brought back by me and provided with counter-explanations from me. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

On the Flux page: (1) removed the link to the VRML alternatives because all the alternatives on the link do not exist anymore and (2) added legitimate information with references to MediaMachines becoming Vivaty and Vivaty shutting down.

Alternatives are needed to show that Flux had forerunners, and because Media Machines never became Vivaty that shut down, while Media Machines only went into niche: http://mediamachines.wordpress.com/ , mentioning of Vivaty is mentioning of third party fairy tale, which is against WP:OR. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

On the VRML page: (1) removed the link to the VRML example that only works in Flux because it does not work in all VRML plugins and (2) added a link to examples from the VRML Sourcebook.

Removal was reverted because your edits broke example consistence of VRML article with X3D article, both based on Flux's primarity and competitor's secondarity explained already above, while VRML Sourcebook is not consistent with X3D at all, having no X3D counterpart at all. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

I look forward to your reply.

I replied you exhaustively between your questions. J.M. Archer (talk) 15:44, 2 July 2010 (UTC)[reply]

Thanks for your response.

OK. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

Here's proof that MediaMachines became Vivaty and then Vivaty shutting down. Unfortunately, both www.mediamachines.com and www.vivaty.com no longer exist.

http://investing.businessweek.com/research/stocks/private/snapshot.asp?privcapId=6437415
http://techfully.com/web/siggraph-08-web3d-techtalktony-parisi-vivaty
http://www.eweek.com/c/a/Application-Development/Second-Life-Rival-Vivaty-Opens-3D-Virtual-World-Platform
http://web.archive.org/web/20091027230516/http://www.mediamachines.com
http://www.exhibition3d.at/2008/05/15/fluxplayer-now-vivaty.html
http://games.venturebeat.com/2010/03/31/vivaty-shuts-down-virtual-world
http://www.raphkoster.com/2010/03/31/vivaty-is-closing-down
http://vivatyhelp.pbworks.com/System-Requirements

Based on this proof, the statement that I tried to add regarding MediaMachines becoming Vivaty, etc. could be put back in the Flux page.

Vivaty is fork, because http://mediamachines.wordpress.com and http://www.vivaty.com existed in parallel, both at once, so appearing of Vivaty didn't shut down http://mediamachines.wordpress.com which outlived Vivaty. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

Regarding the Flux "Alternatives". To me alternatives would be VRML plugins that I could use if I did not like Flux. However, none of the VRML plugins on the link are usable. This might be better worded as "Historical Alternatives" or this could be in a history section on the VRML page. A good listing of current alternatives is at http://cic.nist.gov/vrml/vbdetect.html It also mentions that Vivaty Player was Flux Player.

These Flux alternatives are now named predecessors. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

I do not see why you want to impose consistency between the VRML and X3D pages. Is it a Wikipedia requirement? It artificially restricts what links and information can be on either page. It's like saying the wiki pages for apples and oranges have to follow the same format. They don't.

Consistency is needed to have both VRML and X3D articles easier updateable in synchronized way. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

If you want to be accurate, on the X3D page for the Example documents of X3D code, the first two examples should not mention the Flux browser, because they are valid X3D files and work with any browser. The link to the third example is broken and the fourth does not have to mention 'any browser'.

It is so, because as a whole, first VRML+X3D pair prevalently likes Flux more than other browsers, while second VRML+X3D pair prevalently likes any browser. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

Under General, the link to X3D Examples, should be moved to the Example section.

There are no VRML Examples, so for consistency current position is better. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

If you want to maintain consistency between the VRML and X3D examples. The VRML examples from the VRML Sourcebook that I wanted to add to the VRML page

http://www.wiley.com/legacy/compbooks/vrml2sbk/toc/toc.htm

have X3D equivalents at

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/

This is OK to maintain consistency. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

Regards, I look forward to your response.

I replied you exhaustively between your questions. J.M. Archer (talk) 17:38, 7 July 2010 (UTC)[reply]

criticisms in vegan article

I agree - its silly that most of the criticisms article is based around criticisms of the criticisms. Have you noticed also that even though there are loads of medical reasons while an all-Vegan diet is not really nutritional the only criticisms that get into the article are those that are simply ludicrous. Anything with a bit of weight gets deleted by someone with thin skin. (Im not having a go at veganism as its certainly better than the all burger/junk food diet most people are on - it just missed out on some important things). —Preceding unsigned comment added by 210.56.87.148 (talk) 03:26, 9 July 2010 (UTC)[reply]

GOCE Backlog Elimination Drive Wrap-up

Greetings from the Guild of Copy Editors July 2010 Backlog Elimination Drive. Thanks to all who participated in the drive! Over 100 editors—including Jimbo Wales—signed up this time (nearly triple the participants of the May drive). This benefited the Guild as well as the articles in need of copy editing. You can see from the comparison graphs that we increased the number of completed copyedits substantially. Unfortunately, we were not able to meet our goal of completely wiping out 2008 from the queue. We also were not able to reduce the backlog to less than 6,000 articles. We suspect people were busy with real life summertime things, at least in the northern hemisphere! We were able to remove the months of January, February, March, April, and May from the backlog, and we almost wiped out the month of June. We reduced the backlog by 1,289 articles (17%), so all in all it was a very successful drive, and we will be holding another event soon. We'll come up with some new ideas to try to keep things fresh and interesting. Keep up the good work, everybody!


Stats
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GOCE backlog elimination drive chart up to 31 July
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Gold Star Award

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Coordinator: ɳorɑfʈ Talk! Co-coordinators: Diannaa TALK and S Masters (talk) | Newsletter by: The Raptor You rang?/My mistakes; I mean, er, contributions

Delivered by MessageDeliveryBot on behalf of The Utahraptor at 22:03, 3 August 2010 (UTC).[reply]

GOCE Invitation


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The Guild of Copy-Editors – September 2010 Backlog Elimination Drive


The Wikipedia Guild of Copy-Editors invite you to participate in the September 2010 Backlog Elimination Drive, a month-long effort to reduce the backlog of articles that require copy-editing. The drive will begin on 1 September at 00:00 (UTC) and will end on 30 September at 23:59 (UTC). The goals for this drive are to eliminate 2008 from the queue and to reduce the backlog to fewer than 5,000 articles.

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ɳorɑfʈ Talk! and S Masters (talk).

X3D edits

First of all, the changes that I make do not constitute vandalism/blanking by any definition in Wikipedia. I am making legitimate changes with valid explanations ("All of the example x3d, x3dv files work with any x3d browser, no need to differentiate between Flux and other browsers"), just like you give valid explanations (desire to have consistency between X3D and VRML) when you revert my changes.

I used compromise description like: "(Flux browser and several other browsers)" to emphasize browser from VRML/X3D creators, and different treating of VRML/X3D by proprietary competitive browsers. J.M. Archer (talk) 11:38, 11 September 2010 (UTC)[reply]

We just disagree.

Only partially. J.M. Archer (talk) 11:38, 11 September 2010 (UTC)[reply]

By continually insisting that the HelloWorld examples be noted that they only work with Flux is a disservice to the reader. The HelloWorld examples work in any X3D browser, not just Flux. Because you want to maintain consistency between the VRML and X3D articles, you end up having incorrect information about HelloWorld and Flux. I would think that correct information would be more desirable that incorrect information.

I used compromise description like: "(Flux browser and several other browsers)" to emphasize browser from VRML/X3D creators, and different treating of VRML/X3D by proprietary competitive browsers. J.M. Archer (talk) 11:38, 11 September 2010 (UTC)[reply]

I think this issue needs to have a 3rd party arbitrate between us.

Unneeded. J.M. Archer (talk) 11:38, 11 September 2010 (UTC)[reply]

I have lots of other changes that I would like to make to the VRML and X3D pages, but you would only consider them as vandalism. The changes are: (1) the X3DV examples are not examples of true X3D files, they are just VRML files with an X3D header, (2) the HelloWorld.wrl example on VRML does not work in all VRML browsers, therefore is not a good example, (3) the section about changes Bitmanagement has made to X3D/VRML has inconsistent references, some are to VRML and some are to X3D, (4) it should be noted that the some of the changes Bitmanagement has made are specific to their software and are not part of the core VRML or X3D specification, other software vendors have made their own changes.

I am considering your edits as vandalism only because they are made chaotically.

(1)X3DV examples are true VRML ENCODED X3D files, because their syntax in addition to X3D header contains X3D specific commands, not existing in plain old VRML.
(2)HelloWorld must coexist with other examples to have things consistent, better have both examples than only one - inclusionism is better than deletionism.
(3)Bitmanagement section treats jointly VRML and X3D because Bitmanagement uses both standards at once in hybrid non-separable way.
(4)I indicated competitional non-core VRML/X3D changes using description like: "but at expense of using proprietary solutions".

J.M. Archer (talk) 11:38, 11 September 2010 (UTC)[reply]

1 - I don't like being called "impertinent".

I called you as such in edit comments, because your IP vandalism became increasingly irritating. J.M. Archer (talk) 15:00, 12 September 2010 (UTC)[reply]

2 - I think your edits "(Flux browser and several other browsers)" make it even more confusing. Since each X3D example say the same thing "(Flux browser and several other browsers)", why say anything at all? It is completely unnecessary to say anything.

It is needed, because Flux supports all in 100% in accord with core specification, while support in other browsers is variable. J.M. Archer (talk) 15:00, 12 September 2010 (UTC)[reply]

3 - Who put you in charge? Why are you the last word in what is right for the VRML and X3D pages? We disagree and the issues need arbitration.

I traced VRML/X3D browsers until they reached maximal support under Windows Me, and then I saw that anything after Flux ceases to work under Windows Me, so no arbitration is needed, especially between vandalistic IP mob and registered community. J.M. Archer (talk) 15:00, 12 September 2010 (UTC)[reply]

4 - What's your obsession with Flux? It's old software that is no longer being developed.

Flux is specific, because comes from original parents of VRML/X3D standards, while it still works with Windows Me. Nothing newer can work under this Windows Me, which is the last ever operating system without activation. Let's people have freedom when using VRML/X3D on their PCs. J.M. Archer (talk) 15:00, 12 September 2010 (UTC)[reply]

5 - For someone who says they are a professional writer, you leave out the word "the" several times.

I wrote fast, thinking only to purge vandalism quickly. J.M. Archer (talk) 15:00, 12 September 2010 (UTC)[reply]


The places where the word "the" was missing were in sections that you wrote that I had nothing to do with.

What does Windows Me and activation have to do with this? It's a dead operating system and was one of the worst Microsoft ever produced. Who cares if Flux works with it. There are plenty of other VRML plugins and software that work now in Windows XP, Vista, and 7, like Cosmo Player, BS Contact, Cortona3D, Octaga Player, FreeWRL, and Instant Player, activation or not. They all work well with the VRML and/or X3D standards regardless of their lineage and probably better than Flux because all but one (Cosmo Player) are actively maintained, while Flux is not.

I think your edits are also "irritating" for lots of reasons and I hardly constitute a "vandalistic IP mob". Again, these are your opinions. I have mine. This issue needs to be arbitrated. Neither of us can be the final arbiter. 138.88.65.145 (talk) 17:02, 12 September 2010 (UTC)[reply]