SIGGRAPH
SIGGRAPH Conference | |
---|---|
Status | Active |
Genre | Computer graphics conference |
Frequency | Annual |
Country | US, Canada Asia: Australia, China, Japan, Singapore, Korea, Thailand |
Inaugurated | 1974 |
Most recent | 2023 (Los Angeles) |
Next event | 2024 (Denver) |
Organized by | ACM SIGGRAPH |
Website | siggraph.org |
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.
Overview
The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.
SIGGRAPH Proceedings
The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics.[1][2][3] The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%.[4][5] The submitted papers are peer-reviewed under a process that was historically single-blind,[6] but was changed in 2018 to double-blind.[7] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.[8]
Awards programs
SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.
Conference
The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.
Year | Location | Attendees | Exhibitors | Notes |
---|---|---|---|---|
2023 | Los Angeles & Virtual | TBC | TBC | [1] |
2022 | Vancouver & Virtual | >11,700[9] | >90[9] | [10] |
2021 | Los Angeles & Virtual | TBC | TBC | [11] |
2020 | Virtual | >10,000[12] | ||
2019 | Los Angeles | 18,700[13] | 180 | [14] |
2018 | Vancouver | 16,637[15] | 160 | [16] |
2017 | Los Angeles | 16,500[18] | 150 | |
2016 | Anaheim | 14,000[19] | 153 | |
2015 | Los Angeles | 14,800[20] | 143 | |
2014 | Vancouver | 14,045[21] | 175 | |
2013 | Anaheim | 17,162[22] | 180 | |
2012 | Los Angeles | 21,212[23] | 161[23] | |
2011 | Vancouver | 15,872[24] | 156 | |
2010 | Los Angeles | 22,549[24] | 160 | |
2009 | New Orleans | 11,000[25] | 140 | |
2008 | Los Angeles | 28,432[26] | 230[26] | |
2007 | San Diego | 24,043[27] | 230[27] | |
2006 | Boston | 19,764[28] | 230[28] | |
2005 | Los Angeles | 29,122[29] | 250[29] | |
2004 | Los Angeles | 27,825[30] | 229[30] | |
2003 | San Diego | 24,332[31] | 240[31] | |
2002 | San Antonio | 17,274[32] | 225 | |
2001 | Los Angeles | 34,024[33] | 303[33] | |
2000 | New Orleans | 25,986[34] | 316[34] | |
1999 | Los Angeles | 42,690[35] | 337[35] | |
1998 | Orlando | 32,210[36] | 327 | |
1997 | Los Angeles | 48,700[37] | ||
1996 | New Orleans | 28,500[38] | 321[38] | |
1995 | Los Angeles | 40,100[38] | 297[38] | |
1994 | Orlando | 25,000[38] | 269[38] | |
1993 | Anaheim | 27,000[38] | 285[38] | |
1992 | Chicago | 34,148[38] | 253[38] | |
1991 | Las Vegas | 23,100[38] | 282[38] | |
1990 | Dallas | 24,684[38] | 248[38] | |
1989 | Boston | 27,000[38] | 238[38] | |
1988 | Atlanta | 19,000[38] | 249[38] | |
1987 | Anaheim | 30,541[38] | 274[38] | |
1986 | Dallas | 22,000[38] | 253[38] | |
1985 | San Francisco | 27,000[38] | 254[38] | |
1984 | Minneapolis | 20,390[38] | 218[38] | |
1983 | Detroit | 14,000[38] | 195[38] | |
1982 | Boston | 17,000[38] | 172[38] | |
1981 | Dallas | 14,000[38] | 124[38] | |
1980 | Seattle | 7,500[38] | 80[38] | |
1979 | Chicago | 3,000[38] | 79[38] | |
1978 | Atlanta | 1,500[38] | 44[38] | |
1977 | San Jose | 750[38] | 38[38] | |
1976 | Philadelphia | 300[38] | 10[38] | |
1975 | Bowling Green, Ohio | 300[38] | ||
1974 | Boulder | 600[38] |
Sponsored Conference
SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation,[39] the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games).[40]
See also
- Association for Computing Machinery
- ACM SIGGRAPH
- ACM Transactions on Graphics
- Computer Graphics, a publication of ACM SIGGRAPH
- The list of computer science conferences contains other academic conferences in computer science.
References
- ^ "Conference Ranks". www.conferenceranks.com.
- ^ "Computer Graphics - Metrics". Google Scholar.
- ^ "Journal Rankings on Computer Graphics and Computer-Aided Design". SCImago Journal Rank.
- ^ Huang, Ke-Se. "SIGGRAPH Paper accept rate history". Resource for Computer Graphics.
- ^ "Resource for Computer Graphics - Ke-Sen Huang's Home Page". kesen.realtimerendering.com.
- ^ Zahed, Ramin (4 May 2011). "Interview with SIGGRAPH Technical Papers Chair Hugues Hoppe". Animation Magazine.
- ^ "The Magic of Technical Papers". SIGGRAPH. 16 October 2018.
- ^ "Citing SIGGRAPH Publications". SIGGRAPH. 1 June 2013.
- ^ a b "SIGGRAPH 2022 Hybrid Conference Enjoys Notable Numbers with In-person and Virtual Attendees". SIGGRAPH 2022. 11 August 2022. Retrieved 2022-09-23.
- ^ "SIGGRAPH 2022".
- ^ "SIGGRAPH 2021".
- ^ "ACM SIGGRAPH Reveals Final SIGGRAPH 2020 Numbers, 2021 Planning". Business Wire. 11 September 2020. Retrieved 2021-04-29.
- ^ "Computer Graphics Community Arrives in Los Angeles, Reports Record Numbers at SIGGRAPH 2019". Business Wire. 2 August 2019.
- ^ "Computer Graphics Community Arrives in Los Angeles, Reports Record Numbers at SIGGRAPH 2019". Business Wire. 2019-08-02. Retrieved 2020-08-18.
- ^ "SIGGRAPH 2018 Report" (PDF). www.uni-w.com.
- ^ "SIGGRAPH conference will return to Vancouver in 2018". Daily Hive
- ^ "Online Exhibitor Planner".
- ^ "ACM SIGGRAPH Announces 2020 Conference Chair, Location". Globe News Wire (Press release). 22 January 2018.
- ^ "SIGGRAPH 2016: A Recap". blog.siggraph.org. 29 July 2016.
- ^ "Highlights from SIGGRAPH 2015". Computer Graphics World.
- ^ "The top 5 highlights of SIGGRAPH 2014". creativebloq.com. 20 August 2014.
- ^ "SIGGRAPH 2013 Highlights from Anaheim, California". Business Wire. 25 July 2013.
- ^ a b "SIGGRAPH 2012: Emerging Technologies Highlights". Business Wire. 10 August 2012.
- ^ a b "SIGGRAPH Show Wrap-Up". Studio Daily.
- ^ "SIGGRAPH attendance skyrockets 100 percent". Exhibit City News. 4 August 2010.
- ^ a b "Breaking News: 28,400+ Fill the Halls of SIGGRAPH Conference". businesswire.com (Press release).
- ^ a b "Breaking News: SIGGRAPH 2007 Attracts 24,000+ to San Diego". businesswire.com (Press release).
- ^ a b "SIGGRAPH Summary: 20,000 Attendees, In San Diego For 2007". gamasutra.com. 4 August 2006.
- ^ a b "George Lucas, Computer Graphics Technology Draw More Than 29,000 to Los Angeles". businesswire.com (Press release).
- ^ a b "SIGGRAPH 2004 Trip Report". cgarchitect.com. 23 August 2004.
- ^ a b "CGarchitect SIGGRAPH 2003 Report". cgarchitect.com. 18 August 2003.
- ^ "think-cell at SIGGRAPH 2002". think-cell.com.
- ^ a b "Siggraph 2001 Technology Change Continues". reviewsonline.com.
- ^ a b "Siggraph 2000". ars.electronica.art.
- ^ a b "Siggraph Drew 42,000 to Convention Center". Los Angeles Times. 16 August 1999.
- ^ "Looking for SIGGRAPH at a R-E-A-L-L-Y B-I-G Trade Show". 3dlinks.com.
- ^ "Report on ACM SIGGRAPH 97". agocg.ac.uk.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar Masson, Terrence (2007). CG101: A Computer Graphics Industry Reference (2nd ed.). Digital Fauxtography Inc. ISBN 978-0-9778710-0-1.
- ^ "SCA 2022". ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
- ^ "MIG". ACM SIGGRAPH Motion, Interaction and Games.