Heather Kelley
Heather Kelley | |
---|---|
Pen name | moboid |
Occupation | Game designer, writer, media artist |
Nationality | American |
Citizenship | United States |
Heather Kelley (aka moboid) is a media artist and video game designer. She is co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She is regular jury member for different computer gaming festivals (such as Indiecade) and public speaker at technology events.
Her career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. She has created interactive projections using game engines such as Quake and Unreal.
Heather Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont.[1] For seven years, Heather served as co-chair of the IGDA's Women in Game Development Special Interest Group.[2]
In May 2014 she joined the Entertainment Technology Center at Carnegie Mellon University as an Assistant Teaching Professor.[3]
Project examples
- Lapis (2005) Lapis is an interactive art work designed to help teach women how to reach orgasm by simulating the effect of pleasurable sensation on a cartoon bunny.[4][5]
- Fabulous/Fabuleux (2008) – An experimental art game collaboration with Lynn Hughes. Fabulous/Fabuleux[6] was created at Concordia University's Hexagram Institute and integrates gameplay into a full-body interactive installation using custom "squishy" interface hardware.[7]
- Body Heat (2010) – Body Heat is a vibrator interface for the iPhone and iPad which allows touchscreens to be used for adjusting vibration speed, intensity, and patterns. The project was first presented at the sex tech conference Arse Elektronika in September 2010 in San Francisco.[8] The company OhMiBod, which specializes in music-driven vibrators, bought the application and renamed it into "OhMiBod app" in early 2011.[9]
- Joue Le Jeu (2012) – An exhibition at La Gaîté Lyrique in Paris, France.[10][11] It showcased new forms of games and creative game design. The event was a hands-on exhibition of interactive play.
Awards
Kelley's game concept Lapis, based on female masturbation, won the 2006 MIGS Game Design Challenge.[12]
In Spring 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade.[13]
In September 2009, she was Artist in Residence for Subotron[14] at Quartier21, Museumsquartier Vienna.[15] Her biographical sex game concept with Erin Robinson, Our First Times, won the 2009 GDC Game Design Challenge,[16]
She was part of Fast Company's 2011 list of 'most influential women in technology'. [17]
In March 2013 she was awarded the "GDC 2013 Women in Gaming Award" as "Innovator", granted for breakthrough innovation in her work.[18]
Video game credits
This section of a biography of a living person does not include any references or sources. (July 2015) |
Kelley is credited on the following games:
- Let's Talk About Me (1995), Simon & Schuster Interactive
- Thief: Deadly Shadows (2004), Eidos, Inc.
- Tom Clancy's Splinter Cell: Chaos Theory (2005), Ubisoft, Inc.
- Star Wars: Lethal Alliance (2006), Ubisoft, Inc.
- High School Musical: Makin' the Cut! (2007), Disney Interactive Studios
- Today I Die (2009)
- Spider: The Secret of Bryce Manor (2009), Tiger Style LLC
- 4 Minutes and 33 Seconds of Uniqueness (2009), Kloonigames Ltd
- Waking Mars (2012), Tiger Style LLC
- Fez (2012), Microsoft Studios, Trapdoor, Inc.
Film credits
Kelley co-produced the nerd documentary Traceroute (2016)
References
- ^ "Creative Director on the UNFPA Electronic Game to End Gender Violence". Archived from the original on 2011-07-23. Retrieved 2010-10-27.
- ^ "IGDA's Women in Game Development Special Interest Group". Archived from the original on 2010-10-27. Retrieved 2010-10-27.
- ^ ETC, Carnegie Mellon; official site
- ^ "Video game unlocks orgasm secrets", canada.com; December 5, 2005
- ^ "Orgasm: the Ultimate Game ", Heroine Sheik; February 13th, 2006
- ^ Fabulous/Fabuleux at Paraflows 2010 in Vienna, Austria
- ^ "Heather Kelley: Visiting Game Designer". www.concordia.ca. Retrieved 2018-04-09.
- ^ "The Performant: Dies Arses have it", San Francisco Bay Guardian, October 6, 2010
- ^ "Body Heat: sexy iPhone application is now available on the App Store" on monochrom, 2011
- ^ "De Nantes à Paris, les jeux sont fête" in Libération, 2012
- ^ ""La Gaîté lyrique joue le jeu" on culture.fr, 2012". Archived from the original on 2012-07-05. Retrieved 2012-08-15.
- ^ McDonald, Heidi (2017-11-02). Digital Love: Romance and Sexuality in Games. CRC Press. ISBN 9781351644730.
- ^ "The Art of Play", Escapist Magazine; 24 June 2008
- ^ "Subotron Artist", published by Jogi Neufeld, Subotron
- ^ Subotron residency, Heather Kelley
- ^ "GDC 2009: Game Design Challenge tackles My First Time", Gamespot; March 25, 2009
- ^ ""Heather Kelley - Founder and President, Perfect Plum", published by Fast Company". Archived from the original on 2011-02-27. Retrieved 2011-03-31.
- ^ "GDC 13: Women in Gaming Awards honours developers", published by Develop