D-Day: America Invades
D-Day: America Invades | |
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Developer(s) | Atomic Games |
Publisher(s) | Avalon Hill |
Platform(s) | PC |
D-Day: America Invades is a video game developed by Atomic Games and published by Avalon Hill for the PC.
Gameplay
D-Day: America Invades simulates the battle of D-Day and the following fight for territorial advantages.[1]
Reception
Publication | Score |
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Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | 95%[2] |
Computer Game Review | 70/90/77[4] |
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Atomic Games manages to take much of the tedium out of this tile-based wargame, enabling you to concentrate on strategy as you try to duplicate history, or if you're playing as the Nazis, change it."[1] William R. Trotter wrote for PC Gamer US, "Hats off, ladies and gents: a classic is born. Wargames just don’t get any better than this."[2]
Aftermath
As a consequence of Atomic Games' split with Avalon Hill in September 1995,[5] D-Day: America Invades was the two companies' last game together. According to Alan Emrich of Computer Gaming World, Atomic's Keith Zabalaoui called this "purely a business decision" and clarified that there was no ill will between the companies.[6]
References
- ^ a b c "Finals". Next Generation. No. 11. Imagine Media. November 1995. p. 179.
- ^ a b Trotter, William R. (October 1995). "D-Day: America Invades". PC Gamer US. Archived from the original on January 16, 2000. Retrieved July 13, 2019.
- ^ Mayer, Robert (January 1996). "Bloody Omaha Revisited". Computer Gaming World (138): 322, 323.
- ^ "Storm the Beaches". Computer Game Review. December 1995. Archived from the original on December 21, 1996. Retrieved July 13, 2019.
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(help) - ^ Staff (September 1–16, 1995). "Beyond Squad Leader Seeks New Home". Computer Game Review. Archived from the original on October 18, 1996. Retrieved July 13, 2019.
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: CS1 maint: date format (link) - ^ Emrich, Alan (November 1995). "Turning the Telescope Around; G-2". Computer Gaming World (136): 253, 254, 256.