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Unvanquished (video game)

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Unvanquished
Developer(s)Game community
Initial releaseFebruary 29, 2012; 12 years ago (2012-02-29)
Preview release
0.51.1 / December 9, 2018; 5 years ago (2018-12-09)
Repositorygithub.com/Unvanquished/Unvanquished
Operating systemLinux, MacOS, Microsoft Windows
Platformdaemon (game engine)
TypeMultiplayer video game, first-person shooter, real-time strategy game
LicenseGNU GPLv3, CC BY-SA 2.5
Websiteunvanquished.net

Unvanquished is a free and open-source video game. It is multiplayer team-based, first-person shooter and real-time strategy game. A new alpha version is released on the first Sunday of every month.[1]

Gameplay

Players fight in an alien or human team with respective melee and conventional ballistic weaponry. The aim of the game is to destroy the enemy team and the structures that keep them alive, as well as ensure one's own team's bases and expansions are maintained. Players earn resources for themselves and their team via aggression.[1]

Commenting on gameplay, Lifewire noted: "One particularly fun aspect of Unvanquished is that as insects, players can crawl on the walls and ceilings, adding a new, though perhaps somewhat disorienting, take on game physics".[2]

Development

A large alien Tyrant is being attacked by a human (background) and a machine-gun turret (offscreen, left) as it tries to demolish the human base.

Unvanquished traces its game-play lineage from Tremulous, which is an open source game that has had over 3.3 million downloads.[3] The current gameplay and game resources are under the CC BY-SA 2.5 Creative Commons license whilst the daemon engine is under the GPLv3.[4]

Development began the summer of 2011 on Sourceforge, with the first alpha version being released on February 29, 2012.[1]

Unvanquished is developed by a team of volunteers who release a new Alpha on the first Sunday of every month.[1] After 2015, the development repository was moved to GitHub.[5]

Engine

The lineage of the Daemon engine.

The daemon engine is a fork of the earlier version of the OpenWolf Engine. Its development is now proceeding in its own path from its predecessors.[6]

In 2015, with version 0.42, the Unvanquished developers managed to separate the game's engine code from the game's code by teaming up with developers of Xonotic.[5]

Reception

Michael Larabel from Phoronix.com praised Unvanquished's graphics in July 2012, while it was still in alpha state.[6] Lifewire praised the insect mechanic as an interesting twist and the ease of modding (referring to the level editor)[2]. Softpedia reviewed the game in version 0.49 in March 2016 and gave 3.5 stars.[7]

Between 2011 and June 2017 the game was downloaded alone from SourceForge over 1.3 million times.[8]

See also

References

  1. ^ a b c d "About - Unvanquished". unvanquished.net. Retrieved 2014-01-18.
  2. ^ a b Dave Rankin. "5 Open Source First-Person Shooter Video Games". Retrieved 2020-02-03.
  3. ^ "Sourceforge download statistics for Tremulous". Retrieved 30 March 2017.
  4. ^ "Unvanquished COPYING file". Retrieved 2014-01-18.
  5. ^ a b Marius Nestor (3 August 2015). "Unvanquished FPS Game Gets Tremulous' Vega Map, Plans on Leaving SourceForge". softpedia.
  6. ^ a b Michael Larrabel (2012-07-01). "Unvanquished: A Very Promising Open-Source Game". Phoronix. First Phoronix article on Unvanquished. Retrieved 2015-07-07.
  7. ^ Alexandru Dulcianu (2016-03-14). "Unvanquished Review". softpedia.
  8. ^ "Statistics". SourceForge. 2017-06-06. Retrieved 2017-06-06.