Unvanquished (video game)

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Unvanquished
Unvanquished logo.png
Screenshot of Alpha 35
Screenshot of Alpha 35
Developer(s) Game community
Initial release February 29, 2012; 5 years ago (2012-02-29)
Stable release
0.50.0 / April 16, 2016; 15 months ago (2016-04-16)
Repository github.com/Unvanquished/Unvanquished
Development status active
Operating system Linux, MacOS, Microsoft Windows
Platform daemon (game engine)
Type Multiplayer First-person shooter, Real-time strategy
License GNU GPLv3, CC BY-SA 2.5
Website www.unvanquished.net

Unvanquished is a free and open-source video game. It is multi-player team-based, first-person shooter and real-time strategy game. A new alpha version is released on the first Sunday of every month.[1]

Gameplay[edit]

Players fight in an alien or human team with respective melee and conventional ballistic weaponry. The aim of the game is to destroy the enemy team and the structures that keep them alive, as well as ensure one's own team's bases and expansions are maintained. Players earn resources for themselves and their team via aggression.[1]

Development[edit]

A large alien Tyrant is being attacked by a human (background) and a machine-gun turret (offscreen, left) as it tries to demolish the human base.

Unvanquished traces its game-play lineage from Tremulous, which is an open-source game that has had over 3.3 million downloads.[2] The current gameplay and game resources are under the CC BY-SA 2.5 Creative Commons license whilst the daemon engine is under the GPLv3.[3]

Development began the summer of 2011 on Sourceforge, with the first alpha version being released on February 29, 2012.[4]

Unvanquished is developed by a team of volunteers who release a new Alpha on the first Sunday of every month.[1] After 2015 the development repository was moved to GitHub.[5]

Engine[edit]

The lineage of the Daemon engine.

The daemon engine is a fork of the OpenWolf engine combined with features from other quake-derived engines such as Xreal and ET-XreaL. Its development is now proceeding in its own path from its predecessors.[6]

In 2015 with version 0.42 the Unvanquished developers managed to separate the game's engine code from the game's code by teaming up with developers of Xonotic.[5]

Reception[edit]

Michael Larabel from Phoronix.com praised Unvanquished's graphics in July 2012, while it was still in alpha state.[7][8] Softpedia reviewed the game in version 0.49 in March 2016 and gave 3.5 stars.[9] Between 2011 and June 2017 the game was downloaded alone from Sourceforge over 1.3 million times.[10]

See also[edit]

External links[edit]

References[edit]