Air Gallet
Air Gallet | |
---|---|
Developer(s) | Gazelle |
Publisher(s) | Banpresto |
Director(s) | Tatsuya Uemura |
Producer(s) | Johan Sato |
Designer(s) | Tatsuya Uemura |
Programmer(s) | Mizuiro Honey |
Artist(s) | Junya Inoue Kaneyo Ohira Mikio Yamaguchi |
Composer(s) | Yoshitatsu Sakai |
Platform(s) | Arcade |
Release |
|
Genre(s) | Bullet hell |
Mode(s) | |
Arcade system | CAVE 68000 |
Air Gallet[a] is a vertically scrolling shoot 'em up arcade game developed by Gazelle (one of the offshoots of Toaplan) and released by Banpresto in 1996.[1][2] It runs on the Cave MK 1 hardware. It features the voice of narrator of Lenne Hardt and Jeff Manning.
Gameplay
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The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels.[3] The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.
Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.
Development and release
This section needs expansion. You can help by adding to it. (September 2019) |
Air Gallet was developed by Gazelle.[4][5][6] The game was released on February 1996, using the CAVE 68000 board.[7][8]
Reception
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Den of Geek noted the game to be "extremely good".[9]
Notes
References
- ^ Lambie, Ryan (February 2010). "The Unconverted: Air Gallet". Retro Gamer. No. 73. Imagine Publishing. p. 57.
- ^ "Interface - Developer Profile / Toaplan: Bullet time - A decade of Toaplan". Wireframe. No. 13. Raspberry Pi Foundation. May 9, 2019. pp. 52–53.
- ^ Zverloff, Nick (May 24, 2012). "Air Gallet". Hardcore Gaming 101. Retrieved 2020-06-27.
- ^ "Salon (AOU 96): Le Japon En Direct - Akagulet". Consoles + (in French). No. 53. M.E.R.7. April 1996. p. 41.
- ^ "井上淳哉". Game Staff List Association (in Japanese). BrandGamer-R・TYPERS. 2002. Archived from the original on 1 July 2016. Retrieved 2020-05-13. (Translation by Gamengai. Archived 2019-11-22 at the Wayback Machine).
- ^ Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER (5/5)". Floor 25 (in Japanese). Vol. 9. (Translation by Gamengai. Archived 2013-04-23 at archive.today).
- ^ Akagi, Masumi (13 October 2006). ガゼル (Gazelle); バンプレスト (Banpresto) (in Japanese) (1st ed.). Amusement News Agency. pp. 22, 58. ISBN 978-4990251215.
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ignored (help) - ^ Kishi (May 17, 2017). "To shmup legend IKD, a very HB". Retronauts. USgamer. Retrieved 2020-06-27.
- ^ Lambie, Ryan (21 June 2018). "Toaplan: the rise and fall of Japan's greatest shooting game company". Den of Geek. Dennis Publishing. Archived from the original on 21 June 2018. Retrieved 2020-06-27.