Jesse Damiani
Jesse Damiani (born 1989) is an American writer, producer, and entrepreneur. He is best known for his association with virtual reality, augmented reality, and new media art.[1][2][3] He is a Forbes Contributor covering emerging technologies.[4][5][6]
Early life and education
Damiani was born in Gainesville, Florida. He received Bachelor of Arts degrees in Media Production and Creative Writing at Florida State University (2011).[7] He received a Master of Fine Arts in Creative Writing from University of Wisconsin–Madison (2013). He was the 2013-2014 Halls Emerging Artist Fellow at the Wisconsin Institute for Creative Writing.[8]
Career
Early career
In 2012, Damiani founded Best American Experimental Writing with Seth Abramson.[9] From 2013-2017, he wrote about topics in film, television, culture, and digital media as an IndieWire columnist and HuffPost contributor.[10][11][12]
At Toy Box Entertainment,[13] Damiani worked as a copywriter on the teams that won a Golden Trailer Award for Disneynature's Monkey Kingdom,[14] a Gold Clio Award for Ice Age: Collision Course,[15] and a Bronze Clio Award for Alice Through the Looking Glass.[16]
Emerging technologies
Damiani's coverage of emerging technologies has appeared in outlets including Adweek, Billboard, Entrepreneur, Forbes, Quartz, and The Verge.[4][17][18][19][20][21][22]
Through his writing on immersive storytelling, Damiani introduced the concept of the “Builder-Participator Paradigm” to describe the storytelling paradigm created through the “narrative potential” of immersive environments.[23][24][19][25][26][27][28] His Forbes article, “VR And AR Mark The Greatest Revolution In The History Of UX/UI Design,” inspired the creation of the Kendall College of Art and Design/Th3rd Coast Emerging Tech Innovation Lab.[29]
Damiani's insights have been included in industry reports from the Anti-Defamation League, Associated Press, Columbia Journalism Review, Hyper Island, Institute for the Future, and the Knight Foundation/Tow Center for Digital Journalism at Columbia University.[30][31][32][33][34][35][36] On June 16, 2017 at the VRTO conference, he became one of the 18 ratifiers of the Code of Ethics on Human Augmentation, which was originally introduced by Steve Mann in 2004 and further refined with Ray Kurzweil and Marvin Minsky in 2013.[37][38][39]
In March 2019, AltspaceVR, the SocialVR platform owned by Microsoft, announced TECH TOCK, a live VR talk show, which Damiani would host.[40][41][42] In June 2019, Damiani hosted a limited-run, three-episode series with Syfy.[43][44]
Curation and producing
Damiani curates and produces immersive and new media art exhibitions.[45][46]
In September 2018, sp[a]ce gallery announced the XR exhibition, Spatial Reality, which Damiani curated and produced.[47] Spatial Reality was the largest XR art exhibition in history, featuring over 30 different pieces of immersive art from artists including Bill Barminski, Nancy Baker Cahill, Jorge R. Gutiérrez, Drue Kataoka, Zachary Lieberman, Kevin Mack, Taryn Southern, and Nicola Verlato.[48][49][50][51][52]
Damiani and Britt Salvesen co-curated Virtual Futures, which was presented by LACMA at LA Art Show.[53][54][55]
With Nancy Baker Cahill, Damiani co-produced BATTLEGROUNDS, a citywide AR public art exhibition in New Orleans.[56] According to the Los Angeles Times, in BATTLEGROUNDS, 24 New Orleans-based artists, including Keith Calhoun and Chandra McCormick, were asked to “choose a location that they felt was contested, a battleground of sorts…then asked...to pair one of their artworks — drawing, painting, sculpture, video art and photography — with their chosen site to ‘activate, illuminate or further augment its meaning or history.’"[57]
Damiani worked as Producer on the Spider-Man: Into the Spider-Verse AR Tunnel, which was created by Sutu and sponsored by Sony Pictures Animation, in collaboration with DesignerCon.[58][59]
Damiani is currently the curator of the XR For Change Summit at Games For Change.[60][61][62][63][64]
Bibliography
- Best American Experimental Writing 2014 [Series Co-Editor] (Omnidawn, 2014)
- Best American Experimental Writing 2015 [Series Co-Editor] (Wesleyan University Press, 2015)
- Best American Experimental Writing 2016 [Series Co-Editor] (Wesleyan University Press, 2016)
- Best American Experimental Writing 2018 [Series Co-Editor] (Wesleyan University Press, 2018)
- Best American Experimental Writing 2020 [Series Co-Editor] (Wesleyan University Press, 2020)
References
- ^ Laden, Tanja M. (2018-10-10). "The Future of XR Is Now". LA Weekly. Retrieved 2019-11-27.
- ^ Annunziata, Marco. "The Future Of Digital Is Analog: Art And Augmented Reality At Adobe's Festival Of The Impossible". Forbes. Retrieved 2019-11-27.
- ^ "Home". virtualiteach. Retrieved 2019-11-27.
- ^ a b "Jesse Damiani". Forbes. Retrieved 2019-11-27.
- ^ "Jesse Damiani | VRScout Journalist | Muck Rack". muckrack.com. Retrieved 2019-11-27.
- ^ "Netflix's interactive format for films like Bandersnatch makes content harder to pirate, increases viewer engagement, and generates insightful data about users". Techmeme. Retrieved 2019-11-27.
- ^ "Jesse Damiani". Florida State University News. 2011-08-01. Retrieved 2019-11-27.
- ^ "WI Institute for Creative Writing Fellows". WI Institute for Creative Writing. Retrieved 2019-11-27.
- ^ Foundation, Poetry (2019-11-27). "Best American Experimental Writing Anthology Announced by Harriet Staff". Poetry Foundation. Retrieved 2019-11-27.
- ^ "The Americans Recap: Marriage Is Not for Sissies". Vulture. Retrieved 2019-11-27.
- ^ "Kelly's Curated Internet: "Mood Indigo," the History of TMZ, and the Kim Kardashian Game". Tribeca. Retrieved 2019-11-27.
- ^ Atkins, Ashley (2019-01-02). "Black Lives Matter or All Lives Matter? Color-blindness and Epistemic Injustice*". Social Epistemology. 33 (1): 1–22. doi:10.1080/02691728.2018.1483879. ISSN 0269-1728. S2CID 149718854.
- ^ FM, Player. "Episode 14 (S2 E1) With Jesse Damiani Super Hungry The podcast". player.fm. Retrieved 2019-11-27.
- ^ "2015 Golden Trailer Awards Winners Revealed". /Film. 2015-05-07. Retrieved 2019-11-27.
- ^ "Ice Age: Collision Course - The Science of It All". Clios. Retrieved 2019-11-27.
- ^ "Alice Through The Looking Glass - 'Interview With Time'". Clios. Retrieved 2019-11-27.
- ^ Damiani|March 27, Jesse; 2018. "4 Things Agencies Should Know About Creating Successful AR Integrations". www.adweek.com. Retrieved 2019-11-27.
{{cite web}}
:|last2=
has numeric name (help)CS1 maint: numeric names: authors list (link) - ^ "How Augmented Reality Audio Will Let You Soundtrack Your Life". Billboard. Retrieved 2019-11-27.
- ^ a b Damiani, Jesse (2018-03-08). "This Vital Storytelling Principle Is the Key to Producing Great VR and AR Content". Entrepreneur. Retrieved 2019-11-27.
- ^ "Jesse Damiani | HuffPost". www.huffpost.com. Retrieved 2019-11-27.
- ^ Damiani, Jesse. "VR and AR will be the death of pop-up ads and pre-roll videos". Quartz. Retrieved 2019-11-27.
- ^ Damiani, Jesse (2019-01-02). "Black Mirror: Bandersnatch is Netflix's Trojan horse to profit". The Verge. Retrieved 2019-11-27.
- ^ Damiani, Jesse; Galatea, ContributorCEO of; Writing, Series Editor of Best American Experimental; VRScout, Editor-at-Large of (2016-07-19). "Sure, VR Is A Storytelling Revolution... But How?". HuffPost. Retrieved 2019-11-27.
{{cite web}}
:|first2=
has generic name (help) - ^ Damiani, Jesse (2017-03-23). "The Beginner's Guide to VR Scriptwriting & Storytelling". VRScout. Retrieved 2019-11-27.
- ^ Alexander, Bryan (2017-07-20). The New Digital Storytelling: Creating Narratives with New Media--Revised and Updated Edition, 2nd Edition. ABC-CLIO. ISBN 978-1-4408-4961-9.
- ^ "Tips for Effective Storytelling: How to Narrate a Good Tale in a VR App Positive Phil Show". Positive Phil Show. 2019-08-13. Retrieved 2019-11-27.
- ^ "AR and VR: Living, Breathing Storytelling". Loup Ventures. 2018-01-15. Retrieved 2019-11-27.
- ^ theavlife. "Jesse Damiani | The AV Life". Retrieved 2019-11-27.
- ^ "Academic lab explores future of XR". www.grbj.com. Retrieved 2019-11-27.
- ^ "Hate in Social VR". Anti-Defamation League. Retrieved 2019-11-27.
- ^ "A guide for journalists in a world of immersive 3-D content" (PDF). Associated Press. 26 September 2017. Retrieved 27 November 2019.
{{cite web}}
: CS1 maint: url-status (link) - ^ Fox-Sowell, Sophia (2017-09-26). "A new AP report charts the future of immersive journalism". Storybench. Retrieved 2019-11-27.
- ^ Nakagawa, Taylor (2017-11-03). "How are industry leaders thinking about the future of VR?". Medium. Retrieved 2019-11-27.
- ^ "Walking in another's virtual shoes: Do 360-degree video news stories generate empathy in viewers?". Columbia Journalism Review. Retrieved 2019-11-27.
- ^ "IFTF: Social VR". www.iftf.org. Retrieved 2019-11-27.
- ^ Fjellhøy, Cecile. "The Story Only You Can Tell: Storytelling and Design in VR" (PDF). Hyper Island. Retrieved 27 November 2019.
{{cite web}}
: CS1 maint: url-status (link) - ^ "The Code of Ethics on Human Augmentation - Augmented Reality : Where We Will All Live -". m.ebrary.net. Retrieved 2019-11-27.
- ^ www.eyetap.org http://www.eyetap.org/hacode/. Retrieved 2019-11-27.
{{cite web}}
: Missing or empty|title=
(help) - ^ "VRTO Spearheads Code of Ethics on Human Augmentation". VRFocus. Retrieved 2019-11-27.
- ^ AltspaceVR. "Tech Tock with Jesse Damiani". AltspaceVR. Retrieved 2019-11-27.
- ^ "New AltspaceVR Talk Show". inside.com. Retrieved 2019-11-27.
- ^ Schultz, Author Ryan (2019-03-08). "UPDATED! Tech Tock with Jesse Damiani: A New Weekly Talk Show in AltspaceVR". Ryan Schultz. Retrieved 2019-11-27.
{{cite web}}
:|first=
has generic name (help) - ^ "Lives ! Les rendez-vous d'Eleven Eleven | SYFY France". www.syfy.fr (in French). Retrieved 2019-11-27.
- ^ AltspaceVR (2019-06-05). "SYFY presents Eleven Eleven Fireside Chats in AltspaceVR hosted by Jesse Damiani of VRScout - AltspaceVR Inc - SYFY presents Eleven Eleven Fireside Chats in AltspaceVR hosted by Jesse Damiani of VRScout". AltspaceVR Inc. Retrieved 2019-11-27.
- ^ "Everything VR & AR: Susanna Pollack and Jessie Damiani of Games for Change on Apple Podcasts". Apple Podcasts. Retrieved 2019-11-27.
- ^ "Dialogs LA - Lecture Series". LA Art Show. Retrieved 2019-11-27.
- ^ "sp[a]ce". space.ayzenberg.com. Retrieved 2019-11-27.
- ^ Fink, Charlie. "Art Of XR Featured In Prestigious Gallery Exhibition". Forbes. Retrieved 2019-11-27.
- ^ "Spatial Reality: Artists Explore the Future of XR • Curated and Produced by Jesse Damiani | Pasadena, CA Business Directory". Pasadena, CA Patch. 2018-09-22. Retrieved 2019-11-27.
- ^ Milligan, Mercedes (2018-09-24). "Biggest Ever VR/AR/MR Art Show Coming to sp[a]ce gallery". Animation Magazine. Retrieved 2019-11-27.
- ^ Roe, Mike. "Free Pasadena VR Art Show Goes Way Beyond Games". LAist. Archived from the original on 2019-11-27. Retrieved 2019-11-27.
- ^ "Exploring Spatial Reality at Ayzenburg - The American Society of Cinematographers". ascmag.com. Retrieved 2019-11-27.
- ^ "Please, Touch The Art: VR Encourages Audience To Become The Exhibit". finance.yahoo.com. Retrieved 2019-11-27.
- ^ "Virtual Futures". LA Art Show. Retrieved 2019-11-27.
- ^ "L.A. Art Show, the most important fair of the west coast of the USA, chooses the Latin American art in 2018". Retrieved 2019-11-27.
- ^ Fink, Charlie. "This Week In XR: Verizon Buys Jaunt, The Awesomeness of Google AR Maps, Tilt Five Kickstarter passes 1M, XR Maker Space In SF". Forbes. Retrieved 2019-11-27.
- ^ "Confederate statue, plantation, prison: Artists reclaim sites with 'Battlegrounds'". Los Angeles Times. 2019-10-29. Retrieved 2019-11-27.
- ^ Fink, Charlie. "This Week In XR: Apple AR Glasses Target 2022, Magic Leap Making News, Specs 3.0, Reanimating Dead Celebrities". Forbes. Retrieved 2019-11-27.
- ^ Colin. "Juxtapoz Magazine - Pop Surrealists, Street Artists, and Toy Vendors Orbit Orange County for DesignerCon 2019". juxtapoz.com. Retrieved 2019-11-27.
- ^ D, Darragh; ur (2019-06-26). "Games For Change's XR Summit Was An Unmitigated Success". VRScout. Retrieved 2019-11-27.
- ^ "XR for Good event @G4C via @JesseDamiani". inside.com. Retrieved 2019-11-27.
- ^ "Joan Ganz Cooney Center - The Education Market: VR's Best Hope? at XR for Change Summit". Retrieved 2019-11-27.
- ^ "Games for Change: How to make the game industry more diverse, accessible, and meaningful". VentureBeat. 2019-06-14. Retrieved 2019-11-27.
- ^ "News 2019-06-17 | Princeton Science & Global Security". sgs.princeton.edu. Retrieved 2019-11-27.