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Newton Game Dynamics

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Newton Game Dynamics
Original author(s)Julio Jerez & Alain Suero
Stable release
3.14c / May 3, 2020; 4 years ago (2020-05-03)[1]
Written inC++
Operating systemWindows, Mac OS X, iPhone OS, Linux
TypeMiddleware
Licensezlib License
WebsiteNewton Game Dynamics Homepage

Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton

This is a select list of games using Newton Game Dynamics.[3]

Engines which incorporated Newton

A list of game engines using Newton Game Dynamics:

See also

References

  1. ^ Newton Game Dynamics at GitHub
  2. ^ Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.
  3. ^ http://newtondynamics.com/forum/projects.php
  4. ^ "Archived copy". Archived from the original on 2011-09-20. Retrieved 2011-07-02.{{cite web}}: CS1 maint: archived copy as title (link)
  5. ^ http://www.futurepinball.com/
  6. ^ http://www.mobygames.com/game-group/physics-engine-newton-game-dynamics
  7. ^ http://www.thomascowell.net/projects.html
  8. ^ Quest3D