Digital Molecular Matter
1.0 / May 2010
|Operating system||Unix, Linux, Mac, Windows, Xbox 360, PS3|
Digital Molecular Matter, better known as simply DMM, is a proprietary middleware physics engine developed by Pixelux for generating realistic destruction and deformation effects. The offline version can support high-resolution simulations for use in movie special effects. The real-time version is designed for computer, video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional realtime simulation engines, which tend to be based on rigid body kinematics, the use of finite element analysis (FEA) allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object or portion of an object, which allow the object to behave as it would in the real world (ice, gummy bear, etc.). In addition, the properties of objects or parts of objects can be changed at runtime, allowing for additional interesting effects.
To Ben Cole for the design of the Kali Destruction System, to Eric Parker for the development of the Digital Molecular Matter toolkit, and to James O’Brien for his influential research on the finite element methods that served as a foundation for these tools.
The combined innovations in Kali and DMM provide artists with an intuitive, art-directable system for the creation of scalable and realistic fracture and deformation simulations. These tools established finite element methods as a new reference point for believable on-screen destruction.
DMM is a physical simulation system which models the material properties of objects allowing them to break and bend in accordance to the stress placed on them. Structures modeled with DMM can break and bend if they are not physically viable. Objects made of glass, steel, stone and jelly are all possible to create and simulate in real-time with DMM. The system accomplishes this by running a finite element simulation that computes how the materials would actually behave.
Movies Using DMM
Several movies have made use of DMM for generating offline special effects. These include:
- Avatar (2009) – Trees breaking, helicopters smashing into each other – Weta Digital
- Sucker Punch (2011) – Stone floor and statues, wooden pillars, building exterior, and other elements in the Temple Scene – MPC
- Source Code (2011) – Train hitting brick wall – MPC
- X-Men: First Class (2011) – Destruction of ship – MPC
- Sherlock Holmes: A Game of Shadows (2011) – Tower collapsing, shell through tree, wall getting smashed by shell – MPC
- Harry Potter and the Deathly Hallows – Part 2 (2011) – Stone Knights – MPC
- Mission: Impossible – Ghost Protocol (2010) – Shattering glass in server room – Fuel VFX
- Wrath of the Titans (2012) – MPC
- Mirror Mirror (2012) – Prime Focus – The Queen's Cottage destruction segment
- Prometheus (2012) – MPC
- Abraham Lincoln, Vampire Hunter (2012) – Method Studios – Bridge destruction sequence
- Astérix & Obélix: Au service de Sa Majesté (2012) – Wooden Ship Destruction
- Skyfall (2012) – Helicopter crash – MPC
- The Campaign (2012) – Baby punching scene
- Man of Steel (2013) – MPC – Smallville battle destruction
- Jack the Giant Slayer (2013) – Castle destruction – MPC
- After Earth (2013)
- Olympus has Fallen (2013)
- A Good Day to Die Hard (2013) – The Helicopter Strafing/Tube Destruction – Method
- Warm Bodies (2013) – Wall Destruction – Look Effects
- The Secret Life of Walter Mitty (2013) – MPC – multiple scenes including Street Fight Scene
- 300: Rise of an Empire (2013) – MPC – Various Destruction sequences including the arrow shot
- The Lone Ranger – MPC – Tree destruction in the Comanche attack sequence
- Thousandth Street
- Godzilla – MPC – Citywide destruction in the epic third act
- Seventh Son – MPC
- X-Men: Days of Future Past – MPC
- 47 Ronin – MPC
- Maleficent – MPC
- The Amazing Spider-Man 2 – Times Square Billboards – Sony Pictures Imageworks.
- Guardians of the Galaxy – MPC
- Edge of Tomorrow – terrain, vehicles, alien "mimic" creature – Sony Imageworks, MPC
- Dark Shadows – MPC – Cracking heart and skin, wooden statue destruction
- Life of Pi – MPC
- Into the Storm – MPC
- Fast & Furious 6 – MPC
- World War Z – MPC
Television Shows, Shorts, and Commercials using DMM
- "Pillars of the Earth" - First church crumbling in a fire - UPP
- Trauma (episode 1) - Metal railing bending when helicopter crashes into building - Stargate Digital
- Falling Skies
- Terminex commercials by Vando Studio:
- Henessy XO commercial
- Enel Power Company commercials: "Stone Smash on Lightbulb", "Hammer Smash on Lightbulb"- Trizz Studio
- Holden Colorado launch commercial (Shot detail, Full commercial)
- "Oro Burus" (2013) (Vimeo: The Making of Oro Burus)
The DMM tools and middleware were developed for film and game effects by Pixelux Entertainment over a 6.5 year period starting in 2004. From 2005 through 2008, Pixelux's real-time version of DMM technology was exclusive to LucasArts Entertainment as a part of the Star Wars: The Force Unleashed (TFU) project. The FEM system in DMM utilized an algorithm for fracture and deformation developed by University of California, Berkeley professor, James F. O'Brien, as part of his Ph.D. thesis. O'Brien then worked with a development team led by Pixelux CTO, Eric Parker, to develop code suitable for visual effects work and real-time applications. The DMM tools pipeline was designed and implemented by a team led by Mitchell Bunnell, the CEO of Pixelux.
An ARM version of DMM was incorporated by Pixelux into their DMM Touch iPhone/iPad product.
A version of the DMM Plug-In is included by Autodesk in their release of Maya 2012. The DMM Plug-In runs on all versions of Maya on all platforms in both 32 and 64-bit mode.
The following technical papers describe the algorithms that DMM is based on and some of the technical details of its implementation:
- Eric G. Parker and James F. O'Brien. "Real-Time Deformation and Fracture in a Game Environment". In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pages 156–166, August 2009. Author hosted copy of paper Paper in ACM Digital Library
- James F. O'Brien, Adam W. Bargteil, and Jessica K. Hodgins. "Graphical Modeling and Animation of Ductile Fracture". In Proceedings of ACM SIGGRAPH 2002, pages 291–294. ACM Press, August 2002. Author hosted copy of paper Paper in ACM Digital Library
- James F. O'Brien and Jessica K. Hodgins. 2000. Animating fracture. Commun. ACM 43, 7 (July 2000), 68-75. Author hosted copy of paper Paper in ACM Digital Library
- James F. O'Brien and Jessica K. Hodgins. "Graphical Modeling and Animation of Brittle Fracture". In Proceedings of ACM SIGGRAPH 1999, pages 137–146. ACM Press/Addison-Wesley Publishing Co., August 1999. Author hosted copy of paper Paper in ACM Digital Library
Technology partners and usage by companies
Notable companies using the technology include:
- Autodesk (software)
- AMD (chip maker)
- NVIDIA (video cards etc.)
- LucasArts (digital art)
- Moving Picture Company (VFX House)
- VandoStudio - Terminix Flying Monster and Terminix Beams commercials - Destruction Shots with DMM
- Cinefex Magazine, issue 125, http://www.cinefex.com/backissues/issue125.html
- "Stitching Together Sucker Punch". 2011-03-28. Archived from the original on 2011-04-04.
- Cinefex Magazine, issue 126, http://www.cinefex.com/backissues/issue126.html
- Cinefex Magazine, issue 126, http://www.cinefex.com/backissues/issue126.html
- Cinefex Magazine, issue 127, http://www.cinefex.com/backissues/issue127.html
- Cinefex Magazine, issue 129, http://www.cinefex.com/backissues/issue129.html
- Cinefex Magazine, issue 130, page 60, http://www.cinefex.com/backissues/issue130.html
- Abraham Lincoln Vampire Hunter – Bridge destruction sequence by Luis Alberto Cayo
- Bond’s boldest adventure yet: Skyfall
- No small feat: making Jack the Giant Slayer
- Inside Die Hard – the 4 biggest effects shots
- The Art of VFX
- "An appetite for destruction – leading VFX studios share their techniques for creating epic destruction" 3D World, Issue 184. Online Summary
- Live. Die. Repeat the effects
- "Force To Be Reckoned With". 2009-09-01.
- "The Game Has Changed". 2008-03-01.
- "Graphical Modeling and Animation of Fracture" (PDF). 2000-07-01.
- "Real-Time Deformation and Fracture in a Game Environment". 2009-08-01.
- "DMM Touch on iTunes". 2011-01-17.
- "Autodesk Maya 2012 Software: New Ways to Explore, Refine and Present Creative Concepts". 2011-03-01. Archived from the original on 2011-04-12.
- LucasArts And Pixelux Redefine Environmental Realism For Next-Generation Interactive Entertainment
- "Archived copy". Archived from the original on 2012-03-28. Retrieved 2011-04-05.CS1 maint: Archived copy as title (link)