OGRE

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
OGRE
Ogre-logo.png
OGRE screenshot 01.png
Screenshot from the official OGRE Demos pack, from "Fresnel Reflections and Refractions" benchmark.
Developer(s)The OGRE Team
Initial releaseFebruary 2005; 16 years ago (2005-02)
Stable release
13.0.0[1] Edit this on Wikidata / 14 August 2021; 3 months ago (14 August 2021)
Repository
Written inC++
Operating systemCross-platform software
PlatformWindows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT.
TypeGraphics rendering engine
LicenseMIT License
Websitewww.ogre3d.org Edit this at Wikidata

Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[2][3]

Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[3][4]

Nowadays, Ogre consists of two independently developed forks namely Ogre (also: Ogre1), which is based on the original 1.x codebase and Ogre-Next, which is based on the 2.x development efforts. [5]

Games and applications[edit]

References[edit]

  1. ^ "Release 13.0.0". 14 August 2021. Retrieved 29 August 2021.
  2. ^ 12 graphics and rendering tools to make your game shine, MCV
  3. ^ a b Q&A: Steve Streeting On Open Source 3D Engine OGRE 3D, Gamasutra
  4. ^ a b 'Torchlight' interview off-cuts, Digital Spy
  5. ^ "Ogre Ecosystem Roundup #3".
  6. ^ "Scrap Mechanic: Devblog 8". Scrap Mechanic. 2016-07-01. Retrieved 2021-02-02.
  7. ^ Developer comment on the Steam forums Steam
  8. ^ Zombie Driver: Exor's undead-squasher available through Steam now for £6.99, Games Industry

External links[edit]