Bayonetta (video game): Difference between revisions
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==Reception== |
==Reception== |
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===Reviews=== |
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Matt Leone of [[1UP.com]] said of a pre-release version of the game's PS3 port at E3 2009: "The first thing I noticed was that, at the end of a normal combo, you can hold down the final button in the string to continuously fire gunshots—which looks incredibly cool when you kick someone and then keep your leg pointed at their face as your foot pours bullets on it." He added, "I'll be amazed if Bayonetta doesn't end up being one of the best action games this year."<ref name="1up-handson" /> Staff at [[GameSpot]] UK were also generally impressed with the PS3 port, which they played on June 3. They called the "Witch Time" mechanic a "cool move" and one of the two [[Boss (video gaming)|boss]] battles they fought "pretty intense", and said "it's easy to see the similarities between the two over-the-top action games [''Bayonetta'' and ''Devil May Cry'']". They added, "Rampant violence and sexism is par for the course" in the game.<ref name="gamespot-handson" /> 1UP.com staff also played a PS3 version for 15 minutes on the weekend of August 31 that year, at Platinum Games's "Feel Bayonetta" event in Tokyo's [[Roppongi]] district. They said that it "was very blurry" compared to an Xbox version displayed there, and that its [[frame rate]] "was all over the place. ... it was often hard to keep track of the action [in one scene] because of the graphical issues on PS3."<ref name="1up-feelbayonetta">{{cite web |last=Epperson |first=Justin |url=http://www.1up.com/do/newsStory?cId=3175838 |title=Platinum Shows PS3 Bayonetta, Announces Demo |publisher=1UP.com |date=August 31, 2009 |accessdate=October 10, 2009 }}</ref> |
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[[File:Bayonetta kick.jpg|thumb|right|upright=1.5|Though one reviewer praised the game's use of "glorious European architecture",<ref name="ign-progress" /> another said "Some of [Bayonetta's] larger hair-based attacks can ... obscure the action."<ref name="wired-handson" />|alt=Screenshot of a woman with revealing attire in an outdoor setting. Above her is a dark, giant leg, composed of and attached to her hair and attacking a staff-wielding enemy to the left of her. Behind them is a fountain and various buildings. In each corner (except the bottom left) are game scores and indicators.]] |
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Daniel Feit of ''[[Wired News]]'' played both versions at TGS 2009, and felt the Xbox version was "a little brighter and more colorful ... while the PS3 version cut scenes feel like you're watching a movie through a sepia filter." He criticized the camera angles sometimes used in the game in both versions: "When Bayonetta runs too close to the edge of a scene, the camera can automatically focus on her and the wall instead of showing the enemies cornering her. Some of her larger hair-based attacks can also obscure the action." Still, he found the game's commands easy to learn and perform.<ref name="wired-handson">{{cite web |last=Feit |first=Daniel |url=http://www.wired.com/gamelife/2009/09/bayonetta-preview/ |title=Hands On: How Bayonetta Stacks Up on 360 vs. PS3 |publisher=[[Wired News]] |date=September 24, 2009 |accessdate=October 11, 2009 }}</ref> In March 2009, Cam Shea of IGN Australia praised the developing game as "absolutely stunning-looking" and "a balls-out action game set amongst glorious European architecture" and has called its title character their "new favourite videogame character ever ... even cooler than [''Devil May Cry''{{'s}} main character] Dante ... she has the playfulness and versatility of Dante, but wrapped up in some of the most visually inventive combat we've seen in a long while".<ref name="ign-progress" /> |
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Similarly, [[GameSpy]]'s Gerald Villoria praised the game in July that year as highly original to the point that it could end up like the poor-selling ''[[Ōkami]]'' (another Kamiya-directed game) for it—"[t]he premise, the characters, the action sequences, they're all entirely different from anything else I've ever seen," he wrote—and called its lead a "constantly moving", "remarkably multi-faceted" character "presented in an ultra-stylish way".<ref name="gamespy-e32009">{{cite web |last=Villoria |first=Gerald |url=http://xbox360.gamespy.com/xbox-360/bayonetta/992244p1.html |title=E3 2009: Bayonetta Preview |publisher=GameSpy |date=June 5, 2009 |accessdate=October 15, 2009 }}</ref> Other reviewers compared her to former Alaskan governor [[Sarah Palin]] for her appearance and her glasses in particular.<ref name="ripten-bayopalin">{{cite web |last=Arnold |first=Justin |url=http://www.ripten.com/2008/10/09/bayonetta-gov-sarah-palin/ |title=<nowiki>Bayonetta = Gov. Sarah Palin</nowiki> |publisher=[[Ripten]] |date=October 9, 2008 |accessdate=October 10, 2009 }}</ref><ref name="wired-bayopalin">{{cite web |last=Kohler |first=Chris |authorlink=Chris Kohler |url=http://www.wired.com/gamelife/2009/09/bayonetta-model-contest/ |title=How You Can Win the ''Bayonetta'' Lookalike Contest |publisher=Wired News |date=September 2, 2009 |accessdate=October 11, 2009 }}</ref><ref name="kotaku-bayopalin">{{cite web |last=Good |first=Owen |url=http://kotaku.com/5375781/platinum-actually-its-sarah-palin-who-looks-like-bayonetta |title=Platinum: Actually, it's Sarah Palin who Looks Like Bayonetta |publisher=Kotaku |date=October 6, 2009 |accessdate=October 10, 2009 }}</ref> Kamiya has said of the comparisons, "in the US they say Sarah Palin. In Japan, they always bring up people like [singer-songwriter] [[Angela Aki]]. I think they say something similar in every country. That country's famous glasses girl. ... The thing with that impression is, you know, we've put out plenty of trailers now, and when you play the game and see the cutscenes, I think people will recognize Bayonetta as Bayonetta. Then people will look at Sarah Palin and say that she looks like Bayonetta."<ref name="kotaku-bayopalin" /> |
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Bayonetta was awarded the Japan Game Awards 2009 Future Award during [[Tokyo Game Show]] 2009. <ref>http://platinumgames.com/2009/11/15/tokyo-game-show/ Platinum Games Blog from November 15th, 2009 </ref>. |
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===Release=== |
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Japanese gaming publication ''[[Famitsu]]'' awarded the Xbox 360 version of ''Bayonetta'' a perfect 40 out of 40. The PlayStation 3 version was given a slightly lower 38 out of 40, due to scores of nine from two of its four reviewers.<ref name="ign-famitsu">{{cite web |last=Gantayat |first=Anoop | title=Bayonetta is Perfect |url=http://ps3.ign.com/articles/103/1037152p1.html |publisher=IGN |date=October 21, 2009 |accessdate=October 21, 2009 }}</ref> As others did pre-release, the two reviewers criticized the PS3 port's frame rate problems; one thought the difference from the Xbox version was slight.<ref name="1up-famitsu">{{cite web |last=Bailey |first=Kat |url=http://www.1up.com/do/previewPage?cId=3176576 |title=Famitsu Awards Xbox 360's Bayonetta Perfect Score |publisher=1UP.com |date=October 20, 2009 |accessdate=October 21, 2009 }}</ref> One was quoted as saying, "the fun is the same, but the controls and overall look [on the PS3] feel a bit more unwieldy than the Xbox 360 one, which is a shame."<ref name="1up-famitsu2">{{cite web |last=Gifford |first=Kevin |url=http://www.1up.com/do/newsStory?cId=3176578 |title=Japan Review Check: Tekken 6, Final Fantasy Gaiden |publisher=1UP.com |date=October 21, 2009 |accessdate=October 21, 2009 }}</ref> Despite this, early reports say the PS3 version sold 93,000 units on its first day while the Xbox version sold 45,000 units.<ref name="andriasang-firstsales">{{cite web |last=Gantayat |first=Anoop |url=http://www.andriasang.com/e/blog/2009/10/30/bayonetta_first_day_sales/ |title=Xbox 360 VS PS3 in First Day Bayonetta Sales |publisher=andriasang.com |date=October 30, 2009 |accessdate=October 31, 2009 }}</ref> [[Media Create]] reports the PS3 version sold 135,000 copies and was the top-selling game during its week of release in Japan, while the Xbox version sold 64,000 copies and charted at number seven.<ref>{{cite web |last=Graft |first=Kris |url=http://www.gamasutra.com/php-bin/news_index.php?story=25963 |title=Japanese Software: Bayonetta For PS3 Leads Charts, Pokemon Dethroned |publisher=Gamasutra.com |date=November 5, 2009 |accessdate=2009-11-05}}</ref> This disparity between sales numbers can be attributed to the larger install base of PS3 units relative to the Xbox 360 in Japan. The two releases fell to number eight and number 15 respectively the following week.<ref>{{cite web |last=McWhertor |first=Michael |title=Konami Kicks Bayonetta Off Top Of Japan's Game Charts |url=http://kotaku.com/5403328/konami-kicks-bayonetta-off-top-of-japans-game-charts |publisher=Kotaku |date=November 12, 2009 |accessdate=November 12, 2009 }}</ref> UK magazine ''[[Edge (magazine)|Edge]]'' awarded ''Bayonetta'' 10 out of 10, only the eleventh game to achieve this in the magazine's 16 year history.<ref>{{cite web |last=Robinson |first=Andy |url=http://www.computerandvideogames.com/article.php?id=227893 |title=Bayonetta review: 10/10 'flawless' |publisher=[[ComputerAndVideoGames.com]] ([[Future plc]]) |date=November 20, 2009 |accessdate=November 20, 2009 }}</ref> IGN has also given the 360 version 9.5, although giving the PS3 version 8.3 due to the same consistent issues raised by other reviewers. |
Japanese gaming publication ''[[Famitsu]]'' awarded the Xbox 360 version of ''Bayonetta'' a perfect 40 out of 40. The PlayStation 3 version was given a slightly lower 38 out of 40, due to scores of nine from two of its four reviewers.<ref name="ign-famitsu">{{cite web |last=Gantayat |first=Anoop | title=Bayonetta is Perfect |url=http://ps3.ign.com/articles/103/1037152p1.html |publisher=IGN |date=October 21, 2009 |accessdate=October 21, 2009 }}</ref> As others did pre-release, the two reviewers criticized the PS3 port's frame rate problems; one thought the difference from the Xbox version was slight.<ref name="1up-famitsu">{{cite web |last=Bailey |first=Kat |url=http://www.1up.com/do/previewPage?cId=3176576 |title=Famitsu Awards Xbox 360's Bayonetta Perfect Score |publisher=1UP.com |date=October 20, 2009 |accessdate=October 21, 2009 }}</ref> One was quoted as saying, "the fun is the same, but the controls and overall look [on the PS3] feel a bit more unwieldy than the Xbox 360 one, which is a shame."<ref name="1up-famitsu2">{{cite web |last=Gifford |first=Kevin |url=http://www.1up.com/do/newsStory?cId=3176578 |title=Japan Review Check: Tekken 6, Final Fantasy Gaiden |publisher=1UP.com |date=October 21, 2009 |accessdate=October 21, 2009 }}</ref> Despite this, early reports say the PS3 version sold 93,000 units on its first day while the Xbox version sold 45,000 units.<ref name="andriasang-firstsales">{{cite web |last=Gantayat |first=Anoop |url=http://www.andriasang.com/e/blog/2009/10/30/bayonetta_first_day_sales/ |title=Xbox 360 VS PS3 in First Day Bayonetta Sales |publisher=andriasang.com |date=October 30, 2009 |accessdate=October 31, 2009 }}</ref> [[Media Create]] reports the PS3 version sold 135,000 copies and was the top-selling game during its week of release in Japan, while the Xbox version sold 64,000 copies and charted at number seven.<ref>{{cite web |last=Graft |first=Kris |url=http://www.gamasutra.com/php-bin/news_index.php?story=25963 |title=Japanese Software: Bayonetta For PS3 Leads Charts, Pokemon Dethroned |publisher=Gamasutra.com |date=November 5, 2009 |accessdate=2009-11-05}}</ref> This disparity between sales numbers can be attributed to the larger install base of PS3 units relative to the Xbox 360 in Japan. The two releases fell to number eight and number 15 respectively the following week.<ref>{{cite web |last=McWhertor |first=Michael |title=Konami Kicks Bayonetta Off Top Of Japan's Game Charts |url=http://kotaku.com/5403328/konami-kicks-bayonetta-off-top-of-japans-game-charts |publisher=Kotaku |date=November 12, 2009 |accessdate=November 12, 2009 }}</ref> UK magazine ''[[Edge (magazine)|Edge]]'' awarded ''Bayonetta'' 10 out of 10, only the eleventh game to achieve this in the magazine's 16 year history.<ref>{{cite web |last=Robinson |first=Andy |url=http://www.computerandvideogames.com/article.php?id=227893 |title=Bayonetta review: 10/10 'flawless' |publisher=[[ComputerAndVideoGames.com]] ([[Future plc]]) |date=November 20, 2009 |accessdate=November 20, 2009 }}</ref> IGN has also given the 360 version 9.5, although giving the PS3 version 8.3 due to the same consistent issues raised by other reviewers. |
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Revision as of 22:21, 22 December 2009
Bayonetta | |
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A long-haired woman dressed in black with white gloves and glasses brandishes two guns in her hands and one attached behind her right foot. A dark logo with "Bayonetta" in stylized capitals appears above her, and a full moon in a dark cloudy sky appears behind both. | |
Developer(s) | PlayStation 3: Sega Xbox 360: Platinum Games |
Publisher(s) | Sega |
Designer(s) | Hideki Kamiya (director) |
Artist(s) | Mari Shimazaki (character designer) |
Composer(s) | Masami Ueda (sound director)[1] Hiroshi Yamaguchi (composer) Akari Kaida (composer)[1] Norihiko Hibino (composer) Yoshitaka Suzuki (composer) Takahiro Izutani (composer)[2] |
Platform(s) | PlayStation 3, Xbox 360 |
Genre(s) | Action |
Mode(s) | Single-player |
Template:Nihongo title is an action game for PlayStation 3 and Xbox 360, directed by Devil May Cry and Viewtiful Joe series creator Hideki Kamiya at Platinum Games in cooperation with publisher Sega. Set in a fictional city in Europe, the game centers on its title character Bayonetta, who can wield four handguns—among other weapons—and perform magical attacks to defeat various enemies. The game has five difficulty settings; its two easiest ones contain a game mode playable with only one button, similar to a mode Kamiya used in Devil May Cry. Its developers designed its characters with modern style and fashion in mind, and composed for it a largely upbeat and feminine soundtrack.
Development of the game started around January 2007, and it was released in Japan in late October 2009. It has been promoted through a television commercial with music by Japanese pop singer MiChi, look-alike searches, a theme for the Google Chrome Web browser, and an upcoming photo book and soundtracks.
Plot
Bayonetta takes place in Vigrid, a fictional city in Europe.[3] The titular character is a witch who shapeshifts and uses various firearms, along with magical attacks she performs with her own hair, to dispatch her foes. She possesses four handguns—two hand-held, and one attached to each heel—and has also been pictured with shotguns, rocket launchers, a glowing whip with a cobra's head at the tip of it, and a two-handed katana. Bayonetta faces angelic and warrior-like enemies that confront and challenge her for reasons she is unaware. She awoke after a 500 year sleep[4] and found herself in an unfamiliar area with no memories of who or what she is. Over time, she begins to remember what caused the predicament she found herself in. While most of the game's plot has not yet been disclosed, what is known is that 500 years before the incident that caused Bayonetta's memory loss, there were two factions of warriors—the Umbra Witches, who are followers of darkness and their counterparts, the Lumin Sages, are followers of light. Both factions mysteriously disappeared from Vigrid under unknown cirumstances.[5]
A male character known as Luka (ルカ) had met Bayonetta as a child, and is now a "possible love interest" for her even though they "exist in different dimensions" and cannot touch.[4][6] Other characters include Bayonetta's rival Jeanne (ジャンヌ, Jannu), who also wields four guns; the three men Rodin (ロダン, Rodan), Enzo (エンツォ, Entso), and Balder (バルドル, Barudoru); and the young girl Cereza (セレッサ, Seressa).[6] Another intriguing element are the dimensions Bayonetta inhabits as the game's different settings: Paradiso, which generally takes the form of a heavenly yellow or golden valley or palace and is the home of the 'Angel' enemies she faces; Purgatorio, a metarealm that functions as an "in between" for metaphysical beings and stands alongside yet OUTSIDE of the plane humans exist on (all beings in and outside of Purgatorio take on a transparent, watery appearance); And Inferno, which is the game's hellish realm that contains infernal demons of the sort that Bayonetta herself occasionally summons with her Witch powers. Further research uncovers that the Witches actually drew most of their power from the Demons that exist in Inferno. It seems that Bayonetta and Jeane are able to traverse all 4 realms as are the Angels, however, most Angels reside in the Paradiso dimension and Demons in Inferno (however few Demons are seen during the entirety of the game)
At the beginning of the story, a flashback depicts a portion of the great battles that emerged between the Umbran Witches and the Lumen Sages. The Umbran Witches were a powerful and ancient clan of women who were capable of projecting magic to their own ends, fueled by the power of the Moon, and the Lumen Sages were an equal group supposedly comprised of men who worshiped the light and were fueled by the Sun. The factions shared two distinct treasures, the Eyes of the World that were separately named the 'Left Eye' and the 'Right Eye'. When these two treasures disappeared, conspiracy broke out between the two groups, and they disappeared also in the midst of a heater conflict that followed. From atop a seemingly endless cliff, Bayonetta and her companion Jeane fight away mysterious, angelic creatures that manifest as spear-carrying warriors and even a red, golden dragon. The story concludes that at the end of the Great War - The Umbra were wiped out as well as their counterparts, the Lumen Sages, and only one member of the Umbran society remained as a direct result of the "Witch Hunts" which began after paranoia spread of the witch's powers.
In present day, a loud-mouthed informant named Enzo has joined up with the present day-Bayonetta, who was revived ten years ago from the bottom of a lake without any memories of who she is, or anything of her true past besides her magical abilities, an ornate piece of jewelry on her chest, and flair. Due to her constant threat of being dragged down to Inferno by the 'Angels', she is forced to put up with their assaults and often bombard their forces. Using Enzo's information, she and him stage a burial for a long-time acquaintance of Enzo, a bar tender and secret arms dealer named Rodin - using Rodin's "deceased" spirit to lure the 'Angels' out into the open. Once there, Bayonetta proceeds to obliterate their welcoming committee, and is shortly after joined by Rodin (who possesses supernatural talents of his own) and ends the confrontation by rescuing Enzo from a large winged Angel seen as a higher breed of the 'Affinity'. Rodin parts with the two saying that he'll rush on an unidentified "special project", but not after recommending that they "bury a certain somebody with a flower bed" to make sure that the 'Angels' don't come back and take him.
On the way to Rodin's, Enzo discusses Bayonetta's untimely situation of "getting screwed" into fighting her battle with 'God's messengers' everyday and regarding information about the jewel on her breastplate, much to Bayonetta's annoyance before discovering that a wire bug has been planted on Enzo - A car pulls off into a different street behind them as she tosses it away. As if on cue, a giant cargo plane containing a number of white-robed figures prepares to crash into the highway and nearly destroy their vehicle before time is warped and Bayonetta flies onto one of the plane's wings. Ready to fight an Angel, she instead finds a blonde-haired woman who cuts a swathe of holy destruction in her wake and apparently knows Bayonetta, temporarily fighting the Angels together before turning their guns on each other. The woman vanishes quickly as time speeds up again, the entire fight having taken place in a matter of minutes, and Bayonetta nimbly rescues Enzo and their ruined automobile from the resulting explosion.
From there on out, Bayonetta follows Enzo's information to a city called Vigrid where the inhabitants are "very close to Paradiso" (which according to Rodin's summary is very 'disturbing' and bad for his business) which resolves the number and breeds of Angels she has to fight. Upon arriving in the city by train, she is constantly haunted by a chilling male voice that seems to assure of her survival so long as he is present. Vigrid is home to a number of curious Umbran artifacts that Bayonetta gradually works through as she invisibly journeys through the city while in Purgatorio, along the way inadvertently running into her stalker, a journalist named Luka whom she occasionally flirts with, who upon witnessing her involvement in his father's demise when he was a child has sacrificed a great portion of his time into hunting her down and awaits the moment when he can expose her , even going as far to plant the bug on Enzo. After she loses him, she meets the blond-haired woman who invokes more memories of her past, revealing the blond-haired warrior as Jeane and provoking a fight between them, though Jeane appears to be uninterested in ending their battle until Bayonetta discovers a lost child named Cereza inside of an abandoned old church who wears glasses like [Bayonetta] does and carries around a stuffed teddy bear. This encounter is interrupted by the arrival of a stern, three-headed dragon monster called 'Fortitudo', a being who clearly serves as a higher branch of the Angel society. Before the fight is over, Fortitudo seems to retreat and sends Bayonetta flying to the ground. When the two finally converse properly, Bayonetta ignores his rambling and instead chooses to pick a fight with him, ending with Fortitudo summoning lava from Inferno which begins to flood and burn down Vigrid.
Eliminating several Angels while escaping from the burning Vigrid and parts unknown to her, Bayonetta meets up with both Luka and Cereza for the second time and rescues them from the Angels which seem to be following another target instead of herself. Bayonetta guides and protects Cereza, who annoys her by calling her "Mommy" all the time and clinging to her, while they reach the more stable parts of Vigrid while continually building up her memories of being a member of the Umbra, being "killed" and furthermore sealed in a state of stasis by Jeane, and the source of her powers. Bayonetta and Jeane fight for a fourth time in a much larger city, first upon the wing of an airplane where Jeane uses her motorcycle, then atop a missile, and then finally on a building where Jeane discovers that she has finally regained her memories and reveals their past friendship, then rescuing 'Cereza' from a stray missile and dying in the process. Bayonetta proceeds with Luka and Cereza, before Cereza begins to hear the same voice that Bayonetta was hearing earlier and claims that it is her "Daddy". Bayonetta follows her and meets Father Balder, the supposed last of the Lumen Sages who has taken up residence in what is presumably the 'highest point of Lumen hierarchy and society'.
Balder exposes Bayonetta's destiny to join with him, his 'Right Eye' and her 'Left Eye' so that they could become the 'Eyes Of The World' and shape the universe in the Creator, Jubilieus's images. Cereza is absorbed by Balder who transforms into an angelic creature and battles Bayonetta amidst a crumbling, falling wreckage. Though Bayonetta appears to win this battle, and she and Luka reconcile after she mystically delivers Cereza, actually her younger self brought to the future to remind Future Cereza of her destiny as the 'Right Eye' quicker, back to her bed in her time period, Balder returns and claims that the 'Right Eye' cannot be destroyed and somehow overwhelms Bayonetta, taking her back to a magnificent Lumen statue of Jubilieus that towers over Vigrid. With Bayonetta imprisoned, Jeane returns, as Balder reveals that she had somehow become corrupted to serve his purpose in bringing Bayonetta closer to him throughout the story, and ascends the statue on her magically-enhanced motorcycle by riding along the surface of a missile used to launch Jubileius into orbit. Arriving just in time to save Bayonetta, she rescues her from film of the statue's eye and appears to fade before Bayonetta, using her 'Right Eye' powers, battles the pre-manifested form of Jubilieus. Upon her victory, the statue crumbles and, in a twist of irony, still appears ready to destroy the world as its flaming remains plummet. Bayonetta and Jeane team-up to destroy the remaining pieces, and they descend to Earth in a fiery comet.
An unknown amount of time passes, and a funeral is being held in a bright graveyard by Rodin and Enzo. A cloaked nun is speaking for them, and Luka arrives to drop off flowers and claim that their chase is over (as he became aware that his father's death was not Bayonetta' action, but the Lumen Sage's). However, Jeane reveals herself and dishes out a whirlwind of pain on the Angels that arrive to claim Bayonetta's soul from the tomb - Only for her to shoot up from the grave and defend Luka, Enzo, and Rodin while she and Jeane tear up the Angels that arrive. At the ending, the gang stands together in a group photograph.
Gameplay
Combat in Bayonetta, a single-player action game, resembles that in Hideki Kamiya's prior Devil May Cry.[7] The player is encouraged to explore ways to dispatch enemies with as much flair as possible through the use of both melee and long ranged attacks, complex combo strings, and multiple weapons. Special commands or actions are woven into events, finishes, executions, and unique "Torture combos" in which Bayonetta summons a variety of devices to deal devastating blows to her enemies. Such devices range from guillotines to iron maidens.[8] Bayonetta also has unique but limited abilities that her enemies do not possess, such as "Witch Time", which activates when the player makes a well-timed dodge to an attack. This temporarily slows time to allow Bayonetta to inflict massive amounts of counter damage before the enemies can react.[9]
The player can perform many standard action game moves—"double jump, lock onto enemies, rotate the [third-person view] camera, backflip to avoid attacks, swap between weapons on the fly, break apart background objects ... and break through doors"[10]—and can unlock the ability to transform Bayonetta into a panther or one of various other living creatures to enhance her abilities.[11] Many enemies and objects drop halos, which resemble the rings from Sega's Sonic the Hedgehog games, when destroyed; the player can collect the halos to buy upgrades and weapons.[3][10] The player can also use enemy weapons, either to directly attack or as props for movement. Bayonetta's strongest attacks transform her hair into giant boots, fists or monsters that assault the enemy.[3]
The game includes five difficulty modes: "Very Easy", "Easy", "Normal", and two harder modes.[10] On Easy and Very Easy, a "Very Easy Automatic" mode is made available that can be played with only one hand: the game positions Bayonetta to perform attacks on enemies, and the player only needs to press one button at certain points unless they wish to perform their own choice of movements or attacks. Kamiya, who first added such a mode to Devil May Cry, posted a video on the game's official website in which character designer Mari Shimazaki demonstrated the mode (which Kamiya "jokingly called 'Mommy Mode'") in Bayonetta.[12][13] He expects gamers to first complete the game in 10 to 12 hours, but believes that the game's rating system (similar to that of Viewtiful Joe, which he directed) and the pursuit of high scores will provide replay value.[7] The game has a fixed button configuration; Kamiya said "we found that there wasn't really a point to changing" it.[13]
Development
... it's been eight years since [the first Devil May Cry (DMC)], so of course I wouldn't create a game that hadn't progressed from those days! Of course, if there hadn't have been DMC, there wouldn't be Bayonetta, which has evolved from DMC.
— Kamiya, April 2009[14]
Kamiya directed Bayonetta at Platinum Games since around January 2007,[15] and the game was "more-or-less complete" by October 21, 2009.[16] The group developed for Microsoft's Xbox 360 game console, while Sega—with Platinum Games's original data and support—ported the game to Sony's PlayStation 3.[17][18] Shimazaki designed the game's characters to be "fashionable", with "subdued" features.[19] She designed the titular character to fulfill Kamiya's request for a modern, female witch that wears glasses and wields four guns,[17] and the two settled on her original concept for the character despite her work "over a year" on other concepts.[20] Bayonetta emerged as a long-haired, black-clothed witch with a beehive hairdo (in place of the traditional pointy hat) and glasses (which Kamiya "really pushed for ... to differentiate Bayonetta from other female characters and give her a sense of mystery and intelligence").[17] Conversely, she "didn't require a huge amount of effort" to design Bayonetta's short-haired, red-clothed rival Jeanne, who merely wears her glasses on her head above her eyes. She added plumes to Jeanne's handguns to add movement to the design, and thick makeup to Jeanne's face to "make [her] feel like something out of the 1960s". Though Shimazaki preferred Bayonetta, Jeanne turned out to be the more popular of the two witches among Kamiya and the development team.[19] Still, in an April 2009 interview, Kamiya called the former "in many ways ... my ideal woman".[14]
Though the game's director "deliberately created Bayonetta from scratch" and has called its story "completely original", he has admitted using "some names from Scandinavian mythology" and playing "about half of" Devil May Cry 4 for research.[14] As a fan of folk music, he also named Bayonetta's set of four handguns after the old English ballad "Scarborough Fair", and its individual guns Parsley, Sage, Rosemary and Thyme.[21][22] Hiroshi Yamaguchi focused on composing music for the game that has a "nice up-tempo beat" and expresses femininity through female choirs, pianos, and other "'beautiful' instruments"—though some tracks also use pure orchestra or folk instruments[23]—while Kenichiro Yoshimura transformed Shimazaki's Bayonetta design into a game model and used the digital sculpting tool ZBrush to create normal maps for its details. He worked with Shimazaki on the model's makeup, referred to foreign models with similar bodies, and said "I really wanted to get Bayonetta's backside perfect. I guess I am into that sort of thing..."[24][25]
To Kamiya, the core theme of the game and its protagonist's attacks is "sexiness".[7][26] He said Bayonetta's ability to transform into a panther reflected the developers' desire to "make her a sexy witch".[11] Her giant boot, fist, and monster attacks reveal some of her body—her clothing is composed mainly of her hair—and when the player targets an enemy, red lips mark the enemy's chest; this led IGN to call the developing game a mix of "action and a great big helping of fan service".[3] The game's sexual tone is reflected in its age rating in the United States: the Entertainment Software Rating Board rated the developing game "Mature" ("M", for ages 17 and older) for containing "Partial Nudity" and "Suggestive Themes", as well as "Blood and Gore, Intense Violence," and "Strong Language".[3] (By comparison, Japan's Computer Entertainment Rating Organization rated the game "D", also for those ages;[27] the British Board of Film Classification rated the game "15" for "strong language and bloody violence";[28] and it is rated "18" under the PEGI system used in the United Kingdom and other European countries for its use of violence and language.[29])
The game was released on October 29, 2009 in Japan.[30][31] It is scheduled to be released on January 5, 2010 in North America, January 8 that year in Europe, and in an unspecified January 2010 date in Australia.[32] Sega announced on August 26, 2009 that Japanese pop singer MiChi will perform "Something Missing", written for a Bayonetta commercial.[33] The commercial, which has since been shown on the game's official Japanese website, touts the game as "non-stop climax action (∞クライマックス・アクション)" and features a model dressed as Bayonetta with a lollipop.[34] Bayonetta Witch of Vigrid, a book with pictures of the title character and an "interview" with her, was released on October 22,[35] and a 150-song, five-CD soundtrack for the game was scheduled for a November 4 release.[36] Another soundtrack CD, Rodin's Collection, was created for inclusion with pre-ordered copies of the game.[37] Sega of Europe plans to release Bayonetta: Climax Edition in PAL regions, which will include a single-disc soundtrack and artbook along with the game.[38] A Bayonetta theme was made available for the Google Chrome browser.[39] At the 2009 Electronic Entertainment Expo (E3), Sega chose Penny Drake to model as Bayonetta after auditioning 100 women.[40] The company then joined men's lifestyle website Maxim.com to run a contest to find women who looked like Bayonetta. The grand prize winner, who was announced on November 23, 2009, received an Xbox 360, a 50-inch plasma television, and a copy of the Xbox version of the game.[41][42]
On December 3, Bayonetta's demo was released on the PSN, and the Xbox Live network.
Reception
Reviews
Japanese gaming publication Famitsu awarded the Xbox 360 version of Bayonetta a perfect 40 out of 40. The PlayStation 3 version was given a slightly lower 38 out of 40, due to scores of nine from two of its four reviewers.[43] As others did pre-release, the two reviewers criticized the PS3 port's frame rate problems; one thought the difference from the Xbox version was slight.[44] One was quoted as saying, "the fun is the same, but the controls and overall look [on the PS3] feel a bit more unwieldy than the Xbox 360 one, which is a shame."[45] Despite this, early reports say the PS3 version sold 93,000 units on its first day while the Xbox version sold 45,000 units.[46] Media Create reports the PS3 version sold 135,000 copies and was the top-selling game during its week of release in Japan, while the Xbox version sold 64,000 copies and charted at number seven.[47] This disparity between sales numbers can be attributed to the larger install base of PS3 units relative to the Xbox 360 in Japan. The two releases fell to number eight and number 15 respectively the following week.[48] UK magazine Edge awarded Bayonetta 10 out of 10, only the eleventh game to achieve this in the magazine's 16 year history.[49] IGN has also given the 360 version 9.5, although giving the PS3 version 8.3 due to the same consistent issues raised by other reviewers.
Awards
Bayonetta was awarded the Japan Game Awards 2009 Future Award during Tokyo Game Show 2009. [50]
Original Soundtrack
The Bayonetta original soundtrack is currently released only in Japan. Entire album contains 5 discs including 150 tracks used in game. Main vocals for the theme of Bayonetta - Helena Noguerra.
Tracklist
No. | Title | Japanese title | Length |
---|---|---|---|
1. | "Opening Demo" | オープニングデモ | 0:41 |
2. | "One of A Kind" | One Of A Kind | 5:00 |
3. | "EV01 Beginning" | EV01 始まり | 0:43 |
4. | "GM01 Chapter Start" | GM01 チャプタースタート | 1:20 |
5. | "EV02-1 Prologue" | EV02-1 プロローグ | 0:44 |
6. | "EV02-2 Angel Advent A" | EV02-2 天使降臨 A | 1:35 |
7. | "Riders Of The Light" | Riders Of The Light | 2:27 |
8. | "Fly Me To The Moon (∞ Climax Mix)" | Fly Me To The Moon (∞ Climax Mix) | 5:19 |
9. | "EV03-1 Enzo and Drive" | EV03-1 エンツォとドライブ | 4:02 |
10. | "EV03-2 Jeanne Enters" | EV03-2 ジャンヌ登場 | 1:37 |
11. | "ST01 The Falling Military Transport" | ST01 墜落する軍用輸送機 | 3:11 |
12. | "EV04-1 Dance With Jeanne" | EV04-1 Dance With Jeanne | 0:28 |
13. | "EV04-2 Signs of Unrest" | EV04-2 不穏な気配 | 0:13 |
14. | "The Gates Of Hell" | The Gates Of Hell | 4:00 |
15. | "EV05 Scarborough Fair Equipped" | EV05 スカボロウ フェア装着 | 0:29 |
16. | "ST02 Vigrid - Station Home" | ST02 ヴィグリッド 駅ホーム | 5:08 |
17. | "Theme Of Bayonetta - Mysterious Destiny" | Theme Of Bayonetta Mysterious Destiny | 2:52 |
18. | "ST03 Vigrid - Town Areas" | ST03 ヴィグリッド 市街地 | 5:45 |
19. | "EV06-1 Angel Advent B" | EV06-1 天使降臨B | 0:33 |
20. | "EV06-2 Bayonetta Preparing for Battle A" | EV06-2 ベヨネッタ戦闘態勢 A | 0:15 |
21. | "The Heavies" | The Heavies | 2:16 |
22. | "Demonic Beast Summon" | 魔獣召喚 | 2:06 |
23. | "Fortitudo - In labors And Dangers (Movement 1)" | Fortitudo In Labors And Dangers (Movement 1) | 2:59 |
24. | "GM02 Chapter Clear" | GM02 チャプタークリア | 1:52 |
25. | "EV07-1 Jeanne - Bike Action" | EV07-1 ジャンヌ バイクアクション | 0:53 |
26. | "EV07-2 Conversation with Jeanne" | EV07-2 ジャンヌとの会話 | 1:19 |
27. | "EV07-3 In the Shambles Inside the Memories A" | EV07-3 記憶の中の修練場にて A | 0:37 |
28. | "Battle For The Umbra Throne" | Battle For The Umbra Throne | 2:24 |
29. | "EV08 Angel Advent C" | EV08 天使降臨 C | 0:22 |
30. | "EV09-1 Luka Enters" | EV09 ルカ登場 | 0:49 |
31. | "EV09-2 Conversation with Luka A" | EV09-2 ルカとの会話 A | 1:31 |
32. | "EV09-3 Conversation with Luka B" | EV09-3 ルカとの会話 B | 0:34 |
33. | "EV09-4 Angel Advent D" | EV09-4 天使降臨 D | 0:30 |
34. | "EV09-5 Bayonetta Preparing for Battle B" | EV09-5 ベヨネッタ戦闘態勢 B | 0:29 |
35. | "Pinch!" | ピンチ! | 2:24 |
36. | "EV10-1 Mysterious Girl, Cereza Enters" | EV10-1 謎の少女、セレッサ登場 | 0:47 |
37. | "EV10-2 Fortitudo Appears" | EV10-2 フォルティトゥード、現る | 0:21 |
38. | "EV11 Conversation with Fortitudo" | EV11 フォルティトゥードとの会話 | 1:30 |
No. | Title | Japanese title | Length |
---|---|---|---|
1. | "ST04 Town Areas Swallowed by Lava" | ST04 溶岩にのまれる市街地 | 3:23 |
2. | "EV12-1 A Close Call!" | EV12-1 危機一髪! | 0:09 |
3. | "EV12-2 Action!" | EV12-2 アクション! | 2:30 |
4. | "ST05 Underground Cave" | ST05 地下洞窟 | 2:33 |
5. | "Paradiso - Paradise of Light" | パラディソ - 光の楽園 | 3:00 |
6. | "God's Voice A" | 神の歌声 A | 1:17 |
7. | "God's Voice B" | 神の歌声 B | 2:02 |
8. | "EV13 Fortitudo Again" | EV13 フォルティトゥード、再び | 1:07 |
9. | "Fortitudo - In Labors And Dangers" | Fortitudo In Labors And Dangers | 4:58 |
10. | "Climatic Battle" | Climatic Battle | 1:18 |
11. | "Let's Hit The Climax!" | Let's Hit The Climax! | 1:36 |
12. | "ST06 Moonlit Valley" | ST06 月光の谷 | 3:44 |
13. | "EV14-1 Confrontation with Jeanne A" | EV14-1 ジャンヌとの対決 A | 0:47 |
14. | "EV14-2 Confrontation with Jeanne B" | EV14-2 ジャンヌとの対決 B | 0:23 |
15. | "Red & Black" | Red & Black | 5:16 |
16. | "ST07 The Witches's Forge" | ST07 魔女の鍛錬房跡 | 3:21 |
17. | "EV15 Cereza" | EV15 セレッサ | 2:03 |
18. | "First Love" | 初恋 | 0:29 |
19. | "Broken Heart" | 失恋 | 0:12 |
20. | "EV16 Sexy Battle" | EV16 セクシーバトル | 0:57 |
21. | "EV17 Deceitful" | EV17 悪知恵 | 0:32 |
22. | "EV18 Temperantia Enters" | EV18 テンパランチア登場 | 1:50 |
23. | "Temperantia - In Foregoing Pleasures" | Temperantia - In Foregoing Pleasures | 3:41 |
24. | "Splash Wave (∞ Climax Mix)" | Splash Wave (∞ Climax Mix) | 4:36 |
25. | "After Burner (∞ Climax Mix)" | After Burner (∞ Climax Mix) | 5:27 |
26. | "Magnificent 7 (∞ Climax Mix)" | Magnificent 7 (∞ Climax Mix) | 3:22 |
No. | Title | Japanese title | Length |
---|---|---|---|
1. | "ST08 Paradiso - Graveyard of the Memories of Time" | ST08 パラティソ 時の記憶の墓場 | 6:05 |
2. | "EV19-1 In the Shambles Inside the Memories B" | EV19-1 記憶の中の修練場にて B | 0:40 |
3. | "EV19-2 In the Shambles Inside the Memories, Assault" | EV19-2 記憶の中の修練場にて、襲撃 | 1:08 |
4. | "ST09 Paradiso - Star Ocean" | ST09 パラディソ - 星の大海 | 5:57 |
5. | "EV20 Luka Glances Bayonetta's Battle" | EV20 ベヨネッタの戦いを垣間見るルカ | 1:36 |
6. | "EV21-1 Iustitia Enters A" | EV21-1 ユスティジア登場 A | 0:08 |
7. | "EV21-2 Luka's Delusion A" | EV21-2 ルカの妄想 A | 0:19 |
8. | "EV21-3 Iustitia Enters B" | EV21-3 ユスティジア登場 B | 0:37 |
9. | "EV21-4 Iustitia Enters C" | EV21-4 ユスティジア登場 C | 0:42 |
10. | "Iustitia - In Giving Every Man His Due" | Iustitia In Giving Every Man His Due | 4:09 |
11. | "EV22-1 At the Airport, Talking with Luka A" | EV22-1 空港にて、ルカの語り A | 0:30 |
12. | "EV22-2 Eyes of the World" | EV22-2 アイズ・オブ・ザ・ワールド | 4:18 |
13. | "EV22-3 At the Airport, Talking with Luka B" | EV22-3 空港にて、ルカの語り B | 2:02 |
14. | "EV22-4 At the Airport, Assault" | EV22-4 空港にて、襲撃 | 0:56 |
15. | "ST10 Giant Military Transport, Valkyria" | ST10 巨大軍用輸送機 ヴァルキュリア | 3:41 |
16. | "EV23-1 Confrontation with Jeanne C" | EV23-1 ジャンヌとの対決 C | 2:04 |
17. | "EV23-2 The Falling Valkyria" | EV23-2 墜落するヴァルキュリア | 1:25 |
18. | "ST11 Save Cereza!" | ST11 セレッソを救え! | 2:34 |
19. | "EV24-1 Sapientia Enters A" | EV24-1 サピエンチア登場 A | 0:41 |
20. | "EV24-2 Sapientia Enters B" | EV24-2 サピエンチア登場 B | 1:13 |
21. | "Sapientia - In The Choice Between Good And Evil" | Sapientia - In The Choice Between Good And Evil | 4:03 |
22. | "EV25 LUka's Delusion B" | EV25 ルカの妄想 B | 0:22 |
23. | "Space Harrier (∞ Climax Mix)" | Space Harrier (∞ Climax Mix) | 5:51 |
24. | "Wiwi Jumbo (Heaven Sent Mix)" | Wiwi Jumbo (Heaven Sent Mix) | 0:32 |
25. | "EV26-1 Before the Final Battle with Jeanne A" | EV26-1 ジャンヌとの最終決戦前 A | 1:59 |
26. | "EV26-2 Before the Final Battle with Jeanne B" | EV26-2 ジャンヌとの最終決戦前 B | 0:29 |
27. | "EV26-3 Before the Final Battle with Jeanne C" | EV26-3 ジャンヌとの最終決戦前 C | 1:22 |
28. | "Blood & Darkness" | Blood & Darkness | 5:34 |
29. | "EV27-1 Jeanne A" | EV27-1 ジャンヌ A | 1:21 |
30. | "EV27-2 Truth" | EV27-2 真実 | 0:48 |
31. | "EV27-3 Jeanne B" | EV27-3 ジャンヌ B | 1:03 |
32. | "EV27-4 Miraculous Revival!?" | EV27-4 奇跡の生還!? | 0:14 |
33. | "EV27-5 Bayonetta and Luka" | EV27-5 ベヨネッタとルカ | 0:57 |
No. | Title | Japanese title | Length |
---|---|---|---|
1. | "EV28 To Isabel Building" | EV28 イザヴェルビルへ | 0:27 |
2. | "ST12 Isabel Building - Lower Floors" | ST12 イザヴェルビル 下層部 | 2:44 |
3. | "ST13 Isabel Building - Upper Floors" | ST13 イザヴェルビル 上層部 | 4:51 |
4. | "EV29-1 Talking with Balder A" | EV29-1 バルドルの語り A | 1:12 |
5. | "EV29-2 Talking with Balder B" | EV29-2 バルドルの語り B | 1:52 |
6. | "EV29-3 Talking with Balder C" | EV29-3 バルドルの語り C | 2:11 |
7. | "EV29-4 Talking with Balder D" | EV29-4 バルドルの語り D | 1:33 |
8. | "EV29-5 Luka, Deceased" | EV29-5 ルカ、死す | 1:26 |
9. | "EV29-6 Balder" | EV29-6 バルドル | 1:01 |
10. | "You May Call Me Father" | You May Call Me Father | 5:26 |
11. | "EV30-1 The Journey Ends" | EV30-1 旅の終わり | 2:06 |
12. | "EV30-2 Bayonetta Captured by the Statue of God" | EV30-2 神像に囚われるベヨネッタ | 3:31 |
13. | "EV31-1 Jeanne - To the Space A" | EV31-1 ジャンヌ、宇宙へ A | 0:31 |
14. | "EV31-2 Jeanne - To the Space B" | EV31-2 ジャンヌ、宇宙へ B | 0:41 |
15. | "Friend" | 友よ | 3:43 |
16. | "EV32 Jeanne, Deceased" | EV23 ジャンヌ、死す | 2:07 |
17. | "The Greatest Jubilee" | The Greatest Jubilee | 7:37 |
18. | "EV33 Staff Roll...?" | EV33 スタッフロール…? | 0:41 |
19. | "EV34 Luka Admires the Night Sky" | EV34 夜空を見上げるルカ | 0:50 |
20. | "EV35-1 Epilogue" | EV35-1 エピローグ | 1:52 |
21. | "EV35-2 Romance" | EV35-2 ロマンス | 1:04 |
22. | "Let's Dance Boys!" | Let's Dance, Boys! | 3:39 |
23. | "Fly Me To The Moon" | Fly Me To The Moon | 2:24 |
24. | "Memory" | Memory | 2:58 |
No. | Title | Japanese title | Length |
---|---|---|---|
1. | "Magical Sound Shower / Out Run" | Magical Sound Shower / Out Run | 5:30 |
2. | "Splash Wave / Out Run" | Splash Wave / Out Run | 5:55 |
3. | "After Burner / After Burner" | After Burner / After Burner | 5:03 |
4. | "After Burner / After Burner II" | After Burner / After BurnerⅡ | 5:23 |
5. | "After Burner With Melody Ver. / After Burner II" | After Burner With Melody Ver. / After BurnerⅡ | 5:23 |
6. | "Boss / Fantasy Zone" | Boss / Fantasy Zone | 1:43 |
7. | "Theme / Space Harrier" | Theme / Space Harrier | 4:05 |
8. | "GM03 Angel Attack" | GM03 Angel Attack | 3:01 |
9. | "GM04 Verse Result Jingle" | GM04 バースリザルトジングル | 0:09 |
10. | "GM05 Silver Medal Acquisition Jingle" | GM05 シルバーメダル取得ジングル | 0:07 |
11. | "GM06 Gold Medal Acquisition" | GM06 ゴールドメダル取得ジングル | 0:07 |
12. | "GM07 Platinum Medal Acquisition Jingle" | GM07 プラチナメダル取得ジングル | 0:08 |
13. | "Angel's Voice - Military March" | 天使の歌声 軍隊行進曲 | 0:33 |
14. | "Angel's Voice - Moonlight" | 天使の歌声 月光 | 0:33 |
15. | "Angel's Voice - Fantaisie Impromptu" | 天使の歌声 幻想即興曲 | 0:33 |
16. | "Angel's Voice - Sonata for Two Pianos" | 天使の歌声 2台のピアノのためのソナタ | 0:33 |
17. | "Angel's Voice - Skaters' Waltz" | 天使の歌声 スケーターズ・ワルツ | 0:33 |
18. | "Angel's Voice - The Ride of the Valkyries" | 天使の歌声 ワルキューレの騎行 | 0:33 |
19. | "Angel's Voice - Hallelujah" | 天使の歌声 ハレルヤ | 0:33 |
20. | "Angel's Voice - Jupiter" | 天使の歌声 木星 | 0:33 |
21. | "Angel's Voice - Mars" | 天使の歌声 火星 | 0:33 |
22. | "Tokyo Game Show Promotion" | 2008 東京ゲームショウ プロモーション | 1:17 |
23. | "Bayonetta Image Song - Prototype A" | ベヨネッタイメージ曲 プロトタイプ A | 1:10 |
24. | "Mysterious Destiny - Prototype" | Mysterious Destiny プロトタイプ | 2:47 |
25. | "Bayonetta Image Song - Prototype B" | ベヨネッタイメージ曲 プロトタイプ B | 5:00 |
26. | "Bayonetta Image Song - Prototype C" | ベヨネッタイメージ曲 プロトタイプ C | 3:28 |
27. | "Pinch! - Prototype" | ピンチ! プロトタイプ | 4:39 |
28. | "Mysterious Destiny - Retro Version" | Mysterious Destiny レトロバージョン | 2:39 |
29. | "One Of A Kind - Retro Version" | One Of A Kind レトロバージョン | 5:19 |
References
- General
- Mielke, James (August 29, 2008). "Bayonetta (PS3): Previews: In the September EGM, we laid out "25 Things You Need To Know About Bayonetta." Now, we're happy to unveil the full-length interview behind that story". 1UP.com. Retrieved October 27, 2009.
{{cite web}}
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- Specific
- ^ a b Loe, Casey (June 2009). "Bayonetta: Angels Will Cry". Play. Fusion Publishing: 31.
{{cite journal}}
: Unknown parameter|coauthors=
ignored (|author=
suggested) (help) - ^ Napolitano, Jayson (February 10, 2009). "Bayonetta // Press Release". Eurogamer. Retrieved 2009-11-11.
- ^ a b c d e Shea, Cam (March 19, 2009). "Bayonetta Progress Report". IGN. Retrieved October 10, 2009.
- ^ a b Anderson, Luke (August 22, 2009). "Bayonetta Updated Impressions". GameSpot. Retrieved October 16, 2009.
- ^ [1]
- ^ a b "Bayonetta - ベヨネッタ | Official Website—Character" (Adobe Flash). Sega. 2008. Retrieved October 24, 2009.
- ^ a b c Marchiafava, Jeff (September 29, 2009). "Bayonetta". Game Informer (GameStop). Retrieved October 15, 2009.
- ^ Mc Shea, Tom (June 3, 2009). "Bayonetta Hands-On". GameSpot UK. Retrieved October 10, 2009.
- ^ Tong, Sophia (June 3, 2009). "Bayonetta Demo Impressions". GameSpot UK. Retrieved September 10, 2009.
- ^ a b c Leone, Matt (June 1, 2009). "Bayonetta (PS3): Previews: We've got the first ever hands-on preview of the next big action game from the director of Resident Evil 2, Devil May Cry, Viewtiful Joe, and Okami". 1UP.com. Retrieved October 11, 2009.
- ^ a b Leone, Matt (May 27, 2009). "Bayonetta (PS3): Previews: Learn new details about the panther, and a few hints about other yet-to-be-revealed transformations". 1UP.com. Retrieved October 15, 2009.
- ^ a b c Ramsay, Randolph (April 8, 2009). "Q&A: Hideki Kamiya on Bayonetta". GameSpot. Retrieved October 21, 2009.
- ^ Mielke 2008, pp. 1–2. "[1UP.com:] In June of this year, we trekked down to Osaka, Japan, to meet up with the latest incarnation of Hideki Kamiya's development group, Platinum Games. ... [Hideki Kamiya]: It's been about a year and a half since we started."
- ^ Gifford, Kevin (October 21, 2009). "Hideki Kamiya on Wrapping Up Bayonetta". 1UP.com. Retrieved October 27, 2009.
- ^ a b c d Shimazaki, Mari (April 17, 2009). "Designing Bayonetta". Platinum Games. Retrieved October 10, 2009.
- ^ Minami, Tatsuya (September 18, 2009). "Fall Harvest". Platinum Games. Retrieved October 10, 2009.
- ^ a b Shimazaki, Mari (June 26, 2009). "Designing Bayonetta Part 2 – Jeanne". Platinum Games. Retrieved October 10, 2009.
- ^ Villoria, Gerald (August 13, 2009). "Designing Bayonetta". GameSpy. Retrieved October 15, 2009.
- ^ "Bayonetta: Hair-raising". Game Informer. 190. GameStop: 63. February 2009.
- ^ Mielke 2008, p. 1. "1UP: What are the names of her weapons? HK: As a set, they're all Scarborough Fair. Parsley, Sage, Rosemary, Thyme..."
- ^ Yamaguchi, Hiroshi (May 29, 2009). "The Music of Bayonetta". Platinum Games. Retrieved October 11, 2009.
- ^ Williams, Bryn (April 24, 2009). "Bayonetta's Perfect Bottom". GameSpy. Retrieved October 15, 2009.
- ^ Yoshimura, Kenichiro (April 24, 2009). "Modeling Bayonetta". Platinum Games. Retrieved October 10, 2009.
- ^ Mielke 2008, p. 5. "So the whole, the theme of her attacks is 'sexiness.' ... I'm having fun with the team thinking, 'So what should we do with Bayonetta to make her look sexy?' And they're like, 'Oh, maybe this move might be good. This motion might be good.' So that's what we're thinking right now."
- ^ 船津稔 (October 5, 2009). "セガ、PS3/Xbox360「BAYONETTA(ベヨネッタ)」 店頭体験会を開始。GAMESマーヤ葛西店に神谷D&橋本P来店!" (in Japanese). Impress Watch. Retrieved October 10, 2009.
CERO rating: D (for 17 years old or older) (CEROレーティング:D(17歳以上対象))
- ^ "Bayonetta rated 15 by the BBFC". British Board of Film Classification. June 3, 2009. Retrieved September 3, 2009.
- ^ "PEGI Pan European Game Information - Advanced Search". Interactive Software Federation of Europe. May 27, 2009. Retrieved October 30, 2009.
- ^ "Bayonetta Released in Japan". Platinum Games. November 6, 2009. Retrieved November 9, 2009.
- ^ "'Bayonetta' Finally Released!! (ついに「BAYONETTA(ベヨネッタ)」発売!!)" (in Japanese). Sega. October 29, 2009. Retrieved October 29, 2009.
- ^ Reilly, Jim (October 29, 2009). "Sega Confirms Bayonetta Release Date". IGN. Retrieved October 29, 2009.
- ^ Gantayat, Anoop (August 26, 2009). "MiChi to Perform Bayonetta Theme Song". andriasang.com. Retrieved October 10, 2009.
- ^ Bayonetta - ベヨネッタ | Official Website (Adobe Flash). Sega. Retrieved October 10, 2009.
- ^ Ashcraft, Brian (September 15, 2009). "Bayonetta The Photo Book". Kotaku. Retrieved October 11, 2009.
- ^ Ashcraft, Brian (September 18, 2009). "Bayonetta Getting 5-Disc CD Soundtrack". Kotaku. Retrieved October 10, 2009.
- ^ Gifford, Kevin (July 15, 2009). "Bayonetta Dated, Merchandised Out". 1UP.com. Retrieved October 15, 2009.
- ^ Spencer (November 10, 2009). "Bayonetta: Climax Edition Weaving Into Europe". Siliconera. Retrieved 2009-11-10.
- ^ Glasser, AJ (October 9, 2009). "You Got Lombax, Bayonetta And Monkey In My Chrome". Kotaku. Retrieved October 10, 2009.
- ^ Kessler, Michelle (June 5, 2009). Video: Bringing Bayonetta to life (Adobe Flash). USA Today. Retrieved October 15, 2009. (A higher quality version of the video is available on YouTube.)
- ^ Crecente, Brian (September 2, 2009). "Be Bayonetta, Win HD Gaming Set-Up". Kotaku. Retrieved October 11, 2009.
- ^ "SEGA Announces Winner Of The Bayonetta Model Competition Hosted at Maxim". IGN. November 23, 2009. Retrieved 2009-11-23.
- ^ Gantayat, Anoop (October 21, 2009). "Bayonetta is Perfect". IGN. Retrieved October 21, 2009.
- ^ Bailey, Kat (October 20, 2009). "Famitsu Awards Xbox 360's Bayonetta Perfect Score". 1UP.com. Retrieved October 21, 2009.
- ^ Gifford, Kevin (October 21, 2009). "Japan Review Check: Tekken 6, Final Fantasy Gaiden". 1UP.com. Retrieved October 21, 2009.
- ^ Gantayat, Anoop (October 30, 2009). "Xbox 360 VS PS3 in First Day Bayonetta Sales". andriasang.com. Retrieved October 31, 2009.
- ^ Graft, Kris (November 5, 2009). "Japanese Software: Bayonetta For PS3 Leads Charts, Pokemon Dethroned". Gamasutra.com. Retrieved 2009-11-05.
- ^ McWhertor, Michael (November 12, 2009). "Konami Kicks Bayonetta Off Top Of Japan's Game Charts". Kotaku. Retrieved November 12, 2009.
- ^ Robinson, Andy (November 20, 2009). "Bayonetta review: 10/10 'flawless'". ComputerAndVideoGames.com (Future plc). Retrieved November 20, 2009.
- ^ http://platinumgames.com/2009/11/15/tokyo-game-show/ Platinum Games Blog from November 15th, 2009