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Ben Judd

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Ben Judd
Born (1974-10-25) October 25, 1974 (age 49)
Occupation(s)Video game producer, translator, agent
Years active2002–present
Employer(s)Digital Development Management, Dangen

Ben Judd (born October 25, 1974) is an American translator, producer, and agent. He is a former Capcom employee.[1] Judd is an American and lives in Japan and became Capcom's first non-Japanese producer.[2][3][4][5] Judd has had several voice acting cameos in his career, including the English voice of the character Phoenix Wright in the Ace Attorney series.

He is currently working for Digital Development Management (DDM), a video game agency.[6] At DDM, Judd helped organize the Kickstarter crowdsourcing campaigns for Mighty No. 9 and Bloodstained: Ritual of the Night as well as helped create the deal to make Scalebound.[7] Judd is a co-founder of Dangen, a video game publisher.[8]

Career

Capcom (2002–2010)

Judd joined Capcom in 2002 where he worked in the localization department at Capcom at the Osaka, Japan, branch.[2][9][10] Judd is a fluent speaker of Japanese, and speaks in the Kansai dialect.[11] He helped write the English localization of Phoenix Wright: Ace Attorney, as well as providing the English voice to the character Phoenix Wright in the Ace Attorney series.[12][13][14] He also worked on the localization of Viewtiful Joe, Onimusha 3, God Hand and Resident Evil Outbreak.[15][16] He would later become Head of Globalization at Capcom.[17][18]

Judd became acquainted with Capcom senior corporate officer Keiji Inafune while working on Dead Rising.[19] Judd would often act as a translator to Inafune at press events.[20]

Judd says he is a big fan of the original Bionic Commando games.[21] He says he made an original pitch for a new Bionic Commando game in 2004, but the pitch was not approved by higher ups at Capcom.[19] Judd was producer for two Bionic Commando games and Judd states that Inafune gave his support to both projects.[21][3] The titles were developed by Swedish developer Grin, and Judd expressed views at the 2008 Tokyo Game Show that Japanese developers lagged behind Western developers.[4][3] This made him the first foreign producer at Capcom.[7] In 2008, Judd also expressed interest in a new Bionic Commando title for the Wii.[22]

The first released was Bionic Commando Rearmed, 2008.[9] The game was digitally distributed and sold over 130,000 copies during the launch week.[23][24] The second title was Bionic Commando, released in 2009. The title sold just 27,000 copies in America in its first week.[25] As of 2018, the game has sold 1.1 million copies.[26]

Judd acted as translator for Japanese video game producer Keiji Inafune when he appeared at the 2009 Tokyo Game Show and Inafune criticized the state of Japanese video games. Inafune, through Judd, stated, "Man, Japan is over. We're done. Our game industry is finished," [27][28]

Judd was to oversee the development of a first-person shooter Mega Man game code-named Maverick Hunter.[29] However, the project was cancelled in late 2010.[29]

Digital Development Management (2011–present)

Judd left Capcom in 2011 and joined Digital Development Management (DDM).[20] He is the Director of Business Development at DDM Agency and is the Vice President and head of DDM Japan.[7] At DDM, Judd helped organize the Kickstarter crowdsourcing campaigns for Mighty No. 9 and Bloodstained: Ritual of the Night.[7] He later worked as Comcept's agent.[30]

Following the release of Mighty No. 9, Judd hosted a livestream and translated for Inafune.[31] Judd was highly critical of the game's development,[a] and also said the game was "better than nothing", a quote that at first was mistakenly attributed to Inafune.[34][35] Judd has not represented Comcept since 2017, when they were purchased by Level-5, and became Level-5 Comcept.[6]

Judd is Koji Igarashi's agent and translator.[36][37] Igarashi hired Judd after leaving Konami, and he attempted to find funding for Igarashi's new project.[38][39] Judd later introduced Igarashi to Inti Creates.[40]

Judd set up a deal with Microsoft for PlatinumGames to develop the action role playing game Scalebound.[37] The game was later cancelled in 2017.[41] He has also acted as a translator for Hideki Kamiya.[42] Judd acted as a translator for Kamiya and Inaba for the announcement of Bayonetta 3.[43]

Other

In 2017, Judd co-founded Dangen, an independent video game publisher in Japan.[8][10] Dangen focuses on publishing Western independent titles in Japan.[44] Atsushi Inaba, co-founder of PlatinumGames, is advising Dangen.[45]

Judd helped organize the "Indie Megashow" held on September 20, 2017, in Tokyo. The event was part of a series of events called "Indie Megabooth", that showed off independent games. Igarashi and Tetsuya Mizuguchi were also in attendance.[46]

Judd has made regular appearance at Bitsummit, an annual independent gaming show in Kyoto.[7][47] Judd was the MC for the Bitsummit events in 2013, 2016, and 2017.[48] At the third Bitsummit in 2015, he was the moderator for a discussion with Atsushi Inaba.[49] At the fourth Bitsummit in 2016, Judd led a panel discussion with Ian Flood of Yacht Club Games, Takuya Azu of Inti-Creates, and Rhodri Broadbent of Dakko Dakko.[50]

Views

In a 2007 interview with Destructoid, Judd lists his favorite games as Street Fighter 2, Resident Evil, Warcraft III, Final Fantasy IV, and Guardian Heroes.[51]

See also

Notes

  1. ^ "In this case, it was do the base game and do all the ports all at the same time. And it ended up being a huge amount of work, more than they actually estimated. Definitely, when they looked at the project, they were wrong about a lot of things. They underestimated how much work, time and money was going to be necessary. All of those things create a huge amount of pressure."[32][33]

References

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  2. ^ a b Nutt, Christian. "Q&A: Judd Talks Capcom Japan, Next-Gen Bionic Commando". Archived from the original on 2018-07-22. Retrieved 2018-07-22. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  3. ^ a b c "An interview with Capcom's Jun Takeuchi". gamesradar. Archived from the original on 2018-07-22. Retrieved 2018-07-22. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  4. ^ a b Ashcraft, Brian (2008-10-22). "Xbox 360 steals Tokyo Game Show". The Japan Times Online. ISSN 0447-5763. Archived from the original on 2018-07-21. Retrieved 2018-07-20. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  5. ^ "Gerald W. (Jerry) BOURNE". legacy.com. Archived from the original on 2018-07-23. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  6. ^ a b "Directing from the sidelines". Polygon. Archived from the original on 2018-06-22. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  7. ^ a b c d e "Bitsummit". bitsummit.org. Archived from the original on 2018-06-12. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  8. ^ a b Coskrey, Jason (2017-09-21). "Dangen Entertainment hopes to help overseas developers find their way in Japan's gaming world". The Japan Times Online. ISSN 0447-5763. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  9. ^ a b "CAPCOM | vol03.Ben Judd". www.capcom.co.jp. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  10. ^ a b "Meet The Team That's Bringing Indie Games To Japan". Game Informer. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  11. ^ "DANGEN Entertainmentに聞く! "インディーな体制"だからできるパブリッシングを目指して - ファミ通.com". ファミ通.com (in Japanese). Archived from the original on 2018-07-26. Retrieved 2018-07-26. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  12. ^ "Ben Judd leaves Capcom for Digital Development Management". Engadget. Archived from the original on 2015-10-03. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  13. ^ "Maya And The Judge Lend Phoenix Wright A Hand In Ultimate Marvel vs. Capcom 3 - Siliconera". Siliconera. 2011-10-13. Archived from the original on 2018-07-20. Retrieved 2018-07-20. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  14. ^ "PAX 2014: Mighty No. 9 beta access starts tomorrow". IGN India. 2014-09-01. Archived from the original on 2018-07-20. Retrieved 2018-07-20. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  15. ^ "Judd and Plenty: An Interview With Capcom's Ben Judd | Crispy Gamer". 2011-02-10. Retrieved 2018-07-17.
  16. ^ James, Jelani (2016-06-21). "'Mighty No. 9' Live Stream Was More Bizarre Than The Road Leading To Its Release". Tech Times. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  17. ^ "Keiji Inafune Kickstarts Mega Man spiritual successor Mighty No. 9". Eurogamer.net. Archived from the original on 2018-07-18. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  18. ^ "Keiji Inafune dropped mad Mega Man secrets on me". destructoid. Archived from the original on 2016-10-05. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  19. ^ a b "Why 'Bionic Commando' Is Finally Back In 2008 - And How The PSP Played Two Key Roles". MTV News. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  20. ^ a b "Capcom Producer Leaves Company For Talent Agency". Game Informer. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  21. ^ a b Hoggins, Tom (2009-05-19). "Bionic Commando: interview with producer Ben Judd". ISSN 0307-1235. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  22. ^ "Nintendo News: Capcom: Blame Nintendo for Bionic no show - ComputerAndVideoGames.com". 2008-06-29. Archived from the original on 2018-07-31. Retrieved 2018-07-22. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  23. ^ "Bionic Commando Rearmed scores super first-week sales | Joystiq". 2015-01-27. Archived from the original on 2018-07-31. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  24. ^ "Bionic Commando's week one sales 'sends a message to developers'". MCV. Archived from the original on 2018-07-31. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  25. ^ Staff, Gamespot (2009-06-15). "Bionic Commando, Boom Blox 2 start slow". GameSpot. Archived from the original on 2018-07-22. Retrieved 2018-07-22. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  26. ^ "CAPCOM | Platinum Titles". CAPCOM IR. Archived from the original on 2017-01-02. Retrieved 2018-07-22. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  27. ^ "Keiji Inafune says Japanese game industry is over, man". Engadget. Archived from the original on 2018-07-22. Retrieved 2018-07-22. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  28. ^ "Q&A: Mega Man Creator Wants Japan to Admit Failure". WIRED. Archived from the original on 2018-07-15. Retrieved 2018-07-22. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  29. ^ a b "Maverick Hunter: The Mega Man first-person shooter that could have been". Polygon. Archived from the original on 2018-07-13. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  30. ^ "Directing from the sidelines". Polygon. Archived from the original on 2018-06-22. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  31. ^ "Mighty No. 9 had a rough launch day". Polygon. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  32. ^ "Sonic sticks the boot in to Mighty No. 9 as Inafune admits: "I own all the problems"". Eurogamer.net. Archived from the original on 2018-07-15. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  33. ^ Porter, Matt (2016-06-22). "Inafune: 'I Own All the Problems' With Mighty No. 9". IGN. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  34. ^ "What we can learn from Mighty No. 9's troubled launch". Ars Technica. Archived from the original on 2018-07-15. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  35. ^ "Mighty No. 9 pre-launch livestream: 'It's better than nothing' [Updated]". pcgamer. Archived from the original on 2018-07-15. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  36. ^ "Castlevania's Producer Emerges From the Wreckage of Konami". WIRED. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  37. ^ a b "Koji Igarashi: A day in the life". Polygon. Archived from the original on 2015-05-12. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  38. ^ Brown, Peter (2015-05-11). "Legendary Castlevania Creator IGA Talks Life After Konami". GameSpot. Archived from the original on 2018-07-22. Retrieved 2018-07-22. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  39. ^ Otero, Jose (2015-05-11). "Former Castlevania Producer Announces Bloodstained: Ritual of the Night". IGN. Archived from the original on 2015-05-13. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  40. ^ Nutt, Christian. "Q&A: Castlevania's Koji Igarashi returns with new game, Bloodstained". Archived from the original on 2015-05-13. Retrieved 2018-07-17. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  41. ^ Goldfarb, Andrew (2017-01-09). "Microsoft Confirms Scalebound is Cancelled". IGN. Archived from the original on 2017-01-13. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  42. ^ "PlatinumGames desea llevar The Wonderful 101 a Nintendo Switch". www.msn.com (in European Spanish). Archived from the original on 2018-07-18. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  43. ^ "Bayonetta 3 est un "tournant" pour PlatinumGames et la licence". Jeuxvideo.com (in French). Archived from the original on 2018-07-31. Retrieved 2018-07-31. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  44. ^ Shea, Cam (2017-06-07). "How Dangen Aims to Connect Indies With the Devs That Inspired Them". IGN. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  45. ^ "Platinum Wants to Build Stronger Bonds With the Indie Development Scene". USgamer.net. Archived from the original on 2018-07-17. Retrieved 2018-07-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
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  47. ^ Ashcraft, Brian (2013-03-13). "Indie game developers go global at BitSummit". The Japan Times Online. ISSN 0447-5763. Archived from the original on 2018-07-20. Retrieved 2018-07-20. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
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  49. ^ "プラチナゲームズ稲葉敦志が語るプロデューサー業と独立の難しさ". GameBusiness.jp (in Japanese). Archived from the original on 2018-07-20. Retrieved 2018-07-20. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  50. ^ "『蒼き雷霆ガンヴォルト 爪』と『ショベルナイト』のコラボ企画が決定! - ファミ通.com". ファミ通.com (in Japanese). Archived from the original on 2018-07-20. Retrieved 2018-07-20. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  51. ^ "Destructoid interview: Bionic Commando's Ben Judd". destructoid. Archived from the original on 2011-08-27. Retrieved 2018-07-22. {{cite news}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)