Black Knight Sword

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Black Knight Sword
Black Knight Sword cover.jpg
Developer(s) Grasshopper Manufacture
Digital Reality
Publisher(s) Reverb Communications
Director(s) Ren Yamazaki
Producer(s) Shuji Ishikawa
Designer(s) Ren Yamazaki
Writer(s) Suda51
Ren Yamazaki
Composer(s) Akira Yamaoka
Engine Unreal Engine 3
Platform(s) PlayStation 3 (PSN), Xbox 360 (XBLA)
Release date(s) PlayStation 3 (PSN)
  • NA December 11, 2012
  • PAL December 12, 2012
  • JP January 10, 2013
Xbox 360 (XBLA)
  • NA December 12, 2012
  • PAL December 12, 2012
  • JP January 10, 2013
Genre(s) Action, platformer
Mode(s) Single-player

Black Knight Sword (ブラック・ナイト・ソード?) is a side-scrolling action adventure game co-developed by Grasshopper Manufacture and Digital Reality. It was released on the PlayStation 3 via the PlayStation Network on December 11, 2012 and on Xbox 360 via Xbox Live Arcade on December 12, 2012.


Black Knight Sword features a unique Kamishibai art style.

Black Knight Sword plays as a side-scrolling action game. Players control a character who takes on the identity of the Black Knight and his sword on their quest to defeat the White Princess. The game features a theater styled backdrop whereupon the character remains static as the backdrops change place to give the player a feeling of movement.[1]

The player is armed with a magical sword used to dispatch foes, and the game also features elements of platforming. Hearts can be collected from fallen enemies, which in turn can be used in various in-game shops to purchase equipment and upgrades.[2]



Black Knight Sword was announced on August 17, 2011 at Gamescom. It is being developed jointly by Grasshopper Manufacture and Digital Reality. The game is one of two collaborations between the two teams, the other being Sine Mora. Digital Reality will publish the game.[1] In response to an interviewer's question regarding the collaboration, Director of Publishing Balázs Horváth simply stated that the two teams "both know what makes a good game."[3] A preview version was playable at Penny Arcade Expo (PAX) Prime 2011,[4] It was also shown with a playable demo at PAX East 2012 in Boston, Massachusetts.[3] Digital Reality has described the game as "Monty Python meets Czech animation meets Japanese paper theater."[5] Composer Akira Yamaoka called the game "a throwback to the old-school classic side-scrolling action games."[6] During early previews the game drew comparisons from critics to the Mega Man, Strider and Castlevania series.[7][8]


The game currently holds an aggregate score of 66 and 65 on for PlayStation 3 and Xbox 360 respectively.


  1. ^ a b Fletcher, JC (August 17, 2011). "Grasshopper and Digital Reality reveal 'Black Knight Sword' for PSN and XBLA". Joystiq. Retrieved April 3, 2012. 
  2. ^ Walker, Richard (April 6, 2012). "Black Knight Sword Hands-On Preview – 'Tis But a Scratch!". Xbox 360 Achievements. Retrieved April 14, 2012. 
  3. ^ a b Santalego, Nick (April 8, 2012). "Wielding the Black Knight’s sword at PAX East". XBLA Fans. Retrieved April 14, 2012. 
  4. ^ Fisher, Ian (February 1, 2012). "Sine Mora Exclusive Developer Interview". Shogun Gamer. Retrieved April 3, 2012. 
  5. ^ Cork, Jeff (August 19, 2011). "Black Knight Sword". Game Informer. Retrieved April 3, 2012. 
  6. ^ Yoon, Andrew (August 17, 2011). "Black Knight Sword announced for XBLA and PSN by Grasshopper Manufacture". Shacknews. Retrieved April 3, 2012. 
  7. ^ Tan, Maurice (August 24, 2011). "Preview: Black Knight Sword". Destructoid. Retrieved April 3, 2012. 
  8. ^ Zwetsloot, Robert (September 1, 2011). "Black Knight Sword preview". PlayStation Universe. Retrieved April 3, 2012.