Brave (video game)

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Brave
Brave video game.jpg
Developer(s) Behaviour Interactive
Publisher(s) Disney Interactive Studios
Distributor(s) EA Partners
Composer(s) Phillipe Charron[1]
Platform(s) Mac OS X, Microsoft Windows, Nintendo DS, PlayStation 3, Wii, Xbox 360
Release date(s)
  • NA June 19, 2012
  • AUS June 21, 2012
  • EU July 27, 2012
Genre(s) Adventure
Mode(s) single-player, multiplayer

Brave is an adventure game adaptation based on the film of the same name developed by Behaviour Interactive and published by Disney Interactive Studios. Actress Kelly Macdonald, who voiced Mérida in the film, reprised her role for the video game. This game was originally going to be published by THQ, but was published by Disney Interactive Studios instead.

Story[edit]

The storyline of the videogame matches that of the movie up until Elinor's transformation into a bear and subsequent escape from the castle, which is where the game begins.

Mérida chases her mother through the forest until she reaches the Ring of Stones. Will-o'-the-wisps appear to guide her to the cottage of the witch from whom she originally received the spell. Confronting the witch, Mérida demands her mother be changed back. The witch then explains that the cursed bear Mor'du has been corrupting a series of waystones with his evil energy, leading to the appearance of hostile creatures. The corruption has grown to the point that it even affects the witch's magic, making its effects unpredictable, thus explaining Elinor's newly-ursine form. Due to her status as the best archer in the kingdom, the witch charges Mérida with cleansing the waystones of Mor'du's corruption.

As Mérida journeys through the land, she encounters her younger identical triplet brothers (Harris, Hubert, and Hamish), also transformed into bears, and her mother, gradually losing her humanity as the spell stays in effect. After cleansing the last waystone in Mor'du's lair, Mérida and her mother come face-to-face with the beast himself, with the princess finally defeating him after a long and arduous battle.

With Mor'du's defeat, Elinor and the triplets are restored to their human forms. Mérida states that the journey was good for her because it taught her that she must strike a balance between her desire for adventure and her responsibilities as a princess.

Gameplay[edit]

The gameplay consists of single player and local co-operative play.[2] The first player controls Mérida while in co-op mode a second player can take control of a will-o'-the-wisp. Gameplay also features puzzles, which are to be solved with the help of the triplets, and Queen Elinor, who is playable in her bear form in arena fights. Different levels of the game can be accessed from the location called "Ring of Stones". Players can use different types of charms (fire, earth, air, and ice) to add elemental effects to her arrows and sword attacks when fighting enemies, some of which are vulnerable to a certain element.

The PlayStation 3 and Xbox 360 versions of the game are compatible with the PlayStation Move and Kinect motion control peripherals, respectively. This feature comes in the form of an "archery range" mode.

Reception[edit]

The game received mixed reviews from critics.

References[edit]

External links[edit]