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{{Infobox VG
{{Infobox VG
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| title = Call Of Duty
| title = Call Of Duty
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| image = [[Image:codbox.jpg|256px]]
| image = [[Image:codbox.jpg|256px]]
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| caption = Windows cover
| caption = Windows cover
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| developer = [[Infinity Ward]]
| developer = [[Infinity Ward]]
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| publisher = [[Activision]]
| publisher = [[Activision]]
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| designer = Keith Arem
| designer = Keith Arem
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| writer = Michael Schiffer
| writer = Michael Schiffer
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| composer = [[Michael Giacchino]]<br/>Justin Skomarovsky
| composer = [[Michael Giacchino]]<br/>Justin Skomarovsky
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| engine = [[id Tech 3]]
| engine = [[id Tech 3]]
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| version = 1.5
| version = 1.5
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| released =
| released =
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'''Microsoft Windows, Mac OS X, N-Gage''':
'''Microsoft Windows, Mac OS X, N-Gage''':
{{vgrelease|NA=October 29, 2003<ref>{{cite web|url=http://www.gamershell.com/news/9524.html|title= Call of Duty release date announced|publisher=Gamershell|accessdate=2007-10-18}}</ref>}}{{vgrelease|EU=November 7, 2003}}{{vgrelease|JP=December 18, 2003}} '''PSN/XBLA''':
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{{vgrelease|NA=October 29, 2003<ref>{{cite web|url=http://www.gamershell.com/news/9524.html|title= Call of Duty release date announced|publisher=Gamershell|accessdate=2007-10-18}}</ref>}}{{vgrelease|EU=November 7, 2003}}{{vgrelease|JP=December 18, 2003}} '''PSN/XBLA''':
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November 10, 2009
November 10, 2009
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| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
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| modes = [[Single player]], [[Multiplayer game|Multiplayer]]
| modes = [[Single player]], [[Multiplayer game|Multiplayer]]
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| ratings = {{vgratings|BBFC=15|ESRB=T|PEGI=16+|OFLC=MA15+|USK=18 (censored)}}
| ratings = {{vgratings|BBFC=15|ESRB=T|PEGI=16+|OFLC=MA15+|USK=18 (censored)}}
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| platforms = [[Microsoft Windows]], [[Mac OS X]], [[N-Gage]], [[Xbox 360]] [[XBLA]], [[PlayStation Network]]
| platforms = [[Microsoft Windows]], [[Mac OS X]], [[N-Gage]], [[Xbox 360]] [[XBLA]], [[PlayStation Network]]
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| media = [[Compact disc|CD]] (2), [[DVD]] or [[Steam (content delivery)|Steam]] download
| media = [[Compact disc|CD]] (2), [[DVD]] or [[Steam (content delivery)|Steam]] download
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| requirements = 600 [[Hertz|MHz]] [[Central processing unit|CPU]], 128 [[Megabyte|MB]] [[Random access memory|RAM]], 1.4 [[Gigabyte|GB]] [[Hard disk]] space, 32&nbsp;MB [[Graphics processing unit|GPU]]
| requirements = 600 [[Hertz|MHz]] [[Central processing unit|CPU]], 128 [[Megabyte|MB]] [[Random access memory|RAM]], 1.4 [[Gigabyte|GB]] [[Hard disk]] space, 32&nbsp;MB [[Graphics processing unit|GPU]]
| input =
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| input =
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}}
}}
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'''''Call of Duty''''' is a [[first-person shooter]] [[video game]] developed by [[Infinity Ward]] and published by [[Activision]].<ref name="CoD1">[http://au.gamespot.com/features/6081710/index.html?tag=gameguide;title;1 Gamespot - Call of Duty] Retrieved on September 23, 2007</ref> The game simulates the [[infantry]] and [[combined arms]] warfare of [[World War II]]. The game is based on the [[id Tech 3|''Quake III: Team Arena'']] engine. It was accompanied in September 2004 by an expansion pack, ''[[Call of Duty: United Offensive]]'', which was produced by Activision, and developed by [[Gray Matter Interactive]], with contributions from [[Pi Studios]].
'''''Call of Duty''''' is a [[first-person shooter]] [[video game]] developed by [[Infinity Ward]] and published by [[Activision]].<ref name="CoD1">[http://au.gamespot.com/features/6081710/index.html?tag=gameguide;title;1 Gamespot - Call of Duty] Retrieved on September 23, 2007</ref> The game simulates the [[infantry]] and [[combined arms]] warfare of [[World War II]]. The game is based on the [[id Tech 3|''Quake III: Team Arena'']] engine. It was accompanied in September 2004 by an expansion pack, ''[[Call of Duty: United Offensive]]'', which was produced by Activision, and developed by [[Gray Matter Interactive]], with contributions from [[Pi Studios]].
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''Call of Duty'' is similar in theme and gameplay to ''[[Medal of Honor (series)|Medal of Honor]]'', as it is made out of [[single-player]] campaigns and missions. However, unlike ''Medal of Honor'', the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British and Soviet soldiers.
''Call of Duty'' is similar in theme and gameplay to ''[[Medal of Honor (series)|Medal of Honor]]'', as it is made out of [[single-player]] campaigns and missions. However, unlike ''Medal of Honor'', the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British and Soviet soldiers.

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The game is somewhat unusual in that throughout the single-player mode, the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as ''[[Wolfenstein 3D]]''. However, there are some missions where the player is alone.
The game is somewhat unusual in that throughout the single-player mode, the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as ''[[Wolfenstein 3D]]''. However, there are some missions where the player is alone.

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''Call of Duty'' also featured "shellshock" (not to be confused with the psychological condition of the [[Combat stress reaction|same name]]): when there is an explosion near the player, he momentarily experiences simulated [[tinnitus]], appropriate sound "muffling" effects, blurred vision, and the action moves slower.
''Call of Duty'' also featured "shellshock" (not to be confused with the psychological condition of the [[Combat stress reaction|same name]]): when there is an explosion near the player, he momentarily experiences simulated [[tinnitus]], appropriate sound "muffling" effects, blurred vision, and the action moves slower.

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The "Hardened" and "Prestige" Editions of ''[[Modern Warfare 2]]'' due for release on the 10th of November 2009 will include a redemption code to download ''Call of Duty'' for free.<ref name="MW2 editions">{{cite web |url=http://xbox360.ign.com/articles/100/1003351p1.html |title=Modern Warfare 2's 'Prestige Edition' Is Insane |date=2009-07-13 |accessdate=2009-07-13 |publisher=IGN}}</ref>
The "Hardened" and "Prestige" Editions of ''[[Modern Warfare 2]]'' due for release on the 10th of November 2009 will include a redemption code to download ''Call of Duty'' for free.<ref name="MW2 editions">{{cite web |url=http://xbox360.ign.com/articles/100/1003351p1.html |title=Modern Warfare 2's 'Prestige Edition' Is Insane |date=2009-07-13 |accessdate=2009-07-13 |publisher=IGN}}</ref>

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==Characters==
==Characters==
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*'''Private Joey Martin''' – Martin volunteered for the 101st Airborne in 1942 and was placed in Baker Company, [[506th Infantry Regiment (United States)|506th Parachute Infantry Regiment]], [[101st Airborne Division (United States)|101st Airborne Division]]. He sees action in France, Germany, Austria, and Belgium.
*'''Private Joey Martin''' – Martin volunteered for the 101st Airborne in 1942 and was placed in Baker Company, [[506th Infantry Regiment (United States)|506th Parachute Infantry Regiment]], [[101st Airborne Division (United States)|101st Airborne Division]]. He sees action in France, Germany, Austria, and Belgium.
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*'''Sergeant Jack Evans''' – Evans is originally a member of D Company, [[Oxfordshire and Buckinghamshire Light Infantry]], [[6th Airborne Division]], and later with the [[Special Air Service]] (SAS). He sees action in France, Norway, and Germany.
*'''Sergeant Jack Evans''' – Evans is originally a member of D Company, [[Oxfordshire and Buckinghamshire Light Infantry]], [[6th Airborne Division]], and later with the [[Special Air Service]] (SAS). He sees action in France, Norway, and Germany.
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*'''Private Alexei Ivanovich Voronin''' (later promoted to Junior Sergeant, then full Sergeant) – This Russian conscript fights with the [[13th Guards Rifle Division]], [[150th Rifle Division (Soviet Union)|150th Rifle Division]], and [[2nd Guards Tank Army (Soviet Union)|2nd Guards Tank Army]]. He sees action in Russia, Poland, and Germany.
*'''Private Alexei Ivanovich Voronin''' (later promoted to Junior Sergeant, then full Sergeant) – This Russian conscript fights with the [[13th Guards Rifle Division]], [[150th Rifle Division (Soviet Union)|150th Rifle Division]], and [[2nd Guards Tank Army (Soviet Union)|2nd Guards Tank Army]]. He sees action in Russia, Poland, and Germany.

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==Campaign==
==Campaign==
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=== American campaign ===
=== American campaign ===
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The American campaign begins with [[Private (rank)|Private]] Joey Martin, member of the 506th Parachute Infantry Regiment, training at [[Camp Toccoa]] in Georgia, United States on 9 August 1942. This is meant to familiarize the player with the game controls. The first mission occurs toward midnight on 5 June 1944, as part of the [[American airborne landings in Normandy|airborne operations]] which began the [[invasion of Normandy]]. Martin is inserted outside the town of [[Sainte-Mère-Église]] as a [[Pathfinder (military)|pathfinder]] to lay a [[drop zone]] beacon for other paratroopers. The paratrooper drops end up being scattered, leaving Martin in a mixed unit formed from various [[Company (military unit)|companies]]. This mixed unit clears nearby farmhouses of German soldiers. The following mission has the group capture Sainte-Mère-Église and disable several [[Flakpanzer]]s ([[Self-propelled anti-aircraft weapon|anti-aircraft tanks]]) just at the beginning of 6 June ([[D-Day]]). A paratrooper is seen hanging from the town church (see [[John Steele (paratrooper)|Private John Steele]]). The third mission occurs later that morning, with the U.S. troops holding Sainte-Mère-Église from German counterattack. The fourth mission has Martin, along with another private (voiced by [[Giovanni Ribisi]]) and their [[sergeant]], driving from Sainte-Mère-Église to [[Sainte-Marie-du-Mont, Manche|Sainte-Marie-du-Mont]] along [[Route nationale 13|highway N13]], while fending off German assaults. The fifth mission is the [[Brécourt Manor Assault]], still on 6 June, in which the U.S. troops destroy German artillery at the manor, which has been hindering progress at [[Utah Beach]]. After this mission, it is revealed that Martin's unit will be detached from the 101st Airborne Division for special missions behind enemy lines, due to outstanding performance.
The American campaign begins with [[Private (rank)|Private]] Joey Martin, member of the 506th Parachute Infantry Regiment, training at [[Camp Toccoa]] in Georgia, United States on 9 August 1942. This is meant to familiarize the player with the game controls. The first mission occurs toward midnight on 5 June 1944, as part of the [[American airborne landings in Normandy|airborne operations]] which began the [[invasion of Normandy]]. Martin is inserted outside the town of [[Sainte-Mère-Église]] as a [[Pathfinder (military)|pathfinder]] to lay a [[drop zone]] beacon for other paratroopers. The paratrooper drops end up being scattered, leaving Martin in a mixed unit formed from various [[Company (military unit)|companies]]. This mixed unit clears nearby farmhouses of German soldiers. The following mission has the group capture Sainte-Mère-Église and disable several [[Flakpanzer]]s ([[Self-propelled anti-aircraft weapon|anti-aircraft tanks]]) just at the beginning of 6 June ([[D-Day]]). A paratrooper is seen hanging from the town church (see [[John Steele (paratrooper)|Private John Steele]]). The third mission occurs later that morning, with the U.S. troops holding Sainte-Mère-Église from German counterattack. The fourth mission has Martin, along with another private (voiced by [[Giovanni Ribisi]]) and their [[sergeant]], driving from Sainte-Mère-Église to [[Sainte-Marie-du-Mont, Manche|Sainte-Marie-du-Mont]] along [[Route nationale 13|highway N13]], while fending off German assaults. The fifth mission is the [[Brécourt Manor Assault]], still on 6 June, in which the U.S. troops destroy German artillery at the manor, which has been hindering progress at [[Utah Beach]]. After this mission, it is revealed that Martin's unit will be detached from the 101st Airborne Division for special missions behind enemy lines, due to outstanding performance.

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In the next mission, on 7 August, Martin and his unit assault a [[château]] in the [[Bavarian Alps]] of Austria to rescue two British officers ([[Captain (British Army and Royal Marines)|Captain]] Price and [[Major (United Kingdom)|Major]] Ingram). However, Major Ingram has been moved to another location. The seventh mission, on 18 September, requires the unit to free Major Ingram from a prisoner camp, Dulag III-A, outside of [[Strasshof an der Nordbahn|Strasshof]], Austria. This mission is timed, requiring the player to break the officer free and return to the escape truck within 10 minutes, before the Germans can arrive with reinforcements.
In the next mission, on 7 August, Martin and his unit assault a [[château]] in the [[Bavarian Alps]] of Austria to rescue two British officers ([[Captain (British Army and Royal Marines)|Captain]] Price and [[Major (United Kingdom)|Major]] Ingram). However, Major Ingram has been moved to another location. The seventh mission, on 18 September, requires the unit to free Major Ingram from a prisoner camp, Dulag III-A, outside of [[Strasshof an der Nordbahn|Strasshof]], Austria. This mission is timed, requiring the player to break the officer free and return to the escape truck within 10 minutes, before the Germans can arrive with reinforcements.

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=== British campaign ===
=== British campaign ===
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The first mission of the British campaign has Sergeant Jack Evans and a unit from the [[Oxfordshire and Buckinghamshire Light Infantry|2nd Ox and Bucks]] of the [[6th Airborne Division (United Kingdom)|6th Airborne Division]] take part in [[Operation Tonga]]. Just after midnight on 6 June 1944, the unit is dropped from [[Airspeed Horsa|Horsa gliders]] alongside the [[Canal de Caen à la Mer|Caen Canal]] near [[Pegasus Bridge]], [[Bénouville, Calvados|Bénouville]]. They capture the bridge and defend it from the nearby German forces. (Captain Price participates in this operation and several other missions as the [[commanding officer]], although most of these missions occur before his capture.) In the next mission, just past noon of the same day, the unit protects the bridge from German counterattack, which includes several tanks. They hold the bridge until reinforcements from the 7th Parachute Battalion arrive.
The first mission of the British campaign has Sergeant Jack Evans and a unit from the [[Oxfordshire and Buckinghamshire Light Infantry|2nd Ox and Bucks]] of the [[6th Airborne Division (United Kingdom)|6th Airborne Division]] take part in [[Operation Tonga]]. Just after midnight on 6 June 1944, the unit is dropped from [[Airspeed Horsa|Horsa gliders]] alongside the [[Canal de Caen à la Mer|Caen Canal]] near [[Pegasus Bridge]], [[Bénouville, Calvados|Bénouville]]. They capture the bridge and defend it from the nearby German forces. (Captain Price participates in this operation and several other missions as the [[commanding officer]], although most of these missions occur before his capture.) In the next mission, just past noon of the same day, the unit protects the bridge from German counterattack, which includes several tanks. They hold the bridge until reinforcements from the 7th Parachute Battalion arrive.

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The third mission, on 2 September, has Evans working alone, now with the SAS. He is inserted next to the [[Eder Dam]] and destroys the [[anti-aircraft warfare|anti-aircraft guns]] protecting it. During [[Operation Chastise]] the previous May, the [[No. 617 Squadron RAF]] destroyed the dam using [[bouncing bomb]]s. However, the Germans had rebuilt it. The British [[Special Operations Executive]] wish to destroy it again to hinder German production in the [[Ruhr Valley]]. Evans also destroys the electrical generators in case the dam is not destroyed by the bombs. Evans escapes on a German lorry (truck) stolen by Captain Price and Sergeant Waters (voiced by [[Jason Statham]]). During the fourth mission, the three men drive to an airfield while evading motorized patrols. ''[[Panzerfaust]]s'' found on the lorry can be used to destroy the enemy vehicles. The next mission occurs at the airfield, with Evans shooting down several [[Junkers Ju 87|''Stuka'' dive bombers]]. The men escape in a stolen [[Focke-Wulf Fw 200|FW-200 ''Condor'']]. The sixth mission, on 27 October, occurs on the German [[battleship]] [[German battleship Tirpitz|''Tirpitz'']], near [[Tromsø]], Norway. Evans and Captain Price board the ship in disguise, using forged papers. Evans plants explosives and retrieves the ship's patrol logs and documents indicating the fleet movements of the ''[[Kriegsmarine]]'' (the German navy). Captain Price is killed in this mission.
The third mission, on 2 September, has Evans working alone, now with the SAS. He is inserted next to the [[Eder Dam]] and destroys the [[anti-aircraft warfare|anti-aircraft guns]] protecting it. During [[Operation Chastise]] the previous May, the [[No. 617 Squadron RAF]] destroyed the dam using [[bouncing bomb]]s. However, the Germans had rebuilt it. The British [[Special Operations Executive]] wish to destroy it again to hinder German production in the [[Ruhr Valley]]. Evans also destroys the electrical generators in case the dam is not destroyed by the bombs. Evans escapes on a German lorry (truck) stolen by Captain Price and Sergeant Waters (voiced by [[Jason Statham]]). During the fourth mission, the three men drive to an airfield while evading motorized patrols. ''[[Panzerfaust]]s'' found on the lorry can be used to destroy the enemy vehicles. The next mission occurs at the airfield, with Evans shooting down several [[Junkers Ju 87|''Stuka'' dive bombers]]. The men escape in a stolen [[Focke-Wulf Fw 200|FW-200 ''Condor'']]. The sixth mission, on 27 October, occurs on the German [[battleship]] [[German battleship Tirpitz|''Tirpitz'']], near [[Tromsø]], Norway. Evans and Captain Price board the ship in disguise, using forged papers. Evans plants explosives and retrieves the ship's patrol logs and documents indicating the fleet movements of the ''[[Kriegsmarine]]'' (the German navy). Captain Price is killed in this mission.

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=== Soviet campaign ===
=== Soviet campaign ===
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The first Soviet mission occurs during the [[Battle of Stalingrad]], on 18 September 1942. Private Alexei Ivanovich Voronin is on one of many barges transporting Soviet soldiers across the [[Volga River]], many of which are destroyed on the way by German artillery or [[Luftwaffe]] aircraft. Once across, Voronin is unarmed and must avoid machine gun fire and find an experienced sniper to help him. Soviet artillery eventually clears out the German machine guns, allowing Voronin and the others to enter Red Square. The second mission begins in Red Square with many retreating Soviet soldiers being killed by fellow Soviets (see Stalin's [[Order No. 227]]—"Not one step backwards!"). Voronin helps capture the square, which is defended by two tanks and some machine guns. After killing the German officers who have been calling reinforcements, Soviet artillery destroys the tanks. The unit makes their way through the rubble-filled streets to a railway station. In the next mission, Voronin travels through the train station and part of the city to reach Major Zubov of the [[13th Guards Rifle Division]]. Following this, Voronin is promoted to [[Junior Sergeant]]. The fourth mission, on 9 November, has Voronin moving through the sewers to avoid snipers, making his way to an apartment building recently captured by the Germans. The fifth mission has the unit, under the command of Sergeant Pavlov, capture and defend the apartment building (see [[Pavlov's House]]). First, Voronin acts as a [[counter-sniper]] while another soldier draws the fire of the snipers in the building; the unit then clears the building of Germans, and defends the German counterattack.
The first Soviet mission occurs during the [[Battle of Stalingrad]], on 18 September 1942. Private Alexei Ivanovich Voronin is on one of many barges transporting Soviet soldiers across the [[Volga River]], many of which are destroyed on the way by German artillery or [[Luftwaffe]] aircraft. Once across, Voronin is unarmed and must avoid machine gun fire and find an experienced sniper to help him. Soviet artillery eventually clears out the German machine guns, allowing Voronin and the others to enter Red Square. The second mission begins in Red Square with many retreating Soviet soldiers being killed by fellow Soviets (see Stalin's [[Order No. 227]]—"Not one step backwards!"). Voronin helps capture the square, which is defended by two tanks and some machine guns. After killing the German officers who have been calling reinforcements, Soviet artillery destroys the tanks. The unit makes their way through the rubble-filled streets to a railway station. In the next mission, Voronin travels through the train station and part of the city to reach Major Zubov of the [[13th Guards Rifle Division]]. Following this, Voronin is promoted to [[Junior Sergeant]]. The fourth mission, on 9 November, has Voronin moving through the sewers to avoid snipers, making his way to an apartment building recently captured by the Germans. The fifth mission has the unit, under the command of Sergeant Pavlov, capture and defend the apartment building (see [[Pavlov's House]]). First, Voronin acts as a [[counter-sniper]] while another soldier draws the fire of the snipers in the building; the unit then clears the building of Germans, and defends the German counterattack.

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The sixth mission occurs much later, on 17 January 1945, with Voronin promoted to full Sergeant, and now part of the [[150th Rifle Division (Soviet Union)|150th Rifle Division]] of the [[3rd Shock Army (Soviet Union)|3rd Shock Army]]. The unit secures a German train repair facility in Warsaw in the midst of the [[Vistula–Oder Offensive]]. The next mission takes place just after securing the facility, with the unit making their way to the outskirts of the factories to regroup with the [[20th Guards Army|4th Guards Tank Army]]. Due to shortages in experienced soldiers, the eighth mission, on 26 January, requires Voronin to command a [[T-34|T-34-85]] tank for the [[2nd Guards Tank Army (Soviet Union)|2nd Guards Tank Army]]. Along with other tanks, he makes his way toward a town near the [[Oder River]]. The ninth mission is also fought in the tank, with Voronin destroying some anti-aircraft weapons and securing the town.
The sixth mission occurs much later, on 17 January 1945, with Voronin promoted to full Sergeant, and now part of the [[150th Rifle Division (Soviet Union)|150th Rifle Division]] of the [[3rd Shock Army (Soviet Union)|3rd Shock Army]]. The unit secures a German train repair facility in Warsaw in the midst of the [[Vistula–Oder Offensive]]. The next mission takes place just after securing the facility, with the unit making their way to the outskirts of the factories to regroup with the [[20th Guards Army|4th Guards Tank Army]]. Due to shortages in experienced soldiers, the eighth mission, on 26 January, requires Voronin to command a [[T-34|T-34-85]] tank for the [[2nd Guards Tank Army (Soviet Union)|2nd Guards Tank Army]]. Along with other tanks, he makes his way toward a town near the [[Oder River]]. The ninth mission is also fought in the tank, with Voronin destroying some anti-aircraft weapons and securing the town.

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=== Final campaign ===
=== Final campaign ===
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The game finishes with one more mission for each character. First, Private Martin's unit is northeast of [[Bastogne]], Belgium on 15 January 1945. The unit clears out two bunkers and takes documents from them. The next mission has Sergeant Evans' unit near [[Burgsteinfurt]], Germany on 2 February 1945. The unit destroys some mobile [[V-2]] rockets and anti-aircraft guns. In the final mission, on 30 April 1945, Sergeant Voronin is returned to the 150th Rifle Division. His unit [[Battle in Berlin|battles in Berlin]] to reach the [[Reichstag building]], and they raise the [[Victory Banner]] atop the building.
The game finishes with one more mission for each character. First, Private Martin's unit is northeast of [[Bastogne]], Belgium on 15 January 1945. The unit clears out two bunkers and takes documents from them. The next mission has Sergeant Evans' unit near [[Burgsteinfurt]], Germany on 2 February 1945. The unit destroys some mobile [[V-2]] rockets and anti-aircraft guns. In the final mission, on 30 April 1945, Sergeant Voronin is returned to the 150th Rifle Division. His unit [[Battle in Berlin|battles in Berlin]] to reach the [[Reichstag building]], and they raise the [[Victory Banner]] atop the building.

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==Reception==
==Reception==
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{{VG Reviews
{{VG Reviews
|Allgame = {{Rating|4.5|5}}<ref>{{cite web |url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:43365|title=Allgame|title=allgame ((( Call of Duty > Overview )))|accessdate=2008-05-15|publisher=Allgame}}</ref>
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|Allgame = {{Rating|4.5|5}}<ref>{{cite web |url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:43365|title=Allgame|title=allgame ((( Call of Duty > Overview )))|accessdate=2008-05-15|publisher=Allgame}}</ref>
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|Edge =7.0 of 10<ref name="metacritic"/>
|Edge =7.0 of 10<ref name="metacritic"/>
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|GamePro ={{Rating|5|5}}<ref name="GamePro">{{cite web|url = http://www.gamepro.com/computer/pc/games/reviews/31578.shtml|title = Review: Call of Duty for PC on GamePro.com.|accessdate= 2008-05-15|publisher= [[GamePro]]}}</ref>
|GamePro ={{Rating|5|5}}<ref name="GamePro">{{cite web|url = http://www.gamepro.com/computer/pc/games/reviews/31578.shtml|title = Review: Call of Duty for PC on GamePro.com.|accessdate= 2008-05-15|publisher= [[GamePro]]}}</ref>
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|GSpot =9.0 of 10<ref name="GameSpot">{{cite web|url = http://www.gamespot.com/pc/action/callofduty/review.html|title = Call of Duty for PC Review - PC Call of Duty Review|accessdate= 2008-05-15|publisher= [[GameSpot]]}}</ref>
|GSpot =9.0 of 10<ref name="GameSpot">{{cite web|url = http://www.gamespot.com/pc/action/callofduty/review.html|title = Call of Duty for PC Review - PC Call of Duty Review|accessdate= 2008-05-15|publisher= [[GameSpot]]}}</ref>
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|IGN =9.3 of 10<ref name="IGNreview">{{cite web|url = http://pc.ign.com/articles/456/456776p1.html|title = IGN: Call of Duty Review|accessdate= 2008-05-19|publisher= [[IGN]]}}</ref>
|IGN =9.3 of 10<ref name="IGNreview">{{cite web|url = http://pc.ign.com/articles/456/456776p1.html|title = IGN: Call of Duty Review|accessdate= 2008-05-19|publisher= [[IGN]]}}</ref>
|XPlay ={{Rating|5|5}}<ref>{{cite web |url=http://g4tv.com/xplay/reviews/222/Call-of-Duty.html|title = X-Play review Call of Duty PC - PC Call of Duty review|accessdate= 2009-03-13|publisher= [[X-Play]]}}</ref>
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|XPlay ={{Rating|5|5}}<ref>{{cite web |url=http://g4tv.com/xplay/reviews/222/Call-of-Duty.html|title = X-Play review Call of Duty PC - PC Call of Duty review|accessdate= 2009-03-13|publisher= [[X-Play]]}}</ref>
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|GI =9.0 of 10<ref>http://gameinformer.com/NR/exeres/DEF15DE0-547E-48B8-AEBD-3BFBEF400C4F.htm?CS_pid=645313</ref>
|GI =9.0 of 10<ref>http://gameinformer.com/NR/exeres/DEF15DE0-547E-48B8-AEBD-3BFBEF400C4F.htm?CS_pid=645313</ref>
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|GR =91.52%<ref>http://www.gamerankings.com/pc/914586-call-of-duty/index.html</ref>
|GR =91.52%<ref>http://www.gamerankings.com/pc/914586-call-of-duty/index.html</ref>
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|MC =91%<ref>http://www.metacritic.com/games/platforms/pc/callofduty?q=Call%20of%20Duty</ref>
|MC =91%<ref>http://www.metacritic.com/games/platforms/pc/callofduty?q=Call%20of%20Duty</ref>
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}}
}}

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Upon its release, the game was very well received by critics, earning a 91% average on [[Metacritic]]<ref name="metacritic">{{cite web |url=http://www.metacritic.com/games/platforms/pc/callofduty?q=call%20of%20duty |title=Call of Duty (pc: 2003): Reviews |accessdate=2007-09-23|publisher=[[Metacritic]]}}</ref> and 92% on [[GameRankings]].
Upon its release, the game was very well received by critics, earning a 91% average on [[Metacritic]]<ref name="metacritic">{{cite web |url=http://www.metacritic.com/games/platforms/pc/callofduty?q=call%20of%20duty |title=Call of Duty (pc: 2003): Reviews |accessdate=2007-09-23|publisher=[[Metacritic]]}}</ref> and 92% on [[GameRankings]].

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''Call of Duty'' won "[[Game of the Year]]" for 2003 from several reviewers. It was the recipient of the [[Academy of Interactive Arts & Sciences]] 2004 "Game of the Year" award, defeating games including ''[[Command & Conquer: Generals]]'', ''[[Max Payne 2: The Fall of Max Payne]]'', and ''[[Rise of Nations]]''. The game also received "Computer Game of the Year" and "Computer First Person Action Game of the Year", and was nominated for "Outstanding Innovation in Computer Gaming", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design" in the [[Interactive Achievement Awards]].<ref name=2004Academy>{{cite web|url=http://www.interactive.org/awards.php?winners&year=2004|title=7th Annual Interactive Achievement Awards|publisher=[[Academy of Interactive Arts & Sciences]]|accessdate=2007-09-23}}</ref>
-

''Call of Duty'' won "[[Game of the Year]]" for 2003 from several reviewers. It was the recipient of the [[Academy of Interactive Arts & Sciences]] 2004 "Game of the Year" award, defeating games including ''[[Command & Conquer: Generals]]'', ''[[Max Payne 2: The Fall of Max Payne]]'', and ''[[Rise of Nations]]''. The game also received "Computer Game of the Year" and "Computer First Person Action Game of the Year", and was nominated for "Outstanding Innovation in Computer Gaming", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design" in the [[Interactive Achievement Awards]].<ref name=2004Academy>{{cite web|url=http://www.interactive.org/awards.php?winners&year=2004|title=7th Annual Interactive Achievement Awards|publisher=[[Academy of Interactive Arts & Sciences]]|accessdate=2007-09-23}}</ref>
-
-
Call of Duty was also nominated for "Best Game" at the 2004 [[Game Developers Choice Awards]]. While it did not receive that award, it did win Infinity Ward the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.<ref name=GDCA2004>{{cite web|url=http://www.gamechoiceawards.com/archive/gdca_4th.htm|title=4th Annual Game Developer Choice Awards|publisher=[[Game Developers Choice Awards]]|accessdate=2007-09-23}}</ref>
Call of Duty was also nominated for "Best Game" at the 2004 [[Game Developers Choice Awards]]. While it did not receive that award, it did win Infinity Ward the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.<ref name=GDCA2004>{{cite web|url=http://www.gamechoiceawards.com/archive/gdca_4th.htm|title=4th Annual Game Developer Choice Awards|publisher=[[Game Developers Choice Awards]]|accessdate=2007-09-23}}</ref>

-
Review website [[IGN]] rated ''Call of Duty'' 9.3 out of 10, with reviewer Dan Adams saying "You have to love a game that glues you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love fiercely." His only negative critique was on the short length of the game, which many reviewers pointed out.<ref>{{cite web|title=Call of Duty Review|publisher=[[IGN]]|work=Dan Adams|url=http://au.pc.ign.com/articles/456/456776p1.html|accessdate=2007-09-23}}</ref>
-

Review website [[IGN]] rated ''Call of Duty'' 9.3 out of 10, with reviewer Dan Adams saying "You have to love a game that glues you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love fiercely." His only negative critique was on the short length of the game, which many reviewers pointed out.<ref>{{cite web|title=Call of Duty Review|publisher=[[IGN]]|work=Dan Adams|url=http://au.pc.ign.com/articles/456/456776p1.html|accessdate=2007-09-23}}</ref>
-
-
==Spinoffs==
==Spinoffs==
-
Because of ''Call of Duty'''s success, it spawned numerous spinoffs and sequels. ''[[Call of Duty 2]]'', was developed by Infinity Ward and was released in October 2005. Some ''Call of Duty'' spinoffs were developed exclusively for consoles, such as ''[[Call of Duty: Finest Hour]]'' by [[Spark Unlimited]] and ''[[Call of Duty 2: Big Red One]]'' by Gray Matter Interactive (now [[Treyarch]]). ''[[Call of Duty 3]]'', the first sequel to appear on consoles only, was released in November 2006 and developed by [[Treyarch]] and [[Pi Studios]]. ''[[Call of Duty 4: Modern Warfare]]'' (made by [[Infinity Ward]]) was released for the [[PlayStation 3]], [[Xbox 360]] and the PC and is being ported on the [[Wii]] by [[Treyarch]]. The [[Wii]] version will be released along with [[Modern Warfare 2]] on November 10, 2009 . A [[Call of Duty 4: Modern Warfare (Nintendo DS)|handheld version]] was also produced for the [[Nintendo DS]]. Another handheld game, [[Call of Duty: Roads to Victory]] was released March 14, 2007 for the [[PlayStation Portable]], the [[N-Gage]], and the [[Pocket PC]]. On December 3, 2007 it was announced that ''[[Call of Duty: World at War]]'' would be developed by [[Treyarch]]. It was released November 11, 2008 in the US for the [[Playstation 3]], [[Xbox 360]], [[Wii]] and the PC, and on November 14, 2008 in Europe.<ref>{{cite web|title=Call of Duty Headquarters|url=http://www.callofduty.com/CoDWW|accessdate=2008-11-02}}</ref> A sequel to Call of Duty 4: Modern Warfare called [[Modern Warfare 2]] is in production and will be released November 10, 2009. A seventh ''Call of Duty'' game is currently in development by [[Treyarch]], and is due for release in 2010 and is leaving the [[World War 2]] battlefield.
Because of ''Call of Duty'''s success, it spawned numerous spinoffs and sequels. ''[[Call of Duty 2]]'', was developed by Infinity Ward and was released in October 2005. Some ''Call of Duty'' spinoffs were developed exclusively for consoles, such as ''[[Call of Duty: Finest Hour]]'' by [[Spark Unlimited]] and ''[[Call of Duty 2: Big Red One]]'' by Gray Matter Interactive (now [[Treyarch]]). ''[[Call of Duty 3]]'', the first sequel to appear on consoles only, was released in November 2006 and developed by [[Treyarch]] and [[Pi Studios]]. ''[[Call of Duty 4: Modern Warfare]]'' (made by [[Infinity Ward]]) was released for the [[PlayStation 3]], [[Xbox 360]] and the PC and is being ported on the [[Wii]] by [[Treyarch]]. The [[Wii]] version will be released along with [[Modern Warfare 2]] on November 10, 2009 . A [[Call of Duty 4: Modern Warfare (Nintendo DS)|handheld version]] was also produced for the [[Nintendo DS]]. Another handheld game, [[Call of Duty: Roads to Victory]] was released March 14, 2007 for the [[PlayStation Portable]], the [[N-Gage]], and the [[Pocket PC]]. On December 3, 2007 it was announced that ''[[Call of Duty: World at War]]'' would be developed by [[Treyarch]]. It was released November 11, 2008 in the US for the [[Playstation 3]], [[Xbox 360]], [[Wii]] and the PC, and on November 14, 2008 in Europe.<ref>{{cite web|title=Call of Duty Headquarters|url=http://www.callofduty.com/CoDWW|accessdate=2008-11-02}}</ref> A sequel to Call of Duty 4: Modern Warfare called [[Modern Warfare 2]] is in production and will be released November 10, 2009. A seventh ''Call of Duty'' game is currently in development by [[Treyarch]], and is due for release in 2010 and is leaving the [[World War 2]] battlefield.

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==Ports==
==Ports==
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''Call of Duty'' has been announced for the [[PlayStation Network]] and [[Xbox Live Arcade]], to be published by [[Infinity Ward]] under the name, "Call of Duty: Classic". The game will also be bundled with the Hardened and Prestige edition of ''[[Modern Warfare 2]]''.<ref>http://au.xbox360.ign.com/articles/100/1003351p1.html</ref>
''Call of Duty'' has been announced for the [[PlayStation Network]] and [[Xbox Live Arcade]], to be published by [[Infinity Ward]] under the name, "Call of Duty: Classic". The game will also be bundled with the Hardened and Prestige edition of ''[[Modern Warfare 2]]''.<ref>http://au.xbox360.ign.com/articles/100/1003351p1.html</ref>

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==References==
==References==
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{{reflist}}
{{reflist}}

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==External links==
==External links==
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*[http://www.callofduty.com/ Official website]
*[http://www.callofduty.com/ Official website]
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*{{imdb title|0382590}}
*{{imdb title|0382590}}
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*{{MobyGames|id=call-of-duty|name=Call of Duty}}
*{{MobyGames|id=call-of-duty|name=Call of Duty}}

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Revision as of 15:46, 9 October 2009

{{Infobox VG +

- | title = Call Of Duty

- | image = File:Codbox.jpg

- | caption = Windows cover

- | developer = Infinity Ward

- | publisher = Activision

- | designer = Keith Arem

- | writer = Michael Schiffer

- | composer = Michael Giacchino
Justin Skomarovsky

- | engine = id Tech 3

- | version = 1.5

- | released =

- Microsoft Windows, Mac OS X, N-Gage:

- PSN/XBLA:

- - November 10, 2009

- | genre = First-person shooter

- | modes = Single player, Multiplayer

- | ratings = Template:Vgratings

- | platforms = Microsoft Windows, Mac OS X, N-Gage, Xbox 360 XBLA, PlayStation Network

- | media = CD (2), DVD or Steam download

- | requirements = 600 MHz CPU, 128 MB RAM, 1.4 GB Hard disk space, 32 MB GPU

- | input =

- }}

- Call of Duty is a first-person shooter video game developed by Infinity Ward and published by Activision.[2] The game simulates the infantry and combined arms warfare of World War II. The game is based on the Quake III: Team Arena engine. It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios.

- Call of Duty is similar in theme and gameplay to Medal of Honor, as it is made out of single-player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British and Soviet soldiers.

- - The game is somewhat unusual in that throughout the single-player mode, the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as Wolfenstein 3D. However, there are some missions where the player is alone.

- - Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and the action moves slower.

- - The "Hardened" and "Prestige" Editions of Modern Warfare 2 due for release on the 10th of November 2009 will include a redemption code to download Call of Duty for free.[3]

- -

Characters

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-

-

- -

Campaign

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American campaign

- The American campaign begins with Private Joey Martin, member of the 506th Parachute Infantry Regiment, training at Camp Toccoa in Georgia, United States on 9 August 1942. This is meant to familiarize the player with the game controls. The first mission occurs toward midnight on 5 June 1944, as part of the airborne operations which began the invasion of Normandy. Martin is inserted outside the town of Sainte-Mère-Église as a pathfinder to lay a drop zone beacon for other paratroopers. The paratrooper drops end up being scattered, leaving Martin in a mixed unit formed from various companies. This mixed unit clears nearby farmhouses of German soldiers. The following mission has the group capture Sainte-Mère-Église and disable several Flakpanzers (anti-aircraft tanks) just at the beginning of 6 June (D-Day). A paratrooper is seen hanging from the town church (see Private John Steele). The third mission occurs later that morning, with the U.S. troops holding Sainte-Mère-Église from German counterattack. The fourth mission has Martin, along with another private (voiced by Giovanni Ribisi) and their sergeant, driving from Sainte-Mère-Église to Sainte-Marie-du-Mont along highway N13, while fending off German assaults. The fifth mission is the Brécourt Manor Assault, still on 6 June, in which the U.S. troops destroy German artillery at the manor, which has been hindering progress at Utah Beach. After this mission, it is revealed that Martin's unit will be detached from the 101st Airborne Division for special missions behind enemy lines, due to outstanding performance.

- - In the next mission, on 7 August, Martin and his unit assault a château in the Bavarian Alps of Austria to rescue two British officers (Captain Price and Major Ingram). However, Major Ingram has been moved to another location. The seventh mission, on 18 September, requires the unit to free Major Ingram from a prisoner camp, Dulag III-A, outside of Strasshof, Austria. This mission is timed, requiring the player to break the officer free and return to the escape truck within 10 minutes, before the Germans can arrive with reinforcements.

- -

British campaign

- The first mission of the British campaign has Sergeant Jack Evans and a unit from the 2nd Ox and Bucks of the 6th Airborne Division take part in Operation Tonga. Just after midnight on 6 June 1944, the unit is dropped from Horsa gliders alongside the Caen Canal near Pegasus Bridge, Bénouville. They capture the bridge and defend it from the nearby German forces. (Captain Price participates in this operation and several other missions as the commanding officer, although most of these missions occur before his capture.) In the next mission, just past noon of the same day, the unit protects the bridge from German counterattack, which includes several tanks. They hold the bridge until reinforcements from the 7th Parachute Battalion arrive.

- - The third mission, on 2 September, has Evans working alone, now with the SAS. He is inserted next to the Eder Dam and destroys the anti-aircraft guns protecting it. During Operation Chastise the previous May, the No. 617 Squadron RAF destroyed the dam using bouncing bombs. However, the Germans had rebuilt it. The British Special Operations Executive wish to destroy it again to hinder German production in the Ruhr Valley. Evans also destroys the electrical generators in case the dam is not destroyed by the bombs. Evans escapes on a German lorry (truck) stolen by Captain Price and Sergeant Waters (voiced by Jason Statham). During the fourth mission, the three men drive to an airfield while evading motorized patrols. Panzerfausts found on the lorry can be used to destroy the enemy vehicles. The next mission occurs at the airfield, with Evans shooting down several Stuka dive bombers. The men escape in a stolen FW-200 Condor. The sixth mission, on 27 October, occurs on the German battleship Tirpitz, near Tromsø, Norway. Evans and Captain Price board the ship in disguise, using forged papers. Evans plants explosives and retrieves the ship's patrol logs and documents indicating the fleet movements of the Kriegsmarine (the German navy). Captain Price is killed in this mission.

- -

Soviet campaign

- The first Soviet mission occurs during the Battle of Stalingrad, on 18 September 1942. Private Alexei Ivanovich Voronin is on one of many barges transporting Soviet soldiers across the Volga River, many of which are destroyed on the way by German artillery or Luftwaffe aircraft. Once across, Voronin is unarmed and must avoid machine gun fire and find an experienced sniper to help him. Soviet artillery eventually clears out the German machine guns, allowing Voronin and the others to enter Red Square. The second mission begins in Red Square with many retreating Soviet soldiers being killed by fellow Soviets (see Stalin's Order No. 227—"Not one step backwards!"). Voronin helps capture the square, which is defended by two tanks and some machine guns. After killing the German officers who have been calling reinforcements, Soviet artillery destroys the tanks. The unit makes their way through the rubble-filled streets to a railway station. In the next mission, Voronin travels through the train station and part of the city to reach Major Zubov of the 13th Guards Rifle Division. Following this, Voronin is promoted to Junior Sergeant. The fourth mission, on 9 November, has Voronin moving through the sewers to avoid snipers, making his way to an apartment building recently captured by the Germans. The fifth mission has the unit, under the command of Sergeant Pavlov, capture and defend the apartment building (see Pavlov's House). First, Voronin acts as a counter-sniper while another soldier draws the fire of the snipers in the building; the unit then clears the building of Germans, and defends the German counterattack.

- - The sixth mission occurs much later, on 17 January 1945, with Voronin promoted to full Sergeant, and now part of the 150th Rifle Division of the 3rd Shock Army. The unit secures a German train repair facility in Warsaw in the midst of the Vistula–Oder Offensive. The next mission takes place just after securing the facility, with the unit making their way to the outskirts of the factories to regroup with the 4th Guards Tank Army. Due to shortages in experienced soldiers, the eighth mission, on 26 January, requires Voronin to command a T-34-85 tank for the 2nd Guards Tank Army. Along with other tanks, he makes his way toward a town near the Oder River. The ninth mission is also fought in the tank, with Voronin destroying some anti-aircraft weapons and securing the town.

- -

Final campaign

- The game finishes with one more mission for each character. First, Private Martin's unit is northeast of Bastogne, Belgium on 15 January 1945. The unit clears out two bunkers and takes documents from them. The next mission has Sergeant Evans' unit near Burgsteinfurt, Germany on 2 February 1945. The unit destroys some mobile V-2 rockets and anti-aircraft guns. In the final mission, on 30 April 1945, Sergeant Voronin is returned to the 150th Rifle Division. His unit battles in Berlin to reach the Reichstag building, and they raise the Victory Banner atop the building.

- -

Reception

- {{VG Reviews

- |Allgame = [4]

- |Edge =7.0 of 10[5]

- |GamePro =[6]

- |GSpot =9.0 of 10[7]

- |IGN =9.3 of 10[8]

- |XPlay =[9]

- |GI =9.0 of 10[10]

- |GR =91.52%[11]

- |MC =91%[12]

- }}

- - Upon its release, the game was very well received by critics, earning a 91% average on Metacritic[5] and 92% on GameRankings.

- - Call of Duty won "Game of the Year" for 2003 from several reviewers. It was the recipient of the Academy of Interactive Arts & Sciences 2004 "Game of the Year" award, defeating games including Command & Conquer: Generals, Max Payne 2: The Fall of Max Payne, and Rise of Nations. The game also received "Computer Game of the Year" and "Computer First Person Action Game of the Year", and was nominated for "Outstanding Innovation in Computer Gaming", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design" in the Interactive Achievement Awards.[13]

- - Call of Duty was also nominated for "Best Game" at the 2004 Game Developers Choice Awards. While it did not receive that award, it did win Infinity Ward the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.[14]

- - Review website IGN rated Call of Duty 9.3 out of 10, with reviewer Dan Adams saying "You have to love a game that glues you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love fiercely." His only negative critique was on the short length of the game, which many reviewers pointed out.[15]

- -

Spinoffs

- Because of Call of Duty's success, it spawned numerous spinoffs and sequels. Call of Duty 2, was developed by Infinity Ward and was released in October 2005. Some Call of Duty spinoffs were developed exclusively for consoles, such as Call of Duty: Finest Hour by Spark Unlimited and Call of Duty 2: Big Red One by Gray Matter Interactive (now Treyarch). Call of Duty 3, the first sequel to appear on consoles only, was released in November 2006 and developed by Treyarch and Pi Studios. Call of Duty 4: Modern Warfare (made by Infinity Ward) was released for the PlayStation 3, Xbox 360 and the PC and is being ported on the Wii by Treyarch. The Wii version will be released along with Modern Warfare 2 on November 10, 2009 . A handheld version was also produced for the Nintendo DS. Another handheld game, Call of Duty: Roads to Victory was released March 14, 2007 for the PlayStation Portable, the N-Gage, and the Pocket PC. On December 3, 2007 it was announced that Call of Duty: World at War would be developed by Treyarch. It was released November 11, 2008 in the US for the Playstation 3, Xbox 360, Wii and the PC, and on November 14, 2008 in Europe.[16] A sequel to Call of Duty 4: Modern Warfare called Modern Warfare 2 is in production and will be released November 10, 2009. A seventh Call of Duty game is currently in development by Treyarch, and is due for release in 2010 and is leaving the World War 2 battlefield.

- - -

Ports

- Call of Duty has been announced for the PlayStation Network and Xbox Live Arcade, to be published by Infinity Ward under the name, "Call of Duty: Classic". The game will also be bundled with the Hardened and Prestige edition of Modern Warfare 2.[17]

- -

References

-

  1. ^ "Call of Duty release date announced". Gamershell. Retrieved 2007-10-18.
  2. ^ Gamespot - Call of Duty Retrieved on September 23, 2007
  3. ^ "Modern Warfare 2's 'Prestige Edition' Is Insane". IGN. 2009-07-13. Retrieved 2009-07-13.
  4. ^ "allgame ((( Call of Duty > Overview )))". Allgame. Retrieved 2008-05-15.
  5. ^ a b "Call of Duty (pc: 2003): Reviews". Metacritic. Retrieved 2007-09-23.
  6. ^ "Review: Call of Duty for PC on GamePro.com". GamePro. Retrieved 2008-05-15.
  7. ^ "Call of Duty for PC Review - PC Call of Duty Review". GameSpot. Retrieved 2008-05-15.
  8. ^ "IGN: Call of Duty Review". IGN. Retrieved 2008-05-19.
  9. ^ "X-Play review Call of Duty PC - PC Call of Duty review". X-Play. Retrieved 2009-03-13.
  10. ^ http://gameinformer.com/NR/exeres/DEF15DE0-547E-48B8-AEBD-3BFBEF400C4F.htm?CS_pid=645313
  11. ^ http://www.gamerankings.com/pc/914586-call-of-duty/index.html
  12. ^ http://www.metacritic.com/games/platforms/pc/callofduty?q=Call%20of%20Duty
  13. ^ "7th Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Retrieved 2007-09-23.
  14. ^ "4th Annual Game Developer Choice Awards". Game Developers Choice Awards. Retrieved 2007-09-23.
  15. ^ "Call of Duty Review". Dan Adams. IGN. Retrieved 2007-09-23.
  16. ^ "Call of Duty Headquarters". Retrieved 2008-11-02.
  17. ^ http://au.xbox360.ign.com/articles/100/1003351p1.html

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