Embedded software is computer software, written to control machines or devices that are not typically thought of as computers. It is typically specialized for the particular hardware that it runs on and has time and memory constraints. This term is sometimes used interchangeably with firmware, although firmware can also be applied to ROM-based code on a computer, on top of which the OS runs, whereas embedded software is typically the only software on the device in question.
A precise and stable characteristic feature is that no or not all functions of embedded software are initiated/controlled via a human interface, but through machine-interfaces instead.
Manufacturers 'build in' embedded software in the electronics of e.g. cars, telephones, modems, robots, appliances, toys, security systems, pacemakers, televisions and set-top boxes, and digital watches, for example. This software can be very simple, such as lighting controls running on an 8-bit microcontroller with a few kilobytes of memory with the suitable level of processing complexity determined with a Probably Approximately Correct Computation framework (a methodology based on randomized algorithms), or can become very sophisticated in applications such as airplanes, missiles, and process control systems.
Differences from application software
Most consumers are familiar with application software that provide functionality on a computer. Embedded software however is often less visible, but no less complicated. Unlike application software, embedded software has fixed hardware requirements and capabilities, addition of third-party hardware or software is strictly controlled.
Embedded software needs to include all needed device drivers at manufacturing time, and the device drivers are written for the specific hardware. The software is highly dependent on the CPU and specific chips chosen. Most embedded software engineers have at least a passing knowledge of reading schematics, and reading data sheets for components to determine usage of registers and communication system. Conversion between decimal, hexadecimal and binary is useful as well as using bit manipulation.
Web applications are rarely used, although XML files and other output may be passed to a computer for display. File systems with folders are typically absent as are SQL databases.
Software development requires use of a cross compiler, which runs on a computer but produces executable code for the target device. Debugging requires use of an in-circuit emulator, JTAG or SWD. Software developers often have access to the complete kernel (OS) source code.
Size of the storage memory and RAM can vary significantly. Some systems run in 16 KB of Flash and 4 KB of RAM with a CPU operating at 8 MHz, other systems can rival contemporary computers. These space requirements lead to more work being done in C or embedded C++, instead of C++. Interpreted languages like BASIC (while e.g. Parallax Propeller can use compiled BASIC) and Java (Java ME Embedded 8.3 is available for e.g. ARM Cortex-M4, Cortex-M7 microcontrollers and older ARM11 used in Raspberry Pi and Intel Galileo Gen. 2) are not commonly used; while an implementation of the interpreted Python 3 language – MicroPython – is however available expressly for microcontoller use, e.g. 32-bit ARM-based (such as BBC micro:bit) and 16-bit PIC microcontrollers.
Communications protocols designed for use in embedded systems are available as closed source from companies including InterNiche Technologies and CMX Systems. Open-source protocols stem from uIP, lwip, and others.
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