Jump to content

Eve: Valkyrie

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by The1337gamer (talk | contribs) at 11:54, 3 December 2016 (Plot and gameplay: clean up, replaced: GamespotGameSpot using AWB). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Eve: Valkyrie
Developer(s)CCP Games
Publisher(s)CCP Games
Oculus VR[1]
Producer(s)Owen O'Brien
SeriesEve Online
EngineUnreal Engine 4[2]
Platform(s)Microsoft Windows
PlayStation 4
ReleaseMicrosoft Windows
March 28, 2016
PlayStation VR
October 13, 2016
Genre(s)Action, shooter
Mode(s)Multiplayer[3]

Eve: Valkyrie is a multiplayer dogfighting shooter game set in the Eve Online universe[3] that is designed to use virtual reality headset technology. Originally launched for Microsoft Windows for use with the Oculus Rift virtual reality headset,[4][5] CCP Games has announced they plan to enable cross-platform play between the three major VR systems: the Oculus Rift, the HTC Vive, and the PlayStation VR.[6] Released in March 2016,[4] the game has two game mode options: Chronicles can be played in single player, while Combat allows eight by eight combat PvP (player versus player) missions.[7] The review aggregator Metacritic as of September 2016 had assigned the game a rating of "average to mixed" based on 10 critical reviews.[8] Reviews generally criticized the limited plot and limitations of single player mode,[9] although the described "arcade experience" was praised for having intuitive controls[7][10] and "exhilarating" dogfighting features,[11][12] with PC Powerplay dubbing it "arguably the best VR experience currently available for the [Oculus Rift] platform."[9]

Development

During development, it was called EVE-VR while still a tech demo.[3] Eve: Valkyrie was initially a demo put together by several CCP developers as a side project in their free time, with the demo then shown at Eve Fanfest in late April 2013.[2] While the game was undergoing early development in October 2013, CCP asserted they were "thinking about" adding a single-player campaign to Eve: Valkyrie. At the time, the demo was only multiplayer and focused largely on dogfighting.[3]

While the game console or operating system for the game was initially left unannounced, in February 2014 CCP announced that Eve: Valkyrie was being developed for exclusive use on Microsoft Windows with the then unreleased Oculus Rift virtual reality headset.[1]

In May 2014, CCP announced that the game would utilize the Unreal Engine 4, moving on from the Unity engine.[2] The source code for the original demo, according to developers, had been entirely rewritten by a team of 24 to work with the new engine.[2] By that time, it had also been announced that beyond Windows PC, the game would also be compatible with Sony's Project Morpheus (now titled PlayStation VR) on the PlayStation 4, with the game to be ready by the start of 2015, but the launch date held off to coincide with the retail version of the Oculus Rift.[2]

On March 19, 2015, CCP announced that Eve: Valkyrie had been opened for its pre-alpha testing phase, which was invite-only to players.[13] At the time, CCP also confirmed that game would be a launch title for both Oculus Rift and PlayStation VR, with no firm release dates set for either version. The versions were confirmed to be similar, but would not allow cross-platform play for players using different hardware.[13]

Releases

Eve: Valkyrie was launched for Microsoft Windows on March 28, 2016, serving as a launch title for Facebook's Oculus Rift virtual reality headset, with Oculus Rift coming bundled with every pre-order of the device.[4] On April 5, 2016 CCP Games announced that the game will get support for the HTC Vive in 2016.[14] Also in April 2016, CCP announced they plan to enable cross-platform play between the three major VR systems: the Oculus Rift, the HTC Vive, and the PlayStation VR, with the latter two versions unreleased at the time.[6] A version for Sony's PlayStation VR is expected to launch in October 2016,[5][15] with the date set for October 13.[16] As of September 2016, the game was shipped for free with every version of the Rift Consumer Version 1 kit for Oculus Rift.[9]

Plot and gameplay

In the game, players assume the identity of a cloned ace pilot, with the pilot ostensibly remembering previous deaths and failures.[10] One of the central characters of the plot, Rán Kavik, is voiced by Katee Sackhoff of Battlestar Galactica.[13]

As of September 2016, the game was only available to players with the Oculus Rift headset[16] through PC and Playstation,[9] although CCP has announced the game will allow cross-platform play with other upcoming systems.[6]

The game allows single-player mode for the tutorials and several "exploratory" levels, although as of September 2016, the game was primarily focused on PvP (player versus player) dogfighting matches.[9] After the opening missions, Valkyrie splits into two game mode options: Chronicles can be played in single player, while Combat allows eight by eight combat PvP missions.[7]

In June 2016, a "trench" fighter pilot feature was added[13] as part of a free patch with new gameplay.[17] The new Carrier Assault game mode with the update featured three gameplay stages, the final of which features a "Star-Wars-like trench run" into the center of a ship.[13] Among other changes with the patch were "Boost Gates" that increase speed when flown through, a new "Crossroads multiplayer map," new game modes, and a new bonus feature awarded to each player at the end of matches. The main menu was also revised, with an additional new "tactical" menu added showing all actives players and their stats during multiplayer matches.[13]

Reception

The review aggregator Metacritic as of September 2016 had assigned the game a rating of "average to mixed" based on 10 critical reviews.[8] The game received a mixed to positive review in PC Powerplay as "easily one of the prettiest VR launch titles," and "arguably the best VR experience currently available for the [Oculus Rift] platform." Despite praising the VR experience and initial several hours of play, however, the reviewer wrote that the game is "also a prime example of how we’re still at the very first generation of VR games - take away the VR headset, and there’s actually a remarkably shallow experience here."[9]

It also received a mixed review in PC Gamer, with Matthew Gilman writing that the "arcade experience" is "proper gasp-out-loud stuff, seeing enemy ships zoom past and being able to follow them with real life head turns as they go. The most immediately arresting, and perhaps surprising thing about all this... is just how intuitive it all is." Gilman went on to call the dogfighting features "intensely satisfying," and "the sort of videogame joy that’s immediate and clear." Gilman criticized elements of the plot and gameplay, however, expressing frustration with the time required to upgrade ships and the repetition of both single player and multi-player levels, arguing that with "multiplayer you play through those same maps endlessly, as part of an eight strong team. With no narrative to hold things back, and with combat boiling down to spectacle over legitimate tactical warfare, things get old fast."[7]

It was reviewed in Game Informer, with Matt Bertz writing that "the visceral experience of sitting in this futuristic cockpit is the biggest selling point... the potential for a defining VR experience is here, which is why the extreme lack of compelling content is such a shame."[10] It was also reviewed in CG Magazine, which praised the controls and the ability to look and see enemy ships, writing "the controls are tight and feel great and easy to pick up, especially in comparison to something more sim oriented like fellow space game Elite: Dangerous." The review dubbed the plot "interesting" but "quite shallow," although argued the dogfighting was "exhilerating" and "I haven't found a more satisfying multiplayer experience yet in virtual reality." The review did note a lack of players to fill up multi-player matches as of September 2016, with the reviewer projecting that numbers would increase over time.[11] The Dutch review site Gamer.nl also praised the visuals and visceral feel of flying in VR, particularly in multi-player mode and in the tutorials. However, the review criticized repetition and limitations in single player mode, as well as certain technical aspects of the gameplay.[12]

See also

References

  1. ^ a b Grayson, Nathan (February 5, 2014). "Phew: EVE Valkyrie Officially An Oculus Launch Title". Rock, Paper, Shotgun. Retrieved March 12, 2014.
  2. ^ a b c d e Kuchera, Ben (May 1, 2014). "Eve: Valkyrie moves to Unreal Engine 4, adds Starbuck". Polygon. Retrieved May 3, 2014.
  3. ^ a b c d Farokhmanesh, Megan (October 27, 2013). "CCP 'thinking about' Eve: Valkyrie single-player campaign". Polygon. Retrieved March 12, 2014.
  4. ^ a b c Morrison, Angus (9 December 2015). "EVE: Valkyrie to come with every Oculus Rift pre-order". PC Gamer. Retrieved 14 December 2015.
  5. ^ a b Kuchera, Ben (March 18, 2014). "CCP states EVE: Valkyrie's Oculus co-publishing deal was exclusive to the PC, game coming to PS4". Polygon. Retrieved March 18, 2014.
  6. ^ a b c Kuchera, Ben (April 21, 2016). "Eve: Valkyrie will support cross-platform play between Rift, Vive and PlayStation VR". Polygon. Retrieved April 21, 2016.
  7. ^ a b c d e Gilman, Matthew (April 18, 2016). "Eve: Valkyrie Review". PC Gamer. Retrieved September 17, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  8. ^ a b c "EVE: Valkyrie PC". Metacritic. Retrieved September 17, 2016.
  9. ^ a b c d e f g Ring, Bennetton (September 14, 2016). "Review: Eve Valkyrie". PC Powerplay. Retrieved September 17, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  10. ^ a b c d Bertz, Matt (April 22, 2016). "Eve: Valkyrie". Game Informer. Retrieved September 17, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  11. ^ a b c Whitaker, Jed (May 13, 2016). "EVE: Valkyrie (PC) Review". CG Magazine. Retrieved September 17, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  12. ^ a b c Vroego, Bastiaan (July 13, 2016). "EVE Valkyrie". Gamer.nl. Retrieved September 17, 2016.
  13. ^ a b c d e f Paget, Mat (June 20, 2016). "Eve: Valkyrie Update Adds Star Wars-Like Trench Run Mode". GameSpot. Retrieved September 17, 2016.
  14. ^ "'Eve: Valkyrie' is coming to the HTC Vive this year". Engadget. Retrieved 2016-04-18.
  15. ^ Feltham, Jamie (March 19, 2015). "EVE: Valkyrie to Be a Launch Title on Both Oculus & Morpheus, No Cross-Play". VRFocus. Retrieved April 27, 2015.
  16. ^ a b Smith, David (September 7, 2016). "Divert Power to Forward Shields: EVE: Valkyrie is Now a PSVR Launch Title". The Iris. Retrieved September 17, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  17. ^ Morrison, Angus (June 20, 2016). "EVE: Valkyrie gets free Carrier Assault update". PC Gamer. Retrieved September 17, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)