Ford & Lopatin

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Ford & Lopatin
Too many synths, Oneohtrix Point Never, 2nd March 2010.jpg
Ford and Lopatin in 2010
Background information
Also known as Games
Genres Electronic, synthpop
Years active 2009 (2009)–present
Labels Hippos in Tanks
Software Recording Co.
Associated acts
Members Joel Ford
Daniel Lopatin

Ford & Lopatin (formerly known as Games) is an American synthpop duo composed of electronic musician Daniel Lopatin (Oneohtrix Point Never) and Joel Ford of the group Tigercity.



Lopatin performing as Oneohtrix Point Never in March 2010, around the same time he had moved into an apartment to start the project of Games.

First meeting each other in sixth grade at a science class in a Wayland, Massachusetts school, Daniel Lopatin and Joel Ford listened to music from British artist Goldie, Boston campus radio, and jazz fusion albums owned by Lopatin's father during their teen years.[1] While in sixth grade, Lopatin had tried out for being a bassist in Ford's grunge band, The Grainers, but was rejected. However, the band started to create and perform funkier, weirder and more prog-fusion material, and by the time they were in their late high school years, Ford said the group "couldn't exist without Dan and his synthesizer."[2]

When the two were 15 years old, they began a group called Polyphonic, with Ford using their high school's Ensoniq SQ-2 as a drum machine and Lopatin using a Roland Juno-60 synthesizer.[1][3] The two recalled jamming in Lopatin's basement[3] and performing at their high school's talent show with other rappers and a DJ.[1] During this period, the two became serious about composing electronic music together.[3]

The band ended when Ford and Lopatin graduated from high school.[2] However, the two still kept in touch with each other during their college years, Ford attending University of Massachusetts Amherst and Lopatin a student at Hampshire College, and would briefly form another band that Ford described as "kind of like Suicide, but with live drums."[2] Lopatin had started making music in his bedroom which was the beginning of his project Oneohtrix Point Never, whom Ford was with in one of Lopatin's first of these sessions which Ford described as "one of the purest listening experiences I've ever had." Ford would move to Brooklyn to form Tigercity after college, where he lived to do the project for six years.[2]

In the summer of 2009, they developed an idea for a group they called "Games" after what Lopatin described as "an intense 72-hour internet writing frenzy."[3] They spent a week recording demos at Ford's home in Massachusetts, developing their sound using "a ridiculously sick collection of vintage synths" the two had collected during their years as musicians.[3] Other musical commitments slowed the work, but by February 2010, the two had moved into an apartment that lacked heat and hot water so they could focus on the project.[3][1]

2010–2011: That We Can Play[edit]

On April 16, 2010, Games self-released their 35-minute mixtape Heaven Can Wait Mixtape Vol. 3, a series of "tape-warped, syrup-slow R&B jams" as described by Larry Fitzmaurice of Pitchfork Media. It had also been announced that day that they were "still hard at work" on their yet-unnamed debut EP.[4] On July 1, 2010, the Curatorial Club, a label by the blog Chocolate Bobka, released a double cassette mix of slowed-down tracks by Games titled Spend the Night With...Games.[5]

Their early work, which included the 7" single of "Everything Is Working" / "Heartlands" and their debut extended play That We Can Play, were all officially released by the label Hippos in Tanks.[6] That We Can Play was released on November 2, 2010 to a very positive critical reception, with reviewers praising the duo's use of the 1980s power pop influences.[7][8] One such writer, Michael Brodeur of The Boston Globe, described the EP as "unrelentingly retro, but intriguingly interstitial", telling readers to not "mistake Games for some out-of-date outfit; this is what’s next — all over again."[8] Some of their early tracks received official music videos, including a now-removed one for "Everything is Working" that was made by Jheri Evans of the blog Get Off The Coast and showed old footage of cities, suburbs, and car conventions.[9]

2010–2011: Ford and Lopatin and Channel Pressure[edit]

In a August 2010 interview, Ford said that he had recently met Jan Hammer's son in Brooklyn, who was a fan of the Tigercity project, so he could talk about recording the synths for Games' first full-length album at Hammer's studio in upstate New York, and announced they would began recording the LP at the studio in December: "We're honing in on the concept still, but it definitely involves athletic cuts and smooth jazz-fusion."[3]

In February 2011, the duo changed their name to Ford & Lopatin,[10] reportedly to preempt legal issues with the Interscope Records artist Game.[11]


In an October 2010 interview, Lopatin described the music of Games as a fun, weird and basic pop-esque take on 1970s jazz fusion, hip hop, Intelligent dance music, techno and MIDI funk. He also said, "We like slowing down fast jams. It’s creepier and subliminal that way. If you just straight up slow everything down into oblivion it’s kinda hectic."[12] As Games in August 2010, Ford and Lopatin cited the works of DJ Paul, DJ Screw, Aphex Twin, DJ Premier, The Weather Channel, Weather Report, Return to Forever, Boards of Canada and James Ferraro, as well as genres like Italo disco and albums like Moment of Truth by Gang Starr and On the Corner by Miles Davis, as influences. The two said DJ Premier and Teo Macero were their favorite producers: "Their cuts and edits always recontextualize performances and samples in the most psychedelic way." Lopatin also said: [Gang Starr's] Robin Hood Theory is a blueprint-level jam for us. There's other, lesser discussed [DJ Premier] beats that are just as good, but Moment of Truth was a classic when we were in high school and really got us moving in the direction of samplers and stuff like that."[3] As for developing remixes, Ford said that they "Preserve minimal amounts of original track; create whole world underneath."[1]



  1. ^ a b c d e Gitlow, Ali (January 26, 2011). "MIDI Party: As Games, Oneohtrix Point Never's Daniel Lopatin and Tigercity's Joel Ford grab their synths and dig into the past.". XLR8R. Retrieved November 27, 2015. 
  2. ^ a b c d Beta, Andy (June 10, 2011). "Q&A: FORD & LOPATIN ON PLAYING TOGETHER AND PLAYING WITH STUDIO TOYS". The Village Voice. Retrieved November 29, 2015. 
  3. ^ a b c d e f g h Fitzmaurice, Larry (August 24, 2010). "Rising: Games". Pitchfork Media. Retrieved November 27, 2015. 
  4. ^ Fitzmaurice, Larry (April 16, 2010). "Games: Heaven Can Wait Mixtape Vol. 3". Pitchfork Media. Retrieved December 1, 2015. 
  5. ^ Fitzmaurice, Larry (July 1, 2010). "Games: Spend the Night With...Games (Side A)". Pitchfork Media. Retrieved December 1, 2015. 
  6. ^ "Games - Everything Is Working - Digital". Hippos in Tanks. Retrieved December 1, 2015. 
  7. ^ Shaw, Steve (November 3, 2010). "Games: That We Can Play". Fact. The Vinyl Factory. Retrieved November 27, 2015. 
  8. ^ a b Brodeur, Michael (November 15, 2010). "Games, 'That We Can Play'". The Boston Globe. Boston Globe Media Partners, LLC. Retrieved November 27, 2015. 
  9. ^ Fitzmaurice, Larry (April 6, 2010). "Games: "Midi Drift"". Pitchfork Media. Retrieved December 1, 2015. 
  10. ^ "Games Change Name to Ford & Lopatin, Start Mexican Summer Imprint Software". Pitchfork Media. 9 February 2011. Retrieved 11 February 2011. 
  11. ^ "First Games, Now Software: Dan Lopatin on the Production Duo's New Electronic Music Imprint". Altered Zones. 11 February 2011. Retrieved 11 February 2011. 
  12. ^ Pattison, Louis (October 22, 2010). "TLOBF Interview // Oneohtrix Point Never". The Line of Best Fit. Retrieved November 27, 2015.