Garfield and His Nine Lives
The topic of this article may not meet Wikipedia's notability guidelines for products and services. (August 2009) (Learn how and when to remove this template message)
|Garfield and his Nine Lives|
|Developer(s)||Lucky Jump Games|
|Publisher(s)||The Game Factory|
|Composer(s)||Allister Brimble, Anthony N. Putson|
|Platform(s)||Game Boy Advance|
Garfield and His Nine Lives has similar gameplay to The Search for Pooky, but with a few differences. To complete each level, Garfield must accomplish a certain task, such as freeing all of the caged animals or saving Nermal from being stuck up a tree. As in The Search for Pooky, Garfield collects items along the way, represented by various foods. He can collect up to 100 pieces of food in a level. He can find hidden areas in a level by destroying certain tiles on the floor, crawling through tunnels, or dashing into thin walls. Garfield must fight a boss after completing the third, sixth and ninth levels.
The gameplay features elements similar to those found in Cuphead and the Dark Souls series of video games, with its punishing difficulty, precise actions, and heavy focus on memorization of enemy patterns.
There is no discernible story.
The game received both positive and negative ratings.
|This action game–related article is a stub. You can help Wikipedia by expanding it.|