Ghouls 'n Ghosts

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by X201 (talk | contribs) at 10:57, 17 September 2015 (→‎Reception: Fix publication names/formats/links in rev fileds using AWB). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Ghouls 'n Ghosts
Promotional flyer for the original arcade iteration of Ghouls 'n Ghosts
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Tokuro Fujiwara
Shinichi Yoshimoto
Hisashi Yamamoto
Composer(s)Tamayo Kawamoto
Platform(s)Arcade, Amiga, Amstrad CPC, Atari ST, CP System, Commodore 64, Sharp X68000, Sega Saturn, PlayStation, PlayStation 2, SuperGrafx, Sega Master System, Mega Drive/Genesis, Virtual Console, ZX Spectrum
Release'Arcade
December 1988
Amiga
Mega Drive/Genesis
SuperGrafx'
Sega Master System
March 1990
Genre(s)Run and gun, Platform game
Mode(s)Single player, multiplayer
Arcade systemCPS-1

Ghouls 'n Ghosts (Japanese: 大魔界村, Hepburn: Daimakaimura, lit. "Great Demon World Village") is a platform game/run and gun developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.

Gameplay

The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Mega Drive and Sega Master System versions), including the soul of his lover, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon (see below).

There are five levels and Lucifer's chamber at the end, considered a sixth level in itself. To defeat the game, Arthur must complete level 1 to 5 twice. Upon completing level's 1 to 5 the first time, Arthur is taken back to level 1 again but this time a special weapon appears during the game, which can only be collected if the player is wearing the gold armor. To enter Lucifer's chamber the player must have this special weapon equipped and defeat the penultimate boss.

Music

The original soundtrack for the arcade version was composed by Tamayo Kawamoto. Many computer ports of the game include the soundtrack by Tim Follin which consists of arrangements and some new songs. Follin's soundtrack – especially Commodore 64, Atari ST (which both implement each machines' 'chiptune' synthesizers although the selection of pieces and some scoring differs slightly between computers) and Amiga versions (of which the playlist is again slightly different) – is respected among computer game music listeners and also gained appreciation from reviewers when the game was published. [citation needed]

Home versions

Reception

See also

References

  1. ^ "Ghouls And Ghosts". ysrnry.co.uk. Retrieved 2015-09-02.
  2. ^ http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue71/Pages/Crash7100057.jpg
  3. ^ http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue093/Pages/SinclairUser09300047.jpg
  4. ^ http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue097/Pages/CVG09700077.jpg
  5. ^ http://www.worldofspectrum.org/showmag.cgi?mag=TheGamesMachine/Issue26/Pages/TheGamesMachine2600022.jpg
  6. ^ http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue28/Pages/ACE2800068.jpg
  7. ^ "Zzap!64 100th Issue Pull-Out Special Page 5". Zzap64.co.uk. Retrieved 2012-02-11.
  8. ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
  9. ^ "Out-of-Print Archive • Mega Drive/Genesis reviews • Ghouls 'N' Ghosts". outofprintarchive.com. Retrieved 2015-09-02.
  10. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992

External links