Hearts of Iron
|Hearts of Iron|
|Developer(s)||Paradox Development Studio|
|Release date(s)||November 24, 2002|
There are three main alliances in the game, the Allies, the Axis, and the Communist International, that the player can either participate in or stay out of. The game ends when there is only one alliance left standing or on midnight, December 30, 1947, and the winning alliance is determined through a victory point system, giving points to alliances controlling key regions or cities.
The game was banned in the People's Republic of China because the game depicts Tibet, Sinkiang, and Manchuria as independent countries, and Taiwan under Japanese control (historically, Manchuria was a Japanese puppet state and Taiwan was under Japanese rule at the time). Paradox Interactive mentioned that the game is historically accurate, and that it represents the "rough times" that China endured, as well as the difficulties that the Communist Party of China overcame in order to win the Chinese Civil War.
A sequel, Hearts of Iron II, was created and released in 2005 with several changes in the tech tree and gameplay. Hearts of Iron III was released on August 7, 2009. Hearts of Iron - The Card Game was released as a free-to-play, browser-based collectible card game on 3 October 2011. East vs. West – A Hearts of Iron Game was planned for a release in 2014, but it was cancelled. The next sequel, Hearts of Iron IV, was released on June 6, 2016.
- Swedish video game banned for harming China's sovereignty
- Hearts of Iron 2 Interview
- Hearts of Iron - The Card Game – Paradox Interactive
- "Hearts of Iron IV Pre-Order information and FAQ". Paradox Interactive Forums. Retrieved May 23, 2016.