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Highlander: The Game

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Highlander
Developer(s)Eidos Interactive, Widescreen Games
Publisher(s)Square Enix
Composer(s)Richard Jacques
EngineUnreal Engine 3[1]
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseCancelled
Genre(s)Action role-playing
Mode(s)Single-player

Highlander: The Game is a cancelled action role-playing game based on the Highlander franchise; it was to be published by Square Enix for Windows, PlayStation 3, and Xbox 360.[2][3] It was announced on January 14, 2008 by way of a trailer on Gametrailers.com. On December 10, 2010, it was announced that the game has been officially canceled.[4]

Gameplay

Much of the gameplay would revolve around sword battles with other Immortals

Highlander: The Game was to be a third-person action game featuring a previously unknown Immortal, Owen MacLeod as the main character.[5]

An Immortal can only be killed via decapitation. Thus, Owen cannot die from other wounds that would be fatal to a mortal such as gunshots, electrocution, and falls from a great height. At most, he can "die" for a brief period of time, reviving fully intact once his body has healed itself. As such, certain encounters would have involved Owen deliberately performing incredibly dangerous actions, such as using his body as a conductor for high-voltage electrical currents and jumping off of buildings to escape pursuers.

Over and above his ability to withstand otherwise lethal attacks, Owen would be able to use certain magical abilities, going against the franchise's previous depictions of Immortals as ordinary men and women who do not age. Such abilities, which were never explained in depth, included "chi balance", "fireblade", "wind fury" and "stone armor", to name a few. Like any other Immortal in the Highlander franchise, Owen must wield various types of swords to do battle with other Immortals. Owen can also choose between different combat styles to defeat his enemies.

The game was to span roughly eighteen missions in which Owen would encounter up to seventy-seven unique characters. Some of these characters would have been Immortals just like Owen and would have been slain. Some of these characters were previously known—Connor MacLeod and Duncan MacLeod were both expected to make appearances and Methos was confirmed as Owen's mentor.[6]

Story

The story, written by David Abramowitz who was Creative Consultant (Head Writer) on Highlander: The Series,[1] revolves around Owen MacLeod, ancestor to both Connor MacLeod and Duncan MacLeod. It begins over two thousand years ago. And similar to other Highlander films and media, the story spans several timelines including Ancient Gaul, Pompeii, and finally modern-day New York City.[7]

Owen is captured and enslaved by Romans who force him to compete as a gladiator. During this time, Owen dies only to come back to life. Methos, the oldest living Immortal, approaches Owen to be his mentor. He teaches Owen about The Game and how he and other immortals can only be slain by beheading.

As with other Immortal MacLeods, Owen is pursued throughout his life by a nemesis. This enemy proves to be extremely powerful, one that Owen is unable to defeat. Owen learns of a magical stone, fragments of which are scattered all over the world. Throughout the game, Owen embarks upon a quest to recover these fragments and restore the stone in an attempt to gain the power to overcome his foe.[1][8]

See also

References

  1. ^ a b c "Eidos Unleashes 'Highlander' Game". Wireless News. M2 Communications, Ltd. 2008-01-21.
  2. ^ Ward, David (2008-01-18). "Eidos announces 'Highlander' game". The Hollywood Reporter. Nielsen Business Media.
  3. ^ "Eidos Develops Highlander Game". SciFi.com. 2008-01-18. Archived from the original on 2007-11-15. Retrieved 2008-11-12.
  4. ^ http://ps3.ign.com/articles/113/1139727p1.html
  5. ^ "Highlander: Immortal Combat," GamePro 235 (April 2008): 21.
  6. ^ "Fresh Highlander details pop up". Eurogamer. 2008-01-18. Retrieved 2008-02-06.
  7. ^ "Highlander History," GamePro 235 (April 2008): 21.
  8. ^ "GC: Highlander details emerge". Eurogamer. 2007-08-24. Retrieved 2008-02-06.