Jens Bergensten
This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: Article needs expansion and general cleanup. (March 2012) |
Jens Bergensten | |
---|---|
Born | May 18, 1979 |
Nationality | Swedish |
Other names | Jeb, jeb_ |
Known for | Lead designer and developer for Minecraft. |
Spouse | Jenny Bergensten (born Thornell) (married 2013[1]-present) |
Jens Peder Bergensten, also known as Jeb, or jeb_ by his in-game nickname, is a Swedish video game designer. Since December 2010, he has worked for the game developer Mojang as a programmer and game designer. He became the lead designer and lead developer of the popular indie sandbox game Minecraft, after Markus "Notch" Persson stepped down from the positions in December 2011.[2][3]
Biography
Bergensten started programming his first games at age 11 using BASIC and Turbo Pascal.[4] By age 21 he was a mapper and modder for the first-person shooter Quake III Arena.[5] Later he worked as a C++ programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment.[6] During that time he developed the online role-playing game Whispers in Akarra, which was canceled due to consumer disinterest.
After the insolvency of Oblivion, Bergensten moved to Malmö and earned a master's degree in computer science in 2008.[4] During his studies he founded the indie game development company, Oxeye Game Studio, along with Daniel Brynolf and Pontus Hammarber. The studio became known for the platform game Cobalt and the real-time strategy game Harvest: Massive Encounter.
Up until November 24, 2010, Bergensten worked for the online knowledge community, Planeto.[7][8]
On the 11th of May 2013 Jens married Jenny Bergensten (Née Thornell).[1]
Mojang
Bergensten was originally hired as Mojang's backend developer for Scrolls, but began programming more and more significant parts of Minecraft until he took over its development completely on December 1, 2011, after Markus Persson stepped down from this position.[3] Bergensten was part of the team that developed Catacomb Snatch as part of the Humble Bundle Mojam event where game developers create a game from scratch in 60 hours.
Games
- Harvest: Massive Encounter (2008), Real-time strategy
- Minecraft (2011), First person sandbox
- Cobalt (TBA), Platform game
References
- ^ a b Bergensten, Jens (11 November 2013). "jeb_: So... For the record, I was ..." twitter.com. Retrieved 15 November 2013.
- ^ Tom Senior (2 December 2011). "Notch steps down as Minecraft lead designer, plans to start new projects". PC Gamer. Retrieved 6 January 2012.
- ^ a b Markus Persson (2 December 2011). "Och med dom orden så passar jag micken". Retrieved 6 January 2012.
- ^ a b "Introducing: Jens!". Retrieved 7 March 2012.
- ^ "Interview with Khaile (alias Jens Bergensten)". Retrieved 7 March 2012.
- ^ "Oblivion Entertainment - Moby Games". Retrieved 7 March 2012.
- ^ "The Credits - planeto.com". Retrieved 7 March 2012.
- ^ "Tweet of Jens Bergensten from 24. November 2010". Retrieved 7 March 2012.
External links