Ken Griffey Jr.'s Winning Run

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Ken Griffey Jr.'s Winning Run
Ken Griffey Jr.'s Winning Run.png
Cover art
Developer(s) Rare
Publisher(s) Nintendo
Producer(s) Hiroshi Yamauchi Edit this on Wikidata
Composer(s) Eveline Fischer[1]
Platform(s) Super Nintendo Entertainment System
  • NA: June 10, 1996
Genre(s) Traditional baseball simulation
Mode(s) Single-player

Ken Griffey Jr.'s Winning Run is a baseball video game developed by Rare for the Super Nintendo Entertainment System that is named after the baseball player Ken Griffey Jr. It is the follow-up to Nintendo's previous Ken Griffey Jr. Presents Major League Baseball. Two years later, Nintendo released another game featuring Griffey, Major League Baseball Featuring Ken Griffey Jr., for the Nintendo 64.

The game's title is derived from the final play of the 1995 American League Division Series featuring the Seattle Mariners and New York Yankees. On a play that is sometimes credited with "saving baseball in Seattle," Griffey scored the game's winning run all the way from first base, on a close play in the bottom of the 11th inning.[2]

Due to the lack of a Major League Baseball Players' Association license, Griffey is the only player in the game to use his actual name.


The game features the 28 MLB teams in existence at the time, though playing through a full 162 game season unlocks the option to play against the two 1998 expansion teams, the Tampa Bay Devil Rays and the Arizona Diamondbacks. The game includes a franchise mode, MLB Challenge mode, exhibition (single-game) play, and All-Star Game mode which includes a home run derby mode. Legendary Hall of Fame broadcaster Jack Buck reprises his role from the previous game to call balls and strikes as the play-by-play announcer.


Review scores
Next Generation4/5 stars[4]

Ken Griffey Jr.'s Winning Run was well received by critics. Air Hendrix gave the game a nearly perfect score in GamePro: 5 out of 5 in both graphics and sound, and 4.5 out of 5 in control and FunFactor. He summarized that "With realistic, action-packed gameplay and superb graphics, Winning Run strolls easily over home plate." He particularly noted that the controls allow players to perform subtle, strategic moves like throwing change-ups, pulling their swing, or intentionally hitting a grounder. He felt that the game retains its authentic feel despite Griffey being the only real player, since the abilities and appearances of the fictitious players are modeled after their real world counterparts.[5] The two sports reviewers of Electronic Gaming Monthly gave the game a unanimous score of 8 out of 10, saying that it has greatly improved graphics and player animations over the original (Ken Griffey Jr. Presents Major League Baseball).[3] A reviewer for Next Generation lauded the rich color, smooth and "seriously wacky" animation, immersive sound, easily mastered interface, and the retention of the solid arcade-style gameplay of the original game. He concluded, "If you own a Super NES and even just kind of like baseball, then this is the one."[4]


  1. ^ Composer information for Ken Griffey Jr.'s Winning Run at SNES Music
  2. ^ Ken Griffey Jr.'s Winning Run instruction booklet
  3. ^ a b "Box Score: Ken Griffey Jr.'s Winning Run". Electronic Gaming Monthly. No. 82. Sendai Publishing. May 1996. p. 118. 
  4. ^ a b "Grand Slam! Ken Griffey Jr.'s Winning Run". Next Generation. No. 19. Imagine Media. July 1996. p. 89. 
  5. ^ "Griffey's Second At-Bat Scores Big on the SNES". GamePro. No. 93. IDG. June 1996. p. 74. 

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