Graeme Norgate

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Graeme Norgate
Graeme Norgate 2.jpg
Norgate developing music at Free Radical Design in 2006.
Background information
Born (1971-03-20) 20 March 1971 (age 48)
Essex, England
GenresElectronica, Techno, Space music, Chill-out, Liquid funk, Acid jazz, Progressive, Ambient, Deep house, Trip hop, New age, Dance-punk, Drum and bass
Occupation(s)Composer, musician
Years active1994–present
Associated actsRobin Beanland
Grant Kirkhope
Goteki
Websitegraemenorgate.com

Graeme Norgate (born 20 March 1971),[1] is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps[2] and GoldenEye 007.[3] Graeme was later an employee of Free Radical Design,[3] the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Deep Silver Dambuster Studios after Crytek closed down Crytek UK.[4]

Originally working at a bank before joining Rare in 1994, Norgate worked on the music of such games as GoldenEye 007 and Blast Corps. A friend of fellow Rare composer Robin Beanland, the two worked on the original soundtrack to Killer Instinct[5] in the 1990s. He also composed music (but was not fully credited)[citation needed] for other Rareware games such as Diddy Kong Racing, Jet Force Gemini,[6] and Perfect Dark.[5]

Norgate played synthesizer and programmed drums for the bands 'FWNT' and 'The Catch' between 1991 and 1992. He also works under the alias of Virez when remixing, he has remixed several songs for bands such as Sigue Sigue Sputnik, Goteki, Code 64, Seize and Illumina.

Video game soundtracks[edit]

Title Year System Notes
Killer Instinct 1994 Arcade, SNES, Game Boy With Robin Beanland
Donkey Kong Land 1995 Game Boy
Killer Instinct 2 Unreleased SNES Worked on the cancelled port.[7]
Blast Corps 1997 N64
GoldenEye 007 1997 N64 With Grant Kirkhope and Beanland
Diddy Kong Racing 1997 N64 Sound effects
Jet Force Gemini 1999 N64 Replaced by Beanland
Perfect Dark 2000 N64 With Kirkhope and David Clynick
TimeSplitters 2000 PS2
TimeSplitters 2 2002 PS2, Xbox, Gamecube
TimeSplitters 2 n/a GBA (Unreleased) According to Norgate, the game was "finished, but never released."[7]
Second Sight 2004 PS2, Xbox, GameCube, Windows
TimeSplitters: Future Perfect 2005 PS2, Xbox, GameCube
Haze 2008 PS3
Gangsta' Zombies 2010 Facebook Soundtrack later reused on Gangsta' Pets
Crysis 2011 PS3, Xbox 360
Crysis 2 2011 PS3, Xbox 360, Windows
Twist Pilot 2012 IOS & Mobile
The Snowman and the Snowdog 2012 IOS &Mobile
Crysis 3 2013 PS3, Xbox 360, Windows
Homefront: The Revolution 2016 PS4, Xbox One, Windows

References[edit]

  1. ^ "Graeme Norgate on Findmypast".
  2. ^ "Listen to N64 GoldenEye's soundtrack in beautiful, uncompressed form | Polygon". polygon.com. Retrieved 24 July 2016.
  3. ^ a b "From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth". designingsound.org. Retrieved 24 July 2016.
  4. ^ Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer. Retrieved 31 October 2015.
  5. ^ a b "VGMO -Video Game Music Online- » Graeme Norgate Interview: Composer of Goldeneye and TimeSplitters". vgmonline.net. Retrieved 24 July 2016.
  6. ^ https://uk.linkedin.com/in/graemenorgate?trk=pub-pbmap[permanent dead link]
  7. ^ a b Graeme Norgate. "Graeme Norgate Official webspace music from Timesplitters, Goldeneye, Crysis 2, Crysis 3, Crysis, Second Sight Killer Instinct Donkey Kong games". graemenorgate.com. Retrieved 24 July 2016.

External links[edit]