Norgate developing music at Free Radical Design in 2006.
20 March 1971 |
|Genres||Electronica, Techno, Space music, Chill-out, Liquid funk, Acid jazz, Progressive, Ambient, Deep house, Trip hop, New age, Dance-punk, Drum and bass|
|Associated acts||Robin Beanland
Graeme Norgate (born 20 March 1971), is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps and GoldenEye 007. Graeme was later an employee of Free Radical Design, the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Deep Silver Dambuster Studios after Crytek closed down Crytek UK.
Originally working at a bank before joining Rare in 1994, Norgate worked on the music of such games as GoldenEye 007 and Blast Corps. A friend of fellow Rare composer Robin Beanland, the two worked on the original soundtrack to Killer Instinct in the 1990s. He also composed music (but was not fully credited) for other Rareware games such as Diddy Kong Racing, Jet Force Gemini, and Perfect Dark.
Norgate played synthesizer and programmed drums for the bands 'FWNT' and 'The Catch' between 1991 and 1992. He also works under the alias of Virez when remixing, he has remixed several songs for bands such as Sigue Sigue Sputnik, Goteki, Code 64, Seize and Illumina.
Video game soundtracks
|Killer Instinct||1994||Arcade, SNES, Game Boy||With Robin Beanland|
|Donkey Kong Land||1995||Game Boy|
|Killer Instinct 2||n/a||SNES (Unreleased)||Worked on the cancelled port.|
|GoldenEye 007||1997||N64||With Grant Kirkhope and Beanland|
|Diddy Kong Racing||1997||N64||Worked on the sound effects, whilst David Wise composed the in-game music.|
|Jet Force Gemini||1999||N64||Replaced by Beanland|
|Perfect Dark||2000||N64||Worked on the soundtrack before leaving to join Free Radical Design, rest of soundtrack was completed by Kirkhope and David Clynick|
|TimeSplitters 2||2002||PS2, Xbox, Nintendo GameCube|
|TimeSplitters 2||n/a||GBA (Unreleased)||According to Norgate, the game was "finished, but never released."|
|Second Sight||2004||PS2, Xbox, Nintendo GameCube, Windows|
|TimeSplitters: Future Perfect||2005||PS2, Xbox, Nintendo GameCube|
|Gangsta' Zombies||2010||Soundtrack later reused on Gangsta' Pets|
|Crysis||2011||PS3, Xbox 360|
|Crysis 2||2011||PS3, Xbox 360, Microsoft Windows|
|Twist Pilot||2012||Ios & Mobile|
|The Snowman and the Snowdog||2012||Ios &Mobile|
|Crysis 3||2013||PS3, Xbox 360, Microsoft Windows|
|Homefront: The Revolution||2016||PS4, Xbox One, Microsoft Windows|
- "Graeme Norgate on Findmypast".
- "Listen to N64 GoldenEye's soundtrack in beautiful, uncompressed form | Polygon". polygon.com. Retrieved 24 July 2016.
- "From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth". designingsound.org. Retrieved 24 July 2016.
- Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer. Retrieved 31 October 2015.
- "VGMO -Video Game Music Online- » Graeme Norgate Interview: Composer of Goldeneye and TimeSplitters". vgmonline.net. Retrieved 24 July 2016.
- Graeme Norgate. "Graeme Norgate Official webspace music from Timesplitters, Goldeneye, Crysis 2, Crysis 3, Crysis, Second Sight Killer Instinct Donkey Kong games". graemenorgate.com. Retrieved 24 July 2016.