Multi-touch

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Multi-touch screen

In computing, multi-touch refers to a touch sensing surface's (trackpad or touchscreen) ability to recognize the presence of two or more points of contact with the surface. This plural-point awareness is often used to implement advanced functionality such as pinch to zoom or activating predefined programs.

In an effort of disambiguation or marketing classification some companies further break down the various definitions of multi-touch. An example of this is 3M, defining multi-touch as a touch-screen's ability to register three or more distinct positions.[1]

History of Multitouch

The use of touchscreen technology to control electronic devices pre-dates multi-touch technology and the personal computer. Early synthesizer and electronic instrument builders like Hugh Le Caine and Bob Moog experimented with using touch-sensitive capacitance sensors to control the sounds made by their instruments.[2] IBM began building the first touch screens in the late 1960s, and, in 1972, Control Data released the PLATO IV computer, a terminal used for educational purposes that employed single-touch points in a 16x16 array as its user interface.

The prototypes[3] of the x-y mutual capacitance multi-touch screens (left) developed at CERN

One of the early implementations of mutual capacitance touchscreen technology was developed at CERN in 1977[4][5] based on their capacitance touch screens developed in 1972 by Danish electronics engineer Bent Stumpe. This technology was used to develop a new type of human machine interface (HMI) for the control room of the Super Proton Synchrotron particle accelerator.

In a handwritten note dated 11 March 1972, Stumpe presented his proposed solution – a capacitive touch screen with a fixed number of programmable buttons presented on a display. The screen was to consist of a set of capacitors etched into a film of copper on a sheet of glass, each capacitor being constructed so that a nearby flat conductor, such as the surface of a finger, would increase the capacity by a significant amount. The capacitors were to consist of fine lines etched in copper on a sheet of glass – fine enough (80 μm) and sufficiently far apart (80 μm) to be invisible (CERN Courier April 1974 p117). In the final device, a simple lacquer coating prevented the fingers from actually touching the capacitors.

Multi-touch technology began in 1982, when the University of Toronto's Input Research Group developed the first human-input multi-touch system. The system used a frosted-glass panel with a camera placed behind the glass. When a finger or several fingers pressed on the glass, the camera would detect the action as one or more black spots on an otherwise white background, allowing it to be registered as an input. Since the size of a dot was dependent on pressure (how hard the person was pressing on the glass), the system was somewhat pressure-sensitive as well.[2]

In 1983, Bell Labs at Murray Hill published a comprehensive discussion of touch-screen based interfaces.[6] In 1984, Bell Labs engineered a touch screen that could change images with more than one hand. In 1985, the University of Toronto group including Bill Buxton developed a multi-touch tablet that used capacitance rather than bulky camera-based optical sensing systems.[2]

A breakthrough occurred in 1991, when Pierre Wellner published a paper on his multi-touch "Digital Desk", which supported multi-finger and pinching motions.[7][8]

Various companies expanded upon these inventions in the beginning of the twenty-first century. The company Fingerworks developed various multi-touch technologies between 1999 and 2005, including Touchstream keyboards and the iGesture Pad. Several studies of this technology were published in the early 2000s by Alan Hedge, professor of human factors and ergonomics at Cornell University.[9][10][11] Apple acquired Fingerworks and its multi-touch technology in 2005. Mainstream exposure to multi-touch technology occurred in 2007 when the iPhone gained popularity, with Apple stating they 'invented multi touch' as part of the iPhone announcement,[12] however both the function and the term predate the announcement or patent requests, except for such area of application as capacitive mobile screens, which did not exist before Fingerworks/Apple's technology (Fingerworks filed patents in 2001-2005[13], subsequent multitouch refinements were patented by Apple[14]) . Apple were the first to introduce multi-touch on a mobile device.[15] Microsoft's table-top touch platform Microsoft PixelSense, which started development in 2001, interacts with both the users touch and their electronic devices. Similarly, in 2001, Mitsubishi Electric Research Laboratories (MERL) began development of a multi-touch, multi-user system called DiamondTouch, also based on capacitance but able to differentiate between multiple simultaneous users (or rather, the chairs in which each user is seated or the floorpad the user is standing on); the Diamondtouch became a commercial product in 2008.

Small-scale touch devices are rapidly becoming commonplace, with the number of touch screen telephones expected to increase from 200,000 shipped in 2006 to 21 million in 2012.[16]

Some of the first devices to support multi-touch were:

Brands and manufacturers

A virtual keyboard on an iPad

Apple has retailed and distributed numerous products using multi-touch technology; most prominently including its iPhone smartphone and iPad tablet. Additionally, Apple also holds several patents related to the implementation of multi-touch in user interfaces[17] Apple additionally attempted to register "Multi-touch" as a trademark in the United States—however its request was denied by the United States Patent and Trademark Office because it considered the term generic.[18]

Multi-touch sensing and processing occurs via an ASIC sensor that is attached to the touch surface. Usually, separate companies make the ASIC and screen that combine into a touch screen; conversely, a trackpad's surface and ASIC are usually manufactured by the same company. There have been large companies in recent years that have expanded into the growing multi-touch industry, with systems designed for everything from the casual user to multinational organizations.

It is now common for laptop manufacturers to include multi-touch trackpads on their laptops, and tablet computers respond to touch input rather than traditional stylus input and it is supported by many recent operating systems.

A few companies are focusing on large-scale surface computing rather than personal electronics, either large multi-touch tables or wall surfaces. These systems are generally used by government organizations, museums, and companies as a means of information or exhibit display.

Implementations

Multi-touch has been implemented in several different ways, depending on the size and type of interface. The most popular form are mobile devices, tablets, touchtables and walls. Both touchtables and touch walls project an image through acrylic or glass, and then back-light the image with LEDs.

Types[19]

The optical touch technology functions when a finger or an object touches the surface, causing the light to scatter, the reflection is caught with sensors or cameras that send the data to software which dictates response to the touch, depending on the type of reflection measured. Touch surfaces can also be made pressure-sensitive by the addition of a pressure-sensitive coating that flexes differently depending on how firmly it is pressed, altering the reflection.[20] Handheld technologies use a panel that carries an electrical charge. When a finger touches the screen, the touch disrupts the panel's electrical field. The disruption is registered and sent to the software, which then initiates a response to the gesture.[21]

In the past few years, several companies have released products that use multi-touch. In an attempt to make the expensive technology more accessible, hobbyists have also published methods of constructing DIY touchscreens.[22]

Multi-touch gestures

Multi-touch gestures are standardized motions used to interact with multitouch devices. Multitouch gestures are tightly integrated into many Apple products, and in laptop and desktop computing systems. Multi-touch gestures are also a part of most modern smartphones and multitouch tablets, including the iPhone, iPad, Android phones or tablets, and some BlackBerry devices.

Tap
Double Tap
Long Press
Scroll
Pan
Flick
Two Finger Tap
Two Finger Scroll
Pinch
Spread
Rotate

Popular culture references

Popular culture has also portrayed potential uses of multi-touch technology in the future, including several installments of the Star Trek franchise.

The television series CSI: Miami introduced both surface and wall multi-touch displays in its sixth season. Another television series, NCIS: Los Angeles, make use of multi-touch surfaces and wall panels as an initiative to go digital. Another form of a multi-touch computer was seen in the film The Island, where the professor, played by Sean Bean, has a multi-touch desktop to organize files, based on an early version of Microsoft PixelSense[1]. Multitouch technology can also be seen in the James Bond film Quantum of Solace, where MI6 uses a touch interface to browse information about the criminal Dominic Greene.[23] In an episode of the television series The Simpsons, when Lisa Simpson travels to the underwater headquarters of Apple to visit Steve Jobs, who is shown to be performing multiple multi-touch hand gestures on a large touch wall.

A device similar to the Microsoft PixelSense was seen in the 1982 Disney sci-fi film Tron. It took up an executive's entire desk and was used to communicate with the Master Control computer.

The interface used to control the alien ship in the 2009 film District 9 features such similar technology.[24]

Microsoft's PixelSense was also used in the 2008 film The Day the Earth Stood Still.[25]

In the 2002 film Minority Report, Tom Cruise uses a set of gloves that resemble a multi-touch interface to browse through information.t[26]

See also

References

  1. ^ "What is Multitouch". Retrieved 30 May 2010.
  2. ^ a b c Buxton, Bill. "Multitouch Overview"
  3. ^ The first capacitative touch screens at CERN, CERN Courrier, 31 March 2010, retrieved 2010-05-25
  4. ^ Bent STUMPE (16 March 1977), A new principle for x-y touch system (PDF), CERN, retrieved 2010-05-25
  5. ^ Bent STUMPE (6 February 1978), Experiments to find a manufacturing process for an x-y touch screen (PDF), CERN, retrieved 2010-05-25
  6. ^ Nakatani, L. H., John A Rohrlich; Rohrlich, John A. (1983). "Soft Machines: A Philosophy of User-Computer Interface Design". Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’83): 12–15. doi:10.1145/800045.801573. Retrieved 2009-01-28.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  7. ^ Wellner, Pierre. 1991. The Digital Desk. YouTube video
  8. ^ Pierre Wellner's papers via DBLP
  9. ^ Westerman, W., Elias J.G. and A.Hedge (2001) Multi-touch: a new tactile 2-d gesture interface for human-computer interaction Proceedings of the Human Factors and Ergonomics Society 45th Annual Meeting, Vol. 1, 632-636.
  10. ^ Shanis, J. and Hedge, A. (2003) Comparison of mouse, touchpad and multitouch input technologies. Proceedings of the Human Factors and Ergonomics Society 47th Annual Meeting, Oct. 13-17, Denver, CO, 746-750.
  11. ^ Thom-Santelli, J. and Hedge, A. (2005) Effects of a multitouch keyboard on wrist posture, typing performance and comfort. Proceedings of the Human Factors and Ergonomics Society 49th Annual Meeting, Orlando, Sept. 26-30, HFES, Santa Monica, 646-650.
  12. ^ Steve Jobs (2006). "And Boy Have We Patented It". Retrieved 2010-05-14. And we have invented a new technology called Multi-touch
  13. ^ "US patent 7,046,230 "Touch pad handheld device"".
  14. ^ Jobs; et al. "Touch Screen Device, Method, and Graphical User Interface for Determining Commands by Applying Heuristics". {{cite web}}: Explicit use of et al. in: |last= (help)
  15. ^ Neumayr, Tom, and Kerris, Natalie, 2007 "Apple Unveils iPod touch Revolutionary Multi-touch Interface & Built-in Wi-Fi Wireless Networking" accessdate=21 November 2010
  16. ^ Wong, May. 2008. Touch-screen phones poised for growth http://www.usatoday.com/tech/products/2007-06-21-1895245927_x.htm . Retrieved April 2008.
  17. ^ Heater, Brian (27 January 2009). "Key Apple Multi-Touch Patent Tech Approved". PCmag.com. Retrieved 27 September 2011.
  18. ^ Golson, Jordan. "Apple Denied Trademark for Multi-Touch". MacRumors. Retrieved 27 September 2011.
  19. ^ Knowledge base:Multitouch technologies. Digest author: Gennadi Blindmann
  20. ^ Scientific American. 2008. "How It Works: Multitouch Surfaces Explained" . Retrieved January 9, 2010.
  21. ^ Brandon, John. 2009. "How the iPhone Works
  22. ^ "http://www.humanworkshop.com/index.php?modus=e_zine&sub=articles&item=99 "DIY Multi-touch screen"
  23. ^ 2009. " Quantum of Solace Multitouch UI"
  24. ^ "District 9 - Ship UI "
  25. ^ Garofalo, Frank Joseph. "User Interfaces For Simultaneous Group Collaboration Through Multi-Touch Devices". Purdue University. p. 17. Retrieved 3 June 2012.
  26. ^ http://gizmodo.com/229464/minority-report-touch-interface-for-real

External links