Pyramid of Doom

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This article is about the game. For the coding problem, see Pyramid of doom (programming).
Developer(s) Adventure International
Publisher(s) Adventure International
Designer(s) Scott Adams, Alvin Files
Platform(s) Apple II, Atari 8-bit, Commodore PET, TRS-80, VIC-20, TI 99/4a, BBC Micro, Acorn Electron, Dragon 32/64
Release 1981
Genre(s) Text adventure

Pyramid of Doom is a text-based adventure program written by Scott Adams.[1]

Description[edit]

Published by Adventure International, this text-based adventure game was one of many from Scott Adams, co-written by Alvin Files.

Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Shovel". Movement from location to location was limited to North, South, East, West, Up and Down.

The object of the game was to enter an Egyptian pyramid and plunder its treasures. The player must face a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.

References[edit]