Return to Krondor

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Return to Krondor
Return to Krondor cover.png
Developer(s) PyroTechnix
7th Level[1]
Publisher(s) Sierra Studios/Activision
Designer(s) Andy Ashcraft
Jeryd Pojawa
Programmer(s) Chuck Wiggins
John Schnurrenberger
Artist(s) Thomas Miller
Jeff Mills
Writer(s) Neal Hallford
Joshua Culp
William Maxwell
Composer(s) Chuck Mitchell
Platform(s) Microsoft Windows
Release November 30, 1998
Genre(s) Role-playing video game
Mode(s) Single player

Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season. It was re-released on GOG.com in 2010 and again for Steam in 2016. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

Feist later wrote a novelization of this game, entitled Krondor: Tear of the Gods. It is the third part of his Riftwar Legacy trilogy; the first part of which was a novelization of Betrayal at Krondor entitled Krondor: The Betrayal.

Gameplay[edit]

Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Using alchemical equipment, it is possible to brew custom potions from a variety of ingredients. In order to open locked or trapped chests and doors, a simulation of the process of disarming and lockpicking is initiated. Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.

Characters[edit]

Development[edit]

In 1994 Dynamix, at this time a division of Sierra On-line, reorganized their staff and canceled a planned sequel to Betrayal at Krondor named Thief of Dreams.[1] Computer Gaming World reported in April 1994 that[2]

As it presently stands, Dynamix has no intentions of doing a sequel to Betrayal at Krondor, although the company has the option to do a sequel should they begin work prior to 1995. A significant amount of design work had already been completed on the sequel, but Dynamix elected to terminate both the project and the project's guiding force on the computer side, John Cutter. Cutter and his design talents are currently looking for [a] home.

Fans organized a letter/e-mail campaign to persuade Dynamix to reverse their decision, to no avail.[3]

7th Level purchased the license for the game in 1995[3] and renamed it Return to Krondor. Shortly after, Sierra began work on an unlicensed sequel to Betrayal at Krondor called Betrayal in Antara, setting the two games up to be in direct competition.[4] This is why Return to Krondor was billed as "The official sequel to the best selling RPG"[emphasis added].

Designer Andy Ashcraft stated, "Dynamix was a flight sim company, and their engine [for Betrayal at Krondor] was a flight sim engine that had been tweaked into an RPG. Our strength is in animation, so we're tweaking an animation engine into an RPG."[4] 7th Level developed the game basics, produced the screen backgrounds and added the character voices. They then turned to Cincinnati-based Pyrotechnix for the more technical aspects of the game development.[1] Pyrotechnix was sold to Sierra On-line in 1997. In 1998 Pyrotechnix completed the game.[1] It was published in November.

The game was updated for compatibility with modern systems and re-released on Good Old Games on March 4, 2010.

Reception[edit]

Reception
Review scores
PublicationScore
CGW2.5/5 stars[7]
PC Gamer (US)80%[5]
PC Zone80/100[6]
Computer Games Strategy Plus4/5 stars[8]
PC GamesB[9]

Mark Asher of CNET Gamecenter reported in December 1998 that Return to Krondor was "selling well".[10]

Writing for PC Gamer US, Michael Wolf summarized Return to Krondor as "a fun, quick RPG with a good story."[5] John Altman of Computer Games Strategy Plus found the game to be "very engaging" and "a stunning return to form for the Krondor series". He noted that it features "some of the juiciest turn-based battles ever to grace a role-playing game."[8]

Computer Gaming World's Petra Schlunk called the game "completely underdeveloped" and "a lightweight RPG", which failed to match Betrayal at Krondor's quality. However, she believed that it has "a good combat system, a fair story (for what there is of one), and a definite fun factor."[7] In PC Zone, Paul Mallinson wrote, "Return To Krondor [is] a slightly frustrating experience initially. If you're the patient type and are prepared to put the hours in, though, you may just warm to it. Just like I did."[6]

Reviewing the game for PC Games, Barry Brenesal wrote, "Though Return doesn't retain the innovations of its predecessor, the newer game remains good fun, with attractive visuals, a solid plot, and an excellent combat system."[9]

Return to Krondor was a finalist for the Academy of Interactive Arts & Sciences' "Role Playing Game of the Year", Computer Gaming World's "Best RPG", CNET Gamecenter's "Best RPG of 1998" and GameSpot's "Role-playing Game of the Year" awards, all of which ultimately went to Baldur's Gate.[11][12][13][14]

References[edit]

  1. ^ a b c d Hitchcock, Jayne (October 1998), "Return to Krondor", Computer Gaming World, San Francisco, CA: Ziff-Davis (171): 132–136 .
  2. ^ Harmel, Dana (April 1994). "New Riftwar In Krondor?". Letters from Paradise. Computer Gaming World. p. 142. 
  3. ^ a b Yee, Bernard (December 1995). "Joyriding". Next Generation. Imagine Media (12): 26. 
  4. ^ a b "Return to Krondor". Next Generation. No. 16. Imagine Media. April 1996. p. 77. 
  5. ^ a b Wolf, Michael (March 1999). "Return to Krondor". PC Gamer US. Archived from the original on March 9, 2000. 
  6. ^ a b Mallinson, Paul. "Return to Krondor". PC Zone. Archived from the original on June 9, 2008. 
  7. ^ a b Schlunk, Petra (April 1, 1999). "Return to Krondor". Computer Gaming World. Archived from the original on August 16, 2000. 
  8. ^ a b Altman, John (December 25, 1998). "Return to Krondor". Computer Games Strategy Plus. Archived from the original on February 8, 2005. 
  9. ^ a b Brenesal, Barry. "Return to Krondor". PC Games. Archived from the original on September 22, 1999. 
  10. ^ https://web.archive.org/web/20001212051400/http://gamecenter.com:80/News/Item/0,3,0-2369,00.html
  11. ^ The Gamecenter Editors (January 29, 1999). "The CNET Gamecenter.com Awards for 1998". CNET Gamecenter. Archived from the original on December 16, 2000. 
  12. ^ Staff. "GameSpot's Best and Worst of 1998". GameSpot. Archived from the original on August 15, 2000. 
  13. ^ "Second Interactive Achievement Awards; Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999. 
  14. ^ Staff (April 1999). "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World (177): 90, 93, 96–105. 

External links[edit]