Sea of Thieves

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Sea of Thieves
Developer(s)Rare
Publisher(s)Microsoft Studios
Director(s)Gregg Mayles
Producer(s)Joe Neate
Designer(s)Mike Chapman
Shelley Preston
Andrew Preston
Artist(s)Ryan Stevenson
Composer(s)Robin Beanland
EngineUnreal Engine 4
Platform(s)Microsoft Windows
Xbox One
Release2017[1][2]
Genre(s)Adventure
Mode(s)Single-player, multiplayer

Sea of Thieves is an upcoming action-adventure video game developed by Rare and published by Microsoft Studios for Microsoft Windows and Xbox One,[3] set for release in 2017.[4][5]

The game is purported to have elements of first-person gameplay[5] and features user-generated content, in which players have the ability to craft their custom stories by using in-game tools.[6] The game will feature co-op gameplay, and is set in an open world multiplayer environment.[7] The game is currently being tested in closed alpha sessions through the Sea of Thieves Insider Program.

Sea of Thieves Insider Program

Rare is developing the game in an open approach with the community. To underline that approach Rare introduced the Sea of Thieves Insider Program. Interested community members can apply to become a part of the initiative and gain a chance to take part in early development play sessions of the game. Community feedback and game suggestions directly impact the development of the game. Every early play session will include new features to the game.[8]

Features and gameplay

The game is set in a pirate world. A player joins a crew and get scurvey - either via matchmaking or by inviting friends - and sets sails of a pirate ship to experience different kind of adventures and activities together. Some key features and gameplay elements include:

  • Strong focus on cooperative gameplay mechanics.
  • Manoeuvre your ship around the sea by working together as a team (co-ordinate elements like sails, steering wheel, anchor etc.).
  • Treasure hunting for gold.
  • Collecting resources (wood etc.) to craft equipment.
  • Player-versus-player moments in a shared world-map.
  • Proximity voice chat with other players.
  • Dynamic day-and-night cycle.
  • Real-life simulated water rendering and physics.

References

  1. ^ "Sea of Thieves delayed to 2017 - VideoGamer.com".
  2. ^ "Sea of Thieves: Microsoft announces release window for Rare's pirate game".
  3. ^ Bedford, John. "Rare announces Sea of Thieves". Eurogamer. Retrieved 15 June 2015.
  4. ^ Mohamed, Ahmed (15 June 2016). "E3 2016: Rare's Sea of Thieves Release Window Revealed". COGConnected. Retrieved 16 June 2016.
  5. ^ a b Dyer, Mitch (15 June 2015). "E3 2015: Rare Announces Sea of Thieves for Xbox One". IGN. Retrieved 15 June 2015.
  6. ^ "Sea of Thieves' player-generated stories will be "the best game Rare has ever made"". Official Xbox Magazine. GamesRadar. 23 August 2015. Retrieved 25 August 2015.
  7. ^ GameZone. "E3 2016: Sea of Thieves gets big showcase, new details".
  8. ^ "Sea of Thieves - Insider Program". www.seaofthieves.com. Retrieved 25 January 2017.

External links