Jump to content

Sonic Blast

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by GoingBatty (talk | contribs) at 17:59, 4 July 2010 (Disambiguated: demoGame demo). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Sonic Blast
File:GGSonicBlast.jpg
Developer(s)Aspect
Publisher(s)Sega (Game Gear version)
TecToy (Master System version; Brazil only)
Designer(s)Toshiaki Araki (Programming), Fumikazu Sugawara (Design), Kojiro Mikusa (Sound)
Platform(s)Game Gear, Sega Master System (Brazil Only)
ReleaseGame Gear
North America November 1, 1996
Europe November 14, 1996
Japan December 13, 1996
Master System
Brazil December 1997
Genre(s)Platform game
Mode(s)Single player

Sonic Blast is a video game in the Sonic the Hedgehog series developed by Aspect and published by Sega for the Sega Game Gear. It is known as G Sonic in Japan. It was released in December 1996 for both North American and European markets. A Japanese release followed later that year on December 13, being the last commercial title released for the system.[1]

The game was also ported to the Sega Master System in Brazil by TecToy and released in December 1997.

Sonic Blast was later compiled with other Sonic titles in Sonic Adventure DX and Sonic Mega Collection Plus, and a demo of its ending can be unlocked in Sonic Gems Collection.

While this game was released at the end of 1996 in conjunction with the similarly named Sonic 3D Blast, the games have little in common. No enemies, levels, or bosses are shared between them. The story is also completely different; Sonic and Knuckles join together to collect five of the Chaos Emeralds and confront Eggman at Silver Castle.

Gameplay

Unlike its pseudo-3D counterpart, Sonic Blast for Game Gear was a side-scrolling run and jump platform game. It was the last new Sonic the Hedgehog game released for the Sega handheld, and sported some of the most advanced features of the 8-bit series (although it was not very well received).

The two playable characters in the game are Sonic the Hedgehog and Knuckles the Echidna. The object of the game is to collect five Chaos Emeralds, in stages visually similar to the Sonic the Hedgehog 3 special stages, but instead require Sonic and Knuckles to collect rings as in Sonic the Hedgehog 2's special stages. Emeralds can only be obtained in the second act of each level. Finishing a special stage in the first act will gain the player an extra life instead. Similar to Sonic 3, special stages are entered through large rings hidden in the regular stages.

Sonic in Yellow Desert Zone

Much like Sonic Triple Trouble, when the player is hit by an enemy, he only loses some of his rings as opposed to all of them (in this game, 10 rings per hit). Sonic's maneuvers are similar to those in other games, but he has a special double-jump ability that allows him to reach greater heights, like with the lightning shield in Sonic 3. Knuckles's abilities are his standard climbing and gliding, as seen in Sonic and Knuckles.

Graphics

A prominent feature of this game was its pre-rendered graphics, which had become popular in Nintendo's 16-bit hit Donkey Kong Country. The rendered graphics give the game a more advanced look than most other 8-bit games. The character graphics also took up a bigger portion of the screen.

References

  1. ^ ""G Sonic"". Retrieved 2007-01-24.

External links