Spit (card game)
|Players||2 - 6|
|Skill(s) required||Speed, Memorization, Counting|
|Playing time||5-15 min.|
Spit, also referred to as Slam or Speed, is a game of the shedding family of card games for two players. The game is played until all of someone's cards are gone; at which time, the game has finished.
The goal of the game is to get rid of all your cards as quickly as possible. The players do not take turns - physical speed and alertness are required to play faster than your opponent. On each deal, by being first to play all your stock pile cards you can reduce the number of cards you have in the next deal. By being successful for several deals you can eventually get rid of all your cards, thereby winning the game.
- Stack 1: (0 cards face down), 1 card face up
- Stack 2: 1 card face down, 1 card face up
- Stack 3: 2 cards face down, 1 card face up
- Stack 4: 3 cards face down, 1 card face up
- Stack 5: 4 cards face down, 1 card face up
The eleven remaining cards are placed face down in a pile next to the player's tableau, forming the stock. Room must be left next to the stock for a waste pile, and between the players to lay foundations.
There is an alternative setup where each person lays down four cards face up separately, and a stack of ten face-down cards with one face-up card on top, similar to the setup for Canfield. Players must leave their stacks on the table, only a card being played may be handled.
The player can only use the cards that are face up. Once such a card is used, the next card under the stack can be turned over and then played. If a spot of the stack is empty, a player can transfer any face-up card into that slot and turn over the following card. Cards of the same face value can be placed in the same pile to allow for another pile to be freed up.
Once the cards are set up accordingly, the players can begin. There are no turns; each player plays their cards at the same time as fast as they can. Players may use either both or just one hand while playing Spit; however, both players need to agree on either one or both. The object is to lose all of one's cards.
To begin, each player flips over the top card from their remaining pile in the center to start the two active piles. Each player plays their face-up cards in front of them placing them on either center pile in ascending or descending order. Once either player has played all cards in front of them, each center pile is open to 'slap' for both players. Even if player 1 has his stacks in front of him, he is still open to slap the pile of his choice. If both players simultaneously slap the same pile, it is won by whose hand was there first or whose hand covers most of the pile. When one player has extra cards, other than the one he is playing with, the opponent takes the bottom card and puts in in place of where the players pile would be. This card is called the mystery card. If one by the player with no more cards, the opponent is not eligible to see the mystery card. The player then plays like he would normally until he or the opponent has no cards remaining. The mystery card must be played at least once a game.
These cards are added to the remainder of the player's cards, shuffled and then dealt into the columns as they did in the beginning. There is no set number of rounds and the first to lose all of their cards is the winner.
If the game reaches a point where both players are stuck or choose not to play a card or cards, both players once again say "spit" simultaneously and each player turns his top spit card face up, placing it on one of the spit piles. Play then resumes as described above.
End of Play
When only one spit pile is being used, the first player to get rid of his stock cards doesn't take anything from the center. His opponent takes the spit pile and his unplayed stock pile cards.
If the player with no spit cards in his hand also is the one who gets rid of his stock piles first, he wins the game. If his opponent gets rid of his stock piles first, the game continues.
Spit is a game similar to Speed in the sense that players attempt to get rid of all their cards first. Speed requires 4 stacks of cards in the middle, the middle two having one card, while the outer two having five or ten. Each player is dealt twenty cards if there are five cards in the outer stacks in the middle, or fifteen cards if there are ten cards. Speed permits you to use Jokers as wild cards, whereas in Spit, the Jokers are removed from the deck. For this reason, it is possible to purchase a deck of cards specific to Spit, as it removes the Jokers.
While playing Speed, when it comes to slapping your final pile, players have the option of shouting the word “Speed” as they slap the deck. This rule can be carried over to Spit, however it is not mandatory. The difference between Spit and Speed is in the arrangement of the stock piles. In Spit, each player has a row of stock piles, usually five, each with the top card face up. In Speed, each player has a single face down stock pile and a hand of five cards.
Spit game rules.