Star Trek: Starfleet Command II: Empires at War

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Star Trek: Starfleet Command II: Empires at War
Star Trek Starfleet Command II cover.png
Developer(s)Taldren
Publisher(s)Interplay Entertainment
Composer(s)Inon Zur
Platform(s)Microsoft Windows
Release
  • NA: December 12, 2000[1]
  • EU: December 22, 2000
Genre(s)Space flight simulator game, Real-time tactics
Mode(s)Singleplayer and Multiplayer

Star Trek Starfleet Command II: Empires at War (known in North America as Starfleet Command Volume II: Empires at War) is the sequel to Star Trek: Starfleet Command and the second in the series of real-time space combat games, developed by Taldren, Inc. and published by Interplay.

Plot[edit]

The game features three singleplayer campaigns, two storyline campaigns, and a general conquest campaign. The first of the storyline campaigns dealt with the return of the Organians and their bringing the Interstellar Concordium in to 'pacify' the existing empires. The existing factions resist this pacification attempt, and a new war ensues. The other story campaign, only playable by the Mirak, Lyrans, Hydrans, and Klingons, deals with the discovery of artifacts belonging to an ancient race of telepaths.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic77/100[2]
Review scores
PublicationScore
AllGame3.5/5 stars[3]
CGSP3.5/5 stars[4]
CGW3/5 stars[5]
Game Informer8.5/10[6]
Game RevolutionB−[7]
GameSpot7.7/10[8]
GameSpy78%[9]
IGN8.5/10[1]
PC Gamer (US)73%[10]

According to Erik Bethke, sales of Starfleet Command Volume II reached 120,000 copies after six months on shelves.[11]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[2] IGN praised the game's graphics and the lasting appeal of the game but also noted a steep learning-curve.[1]

The editors of Computer Games Magazine nominated Empires at War for their 2000 "Strategy of the Year" award.[12]

See also[edit]

References[edit]

  1. ^ a b c Kozlowski, David (January 2, 2001). "Starfleet Command Volume II: Empires at War". IGN. Ziff Davis.
  2. ^ a b "Starfleet Command Volume II: Empires at War for PC Reviews". Metacritic. CBS Interactive.
  3. ^ Woods, Nick. "Star Trek: Starfleet Command Vol. 2 -- Empires at War - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved August 23, 2018.
  4. ^ Markell, David (January 29, 2001). "Starfleet Command Volume II: Empires at War". Computer Games Strategy Plus. Strategy Plus. Archived from the original on February 28, 2003. Retrieved August 23, 2018.
  5. ^ Grey, Bruce (April 2001). "Captain's Quarters (Starfleet Command Volume II: Empires at War Review)" (PDF). Computer Gaming World. No. 201. Ziff Davis. p. 95. Retrieved August 23, 2018.
  6. ^ "Star Trek: Starfleet Command Volume II: Empires at War". Game Informer. No. 95. FuncoLand. March 2001.
  7. ^ Hudak, Chris (March 2001). "Star Fleet [sic] Command II: Empires at War Review". Game Revolution. CraveOnline. Archived from the original on October 1, 2015. Retrieved August 23, 2018.
  8. ^ Grey, Bruce (December 22, 2000). "Starfleet Command Volume II: Empires at War Review". GameSpot. CBS Interactive. Retrieved August 23, 2018.
  9. ^ Kelly, Ryan (April 24, 2001). "Star Trek: Starfleet Command Volume II: Empires at War". GameSpy. IGN Entertainment. Archived from the original on February 14, 2005. Retrieved August 23, 2018.
  10. ^ Cohen, Corey (March 2001). "Starfleet Command Vol. II: Empires at War". PC Gamer. Vol. 8 no. 3. Future US. p. 70. Archived from the original on March 15, 2006. Retrieved August 23, 2018.
  11. ^ Bethke, Erik (January 25, 2003). Game Development and Production. Wordware Publishing. p. 16. ISBN 1556229518.
  12. ^ CGM staff (February 8, 2001). "Computer Games Magazine announces nominees for annual best in computer gaming awards". Computer Games Magazine. Strategy Plus. Archived from the original on February 9, 2005.

External links[edit]