Stig Asmussen

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Stig Asmussen is a video game developer, known for his work on the God of War series for SCE Santa Monica Studio. He is currently working for Respawn Entertainment.

Biography[edit]

Asmussen graduated from The Art Institute of Pittsburgh in 1998 with an Associate of Specialized Technology in Computer Animation Media.[1] He is the son of Jes Asmussen, University Distinguished Professor and Executive Director of the Fraunhofer Center for Coatings and Laser Applications at Michigan State University.[citation needed]

Throughout the God of War series, he worked as a lead environment artist, art director, and was game director of God of War III after Cory Barlog's departure.[2]

In an interview in April 2012, according to David Jaffe (creator of God of War), Asmussen was "doing cool stuff" at Santa Monica, and did not work on God of War: Ascension.[3]

In 2014 Asmussen left Sony Santa Monica for uncertain reasons. He has since joined Respawn Entertainment as a game director.[4] On May 4, 2016 – Star Wars Day – Asmussen announced Respawn Entertainment was making a third-person Star Wars game.[5] This was announced as Star Wars Jedi: Fallen Order.

References[edit]

  1. ^ https://www.artinstitutes.edu/alumni/stig-asmussen/59835
  2. ^ "Stig Asmussen". IMDb. Retrieved 2010-03-28.
  3. ^ Moss, Sebastian (2012-04-19). "Game Director Stig Asmussen "Doing Cool Stuff" at Sony Santa Monica, Not God Of War: Ascension". PlayStation LifeStyle. Retrieved 2012-06-12.
  4. ^ Jarvis, Matthew (March 29, 2016). "Divide and conquer: the next step for Respawn". Develop. Retrieved March 29, 2016.
  5. ^ Yin-Poole, Wesley (May 4, 2016). "Titanfall developer Respawn is making a third-person Star Wars game". Eurogamer. Retrieved May 4, 2016.