|Genre(s)||Battle royale, first-person shooter|
Apex Legends is a free-to-play first-person shooter battle royale game developed by Respawn Entertainment and published by Electronic Arts. It was released for Microsoft Windows, PlayStation 4, and Xbox One on February 4, 2019, without any prior announcement or marketing. A Nintendo Switch version is planned for release in 2021, along with cross-platform play between all supported platforms that was released on October 6, 2020.
In Apex Legends, up to 20 three-person squads or 30 two-person duos land on an island and search for weapons and supplies before attempting to defeat all other players in combat. The available play area on the island shrinks over time, forcing players to keep moving or else find themselves outside the play area which can be fatal. The final team alive wins the round. The game is set in the same science fiction universe as Respawn Entertainment's Titanfall and Titanfall 2.
Work on the game began sometime around late 2016 and early 2017, though the project remained a secret right up until its launch. The game's release in 2019 came as a surprise, as until that point it had been assumed that Respawn Entertainment was working on a third installment to the Titanfall franchise, the studio's previous major title.
Apex Legends received positive reviews from critics, who praised its gameplay, progression system, and fusion of elements from various genres. Some considered it a worthy competitor to Fortnite Battle Royale, a similar game that had gained massive popularity in the previous year. Apex Legends surpassed over 25 million players by the end of its first week, and 50 million within its first month. According to EA, as of July 2019, the game had approximately 8 to 10 million players a week and by October 2019 it had approximately 70 million players worldwide.
Apex Legends is an online multiplayer battle royale game featuring squads of three players using pre-made characters (called "Legends"), similar to those of hero shooters. Alternate modes have been introduced allowing for single and for two-player squads since the game's release. The game is free-to-play and monetized through microtransactions and loot boxes, which allow the player to spend both real money and in-game currency on cosmetic items, such as outfits for the Legends and new colors for weapons.
Each match generally features twenty teams of three-player squads. Players can join friends in a squad or can be matched randomly with other players. Before the match, each player on the squad selects one of the 14 playable characters (as of Season 6), with the exception that no character may be selected more than once by a squad. Each character in the squad has a unique design, personality, and abilities that provide different playstyles to the team. All teams are then placed on an aircraft that passes over the game map. One player in each squad is the jumpmaster, selecting when the squad should skydive out of the aircraft and where to land with the concurrence of the other squad members. However, players are free to deviate from the squad's path.
Once on the ground, the squad can scavenge for weapons, armor, and other equipment that is scattered around buildings, or in crates randomly distributed around the map, while keeping an eye out for other squads. Apex Legends includes a nonverbal communication "ping system" which allows players to use their game controller to communicate to their squad certain directions, weapon locations, enemies, and suggested strategies. While the game offers movement options similar to other shooters, it includes some of the gameplay features of previous Titanfall games, such as the ability to climb over short walls, slide down inclined surfaces, and use zip-lines to traverse an area quickly.
Over time, the game's safe zone will reduce in size around a randomly-selected point on the map; players outside the safe zone take damage and may die if they do not reach the safe zone in time. This also confines squads to smaller spaces to force encounters. The last squad with any members left alive is crowned the "Apex Champions" of that match. Players are awarded in-game currency based on their squad's placement as well as experience points. Players who become knocked down in the course of a game can be revived by their squadmates. Should a player be killed completely, they can still be resurrected if their team member(s) collect their respawn banner, which appears at the place where they died, and bring it to one of several beacons on the island. The banner, however, must be collected within a time limit, before expiring and fully eliminating the player.
The developers of Apex Legends have outlined their roadmap for the game's first year of additional content, with a new game season planned for every three months. Each new season is intended to bring with it the release of a new playable character, new weapons and purchasable cosmetic items.
The game's first season started on March 19, 2019. Associated with seasons are time-limited battle passes which reward players with new cosmetic items, should they complete in-game challenges during the season. Alongside new cosmetic items, seasons can also bring changes to the map and additional gameplay elements.
|1||Wild Frontier||March 19, 2019 – June 18, 2019||The first season of Apex Legends introduced a new playable character known as Octane and included several bug fixes and quality of life improvements, including adjustments to so-called "hitboxes" (a predefined 'damageable' zone which is unique to each legend, based on their size and shape) and also unique skills of the game's characters. Season 1 also brought with it the game's first battle pass and a large number of new cosmetic items.|
|2||Battle Charge||July 2, 2019 – October 1, 2019||With season 2, the developers introduced another playable character called Wattson and also re-designed the layout of the game's island. Following an explosion (shown in the season's trailer), roaming alien wildlife, known as leviathans and flyers, have been attracted to the island and destroyed large areas, rendering parts of the map unrecognizable from the previous season. Season 2 also released a new weapon and introduced a new ranked mode of play, allowing players of a similar skill to play against each other, and adjusting a player's ranking based on their game performance.|
|3||Meltdown||October 1, 2019 – February 3, 2020||A new legend named Crypto is introduced who has tried to rig the Apex games. A new weapon known as the Charge Rifle is added and changes to Ranked will be made. The season also comes with a brand new battle pass. A brand new map, named "World's Edge" is also introduced, which has players fighting through volcanic and frozen landscapes. The map also includes a train that travels throughout World's Edge. The season also changes up the meta by removing certain attachments and introducing new ones whilst changing what current items can do.|
|4||Assimilation||February 4, 2020 – May 12, 2020||A new legend named Revenant is introduced, a Simulacrum with the memories of his human self. A new sniper weapon known as the Sentinel is added. World's Edge is devastated by a Harvester that has appeared in the middle of the map, creating lava faults and changing the environment. Major changes to ranked were made, introducing a new tier known as "Master" tier, while the Apex Predator tier is for the top 500 players on each platform, meaning players can be pushed out of it.|
|5||Fortune's Favor||May 12, 2020 – August 17, 2020||A new legend known as Loba is introduced, a thief with the ability to steal loot from nearby areas and teleport. Loba is out for revenge against Revenant, a simulacrum hitman who killed her parents. Ranked Series 4 is largely identical to Series 3 and reconnect is added which allows players to rejoin a session if they disconnect. A new "quest" system is also introduced, which allows players to fight in PvE missions either solo or with a squad to earn unique rewards. A new battle pass is also introduced. Respawn Entertainment announced they would be expanding their Apex servers to the Middle East. Skull Town and Thunderdome have also been destroyed.|
|6||Boosted||August 18, 2020 – Present||The newest legend named Rampart is introduced, a gun modder who can emplace a minigun which she calls "Sheila", and provide amped cover for her team. World's Edge is updated with new points of interest built by Hammond Industries: Launch Site, Countdown, and Staging. A new battle pass is added, which includes a new cosmetic reward of "Holo-Sprays", a new crafting mechanic allows players to upgrade their gear with materials found around the map, and the fan-favorite weapon from Titanfall 2, the Volt SMG, also makes its debut. All armor has been replaced with Evo shields which level up in tier when dealing damage.|
|7||Ascension||Starts November 4, 2020||The newest legend named Horizon is introduced, an astrophysicist who was trapped on the edge of a black hole for 87 real time years. A brand new map, Olympus, is also introduced, known as a "city in the clouds". The new map also allows players to traverse it using "Tridents", a form of vehicle for the whole squad. A new battle pass is added, community "clubs" are also added to allow players to meet other like minded players, and the launch of Season 7 also brings Apex Legends to Steam.|
In addition to the season contents, Apex Legends features limited time events. These events offer unique, limited-time cosmetics themed to the event (for example, in the case of the Holo-Day Bash, Christmas-themed outfits) that can be earned in-game. Events also provide unique limited-time game modes (such as shotguns and snipers only). Some events also introduced changes to the current season map with a new point of interest (known as a "Town Takeover"), which is themed around one of the legends.
|Legendary Hunt||1||June 4, 2019 – June 18, 2019||First limited-time event. Introduced event collectible items, and the first limited-time game mode: Elite Queue. To enter this game mode, one must have made it to the top 5 in their previous match.|
|Iron Crown||2||August 13, 2019 - August 27, 2019.||The event introduced the first Town Takeover in the form of Octane's Gauntlet. The new area replaced West Settlements and is themed around the legend Octane. The event also featured a limited-time Solo mode.|
|Voidwalker||2||September 3, 2019 – September 17, 2019||The event is themed after the legend Wraith. A new point of interest known as Singh Labs was added to Kings Canyon. A limited-time game mode was available: "Armed And Dangerous" (limited armor with Shotguns and Snipers only).|
|Fight or Fright (2019)||3||October 15, 2019 - November 5, 2019||The "Shadowfall" mode is similar to the Solo mode, but with a twist: players that die become a part of the "Shadow Squad". These players lose their abilities and have reduced health, while having increased speed and strength. When there are 10 Legends left, they'll automatically become a team that must escape to an evacship in the current circle. The Shadow Squad has to either kill all of the Legends or make sure that none of them make it to the evac ship in time.|
|Holo-Day Bash||3||December 12, 2019 - January 7, 2020||The "Winter Express" mode is a domination-style game, with squads dropping in with full gear, attempting to capture the Winter Express. A new location, Mirage Voyage was available on World's Edge from the beginning of the event throughout seasons 4 and 5.|
|Grand Soirée||3||January 14, 2020 - January 28, 2020||The event had 7 modes that lasted for two days each. The modes are (in order of appearance): "Gold Rush Duos" (duos but all weapons are legendary), "LIVE.DIE.LIVE" (dead players in alive squads automatically respawn each time the ring closes), "Third-Person Mode", "Always Be Closing" (the ring constantly closes into a small area), "Armed and Dangerous on World's Edge", "Kings Canyon After Dark", and "DUMMIE's Big Day" (all Legends are replaced by Dummies that have abilities that are different to the Legends, albeit with them all having the same ones).|
|System Override||4||March 3, 2020 - March 17, 2020||The "Deja Loot" mode removes all randomly-generated events from the game, meaning all loot drops (excluding Care Packages) and ring locations (which change daily) will be the same every single match. The event also introduced Evo Shields, shields that can be upgraded by dealing damage to enemy players. It was introduced in Deja Loot and was added to all modes after the event ended.|
|The Old Ways||4||April 7, 2020 - April 21, 2020||The event is themed after the legend Bloodhound. Bloodhound's Trials were added to Kings Canyon. There was no limited-time game mode during this event. However, the Duos game mode was added permanently, as well as a map rotation so players can play on Kings Canyon or World's Edge depending on the time of day.|
|Lost Treasures||5||June 23, 2020 - July 7, 2020||The "Armed and Dangerous Evolved" mode based on the previous event of similar name forces players to use shotguns and snipers, in addition to all armor being unavailable to loot, forcing players to use an Evo Shield they get at the start of the match. A new item was introduced, the Mobile Respawn Beacon, which allows players to respawn their teammates in most areas of the map. It was added to all modes after the event's conclusion.|
|Aftermarket||6||October 6, 2020 - October 20, 2020||The limited-time game mode "Flashpoint" is a game mode where no healing items spawn on the map. The primary way to heal is by getting to "Flash Points", which are massive zones where players can auto-heal when they are out of combat. A healing kit ("Phoenix Kit") can also be crafted, but costs crafting materials which are found in certain areas of the map. |
|Fight or Fright (2020)||6||October 22, 2020 - November 3, 2020||The "Shadow Royale" mode is a hybrid of the normal Trios mode and the previous Fight or Fright mode, "Shadowfall". Like Shadowfall, dead players become "Shadows" that lose their abilities and have lower health, but have faster speed and more powerful melee attacks. However, unlike Shadowfall, they also get the ability to wall-run and will permanently die if all Legends in their squad are killed.|
In addition to these major events, there are occasional minor events which only introduce cosmetics available to purchase (such as "Summer of Plunder"), or limited-time game modes (without limited-time collectible items), such as the Battle Armor mode (April 28, 2020 to May 12, 2020).
Developer Respawn Entertainment had previously developed Titanfall (2014) and its sequel Titanfall 2 (2016), both of which were published by Electronic Arts (EA) who eventually acquired Respawn Entertainment in 2017.
According to design director Mackey McCandlish, initial design on Apex Legends started before Titanfall 2 had shipped in 2016 and as of 2018 the entire Titanfall team at Respawn Entertainment was working on the project; however, executive producer Drew McCoy stated that work on the game did not begin until the spring of 2017. He also confirmed that the game had approximately 115 developers working on it, making it the studio's most labor-intensive project. Titanfall 2, by way of comparison, had around 85 developers.
According to McCoy, the studio was not sure what their next game would be after completing the post-release support for Titanfall 2, though they knew they wanted to keep making Titanfall games. As with the development of Titanfall 2, the studio broke into several small teams to create "action blocks", small game prototypes that showcase a gameplay element, a weapon, or similar feature of a game that would fit into a Titanfall sequel. One such "action block" was inspired by the success of the battle royale game genre led by PlayerUnknown's Battlegrounds; this prototype, which applied gameplay mechanics of previous Titanfall games in a battle royale format, was considered very successful and the studio decided to expand this model. The designers decided that having the pilotable Titans (large mecha) from their previous games would not work well in a battle-royale setting and instead focused on creating strong character classes which felt appropriate for the Titanfall franchise. They also found that some maneuverability features of prior Titanfall titles, such as wall-running, would make gameplay too challenging in a battle royale format, as identifying the direction of threats would be too difficult.
Respawn Entertainment CEO Vince Zampella told VentureBeat that Apex Legends, as a live-service and free-to-play battle-royale game, was a new challenge for the studio and represented a new way for them of developing games. Their design philosophy was focused on "chasing the fun" and designing all the mechanics around team-based play, rather than solo play. The final decision on major design factors, such as the size of the teams, the number of teams and the size of the map, were all based on what felt "most fun" to the developers and were strongly guided by "gut feeling".
Design director Mackey McCandlish also stated that with Apex Legends, they were looking to challenge the conventions of the still relatively young battle-royale genre and to add their studio's unique touch to that class of games. They felt that the choice of three-man squads and a limit of 20 teams gave players on average a greater chance to win and also felt more in line with the type of intimate gameplay they were hoping to achieve. McCandlish claimed that the studio felt the need to create a "defensible space" in the battle-royale mode which could not be easily imitated and that the communication system, the three-man squads, and the smaller playing area were all aligned with this goal.
As part of the development process, the game underwent extensive play-testing to ensure that all elements felt fun and balanced. Collectively the developers spent 100 to 200 hours a day trying out the game, a process which executive producer Drew McCoy called "probably the most important part of development". To refine the game's non-verbal communication system, the studio play-tested the game for a month without the use of voice chat and applied fake names to the play-testers to predict how most players would experience the game.
With the game mostly completed, Respawn's director of brand marketing, Arturo Castro, began working on how the studio would name and market it. Castro recognized that the game featured many elements which players would expect from a Titanfall franchise game, but lacked core elements such as Titans, Pilots and a single-player experience. Additionally, it had already been reported that Respawn was working on Titanfall 3 from a source at the studio. Respawn therefore decided that attempting to market the game as part of the Titanfall series would have been difficult and would risk alienating Titanfall fans. They, therefore, opted to treat the game as a new intellectual property (IP). Respawn were also concerned that as they at that time had recently been acquired by EA, players would think that EA had forced them to make a battle royale game. McCoy affirmed that they had to convince Electronic Arts to allow them to make this game: "we decided to make this game. Not to be throwing EA under the bus, but this wasn't the game they were expecting. I had to go to executives, show it to them, and explain it and...not convince but more, 'Hey, trust us! This is the thing you want out of us.' [...] This is a game where we had to say, 'This is what we want to do. Help us get there.'"
Concerned that a standard six-month marketing campaign for the game would have generated negative publicity from disgruntled Titanfall fans, Castro claims they eventually took inspiration from musical artist Beyoncé whose release of her self-titled album came as a surprise to fans—a strategy which proved financially successful. Wanting to generate some buzz about this new product before its release, the studio secretly arranged for about 100 social media influencers to travel to their studio to try the game and then instructed them to "tease" news of it on their social media accounts during halftime of the Super Bowl LIII, the day before Apex Legends' formal release. Respawn CEO Vince Zampella felt the approach was "gross", according to Castro, as he found it reminiscent of the infamous Fyre Festival "hype" which later turned out to be a fraudulent event. However, as Apex Legends was already ready for release at this point, Castro felt the approach was an appropriate marketing strategy. Because of the game's performance in terms of player-count and viewership on streaming services, Castro felt vindicated in this decision. This approach was uncharacteristic of any prior EA title.
The game is built using a modified version of Valve Corporation's Source engine; Source had previously been used for Titanfall 2, however for Apex Legends several necessary adjustments to allow for the increased draw distances and the large game map were made. Apex Legends is believed to be pushing at the technological limits of its game engine and as a result, the game compromises on dynamic display resolution, with the quality of the image and frame rate suffering particularly on console versions and on lower-end PC devices.
Prior to launch, McCoy confirmed there were plans to implement cross-platform play to the game in the future, though claimed that game progression and in-game purchases cannot be transferred across systems due to hardware limitations. McCoy has also expressed the desire to eventually bring Apex Legends to iOS, Android, and Nintendo Switch, though there are no plans to this effect for iOS and Android as of June 2020.
According to anonymous reports, the Chinese corporation Tencent is working with Electronic Arts to bring Apex Legends to China, as partnering with a local Chinese firm is a requirement for Western media companies wishing to make their products legally available in the country. In January 2020, EA confirmed to investors that it was working with a local partner in order to bring the game to PC in China, though it did not mention the partner by name.
As part of the June 2020 EA Play presentation, Respawn announced that Apex Legends will be brought to the Steam storefront for Windows players, as well as to the Nintendo Switch by late 2020. Further, the game will support cross-platform play across all supported platforms on these releases. In a blog post by Respawn in late October 2020, it was revealed that the Steam version will launch on November 4, the same day as the launch of season 7. However, the Nintendo Switch version was delayed to 2021.
Shortly after Apex Legends' launch, it was seen as a potential esport competition, and Respawn had anticipated establishing events once the game had been established. As early as March 2019, various esport team sponsors began to assemble Apex Legends teams for these competitions. ESPN launched its EXP program to showcase esports events running alongside other ESPN-managed sporting events. The first such event was the EXP Pro-Am Apex Legends Exhibition, run on July 11, 2019 alongside the 2019 ESPY Awards. An EXP Invitational event with a $150,000 prize pool took place alongside the X Games Minneapolis 2019 from August 1 to 4, 2019. However, as a result of the El Paso and Dayton mass shootings that occurred over that weekend, both ESPN and ABC opted to delay broadcast of the event out of respect for the victims of the shootings.
Respawn and EA announced the Apex Legends Global Series in December 2019, consisting of several online events and twelve live events during 2020 with a total US$3 million prize pool. The Global Series follows a similar approach as Fortnite Battle Royale by using multiple tiers of events to qualify players. Players will qualify for the Global Series through Online Tournaments. Top players and teams from these events will be invited to either regional Challenger events or to global Premier events, where the winners have a chance for a cash payout and invitations to one of the three major events. Three Major events will be held for one hundred teams to accumulate points in the Global Series to vie for placement in the final Major event as well as part of a US$500,000 prize pool. The fourth Major event will have up to sixty teams competing for a portion of a US$1 million pool.
Upon release, Apex Legends received generally favorable reviews according to the review aggregator Metacritic. Some publications, including Destructoid, Game Informer, GamesRadar+, and PC Gamer, called it one of the best takes on the battle royale genre thus far, and a worthy challenger to Fortnite Battle Royale's dominance of the genre.
Critics lauded the combat in Apex Legends. Destructoid referred to the gunplay as the best they had experienced in a battle royale thus far; however, they felt let down that some of the mechanics from the previous Titanfall games were not present. Javy Gwaltney of Game Informer, on the other hand, claimed that the omission of the Titans and other elements from previous Respawn games was not a problem and found the combat to be satisfying and the gunplay powerful. He added that the addition of heroes can make for more exciting combat than in other battle royale games.
Reviewers praised the non-verbal communication system in the game (known as the "ping system") with most considering it to be highly innovative. Polygon's Khee Hoon Chan opined that it "rendered voice chat with strangers largely unnecessary", and was emblematic of Apex Legends' accessibility and astuteness. Destructoid likewise enjoyed the mechanic, predicting that it would become the new norm for the video games industry in battle royale games. Rock Paper Shotgun called it the "gold standard for non-verbal communication in games" and noted that, while not an entirely new concept, Respawn Entertainment had refined the idea.
Apex Legends received critical praise for the perceived diversity of its playable characters, which include a gay man and a non-binary character, though some reviewers felt that the nature of the game did not allow for a narrative which properly highlights this diversity.
|2019||Japan Game Awards||Award for Excellence||Won|||
|2019 Golden Joystick Awards||Best Multiplayer||Won|||
|Ultimate Game of the Year||Nominated|
|The Game Awards 2019||Best Ongoing Game||Nominated|||
|Best Community Support||Nominated|
|Best Action Game||Nominated|
|Best Multiplayer Game||Won|
|2020||Visual Effects Society Awards||Outstanding Animated Character in a Commercial (Meltdown and Mirage)||Nominated|||
|23rd Annual D.I.C.E. Awards||Online Game of the Year||Won|||
|NAVGTR Awards||Costume Design||Nominated|||
|Gameplay Design, New IP||Nominated|
|Game, Original Action||Nominated|
|Pégases Awards 2020||Best International Game||Nominated|||
|Game Developers Choice Awards||Best Technology||Nominated|||
|SXSW Gaming Awards||Trending Game of the Year||Nominated|||
|Excellence in Animation||Nominated|
|Excellence in Multiplayer||Nominated|
|16th British Academy Games Awards||Evolving Game||Nominated|||
|Famitsu Dengeki Game Awards 2019||Best Online Game||Nominated|||
|18th Annual G.A.N.G. Awards||Best Audio Mix||Nominated|||
|GLAAD Media Awards||Outstanding Video Game||Nominated|||
Player-count and revenue
Eight hours after its launch, Apex Legends surpassed one million unique players, and reached 2.5 million unique players within 24 hours. In one week it achieved a total of 25 million players, with over 2 million peak concurrent, and by the end of its first month it reached 50 million players in total.
Within the first month of its release, Apex Legends made $92 million in revenue across all platforms, the highest amount earned by any free-to-play game during its month of launch.
As news and popularity of Apex Legends spread, analysts saw the game as something to challenge the dominance of Fortnite Battle Royale, and by February 8, 2019—four days after the game's release—EA had seen its largest growth in stock value since 2014 on the basis of Apex Legends' sudden success.
Throughout April, the game was estimated to have earned $24 million in revenue, representing 74 percent less than the amount it earned during its first month, as the game failed to sustain the same level of interest generated by its launch.
In July 2019, EA told investors that the game had 8 to 10 million players a week and also credited Apex Legends with the company's recent upturn in live services earnings as their Q1 2020 financial results exceeded expectations.
With the release of season 3 in October 2019, Apex Legends reached a playerbase of 70 million people internationally and is believed to have earned $45 million in that month alone.
'Iron Crown' event and loot box controversy
With the introduction of the 'Iron Crown' limited-time event in August 2019, the developers released several purchasable in-game cosmetic items. The vast majority of these items could only be acquired through purchasing loot boxes, and the most sought-after item (a cosmetic ax for one of the player characters) could only be purchased at an additional cost after first having obtained 24 other purchasable items.
Players and media outlets decried that as a result of this transaction model, the cost of the most sought-after item was approximately $170 (or £130)—a pricepoint which Forbes called "hilariously out of touch" and compared negatively to most other major microtransaction models in the industry.
This resulted in a negative backlash from the player community and industry journalists, particularly on Reddit, where members of the Apex Legends community forum traded insults with developers of the game with the increasingly strong language being used by both parties.
As a result, Respawn Entertainment apologized for what they agreed was unfair monetization and promised to allow players the chance to purchase cosmetic items directly (rather than rely on loot boxes), albeit at an increased price. Respawn Entertainment CEO Vince Zampella apologised on Twitter for members of the development team "crossing a line with their comments", while also defending that they stood up for themselves against alleged death threats and insults aimed at their family members.
- "Apex Legends crossplay launches in beta next week". The Verge. Retrieved October 2, 2020.
- Keith, Stuart (March 28, 2019). "Apex Legends: a parents' guide to the 'new Fortnite'". The Guardian. Retrieved August 19, 2019.
- Hoon Chan, Khee (February 20, 2019). "Apex Legends review: a more welcoming take on battle royale". Polygon. Retrieved August 19, 2019.
- Goslin, Austen (August 6, 2019). "Apex Legends gets a new limited-time solo mode". Polygon. Retrieved March 9, 2020.
- Statt, Nick (October 30, 2019). "Apex Legends is launching a duos game mode for the first time". The Verge. Retrieved March 9, 2020.
- Goslin, Austen (February 8, 2019). "Apex Legends microtransactions guide: explaining Crafting Metals, Legend Tokens, and Apex Coins". Polygon. Archived from the original on February 9, 2019. Retrieved August 19, 2019.
- Hoggins, Tom (February 6, 2019). "Apex Legends review: Is Titanfall battle royale a Fortnite killer?". The Telegraph. Retrieved August 19, 2019.
- Stuart, Keith (February 15, 2019). "Apex Legends review – Fortnite has some stiff competition". the Guardian. Retrieved August 19, 2019.
- Gilliam, Ryan (February 6, 2019). "Apex Legends roadmap shows four seasons of events". Polygon. Retrieved August 19, 2019.
- "Apex Legends Season 1 Battle Pass Release Date & What To Expect". Cultured Vultures.
- Ramée, Jordan (February 4, 2019). "Apex Legends Has A Battle Pass That's Just Like Fortnite's". GameSpot. Retrieved February 4, 2019.
- Goslin, Austen (March 18, 2019). "Apex Legends battle pass comes out tomorrow alongside new character Octane". Polygon. Archived from the original on March 19, 2019. Retrieved March 18, 2019.
- Goslin, Austen (July 4, 2019). "Season 2 destroyed some of Apex Legends' map, but the new locations are the best part". Polygon. Retrieved July 4, 2019.
- Toms, Ollie (May 28, 2019). "Apex Legends Season 1 guide – Battle Pass details, roadmap, new characters". Rock Paper Shotgun. Retrieved August 19, 2019.
- Hood, Vic (June 8, 2019). "Apex Legends Season 2: Battle Charge update, start date and new characters". TechRadar. Retrieved June 8, 2019.
- Wales, Matt (May 31, 2019). "Respawn shares first details of Apex Legends' Season 2". Eurogamer. Retrieved August 19, 2019.
- "Apex Legends Season 3: Meltdown update, start date and new characters". Respawn Entertainment. September 9, 2019. Retrieved September 9, 2019.
- Kim, Matt (February 4, 2020). "Apex Legends Season 4 Is Now Live". IGN. Retrieved February 4, 2020.
- Abent, Eric (January 30, 2020). "Apex Legends season 4 revealed with Revenant in the spotlight". slashgear. Retrieved January 31, 2020.
- Boyle, Emma (April 25, 2020). "Apex Legends Season 5 is starting later than we thought". TechRadar. Retrieved April 30, 2020.
- Arts, Electronic (April 30, 2020). "Apex Legends™ Season 5 – Fortune's Favor". Electronic Arts Inc. Retrieved April 30, 2020.
- Arts, Electronic (May 12, 2020). "Season 5 Patch Notes". Electronic Arts Inc. Retrieved May 18, 2020.
- Arts, Electronic (August 6, 2020). "Apex Legends™ Season 6 – Boosted". Electronic Arts Inc. Retrieved August 21, 2020.
- Arts, Electronic (August 6, 2020). "Apex Legends™ Season 6 – Boosted". Electronic Arts Inc. Retrieved August 6, 2020.
- Arts, Electronic (October 26, 2020). "Apex Legends™ Season 7 - Ascension". Electronic Arts Inc. Retrieved August 26, 2020.
- Ramee, Jordan (December 13, 2019). "Apex Legends Holo-Day Bash Winter Event Is Live; Adds 8 New Legendary Skins". GameSpot. Retrieved December 17, 2019.
- Tapsell, Chris (June 5, 2019). "Apex Legends Legendary Hunt: challenges, rewards list, end time and end date". Eurogamer. Retrieved August 24, 2020.
- Suddi, Aran (August 6, 2019). "Apex Legends' Iron Crown Collection event will add Solos mode". TheSixthAxis. Retrieved August 24, 2020.
- Tapsell, Chris (September 4, 2019). "Apex Legends Voidwalker event end time, challenges, and reward list". Retrieved August 24, 2020.
- Tapsell, Chris (October 9, 2019). "Apex Legends Fight or Fright Halloween event: start date, time, Shadowfall mode and challenge rewards". Eurogamer. Retrieved February 17, 2020.
- Wald, Heather (December 13, 2019). "Apex Legends gets new limited-time Holo-Day Bash Collection event hosted by Mirage". GamesRadar+. Retrieved February 17, 2020.
- Wright, Steve (December 13, 2020). "Apex Legends Holo-Day Bash holiday event now live". Stevivor. Retrieved October 22, 2020.
- Mercante, Alyssa (January 9, 2020). "Apex Legends' Grand Soirée Arcade event adds seven modes and fancy skins". GamesRadar+. Retrieved February 17, 2020.
- Lopez, Jalen (January 26, 2020). "Apex's new DUMMIEs Big Day limited-time game mode replaces all legends with test dummies". Dot Esports. Retrieved September 11, 2020.
- Mejia, Ozzie (February 28, 2020). "Apex Legends System Override event introduces new Deja loot mode next week". Shacknews. Retrieved February 28, 2020.
- Winslow, Jeremy (March 23, 2020). "Apex Legends Is Keeping Evo Shields". GameSpot. Retrieved June 19, 2020.
- Denzer, TJ (April 6, 2020). "Apex Legends - The Old Ways Event Trailer shows off-map changes & challenges". Shacknews. Retrieved August 24, 2020.
- Denzer, TJ (June 19, 2020). "Apex Legends Lost Treasures collection event announced on EA Play Live 2020". Shacknews. Retrieved June 19, 2020.
- Ramée, Jordan (July 7, 2020). "New Apex Legends Update Fixes Loba Bug, Permanently Adds Mobile Respawn Beacons". Gamespot. Retrieved July 8, 2020.
- "Aftermarket collection event". EA Games.
- Good, Owen (October 20, 2020). "Titanfall wall-running comes to Apex Legends with Halloween event". Polygon. Retrieved October 22, 2020.
- Goslin, Austen (April 27, 2020). "Apex Legends' Battle Armor Event will let players start games with armor and a gun". Polygon. Retrieved September 4, 2020.
- Newell, Adam (February 9, 2019). "Who are Apex Legends' LGBTQ characters?". Dot Esports. Retrieved May 5, 2020.
- Statt, Nick (February 4, 2019). "Respawn says it's 'putting a lot on the line' with Apex Legends' surprise launch". The Verge. Archived from the original on February 7, 2019. Retrieved February 4, 2019.
- Takahashi, Dean (February 4, 2019). "Mackey McCandlish interview — Why Respawn made battle royale shooter Apex Legends". Venturebeat. Retrieved August 19, 2019.
- Gwaltney, Javy (February 4, 2019). "Respawn Discusses Entering The World Of Battle Royale". Gameinformer. Retrieved August 19, 2019.
- Sinclair, Brendan (November 20, 2019). "What went into Apex Legends' surprise launch?". GamesIndustry.biz. Retrieved December 1, 2019.
- Campbell, Colin (February 4, 2019). "Why Respawn made a Titanfall game without Titans — and not Titanfall 3". 8 = Polygon. Archived from the original on February 5, 2019. Retrieved February 5, 2019.
- Takahashi, Dean (February 4, 2019). "Respawn's Vince Zampella interview — Why you won't see Titans in Apex Legends". Venturebeat. Retrieved August 22, 2019.
- Arif, Shabana (February 7, 2019). "Apex Legends: A month playtesting with no voice chat helped to develop the Smart Comms system". VG247. Archived from the original on February 7, 2019. Retrieved February 7, 2019.
- Kent, Emma (February 4, 2019). "The world thinks we're making Titanfall 3 and we're not – this is what we're making". Eurogamer. Retrieved August 19, 2019.
- Leadbetter, Richard (February 10, 2019). "Apex Legends: the Titanfall 2 engine evolved?". Gameinformer. Retrieved August 21, 2019.
- Lin, Andrew (June 26, 2020). "Apex Legends Nintendo Switch Release Date Scheduled for Fall 2020". Retrieved July 6, 2020.
- Kent, Emma (February 4, 2019). "The world thinks we're making Titanfall 3 and we're not – this is what we're making". Archived from the original on February 5, 2019. Retrieved February 4, 2019.
- Saed, Sherif (February 15, 2019). "Tencent in talks to bring Apex Legends to China – report". VG247. Archived from the original on February 15, 2019. Retrieved February 15, 2019.
- Takashi, Dean (January 30, 2020). "EA is working with a partner to take Apex Legends to China". Venture Beat. Retrieved February 5, 2020.
- Valentine, Rebekah (May 18, 2020). "Respawn marks its ten-year anniversary with a new Vancouver studio". GamesIndustry.biz. Retrieved May 18, 2020.
- Kent, Emma (June 18, 2020). "Apex Legends finally gets Switch release and cross-play this autumn". Eurogamer. Retrieved June 18, 2020.
- Cryer, Hirun (October 24, 2020). "Apex Legends Switch version delayed to 2021". GamesRadar. Retrieved October 24, 2020.
- Webster, Andrew (March 10, 2019). "E-sports teams are flocking to Apex Legends". The Verge. Retrieved August 9, 2019.
- Hayward, Andrew (July 13, 2019). "ASUS Republic of Gamers Named Hardware Sponsor of ESPN's EXP Series". The Esports Observer. Retrieved August 9, 2019.
- Shanley, Patrick (August 9, 2019). "ESPN, ABC Pull 'Apex Legends' Esports Tournament Following Mass Shootings". The Hollywood Reporter. Retrieved August 9, 2019.
- Statt, Nick (December 17, 2019). "Respawn is launching an Apex Legends e-sports tournament with $3 million in prizes". The Verge. Retrieved December 17, 2019.
- "Apex Legends for PC Reviews". Metacritic. CBS Interactive. Archived from the original on February 27, 2019. Retrieved February 12, 2019.
- "Apex Legends for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on February 9, 2019. Retrieved April 14, 2019.
- "Apex Legends for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on February 17, 2019. Retrieved April 14, 2019.
- Roemer, Dan (February 17, 2019). "Review: Apex Legends". Destructoid. Archived from the original on February 27, 2019. Retrieved February 18, 2019.
- Gwaltney, Javy (February 8, 2019). "Apex Legends Review – Embracing The New Frontier". Game Informer. Archived from the original on February 9, 2019. Retrieved February 9, 2019.
- Hornshaw, Phil (February 8, 2019). "Apex Legends Review – Battle Royale The Way It Should Be". GameSpot. Archived from the original on February 8, 2019. Retrieved February 8, 2019.
- James, Ford (February 8, 2019). "APEX LEGENDS REVIEW: "An immaculate battle royale that should only get better"". GamesRadar+. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- Petite, Steven (February 11, 2019). "Apex Legends Review". IGN. Retrieved February 11, 2019.
- Panthaa (February 4, 2019). "Test : Apex Legends : Le Battle Royale free to play et tactique qui veut faire de l'ombre à Fortnite". Jeuxvideo (in French). Archived from the original on February 6, 2019. Retrieved February 6, 2019.
- Davenport, James (February 11, 2019). "Apex Legends Review". PC Gamer. Archived from the original on February 12, 2019. Retrieved February 11, 2019.
- Stuart, Keith (February 15, 2019). "Apex Legends review – Fortnite has some stiff competition". The Guardian. Archived from the original on February 17, 2019. Retrieved February 18, 2019.
- Toms, Ollie (March 18, 2019). "Apex Legends Ping guide – Ping system, Apex Legends Ping Menu, advanced tips". Rock, Paper, Shotgun. Retrieved August 22, 2019.
- Calypso, Mellor (June 28, 2019). "Apex Legends' diverse cast is great for the present, but E3 left me excited for the future". Eurogamer. Retrieved February 21, 2019.
- Jackson, Gita (June 2, 2019). "Sadly, It's Surprising That There Are Two Black Women In Apex Legends". Kotaku. Retrieved February 21, 2019.
- Craddock, Ryan (September 13, 2019). "Super Smash Bros. Ultimate Dominates The Japan Game Awards 2019". Nintendo Life. Retrieved November 21, 2019.
- GamesRadar staff (October 25, 2019). "Vote now for your Ultimate Game of the Year in the Golden Joystick Awards 2019". GamesRadar+. Retrieved November 16, 2019.
- GamesRadar staff (November 15, 2019). "Here's every winner from this year's Golden Joystick Awards, including the Ultimate Game of the Year". GamesRadar+. Retrieved November 16, 2019.
- Winslow, Jeremy (November 19, 2019). "The Game Awards 2019 Nominees Full List". GameSpot. Retrieved November 19, 2019.
- Makuch, Eddie (December 13, 2019). "The Game Awards 2019 Winners: Sekiro Takes Game Of The Year". GameSpot. Retrieved December 13, 2019.
- Hipes, Patrick (January 7, 2020). "VES Awards Nominations: 'The Lion King', 'Alita: Battle Angel', 'The Mandalorian' & 'GoT' Top List". Deadline Hollywood. Retrieved January 8, 2020.
- Chalk, Andy (January 13, 2020). "Control and Death Stranding get 8 nominations each for the 2020 DICE Awards". PC Gamer. Retrieved January 20, 2020.
- Chandler, Sam (February 13, 2020). "The D.I.C.E. Awards 2020 winners and finalists". Shacknews. Retrieved February 15, 2020.
- "2019 Nominees". National Academy of Video Game Trade Reviewers. January 13, 2020. Retrieved January 20, 2020.
- "All the categories (2020)". Pégases Awards. February 7, 2020. Retrieved March 5, 2020.
- Shanley, Patrick (January 8, 2020). "'Death Stranding' Leads Game Developers Choice Awards Nominees". The Hollywood Reporter. Retrieved January 8, 2020.
- Grayshadow (February 17, 2020). "2020 SXSW Gaming Awards Nominees Revealed". NoobFeed. Retrieved February 18, 2020.
- Stuart, Keith (March 3, 2020). "Death Stranding and Control dominate Bafta games awards nominations". The Guardian. Retrieved March 5, 2020.
- Chilton, Louis (April 2, 2020). "Bafta Games Awards 2020: The results in full". The Independent. Retrieved April 3, 2020.
- Sato (April 18, 2020). "Here Are the Winners of the Famitsu Dengeki Game Awards 2019". Siliconera. Retrieved May 4, 2020.
- Wilson, Kelly (February 13, 2020). "Game Audio Network Guild Announces 18th Annual G.A.N.G. Award Nominees". The Hype Magazine. Retrieved February 28, 2020.
- Valentin, Rebekah (January 8, 2020). "GLAAD reveals nominees for Outstanding Video Game at 31st annual Media Awards". GamesIndustry.biz. Retrieved January 9, 2020.
- Makuch, Eddie (February 4, 2019). "Apex Legends Hits 1 Million Players In 8 Hours". GameSpot. Archived from the original on February 5, 2019. Retrieved February 5, 2019.
- Arif, Shabana (February 6, 2019). "Apex Legends' first 24 hours saw the game draw in 2.5 million players". VG247. Archived from the original on February 6, 2019. Retrieved February 6, 2019.
- Makuch, Eddie (February 11, 2019). "Apex Legends Hits 25 Million Players In A Week". GameSpot. Archived from the original on February 11, 2019. Retrieved February 11, 2019.
- Frank, Allegra (March 4, 2019). "Apex Legends tops 50M players in first month". Polygon. Archived from the original on March 4, 2019. Retrieved March 4, 2019.
- Thier, Dave (March 22, 2019). "'Apex Legends' Made More Money In Its First Month Than Any Other Free-To-Play Game, Ever". Forbes. Archived from the original on March 23, 2019. Retrieved April 17, 2019.
- Leach, Kameron (February 8, 2019). "EA Stock Jumps as Apex Legends Looks Like a Formidable Fortnite Competitor". Bloomberg L.P. Archived from the original on February 13, 2019. Retrieved February 12, 2019.
- Huang, Eustance (February 18, 2019). "'Fortnite' is not the only problem that major video game firms are facing, analysts say". CNBC. Archived from the original on February 19, 2019. Retrieved February 18, 2019.
- Kent, Emma (May 24, 2019). "Apex Legends revenue tumbles by 74% in two months". Eurogamer. Retrieved June 16, 2019.
- Grubb, Jeff (July 30, 2019). "EA: Apex Legends has 8-to-10 million players a week". Venturebeat. Retrieved February 20, 2019.
- Lanier, Liz (July 30, 2019). "'Apex Legends,' 'Sims 4' Help Electronic Arts Beat Q1 Forecast". Forbes. Retrieved February 20, 2019.
- Perez, Matt (February 4, 2020). "'Apex Legends' Begins Its Season 4 On The Anniversary Of Its Record-Breaking Launch". Forbes. Retrieved February 5, 2020.
- Lahti, Evan (August 13, 2019). "Apex's new super-legendary item basically costs $170". PC Gamer. Retrieved August 20, 2019.
- Kent, Emma (August 14, 2019). "This Apex Legends axe costs £112 in loot boxes". Eurogamer. Retrieved August 20, 2019.
- Tassi, Paul (August 14, 2019). "'Apex Legends' Iron Crown Loot Box Pricing Is Hilariously Out Of Touch". Forbes. Retrieved August 20, 2019.
- Thier, Dave (August 19, 2019). "This 'Apex Legends' Iron Crown Reddit War Is A Litmus Test For Gamers And The Industry". Forbes. Retrieved August 20, 2019.
- Liao, Shannon (August 17, 2019). "Apex Legends developer apologizes for controversial loot boxes". CNN. Retrieved August 20, 2019.
- Hernandez, Patricia (August 19, 2019). "Respawn CEO apologizes for devs who insulted Apex Legends fans". Polygon. Retrieved August 20, 2019.