|This article needs additional citations for verification. (June 2008)|
|Corporation / Subsidiary|
|Fate||Defunct (purchased by Brøderbund)|
|Successor||The Learning Company|
Synapse Software Corporation (marketed as SynSoft in the UK) was an American computer game development and publishing company active from 1981 through 1984. They developed primarily for the Atari 8-bit computers, and later the Commodore 64 and other systems.
Synapse is known for a series of highly regarded arcade-style games such as Fort Apocalypse, Blue Max, Pharaoh's Curse, and Shamus, including some unusual games not based on established concepts, like Necromancer and Alley Cat.
Synapse's first releases were for the Atari 8-bit computers, starting in 1981. Some of their early games were based on elements of contemporary arcade games. Protector (1981) uses elements of Defender, and Dodge Racer (1981) is a clone of Sega's Head On. Chicken (1982) has the same basic concept as Kaboom! for the Atari 2600 (which itself is similar to the arcade game Avalanche),
A notable early release is Nautilus, which features a split-screen so two players can play at once. In one-player mode the user controls a submarine, the Nautilus, in the lower screen while the computer controls a destroyer, the Colossus, in the upper screen. Similar to Atari's Combat, in two-player mode another player takes control of the destroyer. The same basic system was later re-used in other games, including Shadow World.
Survivor is the first home computer game to support up to four players, a side-effect of the first generation Atari machines including four joystick ports. In this case all of the players take command of different parts of a single spaceship; in single-player mode it operates like the ship in Asteroids, while in two player mode one drives and the other fires in any direction.
A second wave of more popular, better advertised, games followed in 1982-3. These include Shamus, Necromancer, Rainbow Walker, Blue Max, Fort Apocalypse, and Alley Cat. It was during this period that the company branched out and started supporting other systems, especially the Commodore 64, which became a major platform. Many of Synapse's games made their way to the UK as part of the initial wave of U.S. Gold-distributed imports (under the "Synsoft" imprint). Some were also converted to run on the more popular UK home computers, such as the Sinclair ZX Spectrum.
Text adventures and other programs
Although it is for their success with arcade-style games that they will be primarily remembered, Synapse initially sold database software for the Atari 8-bit computers. In 1982 Synapse released SynAssembler, a 6502 development system which was much faster than Atari's offerings at the time. SynAssmbler is a port of the S-C Assembler II Version 4.0 from the Apple II. The port was done by Steve Hales, who also wrote a number of games for Synapse.
Some time before their demise, Synapse had started work on text adventures (or as they called them, "Electronic Novels"). The games were all based on a parser called "BTZ" (Better Than Zork), written by William Mataga and Steve Hales. Seven games were written using the system but only four released, the best-known being the critically acclaimed Mindwheel.
By early 1984 Synapse was the largest third-party provider of Atari 8-bit software, but 65% of its sales came from the Commodore market. The company ran into financial difficulty. According to Steve Hales they had taken a calculated risk in developing the aforementioned series of applications, and had entered into a collaboration with Atari, Inc. When Jack Tramiel purchased Atari's consumer division from Warner Communications, he refused to pay for the 40,000 units of software that had been shipped. This in turn hurt Synapse financially.
Having been thrown into a cash crisis, Synapse was purchased by Brøderbund Software in late 1984. Although the intention had been to keep Synapse going, the market had changed, and they were unable to make money from the electronic novels. Approximately one year after the takeover, Brøderbund closed Synapse down.
Software published by Synapse
Games separated by a slash were sold together as "Double Plays," with one being a bonus game on the other side of the disk. Rainbow Walker was initially sold by itself, and the second game added later.
- FileManager 800 (database)
- FileManager+ (database)
- Disk Manager
- Dodge Racer
- SynAssembler (6502 assembler)
- Picnic Paranoia
- Protector II
- Claim Jumper
- Rainbow Walker / Countdown
- Alley Cat
- Blue Max
- Shamus: Case II
- Pharaoh's Curse
- Shadow World
- Dewitt, Robert (April 1983). "Interview: Ihnor Wolosenko (Synapse Software)". Antic 2 (1).
- "Synapse Assembler". Atari Wiki.
- "Synapse Software", Adventureland
- Mace, Scott (1984-02-27). "Can Atari Bounce Back?". InfoWorld. p. 100. Retrieved 18 January 2015.
- Hague, James, ed. (1997). "Steve Hales". Halcyon Days. Dadgum. Retrieved 2014-06-13.
Synapse took a risk and started developing business software for the Atari [and] we entered in a collaboration with Atari, which was still owned by Warner. [Jack Tramiel] bought Atari [and] we delivered on our promises and shipped about 40,000 copies [but] the new Atari failed to pay us so we were thrown into a cash crisis [..] the only solution at the time was to sell [our remaining unshipped products] to Broderbund. Synapse was owned by Broderbund for another year [..] but the market had already changed too much to make any money, so Broderbund shut Synapse down.
- Powell, Jack (July 1985). "Eight New Synapse Games". Antic 4 (3).