Talk:64K intro

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Intro vs Demo[edit]

Why is it called 64k intros and not 64k demos. Any ideas? --Simon Strandgaard (talk) 23:34, 22 May 2009 (UTC)[reply]

  • Before they became a de-facto standard, intros were usually just small introduction screens before the cracked program // Gargaj (talk) 16:27, 24 February 2010 (UTC)[reply]
  • emphasis on coder should be mentioned

What is the magic behind creating a 64k intro[edit]

I think that this page needs a section about how one creates a 64k intro. the tools used (opengl, directx, v2, kkrunchy), the technics used. Not sure if sdl is used? (Simon Strandgaard 14:25, 3 November 2007 (UTC))[reply]

  • There are a couple of articles though i'm not sure of the notability // Gargaj (talk) 16:27, 24 February 2010 (UTC)[reply]

Evolution[edit]

the first 64k intros, the move to 3d, hardware acceleration, where are we now? (Simon Strandgaard 14:25, 3 November 2007 (UTC))[reply]

Requested move 28 October 2015[edit]

The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.

The result of the move request was: page moved. Treating this as an uncontested technical request. – Wbm1058 (talk) 12:57, 4 November 2015 (UTC)[reply]



64k intro64K intro – Proper name should use capital K referring to kibibytes. Please use {{Reply to}} Vivil 🗪 02:59, 28 October 2015 (UTC)[reply]


The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.

Video requested[edit]