Talk:Multiplayer online battle arena

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Should there be a comma in this sentence?[edit]

"It was followed by the two spiritual successors[,] League of Legends and Heroes of Newerth."--Adûnâi (talk) 19:09, 22 November 2016 (UTC)

I agree, and have made it so. -- ferret (talk) 19:11, 22 November 2016 (UTC)

Strategy?[edit]

I'm not sure I understand why this 'genre' is lumped in with Strategy games, other than the origins as a Starcraft mod/scenario. By all accounts, this genre is more in the style of ARPGs than ARTS, just with interface holdovers from their ARTS roots.

I would think if you can call MOBAs and their ilk Strategy games, might as well call Battlefield and Tribes series games (or really any similar FPS/TPS with a focus on teamwork and taking out or over bases) by the same label, since they involve just as much strategic or tactical thinking and coordination with teammates.

How exactly does this sort of thing work, exactly? I mean, yeah, the genre spawned as a Strategy game mod, but the play style and mechanics seem more in line with other genres. I feel like this isn't the only instance of mods playing very differently from their host game, just a rare instance where such spawned a separate genre beyond the host game. What's the logic and methodology for classification and categorization in this case? 71.121.252.207 (talk) 02:02, 29 August 2017 (UTC)

MOBA games are not RTS, but they are strategy games. Strategy is much wider term than RTS. MOBA genre only originated as a subgenre of real-time strategy, but now is completely separate genre. 178.223.136.199 (talk)

Which map illustration to use?[edit]

Which of the two map images conveys MOBA games better to a reader unfamiliar with the genre? I replaced the left one with the right one, and User:Ferret changed it back with an edit summary "The generic map is better for illustrating the genre, rather than a particular game." Even if it's a particular game, I think the second picture adds a lot more to the reader's understanding of the genre - the trees and buildings give an immediate sense of scale, where the abstract version could be any size (and if anything suggests a baseball field, one person at each corner). It also gives a sense for what the games actually look like on the screen. --Gapfall (talk) 16:16, 17 October 2017 (UTC)

The generic image is used across multiple MOBA articles (I.e. League of Legends) to illustrate the basic concept, while games often differ in exact layout and number of lanes. It's also the image used across multiple sister projects, and while consistency with other language projects isn't required, I think it serves us well for a genre article. -- ferret (talk) 16:25, 17 October 2017 (UTC)
Yes, would be misleading to use a Dota image to illustrate gameplay the League of Legends article. Seems like we're free to pick the best possible image for the main genre article, though.
But actually this might be moot if the second image is a copyright violation - it's described as "a reproduction of the minimap featured in the video game Dota 2" on commons, which I took to be someone having photoshopped a homage from scratch, but is it actually just a screenshot? (I haven't played Dota 2.) --Gapfall (talk) 16:43, 17 October 2017 (UTC)